#oneaday Day 622: Evercadification

Chris and I are recording a podcast tomorrow. It'll be the first of probably several episodes we do on the subject of the Evercade handheld, and it's going to be a ton of fun to talk about this system, its cartridges and the myriad unusual games contained therein.

Amid all the cynicism about modern gaming, it's nice to have a system that is just so suffused with enthusiasm and positivity. This is a system about celebrating games — and not just the games that we've all played a thousand times over in all the Sega Mega Drive collections that have been released over the years. The games that, in some cases, have never seen a rerelease — certainly not outside Japan.

We'll talk more about this on the podcast itself (which should be out on Monday, all being well) but one of my favourite things about the Evercade is discovering things I've never heard of, and finding out that they're wonderful experiences that I wish I'd known about sooner. So far, this has happened pretty reliably with everything on the Namco cartridges in particular — Star Luster, Warpman and Dig Dug II are particular favourites of mine now, and there are still plenty, plenty more games from the various collections that I'm yet to explore even a little bit!

I'm super-hyped for the two Lynx collections in particular. I love the dear old Lynx and I regret selling mine a few years back — even if I'm certain its LCD probably wouldn't have survived until now. To finally have a way to enjoy these games through an official rerelease will be just lovely — and there are some games among those collections I've never played before, too, so that will be exciting.

Anyway, as I say, we're recording tomorrow, I'll be editing on Sunday and the new episode should be out on Monday. If you've found any particular highlights from the library, be sure to let us know, too!

#oneaday Day 621: Up Up and Away

Flight Simulator arrived! I spent much of the day installing it from its 10 DVDs (and then the 16GB download it also needed), but it is now safely installed on my computer and ready to fiddle around with at a moment's notice.

So far I've taken a thoroughly unprofessional flight from Southampton Airport (my local airport) to the tiny grass airstrip in the village where my parents live. I didn't crash or anything, though the Cessna I was flying was getting battered around a bit while I was up in the air — I guess it was a bit windy. The whole thing took about an hour and, in theory, was rather boring, but I enjoyed myself.

It was fun looking out the window and trying to identify the areas I was flying past — I subsequently discovered you can turn on on-screen "city markers" to assist with sightseeing — and, when I finally set down on the grass strip, it was also enjoyable getting out the Drone Camera and flying off into the village proper to try and find my parents' house. I think I found it, though the detail is a little lacking in rural areas like this, so it was only a rough approximation; by contrast, my own house is completely recognisable — you can even see the big tree on my driveway and our extension out back!

My PC is only around the "recommended" specs for Flight Simulator (as opposed to the "optimum" specs) so it doesn't run amazingly on my machine. There's a bit of stuttering when it's streaming stuff in as you reach new areas — particularly if you're low to the ground — but once you're in flight things work perfectly fine. I have to play on "Medium" detail, but it still looks very nice indeed. And, having grown up with earlier versions of Flight Simulator, I'm very much accustomed to janky performance at times. I still just marvel at the fact it does what it does so well.

It's exciting to live in an age where something we looked forward to back in Flight Simulator 5 is finally a reality. A fun gimmicky feature in FS5, which was the first of the series to feature texture-mapped graphics based on satellite photographs, was the fact that you could zoom the "map" out so far that you could see the whole Earth from space. The game didn't model the whole Earth in detail — in areas where there was "no" scenery it simply had a generic patchwork texture — but the fact you could zoom out that far and the, in theory, go anywhere on Earth was an exciting possibility. Now, it's finally here; the whole world really is in this game, and you can go anywhere.

I'll write more or make some videos or something in the near future; I need to spend a bit more time with it first of all to get my head around everything it's doing. The daily Landing Challenges are fun, though!

#oneaday Day 620: Still No Skies

Still no Microsoft Flight Simulator. The package is in Southampton, but has not yet arrived at my door. It has apparently been "on the way" from the Southampton mail centre to the delivery office about ten minutes away from here since 4am this morning, so I'm not sure what it's been doing in the meantime. Whatever the reason, looks like I'm waiting another day. Oh well!

In the meantime, I've been watching a bunch of videos of various different types, and thought I'd share a couple of interesting channels with you now. These two channels come at the "sim" thing from two completely different angles, but they're both highly entertaining in their own right. They're both pretty popular, so you may well already be familiar with them, but humour me; I'm a fairly recent convert to them both.

First up is Squirrel, whose channel you can find by clicking here. Squirrel bills his channel as "the home of simulation", and indeed he's a busy boy — not only does he do a lot with various incarnations of Flight Simulator (including the most recent one, which he's done some very impressive and helpful videos on) but he also explores other varieties of simulator, too, most notably trucking and train simulators.

