#oneaday Day 151: Scribbling down an idea

Hello. Indulge me this evening, if you please, because I want to make a note of an idea I have for a longer article that I'll likely publish on MoeGamer at some point in the near future. It stems from a discussion I've previously had with my friend Chris (my MoeGamer Podcast co-star) about how RPGs are "categorised", and how "western RPG" and "Japanese RPG" are woefully inadequate terms to talk about the RPG as it exists today.

I'm not going to go too into it today but I wanted to jot down the ideas that were rattling around my head while I was playing Silent Hope this evening. And that is to devise some sort of "taxonomy" for RPGs as they exist today. I'm thinking at the top level, you can split them into two distinct categories: narrative-centric RPGs, where the core of the experience is on enjoying the unfolding story; and mechanics-centric RPGs, where the main point of the game is fiddling with its various systems, optimising your characters and suchlike.

There are some games that straddle that line, of course, but for the most part, it's pretty easy to split them down the middle like that based on what is clearly the main priority. Final Fantasy XIII, for example, is a narrative-centric RPG. Demon Gaze is a mechanics-centric RPG. Where things get quite interesting is that long-running series often go back and forth between being narrative- and mechanics-centric — Final Fantasy is a prime example of this.

You can then divide each half into further subcategories. Narrative-centric RPGs, for example, could be divided into cinematic RPGs, sandbox RPGs, visual novel RPGs and storytelling RPGs, while mechanics-centric RPGs could be split into first-person dungeon crawlers, isometric action RPGs, massively multiplayer games, roguelikes and various other categories, some of which intertwine and cross over with one another.

I haven't thought about the idea in a lot of depth yet, as you can probably tell from the vagueness, but I think there's an interesting concept to write about there. The reason I'm not writing about it in detail right now is because it's 1am and I, as ever, have forgotten to write anything on here sooner. It is not beyond my capabilities to bash out a 3,000+ word epic at 1 in the morning, but I do have to work tomorrow and would rather do so having had something approaching a decent night's sleep.

So that's that. I will flesh out the concept in the very near future and post it on MoeGamer. Might even turn into a fun video. We shall see. Anyway, I have recorded the idea here now. Next job is to completely forget that I wrote it down here and revisit the idea in roughly 36 months.

Good night!


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#oneaday Day 150: Don't fuck it up

Dear America,

We, the Rest of the World, are given to understand that you are holding an election for your next president tomorrow. To all of us, looking from the outside, the choice appears to be between a bright orange cunt who has done more than enough things to be locked up in prison for a very long time, and a likable woman who, along with her running mate, has not only done a surprising amount to reach out to "the young", typically some of the most apathetic when it comes to politics, but has also relentlessly — and completely correctly — highlighted her opponent's shortcomings.

This would, to us, appear to be an easy choice. We know that both candidates have things that you're not altogether happy about for one reason or another. We know that for certain groups of you living in the States, either choice is a difficult or uncomfortable one. But come on now. Seriously. If you vote for the orange cunt, you are an idiot. There is no other way to put it. You are a fucking idiot.

I'm not going to go off on one like some people do online and start talking about "Nazis" and "fascism", but the orange cunt is a cunt. The orange cunt is a criminal. The orange cunt has already proven that he makes a hash of things if given even the slightest hint of power, so how it even got to a situation where the choice is between the orange cunt and literally anyone else is completely beyond the ken of those of us observing from the outside. This race should not be happening. The orange cunt should not even be in consideration for the big chair in one of the most powerful nations on the planet.

And yet, somehow, he is. Which is what worries me. Because if the orange cunt can get into a position where he's an election away from sitting in that big chair — for the second time, let's not forget — it concerns me that he might actually win. And, besides that making your entire democratic process a laughingstock — not that ours is much better, mind — it looks like that is going to be outright dangerous for a lot of people.

Of course, it's entirely possible that the orange cunt losing will be dangerous, too. We've seen on multiple occasions that he doesn't take losing very well at all. We're just all consoling ourselves with the fact that if he does lose, there is hopefully enough out there now to lock him away where he can do no further harm. Although we very much doubt that this will actually happen. He's rich, you see, and rich people don't go to jail. "If the penalty for a crime is a fine, that law only exists for the lower classes," and all that.

