#oneaday Day 232: The Labyrinth Life

Apparently the upcoming Omega Labyrinth Life is getting a worldwide release! Sadly, the English version is only coming in downloadable format, but that's definitely better than nothing — plus with things the way they are today, you should never say there'll never be a physical release, courtesy of one of the various limited-run boutique publishers these days.

What's quite interesting about this announcement is that D3 Publisher also confirmed the PS4 version will be significantly "toned down" from the Switch edition — to such a degree that it has a different title. The Switch version, which incorporates all the available content (including lewd happy funtimes) is Omega Labyrinth Life, while the PS4 version — which cuts out a lot of the illustrations, "touching" event scenes and something about a rock-paper-scissors minigame — is known as Labyrinth Life.

I'm quite surprised to see this seemingly coming West officially, given the amount of trouble its predecessor Omega Labyrinth Z had with bodies such as the Video Standards Council here in the UK. A cynic would say that this quiet download-only release is intended to bypass any potential outrage — and they may well be right — but it's still a pleasant surprise to see this series finally make it West in an official capacity.

For those unsure as to why you should care about this lewd RPG, note the pedigree behind it: it's developed by Matrix Software who, among other things, have previously given us rather marvellous experiences including The Adventures of Alundra on PS1, Dragon Quest spinoff Torneko: The Last Hope, the 3D remakes of Final Fantasy III, Groove Coaster and plenty more besides. The company was born from former members of Climax Entertainment (Shining in the Darkness, Shining Force, Landstalker, Runabout) and Telenet Japan (Valis, Cosmic Fantasy) so they very much know what they are doing… both in terms of RPGs in general and with cheeky, lewd games!

I believe Play-Asia has an Asian English version of Omega Labyrinth Life available, but there may well be a waiting list to get hold of a copy of that at this point — plus that'll be more expensive than the downloadable release. It's a series I'm interested in checking out, though, particularly as I spoke out strongly against the VSC's decision to ban Omega Labyrinth Z, so I'll have to have a more thorough investigation into my options come release day: August 1.

Regardless: happy boobs!

#oneaday Day 231: HOT

IT'S SO BLOODY HOT. This is stating the obvious for a lot of you, I'm aware, but we don't really "do" hot here in Britain. Which is sort of surprising, really, because I can't remember the last time we didn't have a blazing hot summer with seemingly daily news reports proclaiming it to be the "hottest day since records began" or something along those lines.

The reason we don't really "do" hot here in Britain is that air conditioning is seen as a luxury rather than a necessity, but I'm really starting to think we're getting to a stage where that needs to change. And it is changing in some areas; most new cars these days seem to come with air conditioning, which is great, and portable air conditioners (such as the one we have in our bedroom after finding last year's heat intolerable) are much more affordable than they once were.

It's still hard to deal with, though — particularly when you go to those places that don't have air conditioning. You know, like outside. It's surprisingly difficult to spend a whole day without going outside at all, even for someone as socially inept as myself, and thus it's nigh impossible to have a day where you're not exposed to the bastard sun at all.

I've had a bit of a headache for the past few days and I'm pretty sure the heat and/or the sun is to blame. Thankfully both the gym and my office have air conditioning, so my exposure is pretty minimal. I kind of wish we could all just hibernate until the autumn though.

#oneaday Day 230: You Suck

Some mildly NSFW images ahead!

I love sexy comics, be they full-on hentai doujinshi or just stuff that is unashamed to depict adult content as a natural part of the story. Today I discovered a particularly delightful one that I wanted to share with you: it's called You Suck, and you can read it at https://yousuck.sexy 

You Suck is the work of a creator called Josh Lesnick, and is intended to be a "sex positive comic about two dorky perverts, one of whom is a succubus".

Over the course of the 250 pages available so far (all of which I've read this morning!) the comic tells the story of Anna, a thoroughly likeable chubby ginger who is frustrated that her boyfriend won't bang her. Said relationship comes to an end when she finds the boyfriend in question being ridden like a horse by a succubus in an alleyway, but for some reason the succubus ends up taking a liking to Anna, and the pair strike up a rather peculiar friendship.

The way the story depicts Anna forgiving Izobel (as the succubus comes to be known) for her apparent indiscretions and earnestly attempting to communicate with her is really heartwarming to see. And in turn, Izobel's attempts to satisfy Anna's obvious frustration by kidnapping guys for her to have sex with… well, her heart's in the right place, even if her means are questionable. (The comic does take pains to point out that it "simplifies things" for dramatic and comedic purposes, and highlights the importance of mutual consent, for anyone concerned about such things!)