Squirrel's videos are all rather long as the majority of them see him playing through a particular scenario in real time. In the case of flight simulators, this means flying from one place to another; likewise, in the case of train simulators, this means travelling a real-life route on the in-game train. His videos are relaxing and enjoyable to watch and listen to, and a good choice for if you're the sort of person who enjoys having something on "in the background" while you work, or if you're trying to fall asleep or something.

And in stark contrast to all that, there's Airforceproud95, whose channel you can find by clicking here. Airforceproud95's channel mainly focuses on amusing shenanigans that happen in Flight Simulator multiplayer, particularly session where players are attempting to play with "realistic" takeoff, landing and control tower procedures. Needless to say, given the nature of online gaming — even in something that is perceived to be pretty "serious", like Flight Simulator — things often do not go entirely to plan, and there are plenty of hilarious happenings.

It helps if you have at least a passing understanding of what takeoff and landing procedures are supposed to be before watching some of Airforceproud95's videos, but most people can probably appreciate the absurdity of dropping a Cessna with a failed engine from 200,000 feet just to see what happens, or seeing a valiant attempt to land a plane that is much too large on one of the smallest runways in the world.

I really appreciate there are so many people out there making so many different types of entertainment, regardless of what you're into. And while I wait for my copy of Flight Simulator to show up, these fine chaps are certainly making me feel a little less impatient to get into the air myself!

#oneaday Day 619: Still Waiting to See My House From Here

Microsoft Flight Simulator did not arrive today, but it is in the country, according to tracking, and it has also left Heathrow. I'm hoping that means it will be here tomorrow. In the meantime, I've installed my new SSD ready for that 150GB monster and am looking forward to a few pleasure flights.

In the meantime, I polished off Nurse Love Addiction tonight, and am very much feeling like I picked the "best" order for the routes. I mean, chances are I'd feel that way regardless of the order I picked them because you end up with the same total amount of information, but wrapping things up with the wholesome ending provided by Kaede, played by Asami Imai, very much felt like the best possible conclusion to everything that had come before. More on that… possibly on Thursday over on MoeGamer.

You may also have seen that I've set up a dedicated Visual Novels page on MoeGamer. Since I'm writing about my experiences with the things I'm reading, and these are ending up as multi-part features, I figured I might as well collect all the specifically visual novel-related features together in one place so people can easily access them. This includes both specific Cover Game features that happen to be on VNs, and stuff like my recent coverage of Nurse Love Addiction.

I like writing about visual novels, as it brings back fond memories of English studies in an earlier life. Yes, I was one of those weirdoes who actually enjoyed writing essays for the most part, both at school and onwards into university. I don't necessarily go into an article about a visual novel with a particular hypothesis or "title" in mind in the same way that one would with an academic essay, but my thought process while writing often ends up feeling the same way. Whatever the specifics of it, I enjoy it.

And while said articles may well "spoil" the story (in the same way an essay about a work of fiction "spoils" that narrative by necessity), I find that writing about what I've just experienced is a good way to process everything. I found Itsuki's route in Nurse Love Addiction a whole lot more striking after writing about it helped me figure out a few things, for example!

I think my VN articles are probably the clearest example of why I never regard what I'm doing on MoeGamer as "writing reviews". I'm not there to offer a buyer's guide or say whether or not something is "good"; I'm there to explore the things that I personally found interesting, and to analyse them in depth. Hopefully they're interesting to those who have no intention of or who are unable to experience the original media, and also provide some food for thought for those who have experienced the narratives themselves. And for those who don't worry about "spoilers" — such people do exist, I know a few — perhaps these writeups might also convince them to explore some of these narratives and experience the emotions therein firsthand, because doing so is very different to just reading about them.

Anyway, I'm rambling. Should probably hit the hay. Fingers crossed that I'll be able to take to the skies tomorrow evening!

#oneaday Day 618: I Can See My House From Here

Microsoft Flight Simulator is out tomorrow, and hopefully I should have my 10-disc packaged copy in my hands if it makes it here from Germany in time. (I've also bought a new SSD, because the damn thing takes up 150GB and I need my existing two for system stuff, ROM collections and video editing!)

One thing I've seen from a few videos I've been watching is that this is pretty much the first iteration of Flight Simulator where you can literally go and find your actual house. In past installments, you might have been able to fly somewhere near it — or if you were proficient with scenery editors, perhaps even plonk your own custom house down somewhere — but in this one, you can actually go and find your real house and buzz it in the aircraft of your choice. Or, as most people seem to be doing, making use of the excellent "Drone Camera" in order to check things out in a bit more detail without the risk of crashing. Rather delightfully, you can pause the sim in the air, fling your drone out of the window and go look at things while your plane just hangs around up in the sky.