So come on, America. There is very obviously only one sensible choice here, but we, collectively, don't quite have 100% faith that you'll make that sensible choice as a nation. You have voted the orange cunt into office once before, after all.

We'd very much like to be wrong. And so, in the words of Ru Paul: good luck, and don't fuck it up.


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#oneaday Day 149: Late night ravings

Hello. It is nearly 2am and I have forgotten to write a post. Because my brain works the way it does, I will now be unable to sleep until I write something, so here I am. I am writing on my phone and without my glasses on so please excuse any typos.

I finished Spirit Hunter NG this evening. That's the sequel to Death Mark, and an excellent horror adventure in its own right. I'm looking forward to playing the final game in the series; will likely start that tomorrow.

One thing these games have reminded me is my fondness for games that attempt to imply things are "mechanics" when they're really not anything remarkable. In both Death Mark and NG the best example of this is probably the "time limit that is not a time limit".

In both games, narrative pressure is placed on the protagonists to solve the various cases before the ghostly curse that has been placed upon them brings their lives to an unfortunate end. This is positioned to the player as it becoming increasingly urgent to solve things, but it's a purely narrative thing. There is no time limit and actually no means of dying from the curse expiring.

NG has another example in the form of its "Survival Escape" sequences. These are where you confront a ghost and must use the right items on the right objects in the scene to survive and fend off the spirit. Mechanically you're not doing anything different from the point and click investigation sequences, but the game's positioning of these sequences as being urgent — and the fact you die if you take the wrong action — sets them apart.

There's probably a more substantial article in this somewhere — I vaguely recall Final Famtasy XIII-2 having an overdramatic name for what was essentially conversation trees, for example — but right now I'm very tired and I must sleep. So I'm going to sleep.

#oneaday Day 148: Stream Success

I done a stream! It went pretty well, and I enjoyed myself. Even had a few people chatting along. If you want to catch up on it, here it is archived on my YouTube channel:

As you can hopefully see from the thumbnail, we were playing the delightfully named Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armour – You May Be Defeated But Don't Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. This is a dungeon crawler by Experience, makers of, among other things, the Spirit Hunter horror adventures I've been playing recently.

I obviously talk more about the game in the stream itself, but my first impressions after a 3-hour session are very positive. It's really interesting how Experience manage to make what is ostensibly the same kind of game feel cool and different between all their different titles. Mon-Yu is pitched as an entry-level dungeon crawler, but there are plenty of interesting little wrinkles for genre veterans, such as being level capped on each dungeon, meaning you have to figure out how to deal with the bosses without just outlevelling them.

There's also an interesting equipment system, where equipment gains experience as you use it alongside the characters. Equipment has a "rank" which determines how much it can level up, so sometimes you have to make a decision between keeping your upgraded items or taking a temporary hit to your effectiveness while you power up something with a higher cap.

There's also a really great "rapid battle" system, where if you know what you're doing you can get all your characters to auto-attack or repeat their last actions without having to wait for all the animations and log entries to appear on screen. Combine this with the fact that the game has no random encounters — and by its level-capped structure, it discourages grinding to a certain extent — and you have a really interesting take on what has, over the course of the last few years, become one of my favourite subgenres.

Anyway, it's half past two in the morning now because I made a video about sauce after finishing the stream. Watch out for that on my channel later next week. For now, I must sleep!


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#oneaday Day 147: Saturday Night is for Streaming

Well, it is this week, anyway. Andie is going out for a friend's birthday in the evening, so I thought I might take the opportunity to do a bit of streaming. You, dear reader, are welcome to stop by. Here's my Twitch channel. I'll be streaming from about 8pm UK time, all being well, and the duration will depend on how much fun I'm having and whether anyone is actually chatting. I plan to go for at least an hour or two, though.