I particularly like how Anna is depicted as being prone to the sort of baser desires that are normally assumed to be the exclusive domain of men — and at the same time, most of the men seen throughout the comic are shown to be easily reduced to a gibbering, compliant wreck when the possibility of sex presents itself. Actually, no, that's not necessarily an accurate description; Lesnick's description of the comic as "sex positive" is probably the most accurate way to describe it. Everyone involved is very much into the opportunity to get down and dirty.

I love the art, too. The whole thing looks like it's been drawn in biro, and particularly emotive scenes almost have the appearance of Lesnick being overcome by emotion and the art "deteriorating" as a result. Expressions become exaggerated and escape the boundaries of faces, shapes become more vague and the art as a whole becomes more abstract. Don't mistake this for Lesnick being a bad artist, mind; there are a number of scenes throughout (typically the ones where Anna is engaging in something particularly filthy) where the art is immaculate and beautiful.

There's plenty of good humour, too. I love how the succubus language is based on a series of triangles and a significant proportion of it is apparently up to the listener's interpretation. I adore how any penises depicted throughout the comic have little smiley faces on the end and react as their own independent entities to anything that is… going on. And Anna's obsession with dad rock — and Izobel's subsequent parroting of lyrics with a broken accent — is just wonderful.

I believe the comic is still running at the time of writing. I've given it a bookmark, and look forward to reading more. If you think you might enjoy something sex-positive with good humour, do be sure to give it a look yourself!

#oneaday Day 229: Good Morning

Apologies for missing yesterday; I was a bit distracted by recording things followed by the immensely addictive game I found myself playing after that — there'll be a full writeup on that particular subject on MoeGamer later today, so watch out for that.

It is presently 6.30am. I am quite tired, but to my surprise I haven't been finding it too difficult to get up early in order to get to the gym or the swimming pool each morning. I'm actually finding myself quite looking forward to the morning sessions — I've found this on a few previous occasions, too. When I'm not actively going to the gym, I tend to associate exercise with negative things such as being out of breath and in pain, but when I am, there's definitely something to be said for the endorphine rush of pushing yourself a bit.

I'm also taking a bit of a different approach to what I've done on previous gym visits. Following some of the advice in the anime How Heavy Are the Dumbbells You Lift? I'm concentrating on strength training, simply using a bit of cardio at the start of each session to warm up. And I'm using weights that are light enough to feel reasonably "easy", but with more repetitions in an attempt to build up muscle endurance. Machio said that this is a good way to increase your metabolism, after all, so I'm interested to see if he's right!

But yeah; there's something almost primally satisfying about working your various bits and feeling them doing things that they don't normally get the opportunity to do during a boring day at work. Feelings of stiffness and soreness almost feel like a badge of honour, and I find that even if your body hasn't changed shape — which it won't have done with the three sessions at the gym I've had so far! — having that ongoing, lingering feeling of having pushed yourself a bit makes you feel weirdly "buff".

A pretty good way to start the day, then. Certainly worth getting up early for!

#oneaday Day 228: Shambolic Entertainment

So, Digitiser Live then!

It was a great show. Everything I hoped for. Authentically shambolic in the style of the YouTube show, paying homage to the things people loved about the Teletext pages, and doing things that only really "worked" in the live arena.

Rewind a moment for those unfamiliar. Digitiser was a daily games magazine that ran on the UK's Teletext service from 1993 until 2003. If you want to know a bit more about its history, I wrote a piece about it back when Digitiser: The Show was first a thing last year. Check it out here.

The show opened with "Pac-Man for Real", featuring several of the cast members charging around the hall attempting to recover balls that had been strategically scattered around the audience. It was a hilarious piece of visual comedy, but it was almost as amusing to see how exhausted everyone involved was once they got on stage properly — especially once host Paul "Mr Biffo" Rose started admonishing them for peaking too early.

Once the show got underway, there was plenty of the usual banter between the main cast Biffo, Larry Bundy Jr, Octav1us and Paul Gannon. (Original cast member GameplayJenny departed amicably at some point in the last year; there was apparently no bad blood, she just didn't want to do it any more!) Biffo took a moment to address the fact that people have repeatedly been accusing him of looking like a "fat, old Charlie Brooker" in his comment section for a while now. There were visual aids and everything.