One of the first things I think I'm going to try in the sim is to take off from Southampton airport, find my house here in Southampton, then see if I can "VFR" it to my parents' house back in East Anglia. I'm interested to see if stuff like the road network is modelled in enough detail for me to be able to follow the route I would drive to go visit them — and conveniently, the village in which my parents live has an airstrip, so I can even go and land before buzzing their house with the drone camera. I just probably won't be taking an airliner on this trip, since I'm not sure the owners of aforementioned airstrip would appreciate a 747's presence.

But then that's the beauty of a simulation like this; if I wanted to do something ridiculous like attempt to land a 747 in the village where I grew up, I can do just that.

Hmm, now I'm tempted. Airliners look complicated, though; might just stick to the good ol' reliable Cessna to begin with!

#oneaday Day 617: Permanent Record

One thing I've always found rather interesting and satisfying about visual novels is one of their most "game-like" features: the fact that as you proceed through them, you unlock things. Usually, it's nothing more than the images you've seen and the pieces of music you've heard over the course of the story, but it still provides a nice sense of satisfaction to "collect everything".

I like this because it's not something you really do with other forms of narrative media, outside of video games, obviously. Or, at least, the medium itself doesn't provide this sort of "permanent record" for you.

You can mark the pages in a book where your favourite scenes are, but the book doesn't do that for you. You can skip to your favourite line in a movie, but the Blu-Ray or streaming service doesn't do that for you. You can put your favourite song on loop, but the CD or music software doesn't do that for you.

You can, however, follow a favourite character's route through to completion in a visual novel and then be provided with a fine selection of event scenes that you can revisit at your leisure. In the case of eroge, you can typically re-experience erotic scenes by themselves. And you can often watch just the endings again.

It's this sense of gradually building up something of a "scrapbook" of your experiences that makes me feel a curious sense of attachment to every visual novel I've ever seen through to completion — and why I always find it remarkably difficult to delete them from my hard drive if I need to make space!

I know that I can just read the visual novel again to unlock all the stuff again — or just download a clear file — but there's something about that first time, that complete collection that you assembled yourself through your commitment to enjoying the story, that will always be special.

I'm feeling that with Nurse Love Addiction right now. Two more endings to go!

#oneaday Day 616: Weekend Again

Evening all. Just a quick reminder — if you're yet to fill out my survey about Twitch streaming, I'd really appreciate it if you can take a couple of minutes to answer a few quick questions. Click here to do just that!

I've been recording most of today so I don't have much of note to share, I'm afraid. I did discover that the Atari 5200 version of Millipede is an absolutely fabulous version, however, so I'll be spending a lot more time on that in the Atari Flashback Classics collection in the not too distant future!

I also recorded an hour and a half of Carrier Command: Gaea Mission for an upcoming short;Play. I didn't intend it to be quite that long, but I wanted to demonstrate the entire "island capture" process, and it turns out I'm not very good at that game yet. I think I came away from the session with a better understanding of how to approach it, though!

I'm really looking forward to Microsoft Flight Simulator showing up on (hopefully) Tuesday. I found a channel on YouTube that specialises in sims, and has been showing off a bunch of stuff about Microsoft Flight Simulator, presumably either from a review copy or the alpha/beta builds that you could sign up to be a part of. The whole thing looks pretty gobsmacking, and those fond of past iterations' realism will be in absolute heaven with this one. Here's a particularly interesting video about how abusing the weather systems in the game can allow you to "take off" without actually moving. 

Tomorrow, my parents are dropping by to say hi, since you're allowed to do that in the quasi-lockdown state the country is presently in. We'll be having a nice roast dinner, and then I have some Final Fantasy III to record in the evening, so it should be a pleasant but busy Sunday.

Hope you all have a good weekend. Make sure you take some time to chill out and relax!

#oneaday Day 615: Feedback needed

Hello everyone! Just a quickie today — can I please ask you to pop on over to this survey on MoeGamer about streaming possibilities and fill it out when you have a sec? Thank you.

I've been fiddling around a bit with OBS and Streamlabs today and figured out how to do things that people tend to expect from streams — most notably things like facecam and chat windows. I'd been holding off looking into this because I thought it was complicated, but it turns out it wasn't.

With that in mind, I'm interested in giving streaming a go at some point, but want to establish what it is that people might want to see, and what times might work for people. You lot, as my most generous, kindest, most lovely supporters, are the people whose opinions I value the most, so if you're the sort of person inclined to drop in on streams — or if you might drop in on a stream that I'm doing — then please take a couple of minutes to fill out the survey. It'll be really helpful for me to make some decisions.

Besides the time question, the other thing I'm interested in knowing is what people might want to see me stream. At the moment I have a sort of idle thought of two sessions a week — one Atari A to Z-themed, so looking through some classic (and not so classic) games on old Atari platforms (likely emulated for simplicity's sake); and one MoeGamer themed, covering more modern stuff or perhaps the things I'm playing to write about at any given time.