The game I've picked to stream is one I deliberately haven't started yet. It's Experience's dungeon crawler Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. You May Be Defeated, but Don’t Give Up. Become Stronger. I Believe There Will Be a Day When the Heroes Defeat the Devil King. I have picked this for several reasons:

  1. I like Experience games.
  2. I like dungeon crawlers.
  3. It has a silly name.
  4. As I understand it, it's a fairly light and breezy take on the dungeon crawler, so it should be eminently suitable for chatting while playing.

Now I'm sure anyone who is all about "optimising" their Twitch experience would recommend I play something people have actually heard of. But if you've ever paid my YouTube channel a visit you will know that I don't really give a shit about baiting the algorithm and getting huge viewing figures.

In fact, as I've discussed previously, I actually don't like it when a video does well, because after you crash through a certain number of views, people start to get a bit more mean and I'm not a big fan of that. So I'd rather just host a nice little comfortable stream for friends to drop in on as they see fit — and perhaps a few newcomers can pop along and learn a bit about a game they haven't seen before alongside me.

Streaming is something that, I know, you have to work hard at in order to get anywhere. To be honest, I'm not so fussed about trying to "make partner" or "go affiliate" or whatever — the thing that appeals to me about streaming more than anything else right now is the prospect of potentially making some human connections with people. I have been so bereft of good company beyond my wife and cats in recent years that I want to try various means of potentially meeting new folks. And streaming would seem like a potentially solid means of discovering people with similar interests that I might get along with.

I know that won't happen immediately. I'm fine with that. I've recorded lots of Let's Plays for YouTube, so I am intimately familiar with how to talk rubbish entirely to myself while playing a video game. But if some good conversation happens to come about? So much the better. We shall see, I guess.

Anyway, tomorrow evening, 8pm UK time. I'll let you work out what that is in your region. Let's hunt some monsters and have a good time!


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#oneaday Day 146: Spooky scary brownies

It's Halloween! I used to really enjoy Halloween, but as you get older it becomes more and more of a wet fart of a celebration, unless you have kids. For the last few years, we haven't even had any Trick or Treaters visit — though we did have a couple tonight. For my sins, I spent the evening editing a 75 minute video about Atari games rather than actually playing the horror game I am in the middle of (Spirit Hunter NG) but such is the way of hyperfixating. I could have stopped partway through the project, but my brain kept saying "go on, you're nearly done", and before I knew it, I was done. I wish I could find that sort of motivation for anything that actually mattered.

Anyway, Halloween. I have a few fond memories from various years. The earliest one I can recall was from when we were in America. I talked a little about this trip to America when I revealed my longstanding (and mostly overcome) fear of the wimdotch wib hamdongs, but there were lots of other things that happened on that trip. One of them was spending Halloween with someone my parents knew. I can't remember who the people were, what their names were or even if they were actually American or just British folks who had ended up living out there, but one thing I do remember is the lady of the house baking brownies.

I had never had brownies before this Halloween visit to this mystery family, and my introduction to them was with the most amazing home-made brownies I have ever tasted in my life. I have spent the intervening 35+ years trying various types of brownie from all manner of sources, and not one has ever matched the brownies I had that one October night in 1985. And I don't know why. Surely a brownie is a brownie? All I remember that might be a distinguishing factor is that these home-made brownies had walnuts in, and as a fussy kid I didn't think I liked walnuts. (I still don't.) But baked into those brownies they were wonderful.

So yeah. I hope before I die I can have at least one brownie that is even half as good as the brownies I had that night. I will continue to feel unfulfilled until that happens.

Another completely unrelated memory is from a Halloween night at university. Scary Movie had just come out, and Scream was still fashionable, so, being a shy sort, I figured dressing up as the Scream killer would be a great Halloween costume. And it was! The really interesting thing I found was that by completely hiding my entire appearance, I suddenly had way more self-confidence than I had ever felt in my life. I was laughing and joking with complete strangers, doing the "WAZAAAPP" thing from Scary Movie, and I was having a thoroughly lovely time.