The show featured a mix of on-stage action and prerecorded material appearing on a big screen; transitions between sections featured one of these latter components, and several of them incorporated audience participation. A particular highlight among these was what initially appeared to be a respectful retrospective on the life and works of David Braben, creator of Elite and the Raspberry Pi, but this devolved into short order into the song "David Braben Did a Poo", sung to the tune of Camptown Races. It was a seriously bizarre feeling to be in a theatre of 400+ people all singing "Did a poo all night! Did a poo all day! David Braben did a poo, doo-dah-doo-dah-day!"

Biffo brought back a few sequences from Digitiser: The Show including quiz Mockety Moc!, which was just as shambolic as when it was on video — and the best thing about sections like this was the fact that Biffo and co have set such an expectation of everything they do going wrong somehow that any mistakes they might happen to make just feel like part of the act. It was the same when the videos playing in the background between sections locked up, froze or just flat-out didn't play; it was honestly impossible to tell whether it was an actual mistake, or if the whole thing was planned that way. And it was wonderful.

One particularly entertaining segment opened with a terrifying slideshow of Sonic vore fanart that someone (Biffo) had had to collect from around the Internet, and this was then followed by a pair of contestants having to identify which pieces of Sonic fanfiction that were being read out were real (spoiler: they all were).

Another involved Cheap Show's Eli Silverman dressed as Mario (occasionally going "eeee!" in an apparently unsuccessful attempt to channel Charles Martinet) inviting Paul Gannon and Larry Bundy Jr to smell the contents of various pipes. Because it wouldn't be Digitiser without Gannon getting some grief and Bundy retching.

The whole thing is such a chaotic, surreal blur in my mind that it's honestly difficult to pick out highlights… but it was a wonderful end to what, as I discussed yesterday, was a fantastic day. Everyone involved — whether cast, crew or audience — seemed to have a fantastic time, and I'm so happy it was a big success. As shambolic as their end products might often seem to be, Biffo and co all really work hard on producing brilliantly entertaining work for people to enjoy — and they don't always get the credit and appreciation they deserve.

I hope they all feel great about yesterday, though, because it was as sure a sign as I've ever seen that Digitiser is here to stay, and Biffo and his friends have fans who genuinely love them.

#oneaday Day 227: Digitiser Live - A Thank You

These posts are normally for Patrons only, but I've left this one public because I want the people involved to be able to read it, on the off-chance they actually see this.

I just got back from Digitiser Live in London (and the Chunky Fringe event beforehand) — I'm not going to talk specifically about those events right now because it's 1am and I want to go to bed. I did, however, want to mention some things while they're still fresh in my mind and heart, so here we go.

I wanted to extend a huge thank-you to everyone involved in the events today for creating such a wonderfully welcoming, positive place for people to enjoy themselves. It felt like a complete escape from the negativity and nonsense of the rest of the world, and I'm sure I'm not the only one who felt remarkably refreshed to be in such an environment — off the Internet and among real people with whom they have something in common.

I've mentioned before that I have monstrous social anxiety that can probably mostly be attributed to my Asperger's. The prospect of attending events where there are lots of people is pretty terrifying to me, and even more so if it's not just random people, but also people that I greatly respect.

I am, in other words, not the sort of person who finds it easy to strike up conversations with random strangers — even if I know that stranger and I will probably get along — and nor am I particularly confident in responding to people initiating some sort of interaction with me. This, as you can probably imagine, is generally why I shy away from events like this.

Digitiser host and lead creative type Paul "Mr Biffo" Rose was aware that there were people feeling like this — I wasn't the only one — and encouraged them to come along anyway, promising an experience that they wouldn't regret. Bold words indeed, but having followed Rose on Twitter for a while — particularly since he got Digitiser: The Show and various related paraphernalia up and running — I knew that if there was one thing you could count on him for, it was sincerity and honesty.

Digitiser Live had previously sold out, but some more tickets became available. I was still not sure if I was going to be "up to" going, but my wife Andie encouraged me to buy two tickets — one for me, and one for a friend (if any of my local friends happened to be available, which they weren't) or for her if no-one else was able to come with me. I did so.

The day approached and, as I noted yesterday, I was a bit nervous about the prospect.

