#oneaday Day 133: Back to Work

Back to work today. Hasn't been as hellish as I was expecting; I was kind of getting myself into a bit of an anxious mess towards the end of yesterday evening. What if I'd forgotten how to do my job? What if I'd inadvertently done something wrong that had been discovered in my absence, and I got in trouble or fired?

Naturally, neither of these things happened and today was a mundane work day just like any other. As I have done on many occasions in the past, however, I found myself wondering what life would be like if our work day was half the length. I'm sure I'm not the only person with an office job who has long periods of "dead air" where there's seemingly nothing to do. Wouldn't it be better to have a shorter work day where there's more of an emphasis on getting important things done rather than casually ambling your way through your to-do list when you feel like it, staring into space when you don't?

Or would the same thing just happen on a shorter timeframe? If we had a four-hour workday, would two hours of that be taken up by "dead air"? That would be a bit more palatable in terms of boredom, at least, but not necessarily any more productive.

I dunno. In my (admittedly relatively limited) experience with jobs like this over the years, it just always feels like a significant proportion of the workday is just… "being at work" for the sake of being at work. And that doesn't seem like it really benefits anyone.

Still, I guess it's better than that time I worked a 12-hour shift in retail and knackered my feet for several months afterwards. So I should probably be grateful for the boredom!

#oneaday Day 132: The Review Isn't the Be-All and End-All

I don't write reviews. I've made a point of not calling anything I write on MoeGamer a "review" because that term has become extremely loaded and brings with it a whole mess of expectations and conventions that I don't feel are especially helpful. And I kind of wish that the broader Internet community would understand a few things: 1) not every piece of writing that is about a specific creative work is a "review", and 2) a review is not the only means of exploring a creative work, and in academic terms is probably one of the least desirable ways to do so.

What I say here of course hinges on your definition of what a "review" is, so here's mine. I'm going by what I grew up understanding a "review" to be, a piece of knowledge I primarily developed from games magazines, but which was also supported by magazines about other subjects (such as music and movies) and TV shows.

A review, to me, is a piece of writing (or otherwise "composed" form of media, such as a scripted audio or video clip) that, above all else, casts some form of judgement about its subject. In the case of gaming, a review is typically framed as a piece of buying advice: is this game worth you spending your money on?

The supporting evidence for the answer to that question can be technical (does this game work as intended?), artistic (is this game successful at exploring the themes it attempts to tackle?), completely personal (did the reviewer like it?) or, increasingly these days, sociopolitical (is this game inclusive/exclusionary?) but the end result is always the same: some form of judgement as to whether or not the work is "worth it", be "it" your time or your money, depending on the form the work takes.

The trouble with this question, and particularly attempting to quantify an answer to it, is that everyone's tastes are different. If you say "no, this is not worth buying", then there will be someone out there who disagrees — someone who did buy it, thinks that it was worth buying, and consequently finds the review less than useful as a result. I say this with confidence as I am typically that someone.

There's an argument to be made, of course, that if they've already bought the thing they don't "need" the review, and this is sort of what I'm getting at. A review, by my definition, typically assumes people are reading it from a position of not owning the thing and perhaps being completely unfamiliar with the thing. What about those people who do own the thing and who are already familiar with it, and want to find out a bit more about it? What do they get?

Not much, under the current model. Sure, you might get a few clickbait guides and news stories about whatever the big game of the day is in order to maximise those SEO hits, but in terms of more in-depth, serious analysis? Not a whole lot. And that, I think, is something we're sorely missing — writers aren't delivering it, and readers aren't demanding it.

You may well ask why writers should deliver it if readers aren't demanding it, but with anything like this there's always the possibility that readers aren't demanding something because they don't know they want it. If you've never had something, you don't know you want it again, after all.

And it seems there are people who want this kind of thing. The things I post about games tend to be long after their original release and that initial desire for "buying advice", and come from the perspective of having played the game extremely thoroughly, preferably to full completion, Platinum Trophy or whatever. And, where possible, I avoid making subjective value judgements about whether the game is "good" or "bad", because I've seen more than enough examples over the years to know that my "good" is not necessarily the same as your "good", and vice versa.