I can't remember anything else about the evening other than the walk into Portswood, Southampton dressed as the Scream killer — I suspect once I arrived at my destination I proceeded to get absolutely twatted off my face on cheap cocktails — but that feeling of being nigh-invincible on the walk to the venue is something that has stuck with me ever since… and is a feeling I'd love to recapture at some point, somehow.

Anyway, my Halloween has been mostly uneventful, as you can probably tell, but it's now ten past midnight, my video has finished rendering and I still have to work tomorrow. So I should probably go to bed, huh.

Sweet screams or whatever.


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#oneaday Day 145: The love of a good cat

Apologies for last night's bleakness. Not entirely sure what came over me. I think it was just the fact I turned the TV on to watch something while I was having something to eat and I was immediately confronted by a "Dell AI" advert that… didn't advertise anything whatsoever. But anyway. That was then, and this is now, and now I am back from my overnight stay and monthly visit to the office, and I have been welcomed home by my wife and cats.

My wife is jealous of how much our cats love me. And not just our current two; I was clearly favoured by both Ruby and Meg also. I haven't particularly done anything special to make any of them favour me in particular, but I can confirm that both Oliver and Patti have been all over me ever since I returned home.

And it's nice. There is something wonderful about the completely (well, mostly) unconditional love you feel from an animal. Both Oliver and Patti simply like being with me. We don't have to be doing anything "together"; they both just like to be in the same room as me, knowing that I'm nearby, and that if they feel like jumping on me to harass me for some attention and/or treats, I'm right there, nice and convenient.

I'd always known that having a cat around was a genuine joy. I grew up with two of the most wonderful cats you ever could imagine, for starters, and I still miss them both dearly. I have doubtless told this story many times before, but our first cat Penny was very much my "nursemaid" when I was very little, and as I grew up I felt very close to her.

After Penny passed on peacefully one night, it wasn't long before my family decided that we didn't want to be without a cat, and so Kitty (we didn't name her) joined us. She was a wonderful bundle of joy who loved nothing more than jumping into your lap and lying down, regardless of if you were trying to do anything. Sadly she left us, well before her time, after an accident in the road outside our house.

I still think of both Penny and Kitty, and love them both dearly.

And having pets of my own has brought me immeasurable amounts of joy. I consider myself incredibly fortunate to have been blessed with such wonderful pets consistently — though the fact that every pet I have had has turned out to be such a wonderful companion makes me wonder if the way you nurture them as their carer has as much impact on their overall personality as their general nature. If so, that hopefully says something positive about me.

The only thing I wish is that I'd explored the possibility of having my own pets sooner in my adult life than I did; right from when Andie and I first adopted a pair of rats because we thought it might be fun up until the fussy little mogs who are currently adorning various surfaces in my living room, pet ownership has been a wonderful thing.

There are challenges, of course, and it is sad when you have to say goodbye to a beloved pet. But the possibility of those sad times in the future should never take away from the amount of joy pets can bring you. And, as with Penny and Kitty, the pets we have lost over the years are still with me in their own way, too. Willow, Lara, Lucy, Socks, Clover, Ruby, Meg… I will never forget any of them.

Pets are wonderful companions, excellent listeners and never judge you. And now, I cannot imagine ever being without them.


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#oneaday Day 144: Are we fucked?

With each passing day, I feel like it's getting harder and harder to ignore the feeling that we, the humans, are completely and utterly fucked.

And I mean this in a variety of ways. For one, it's impossible to ignore the wilful ignorance "big tech" is demonstrating in the current "AI" gold rush. After years of getting things like carbon emissions and sustainable energy production into a good place — likely far too late, but still, the effort was happening — it seems all the big players in the tech space have just gone "haha! Fuck that, we've got a new toy, and bollocks to the frankly unnecessary amount of energy it consumes to power it".

And this is about the third or fourth energy-inefficient tech gold rush at this point, after cryptocurrency and NFTs. The one thing those things and "AI" have in common is that they're hawked by people who are completely unable to explain how their supposed benefits outweigh the absurd cost in resources required to use them. At worst, they're used as outright scams.