I knew that there would be things there that I was interested in, and people that I wanted to meet. I knew that there was a portion of the show in which I might be able to show off some of the old Atari hardware I love so much (sadly, random selection meant that I didn't get this opportunity in the end — but more on that in a moment!). And I knew that, based on the Digitiser YouTube videos — both the full-length Digitiser: The Show and the more regular short-form content they've been putting out recently — I would enjoy Digitiser Live.

But I also knew myself. I knew that when confronted with a room of unfamiliar people, I tend to clam up and not want to talk to anyone. I knew that if I didn't take an opportunity to speak to someone I admire, I'd regret it, but that would almost certainly happen anyway. And I knew that would sully the experience of the day a bit.

But while I was at Chunky Fringe ahead of Digitiser Live, something in my brain told me that it was probably safe to come a little bit further out of my comfort zone than I do normally. Paul Gannon, host of the Cheap Show podcast, Digitiser cast member and perpetual whipping boy for Biffo, was in attendance selling Cheap Show magazines and various bits and pieces. As Chunky Fringe was coming to an end and Gannon was preparing to leave to go and get ready for the evening's show, I decided to take a chance: I spoke to him.

And nothing bad happened. I had the opportunity to shake him by the hand, tell him I enjoyed his work and thank him for the entertainment. It was a brief interaction, but I can't underline enough what a massive deal my being able to do this was. My knees were trembling before and afterwards… but once it was done, I didn't regret it. And I knew that I was in a place where it would be safe to try that again.

If you're the sort of person who can just happily chat away to others regardless of whether or not you know them, you might not understand what a big deal this is. But for someone with social anxiety and/or Asperger's, even a simple interaction like this takes a huge mental "wind-up" — and often that very process can discourage you from taking that last step at all, as you start to visualise all the ways it could possibly go wrong, or in which you make a fool of yourself.

I still have in my mind the time I attended PAX and, by chance, met Don Woods, the father of the adventure game; I embarrassed myself by being a gibbering, nervous wreck and my friends I was there with gave me some light-hearted ribbing about it afterwards. This was several years before I'd been formally diagnosed with Asperger's, before you judge my friends too harshly; today I can look back on the situation and both understand it and see the funny side to a certain degree, but the memory still sticks with me a bit when situations like this present themselves.

I knew that after Digitiser Live was over in the evening, Biffo and the other cast members were planning to spend some time in the venue bar to meet fans, sign autographs and that sort of thing. Biffo had been kind enough to offer some positive, personal encouragement to me on Twitter, so I was hoping that I'd be able to meet him in person, shake him by the hand and thank him for this whole crazy phenomenon that culminated in today's event. After I didn't get picked for the "Antiques Roadshow" segment in the show itself, I was also keen to track down cast member Octav1us and show her the Atari 400 I'd brought with me, because I felt like she'd probably be the one who would appreciate it the most, given her interest in old microcomputers.

Despite my earlier positive interaction with Gannon, I was still nervous. I wasn't quite sure how I'd approach either of them; that initial "approach" is always the most difficult part for me, as I always worry that I'll be intruding on people, interrupting them doing things that they'd rather be doing and just generally being a nuisance. And I had plenty of time for my mind to stew this over, since Biffo and co were busy doing the "get out" for the performance before heading to the bar.

My wife Andie went out for a smoke while we were waiting, and when she came back she told me that Octav1us was outside. Something in my mind told me that this was a "now or never" moment — accurate, as it happened, since they were just about to leave for the night. (The "get out" had actually taken so long that the bar was already closed by the time they finished!) Again, I remembered the positive, supportive and safe atmosphere I felt like I'd been in all day, and managed to summon up the confidence to approach Octav1us, thank them for their contributions to the day and the entertainment their work on YouTube has brought me, and show them my Atari 400 so the poor beast hadn't had a wasted trip.

Once again, nothing bad happened. I had a nice chat with Octav1us for a few minutes, we discussed the Atari 400 and its keyboard and laughed about what a nightmare it must have been learning to program on stuff like the ZX81 and the original Spectrum with their horrid keyboards. (The Atari 400 also originally had a horrible membrane keyboard — ostensibly so it would be suitable for children and protected against spillages — but pretty much everyone who owned one paid their local computer shop to replace this with a "typewriter-style" set of physical keys.)

Buoyed by "success", I decided to seek out Biffo, since I'd seen on Twitter that he was somewhere in the corridors of the venue. Sure enough, I found him, had the opportunity to shake his hand and he even knew who I was when I introduced myself.