There's also precedent in other media, too. Look at academic literary and film criticism. Typically speaking, an essay written about a work of literature does not conclude with something along the lines of "this was quite boring, 7/10" (even if it's Tristram Shandy, which is very boring — but deliberately so, which is part of its twisted, awful genius); likewise, a piece of academic writing about the history of film doesn't knock points off for the special effects from a 1960s movie being a bit janky compared to today's CG. It doesn't award "points" at all.

I'm not so grandiose and arrogant as to declare myself an academic scholar of video games or anything, but when I write something I do make a point of trying to both contemplate the work from a "timeless" perspective, and likewise write something that will remain timeless. I have articles that I'd be more than happy to show people in 20 years' time that talk about some of the games I think are interesting and/or are of historical significance; contrast that with anyone who, say, contributed to the original Nier's 67 rating on Metacritic, all of whom now look extremely foolish given the widespread appreciation and understanding of that series and its creator.

Let's see more writing about games; less writing about whether or not you should buy games.

#oneaday Day 131: Bacon

I thought I'd write about bacon today. Bacon is one of those things that the Internet has turned into an annoying meme, but for those who eat meat there's little denying the considerable pleasures that bacon has to offer.

The reason I bring it up is that I think I've discovered the greatest bacon I've ever put in my mouth. It's the Woodside Farms brand of bacon, exclusive to Tesco. Andie happened to bring some home from her trip away, and it was so delicious we immediately went out and bought some more.

I think the reason it tastes so good is that it's a little bit saltier than your average cheap own-brand bacon you get from a supermarket, and that means it's absolutely packed with flavour — so much so that you almost don't need sauce with it. Almost. It's not a proper bacon sandwich without HP sauce. It also crisps up super-well when you fry it, giving a nice bit of crunch to whatever final form you give it, be it a sandwich or a full English.

Bacon is one of those things that I get oddly… I'm not sure if "nostalgic" is the right word, but it certainly gets the old brain cells firing. I associate the smell and taste of bacon with morning breakfasts back home with my parents, since a bacon sandwich was typically a regular weekend treat (as it often is in my house now!) but there are also other memories attached, too — memories that aren't necessarily ones I particularly want to go back to. When I was going through a particularly tough period in my life shortly after my first wife left me, I wrote a surprisingly emotionally harrowing piece about making a bacon sandwich. A fine example of writing as an "outlet" for emotions there, I think.

So yeah. I don't really have a point, other than the fact that bacon is pretty cool and has always been a part of my life. And this particularly delicious bacon we've had recently reminded me of that. Meat-eaters, next time you're in the vicinity of a Tesco, be sure to pick some up; you won't be disappointed.

#oneaday Day 130: Cat Update

Thought you might be curious about how my two cats are getting on. Those who have been following for a while will recall that we used to have two cats, but one very sadly passed away towards the end of last year. The survivor, Meg, seemed to be very lonely, so we decided that we should get her a new friend. A while back, we found a lovely black cat called Patti, and welcomed her into our family.

Patti was introduced to us as a rather shy cat who was prone to having "accidents", and thus would probably require more litter trays than normal. Neither of these things have proven to be true.

We suspect that Patti might have been a bit younger than originally suggested to us by the shelter, as she is very "kitten-like" in her behaviour. She is a little shy around new or unfamiliar people, but she certainly isn't shy around me and Andie, enjoying spending the night on our bed and having an unfortunate tendency to wake us up at about 5.30 in the morning demanding attention and/or breakfast.

She also likes to bite. Not in a particularly aggressive way, but she will give you a nip if she wants some attention, or if she's feeling particularly playful. Initially, this would make me flinch every time, but I've actually sort of become used to it now, as I know it doesn't hurt. (The accompanying claws do tend to leave marks, but they don't hurt either!)

Patti settled into her new home very quickly, which is great. She and Meg are having some difficulty establishing their relationship or understanding how to interact with one another, however. Sightings of one another tend to result in hissing, and Patti is rather fond of launching herself at Meg at high speed, which naturally makes Meg somewhat defensive.

However, I'm pretty convinced that Patti is doing this out of a desire to be playful rather than aggression. This is pretty obvious given the rest of her behaviour, both towards us and towards Meg.