I was also toying with the idea of a "chillout and chat" sort of stream, where I play something that doesn't demand a ton of concentration on the viewer's part — Test Drive Unlimited and/or Microsoft Flight Simulator were the two main things I had in mind — where the main thing is to just hang out and talk about stuff rather than necessarily try to achieve anything specific in a game.

If you have any thoughts, please make them known, and I'll look further into getting this all set up and scheduled (well in advance — it'd be nice to have people actually turn up) once I've got a few responses from the survey.

Thank you in advance for your help!

#oneaday Day 614: Counting On It

The wife and I have really been struggling with anything even vaguely diet-related during lockdown. We were on keto just before everything went to shit, and that was going reasonably well for me (but not for my wife, who was hardly seeing any results); then we decided to try and take the Slimming World Approach, but without going to the meetings (because there weren't any at the time) but found motivation for that non-existent.

Now I've switched to simple calorie-counting, at least partly inspired by "Guru" Larry Bundy Jr. on YouTube, who has lost a frankly astronomical amount of weight over the course of the last year or so, purely by following a "CICO" (Calories In, Calories Out) model. In other words, the good, old-fashioned, proven "calorie deficit" thing, where you ensure that your daily intake of calories is below a particular baseline corresponding to your base metabolism, and doing so should ensure that the weight drops off naturally.

I'm only a few days into following this seriously so far so can't speak for the long-term commitment, but a few things are definitely working for me. Firstly, and probably most importantly, is the fact that I'm logging things using MyFitnessPal (which is a lot more annoying with "PLEASE UPGRADE TO PREMIUM!" ads than I remember it being, but I'll deal) and thinking carefully about what I want to eat or drink.

Secondly, following a simple calorie plan means that nothing is really off-limits, which is one of the main things I always found difficult about both Slimming World and keto in particular. In Slimming World, not much is off-limits, but there are still things you need to avoid where possible. And in keto, so much is off-limits thanks to the need to restrict your carbs.

Today, meanwhile, I had a Wispa earlier and a fried chicken burger for dinner and am still within my calorie goal for the day. I bought some cereal earlier, too, because my God I've missed cereal. I always used to think of cereal as "the boring breakfast", but since deliberately depriving myself of it for quite some time, I'm now craving it. Bring on the Choco Shreddies and the Crunchy Nut Corn Flakes — in carefully measured portions, of course.

So it remains to be seen if this will work in the long term, but recording my calorie intake daily and my weight fluctuations on a regular basis are, so far, proving to be good habits to get into. Now if it was just a little less damn hot here, I might be able to motivate myself to do some Ring Fit Adventure again without melting into a puddle of stale-smelling sweat. It did rain for a little while here earlier, but it's still pretty monstrously hot in the house.

Anyway, that's your life update for today. I'm off to sit in bed to enjoy the air conditioning and play some Atelier Rorona. Because after the emotional ordeal that was writing that Nurse Love Addiction piece on MoeGamer today, I think I need something with a bit of joy in it!

#oneaday Day 613: Openness

Howdy, all. Apologies for the overly personal post on MoeGamer today; that's normally something I'd just share here, but I felt it was important to share with those who aren't Patrons, as I want to get some of these feelings out there. Just stewing away isn't going to help anything; having a good old rant doesn't necessarily help anything easier, but at least it makes it clear to people that you're struggling a bit when they otherwise might not have noticed.

I know all I really need to do is just suck it up and get on with the day job, but it's been one of those times lately where it just feels like everything is piling up on top of me, trying its best to suffocate me. And when that happens, rational, sensible thinking tends to go out the window, at least in the moment.

I wish there was an easy answer. I've come inches away from scoring two jobs I would absolutely love in the last few months, only to have them snatched away at the last minute purely due to my geographical location. And that's not something I can really do anything about; my wife and I own our house here, and uprooting to go somewhere else would be a major hassle — not to mention the fact it would also require Andie to get a new job too.

It's a pity, though, because both of those jobs would have been an ideal fit for me. I won't go into full details for now just in case, but suffice to say they were both involved with games, and both with companies I have a lot of time for. Maybe something else will come of them in the future; the second opportunity at least led to a small bit of paid freelance writing, so that's better than nothing, at least.

I'll probably feel a bit better if and when this heatwave ever breaks. Right now, though, I'm just too hot to want to do anything, particularly if it's something that already bores the pants off me. At least I can go and sit in the aircon every so often if I need to, and there's usually at least one cat there enjoying it whenever I do so.

Normal business will resume tomorrow; I just needed to get all that out there today. Thanks for understanding.