AI is even worse at this point. In the last few weeks, I've seen several adverts for "AI". Not an AI product, not a revolutionary and groundbreaking use case for AI… just adverts for "we are a tech company and we're doing… something… with AI because every other fucker is". It is absolutely telling that not one of these adverts has been able to depict AI doing anything remotely useful, and that none of them even attempt to explain why AI is a good thing. Because, as most people who have been paying attention will know at this point, there is no product.

Seriously. There is no compelling use case for AI that isn't already covered in a more energy-efficient format by existing tech.

Want to find information? Search engines exist, both for the whole Web and within a single site.

Want to write code? Well, you'd better learn, because ChatGPT is going to spit out bullshit that is full of errors that you won't know how to spot without knowing how to code.

Need an image? There are billions of images online, many of which are royalty free or suitable for use via fair use provisions. There are free art packages available. And there are lots of artists who will draw whatever the hell you want — yes, even that — if you give them some money.

Can't write an email? Bullshit you can't. If you can write a ChatGPT prompt you can write a fucking email. Stop being a lazy cunt.

Need AI to "summarise" something for you? Just read the fucking thing, it's not hard, and as a species we've spent several thousand years mastering that basic skill.

So that's a concern, both for the environmental impact and for how it will affect the job market. I'm also rather concerned about how medicine seems to be super-keen to use AI rather than, you know, human doctors. I'm sure that's going to be a fun few lawsuits in the near future.

And outside of all this nonsense, we have the current state of world politics, particularly the US. I have friends in the States who are — quite rightly, I feel — legitimately terrified about what the upcoming election will result in. And while I thought people were overreacting somewhat back in 2016 when this situation last presented itself, having seen how utterly deranged Trump and his most obsequious sycophants are behaving in the run-up to this election… yeah. I get it.

So the inevitable conclusion to all this is to find myself sitting alone in a hotel room asking myself "are we fucked?" Cause I think we might be, y'know. I think we might be.


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#oneaday Day 143: You should consider a mini PC

I realised that I don't think I've talked about this on this 'ere blog before, so now's as good a time as any.

You should consider a mini PC. You know, those little square things that are much too small to put anything in and don't have graphics cards. Yeah, them. I got this one and it has completely taken over from "the gaming PC" (which is hooked up to the TV in the living room) as my daily driver for work, and also for video capture and streaming. (I still do video editing on the gaming PC, though, because having an actual graphics card is helpful there.)

I've been very pleasantly surprised how capable that thing is, even if I continually want to call its brand name "Beedrill" instead of "Beelink". (I had to look up my order to check.) It's a nippy little thing when running Windows 11 — which is nowhere near as bad as naysayers think, particularly when you turn off/forcibly remove all the AI shit — and for anything other than bang up to date graphically intensive polygonal games, it performs admirably. It is superb at emulation, for example.

Its small form factor makes it very portable — I now take it to the office when I have to go in, instead of a laptop — and it has plenty of connectivity, including Wi-Fi and Bluetooth. I've added a powered USB hub to mine just for maximum flexibility — I have a lot of things hooked up to it — but if all you need is a wired mouse and keyboard and maybe some additional USB storage, you're sorted with just the included ports.

I hadn't even considered mini PCs prior to picking this one up, but when I decided I wanted to move my day-to-day work from home out of the living room and up into my study, something made me give them a look. And I was surprised to read plenty of positivity about them — it seems these little things are quite fashionable at the moment. And, having now owned one since May of this year (it feels like longer already — it's a fixture now!) I am delighted with how it's performed and how flexible the damn thing is.

The only thing — besides triple-A gaming — that I've found it's not really up to is simultaneously running a reasonably modern game and recording/streaming it at the same time. It's fine doing this with emulation — my last few Atari ST videos were done on this machine — but when I thought about streaming UFO 50 a few weeks back, it wasn't quite up to the job. Which is a shame, but not the end of the world, because I also have an Elgato hooked up to it, so I can just stream/record from other devices such as the 400 Mini, Evercade VS and, soon, Switch — I've bought a second Switch dock specifically so I can dock my Switch and stream from it.