She seems to want to know where Meg is all the time, and it's clear that she actually wants to try and be friendly. Meg initially wasn't having any of this, but over time she's been allowing her to get closer and closer. She still can't get close — yet, anyway — but they will now both happily occupy the same room and be able to see each other without wanting to attack one another. This is progress!

Meg's behaviour has shown a positive improvement, too. She seems less lonely, and I think that they're ultimately going to get along well. While Meg is still quite defensive, she's already starting to exhibit some of the behaviours she used to show when Ruby was still with us.

They'll get there. And in the meantime we enjoy the company of both of them!

#oneaday Day 129: Early Access, No. 5

Ah, whoops, I was doing so much stuff yesterday I forgot to do this! Apologies. Here's another Early Access vid for you: the fourth and final part of the Death end re;Quest Cover Game Feature "reading".

I've managed to be super-productive over the course of the last few days, which has made me feel a bit better about what felt like the "lack" of stuff I did in the first week of my holiday. (There actually wasn't a lack of stuff I did in that first week; I was finishing off Death end re;Quest for the last part of the feature, as well as staying up to date on video series!)

Let's take stock of what I've managed to do, then. Bear in mind my primary goal was to get ahead of schedule on videos so that I can concentrate on playing stuff and writing articles. As such, I'm not including my usual daily content for MoeGamer here, just the specific "extra" stuff I did during my holiday.

So far (with more to come):

  • 19 Atari A to Z videos

  • 7 Atari ST A to Z videos

  • 6 episodes of Warriors Wednesday

  • 6 "article reading" videos

  • 1 episode of New Game Plus (going up today, going to try and record at least one more today)

  • 2 episodes of Sunday Shooting

Not bad going, and I still have a few days left to squeeze in a few more bits and pieces, though Chris and I are recording a podcast tomorrow, so Sunday will mostly be spent editing that. As such, today is probably the last "full" day I'll get to make sure I'm ahead of schedule. So my plan for today is to record one or two more New Game Plus episodes (they take a while due to the nature of the game), a bunch of Atari A to Z Flashback and perhaps some Sunday Shooting if there's time.

I've enjoyed having the free time to get all this done, and it makes me feel like it would be wonderful to do this full time. Sadly, that's a far-off dream, but at least I have time to indulge in my passions at least some of the time even when I'm working the day job!

#oneaday Day 128: Early Access No. 4 and Future Planning

Good morning! It's 1:15pm. This is a much more reasonable time at which to be writing, so I can be a little more coherent today.

First up, here's another "early access" look at an upcoming video: the third part of the Death end re;Quest feature "reading".

Anyway, the main thing I wanted to talk about today was the planning for the upcoming features on MoeGamer. We've kicked off this year with some strong, interesting things to cover, but they've been quite demanding in terms of time and energy! Consequently, I'm thinking that before I dive into anything else particularly huge, I would like to go back and "finish" a couple of features that remain slightly in limbo from previous years.

First up, I'd like to finish off the Sonic the Hedgehog feature. I was really pleased with how this was going, but I had to cut it short as I was still trying to stick to a monthly schedule for the Cover Game features at the time before the combination of Evenicle and Project Zero made me think that would probably not be a good idea to continue!

Anyway, I left off the Sonic feature at Sonic Unleashed, which means there's still a number of games I'd like to cover: Sonic Generations, Sonic Colours, Sonic Lost World, Sonic Forces and, most significantly, Sonic Mania. I say "most significantly" because the release of Sonic Mania Plus was actually the reason I started the Sonic feature in the first place, and then I ended up never actually getting to it.

So if it's acceptable to everyone, I'd like to polish that off over the course of the next few weeks — the relatively "light" nature of Sonic games will give me an opportunity to take a bit of a breather after the one-two punch of emotional heavy going that was 428: Shibuya Scramble and Death end re;Quest! If anyone has any violent objections to me doing this, please let me know; otherwise I don't like leaving things unfinished, so getting this will give me a pleasant feeling of "closure".

