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Was going to do a bunch of recording today, but after recording all the intros I was still feeling some of the pain I was suffering from last night, so decided to take it easy for the rest of the day. I have filled my day with enjoying the first few hours of Atelier Ayesha, and a bit of grinding (and actual story progress) in Warriors Orochi 2.
Obviously I'll have much more to say about Atelier Ayesha a little way down the road, but I like what I see so far. It feels authentically Atelier, but it also feels noticeably different to the Arland series. Among other things, the atmosphere of the whole thing is completely different, which is unsurprising given the whole "Dusk" concept in this trilogy, but it's a nice change. Subtle, but definitely appreciated — and the trademark Atelier wholesomeness is definitely still there, too, albeit with a tad more melancholy this time around.
The alchemy system is very different this time around. Well, that's not quite accurate, I guess; it actually feels like it's blending elements from a few sources. There's some basic principles from Arland's systems there, plus Mana Khemia's "add one ingredient at a time" thing, where things happen based on the order you put things in the pot, plus the beginnings of what would become Atelier Lulua's elemental affinity system for producing effects on the final item. It's very interesting; I haven't quite got my head around all of it yet, but it's still early days so far.
Meanwhile, Warriors Orochi… well, you probably know how I feel about Warriors games by now. I was initially a little disappointed at how similar Warriors Orochi 2 is to its predecessor, but the more I play, the more its differences become apparent. I mean, it's still quite similar, but the new stories, new combinations of characters, new objectives, new abilities and new modes keep things interesting; I tried one of the "Dream Mode" stages earlier today, which provides you with a predefined team of three and challenges you to complete a fairly lengthy scenario. It was a good time.
Mostly, though, the core addictive quality that I discovered in my original video playthrough of Warriors Orochi is present and correct here. The objective-based unlocking of abilities that can then be globally applied remains, and the weapon fusion aspect remains absolutely essential to powering up your characters. In my progress this evening, I crossed a definite power boundary from "these officers are a bit tough" to "IT'S TIME TO SET LU BU ON FIRE", which is always a satisfying moment. And the nice thing is that because the abilities are global unlocks and the characters are mixed up in the various modes, beginning a new Story Mode campaign never feels like you're having to start over completely from scratch.
I want to cover Warriors Orochi 2 and other Warriors games in more detail at some point, but Warriors Wednesday was too much work. Perhaps I'll just do some occasional articles when I feel I have something to say, much like I did with Dynasty Warriors 8 Xtreme Legends Definitive Edition a while back.
Anyway. The pain seems to have mostly passed so I'm going to have a sandwich and get some sleep, then hopefully I'll get some recording done tomorrow. Today has been pleasantly chilled, aside from putting up with said pain, so I'm ready to get stuff done tomorrow for sure!