The only person from the main Digitiser Live cast I wasn't able to find before we left was Larry Bundy Jr, which was a pity as I wanted to show him some appreciation for his complete shamelessness on stage, but suffice to say by this point I feel like I would have probably also been able to speak to him without anything awful happening.

As I noted above, none of this may sound like a big deal to you if you're the sort of person who can just walk up to someone and talk to them, but I am not and have never been that person. That's why these small events, as insignificant as they probably were to the other parties involved, were very much appreciated, and I'm sure will become valuable memories for me.

As such, I specifically want to thank Biffo, Octav1us and Gannon for taking the time to speak with me and make me feel welcome — and more broadly and generally, I want to thank everyone involved with both Chunky Fringe and Digitiser Live for creating such a lovely, positive, welcoming, safe-feeling atmosphere for the whole day.

It really means a lot to me that not only did I have a great day of entertainment, I also felt able to do things I'm not normally able to. And so, while the day's events and excitement were fresh in my head, I wanted to say a public "thank you" to these people.

Thank you, everyone; you made my day.

#oneaday Day 226: Hopes and Fears

Tomorrow, I'm doing something rather unusual: I'm going to a day of activities that celebrate the YouTube rebirth of a daily Teletext games magazine that ran from 1993 to 2003. The "publication" (if that's the right word) in question is Digitiser, which you may recall I wrote a bit about back when creator Paul "Mr Biffo" Rose first put out his new Digitiser "TV show" on YouTube.

Since the initial run of Digitiser: The Show, Rose and company have been experimenting with various other formats as well as preparing for a possible second season of the show. In the meantime, there's tomorrow's Digitiser Live event, which unfolds in the evening and is complemented in the daytime by a fan-organised event known as "Chunky Fringe", which features various panels and exhibitors with a connection to Digitiser, Biffo and/or Teletext.

I'm both excited and nervous about going to this. I have struck up something of a casual acquaintance with Biffo on Twitter as well as throwing him some Patreon support for the last few months, so I'm keen to meet him and shake his hand, along with those of the other cast members Paul Gannon, Octav1us and Larry Bundy Jr — all of whom are creators I respect greatly.

At the same time, the prospect of doing exactly this fills me with terror and dread. I worry about making a complete idiot of myself or somehow offending someone, even though the latter part in particular is especially unlikely. But these are people who, if I have the opportunity to make an impression, I want to make a good impression. And so, riddled with social anxiety as I am, I am very nervous about saying and doing the right thing.

Of course, there's no guarantee I'll have the opportunity to even get close to any of them, so this may all be a moot point. Regardless, I'm looking forward to the day despite my anxiety, and I'm sure I'll provide you all with a full report in the very near future!

If you happen to be anywhere near the UK and able to get to the outskirts of London tomorrow, a few tickets are still available. Grab one here.

#oneaday Day 225: Pray for KyoAni

I was shocked and saddened to hear this morning that Kyoto Animation, better known colloquially as KyoAni, had been the victim of an arson attack. As I type this, 33 people have been confirmed dead, with many more injured, missing or in critical condition. The motive for the attack remains unknown right now.

I'm not going to talk too much about the specifics of this incident, as the story is still developing. I did want to acknowledge it, however, as it's a devastating blow to Japanese popular media — and, hell, popular media in general.

On the offchance you're unfamiliar with KyoAni, they're an anime studio who, since 2003, have been putting out a pretty consistent string of widely beloved anime, ranging from adaptations of Key's classic visual novels Air, Kanon and Clannad to series like Lucky Star and K-On!!, which played a significant part in defining modern anime in general, and the "slice of life" genre specifically.

The studio is particularly noteworthy for the fact that its employees are all salaried rather than paid per frame on a freelance basis. This allowed the company to both develop a distinctive "house style" that is immediately recognisable, and for its animators to be able to focus on the quality of each frame rather than rushing to produce as much work as possible in a short period of time.

In other words, they were a studio doing a great amount of good — and, unlike the disagreements that tend to spring up over most popular media, I don't know a single person who ever had a bad thing to say about a KyoAni production.

The company was not especially large, so it's entirely possible that it will be unable to recover from an attack of this magnitude. That hasn't stopped people from rallying around to gather support, however; American licensing company Sentai Filmworks set up a GoFundMe page that has raised nearly three quarters of a million dollars in less than a day at the time of writing, and various people have pointed out that KyoAni has an online shop where you can buy high-definition digital pictures. If you'd like to support those affected by this tragedy, these appear to be the two best (or at least easiest) ways to do so right now. That and, as always, buying official KyoAni products such as anime and merchandise.