After that, I've had The Eden of Grisaia and the Grisaia spinoff games on the back burner for a long time now, and I'm itching to see how that story ends. So after finishing off the Sonic games, I'd like to take on that next. Again, if anyone has any violent objections to that, please let me know.

Beyond that, however, things are significantly more open. I just had a glance over my shelves and picked out all the games I might want to do a Cover Game feature on, and there's one hell of a lot of them. There's even more in my digital libraries, but I haven't counted those games for the moment.

There will now follow a non-comprehensive list of games I already own that I might like to do a Cover Game feature on in the near future. Note that this does not mean I'm definitely going to cover all of these, but they're all stuff I picked up specifically because I thought there might be some substantial features to write about them. This list does not include upcoming titles that I'm probably-definitely going to pick up and cover, like Date a Live and Dragon Star Varnir, and in a number of cases several titles could be combined into a single feature. I'd very much like to do a Suda51 feature concluding with Travis Strikes Again, for example.

If any titles particularly stand out to you that you'd really like me to write about at some point, please let me know in the comments. Titles in bold are ones that I already want to try and do sooner rather than later, i.e. sometime this year.

All right! Let's list! Everyone loves a list, right? In no particular order, but sorted by platform…

PS2

  • Rogue Galaxy

  • Mana Khemia

  • Atelier Iris

  • La Pucelle Tactics

  • Makai Kingdom

  • .hack

  • Xenosaga

  • Zone of the Enders

  • Unlimited SaGa

PS3

  • 3D Dot Game Heroes

  • Agarest

  • Atelier Dusk

  • The Guided Fate Paradox

  • The Awakened Fate Ultimatum

  • Eternal Sonata

  • Drakengard 3

  • Final Fantasy XIII

  • Mugen Souls

  • Star Ocean: The Last Hope

  • Tears to Tiara II

  • Trinity Universe

PS4

  • Atelier Mysterious

  • Dark Rose Valkyrie

  • Anima: Gate of Memories

  • Bullet Girls Phantasia

  • Chaos;Child

  • Steins;Gate Zero

  • Demon Gaze II

  • Final Fantasy XII

  • .hack G.U.

  • Kingdom Hearts

  • Nights of Azure 2

  • Senran Kagura Peach Beach Splash

  • Tokyo Twilight Ghost Hunters

  • Tokyo Xanadu+

  • Utawarerumono

  • White Day

  • The Witch and the Hundred Knight (and sequel)

  • Ys VIII

Vita

  • Akiba's Beat

  • Criminal Girls 2

  • Danganronpa

  • Deception

  • Grand Kingdom

  • Lost Dimension

  • Superdimension Neptunia vs. Sega Hard Girls

  • Moe Chronicle

  • Mary Skelter Nightmares

  • Operation Abyss/Operation Babel

  • Stranger of Sword City

  • Psycho-Pass: Mandatory Happiness

  • Mind Zero

  • Trails of Cold Steel

  • Trillion: God of Destruction

  • Tokyo Tattoo Girls

  • Valkyrie Drive: Bhikkuni

  • Xblaze: Code Embryo

PSP

  • Dissidia Final Fantasy (and duodecim)

  • Fate/Extra

  • Final Fantasy Tactics

  • Popolocrois

  • Tactics Ogre

  • Valkyrie Profile

Wii

  • Baroque

  • Cursed Mountain

  • Final Fantasy Crystal Chronicles

  • Fragile Dreams

  • No More Heroes

  • Sakura Wars

  • Trauma Center/Team

Wii U

  • Bayonetta

  • Devil's Third

  • Tokyo Mirage Sessions

  • Wonderful 101

  • Xenoblade Chronicles X

Xbox 360

  • El Shaddai

  • Enchanted Arms

  • Earth Defense Force

  • Infinite Undiscovery

  • Lost Odyssey

  • Lost Planet

  • Resonance of Fate

  • Shadows of the Damned

  • Tales of Vesperia

Switch

  • Fallen Legion

  • God Wars

  • Labyrinth of Refrain

  • The Lost Child

  • Octopath Traveller

  • Shining Resonance Refrain

  • The Legend of Zelda: Breath of the Wild

  • Travis Strikes Again

#oneaday Day 127: Early Access, No. 3

What's that? 3.30am? Oh. Whoops.