So if you're in the market for a new PC and you know that your uses aren't going to be super-demanding — and yes, this even includes games, so long as they're not, like, super-fancy ray-traced gubbins — I can confidently say a mini PC is a good investment. They're particularly ideal if you want to set up some sort of emulation box or a system primarily used for entertainment — video streaming, music, that sort of thing. They're small, compact, quiet and, best of all, cheap.

So yeah. That's my sales pitch. You should consider a mini PC. I'm glad I did!


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#oneaday Day 142: More sound novels, please

Playing through Death Mark and now its sequel NG, I'm once again struck by how much I like the "sound novel" approach to Japanese-style adventure games. I last encountered this style of presentation back when I looked at 428: Shibuya Scramble, and I liked it a lot there, too. And I'd like to see more of it.

For the unfamiliar, a "sound novel" is usually a form of visual novel in which audible character speech (as in, voice acting) is eschewed in favour of presenting narration and dialogue exclusively (or almost exclusively in the case of Death Mark and NG) through text. To counterbalance the "loss" of this aspect that is normally found in most visual novels these days, sound novels place a much stronger emphasis on ambient audio.

That means unlike many other visual novels, which tend to have continuous background music as their main accompaniment to the action, sound novels attempt to create a sense of "immersion" in the game environment via a slightly different means. It's a uniquely "video game" way of doing things, and the more I experience it, the more I really like it.

Part of the reason I appreciate it is because I'm a fast reader, and when I'm playing a visual novel with full voice acting, I find it very difficult to make myself advance the text before the speech has finished playing — even if the speech is not in a language I understand. This is because I know that there is often some very good voice acting in visual novels — it tends to be where a lot of the budget goes — and I worry that I might miss out on some particularly dramatic or emotional moments if I skip the sound.

The game that got me into this habit was Corpse Party on PSP, which is kind of sort of a visual novel, only with RPG-style exploration. The voice acting in that game was so good that I not only listened to every line in its entirety, even though I don't speak Japanese, I also made listening to the Japanese voice track my norm in most games (well, those that originated in Japan, anyway) I played from thereon.

But I'm always just a bit conscious of the fact that all that lovely voice acting is slowing me down, and since I inevitably read a line faster than it's spoken — particularly if we're dealing with one of those characters that speaks incredibly slowly — I can occasionally feel my attention wandering. Now, I could just skip the dialogue and move on to the next line, but like I say, there's a little switch in my brain that's flipped, and I can't flip it back; it just doesn't feel right to do that.

Sound novels, though, present no such difficulty. I can romp through Death Mark and NG (and indeed 428: Shibuya Scramble before them) at completely my own pace. I don't need to wait for a voice actor, I don't need to wait for a dramatic moment, I just read and advance. And I really like it.

This got me thinking more broadly about how I'm settling into a place where I feel like I actually prefer the games that deliberately hold themselves back from trying to be "realistic" in various ways. I played Death Mark immediately after the Silent Hill 2 remake, and while the Silent Hill 2 remake was indisputably excellent, I think I'm actually drifting into a place where I enjoyed Death Mark more in terms of the way it was presented to me. And I'm enjoying NG even more than Death Mark, because it's doing a lot of the same things, only it feels a bit more polished and refined.

So I think I'm in a place where the "sound novel" approach is fast becoming one of my favourite ways to present an interactive narrative. It's got the descriptive text and well-crafted dialogue I enjoy, it's got incredibly atmospheric ambient sound to feel "immersive", and I can play through it at completely my own pace, rather than being arbitrarily limited by my inability to skip through voice-acted lines.

Of course, in the other games I suppose I could just turn the voice acting off. But then I feel like I'm deliberately depriving myself of an important part of that game's presentation.

Oh, woe is me. I realise, of course, that this is a completely pointless problem to be worrying about, and, to be honest, I'm not actually worrying about it at all. It just struck me as something interesting while I was playing NG this evening, and I hope I can find some more sound novels to enjoy once I'm done with the Spirit Hunter series.


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