I'm saddened and disappointed by this news, and anything further I might be able to say feels a bit futile; nothing will bring those 33 people back or heal the countless injured, and KyoAni will never be the same after this — if it even survives at all. But it has, at least, been encouraging to see how many people wanted to offer their support and condolences after this horrific tragedy; small comfort for those affected, perhaps, but a reminder that not everyone in the world is as reprehensible a creature as the one responsible for this attack.

#oneaday Day 224: Melted

I don't really know what to write today. My brain is pretty much melted from a combination of the heat throughout the day, the current tedium at the day job and working hard on various creative projects — as well as continuing to flex my language-learning muscles with The Expression: Amrilato, which has really ramped up the difficulty with its "study" sessions!

I went swimming this morning. It was good. I think I can make this a habit… or at least I would have done had the pool not suddenly decided that three days a week they were going to open a little bit later than they were going to when I first started attending. It's not the end of the world, since as I noted yesterday I signed up to the gym — and even if I hadn't, I can still get a decent half hour's swimming in if I get changed quickly — but it is a little annoying.

Still, that's established what will hopefully become a routine now: I'm intending to go to the gym on Monday, Tuesday and Thursdays, and to the pool on Wednesdays and Fridays. I'll then take the weekends off. That should get me into a decent rhythm of doing a variety of different things, hopefully giving most of my battered, broken old body a much-needed workout in the process.

It's a new episode of How Heavy are the Dumbbells You Lift? today. I'm going to watch that — and probably an episode of Dagashi Kashi before bed tonight, since anime before sleep seems to have been working well to relax me for the past few days. Plus the former has been, as you can see, pretty motivational!

Apologies I don't have anything more meaningful to write about, but it's been just a sort of "eh" day, really. Hopefully tomorrow will be…  tolerable at the very least!

#oneaday Day 223: Old Stuff

Last time I visited my parents, I nabbed a few old Atari-related books. I'll probably do something a bit more detailed with them on Atari A to Z at some point — either an article about them or perhaps a video "reading" of bits of them.

I find looking back over these old books and magazines fascinating, because they really highlight how computer use has changed over the years. Back in the early days of Page 6 magazine, a publication which my father, my brother and I all contributed to at one time or another, it was seemingly expected that most people who purchased a home computer would at least dabble in programming, for example; this was understandable, given that BASIC was readily accessible either via a cartridge or built into the system's ROM in later model Atari 8-bits.

It went further than that, though. Magazines included type-in listings that you could copy into your computer and save to disk or cassette, then have some "free" software in exchange for your hard work (and purchasing the magazine in the first place). For me, this was always a highly enjoyable activity, and is probably the reason I can type so well today. I absolutely loved typing these things in and ending up with something I could make use of on my computer; it was second only to actually having built the program yourself.

In the case of games and applications built in BASIC, these listings had an important secondary function: they were things you could study in order to learn various techniques. Much like one of the most effective ways of learning a new language is to immerse yourself in it as much as possible (hello, The Expression: Amrilato), programming rewards those with the confidence to poke around a bit, fiddle around and attempt to adapt things they think they understand to their own requirements.

I was never particularly good at programming, but I was at least competent enough to put together some basic (no pun intended) things using the old Atari computers. I vividly recall being very proud I made a (rather crap) treasure hunting game, for example — and much of what I needed to create that I learned from studying various type-in listings.

Machine code was another matter entirely. People who could program in assembly language or raw machine code back then are still like gods to me. I don't understand how anyone can possibly work like that. But, again, it was something that was kind of taken for granted back then; if you wanted your computer to do something that BASIC was a bit too slow to handle, you'd use machine code. Sometimes the aforementioned magazines even published entire machine code games and applications, the listing for which would produce a bootable floppy disk or cassette just like the ones you'd go out and buy in a shop. This is still kind of incredible to me.

I really want to talk about this some more, but I'm wondering what the best way to do it might be. Perhaps some videos showing off the books and their contents, interspersed with some footage of me attempting some of the exercises and listings therein? I dunno.

Whatever I end up doing with these, looking back over these old books and magazines reminds me of why computers and gaming excited me in the first place. It's because I'm a massive nerd.