I've been enjoying myself making and editing more videos today, getting ahead of schedule on Warriors Wednesday this time. For the remainder of this week I hope to do similar for my other various series so I can always have something ready to go even if I find myself a bit short on time of an evening for whatever reason!

Anyway, I didn't quite realise it had got so late as I really enjoy fiddling around with video. So I better go to bed! But not before I share an exclusive sneak peek at the upcoming second part of the Death end re;Quest video feature, this time taking a look at how the game delivers its narrative.

I'll try and write something a bit more substantial a bit earlier tomorrow, haha. Good night!

#oneaday Day 126: Early Access No. 2

Today I have prepped 19 videos for publishing! Specifically, I've prepared all of the Atari 8-bit Atari A to Z videos up until the next time around for Z. It feels really good to get ahead of schedule and have something so "concrete" and productive done. There's still a whole bunch of stuff I want to achieve before the end of my holiday, but this is a big milestone down that will take some of the pressure off for the next 19 Tuesdays.

After all that, as you might imagine, I'm pretty knackered so apologies if I don't have a lot else to say right now… I need my bed!

I did, however, want to keep my promise and provide you with an exclusive early look at an upcoming video. I've had a few requests to make video versions of MoeGamer's Cover Game features, and I've wanted to get back into doing that for some time now, too. So I thought my most recent feature on Death end re;Quest would be an ideal time to give that a shot. So here's the first part. This will be going up to the public next Monday.

Not only will this type of video provide followers of MoeGamer with a new way to enjoy the features, it'll also open them up to people who only follow my work on YouTube. Neat!

Moving forward, I'd like to keep up with my ongoing "Let's Play" series, perhaps with a few refinements and tweaks here and there, and aim to have one "scripted" or "reading" video like this per week. We'll see how things go!

Now I'm off to bed for a looooong sleep before another long day of Being Creative tomorrow!

#oneaday Day 125: Early Access, No. 1

I'm going to publish this video tomorrow, but I thought I'd give you a Patreon-exclusive sneak peek.

I've been planning to get back to do some "readings" of my articles for ages but have never quite found the time or inclination to do so. But I have always enjoyed doing them; complementing my written/spoken words with game footage is a good way to reinforce the things I'm talking about and perhaps demonstrate a few things non-verbally, too.

I figured this week would be as good a time as any to have another fiddle, so here we go. There are a few more of these to follow over the course of the next few days; they'll be published on Mondays on YouTube over the next few weeks so in some cases you'll be seeing stuff a month early!

We kick off with a reading of my article on Laughing Jackal's unusual puzzle shooter OMG Zombies, which I liked a lot more than I expected to. Hope you enjoy!

#oneaday Day 124: Progress

It's the weekend of my first week of holiday… and to be perfectly honest, I haven't quite managed to achieve as much as I hoped I would in this free time.

Except, thinking about it, I have achieved a fair bit already. Today I recorded a massive amount of content for Atari A to Z as well as two Sunday Shooting videos, and throughout the week I've been well ahead of schedule on all my various video series as well as keeping up with articles, finishing Death end re;Quest and getting the writeups for that all done too.

I think the reason I'm feeling a little dissatisfied is that I hoped I'd be more ahead of schedule by now… but the fact is, there was a lot I needed to get done before I could do that.

Now, however, I have the freedom to record a bunch of stuff well in advance as well as contemplate what's next on MoeGamer. This is what I've been excited about. I'm excited to see just how much stuff I can get done given "limitless" (kinda) free time. I still have a full week off work, so I'm sure there's plenty I can do.

Tomorrow's goal is to finish off the Atari A to Z stuff I was recording today (I've been preparing from H right up to Z) as well as get cracking on getting ahead of schedule on my series like Warriors Wednesday, New Game Plus and Sunday Shooting. Plus Atari ST A to Z and Atari A to Z Flashback too, of course.

I sometimes ponder whether I've given myself too much "work" to do… but the fact is, I really enjoy it. This is my hobby; this is what I've chosen to do with my free time. And I love it. If only I could spend all day every day doing it. Then I'd really be in heaven.