
A recurring refrain I hear online among creative types is "Make Bad Art". The sentiment behind this is that one shouldn't be afraid to do something that, by the standards of the day, is Not Very Good. Because it is only through being Not Very Good for quite some time that you have any possibility of ever graduating to Vaguely Good, and beyond.
Today, with that in mind, I decided to do a little experiment. Rather than drawing completely freehand as I usually do, I today decided to experiment with Clip Studio Paint's reference features. This allows you to do things like import 3D models of objects and people, then draw over them to produce your own finished works.
After a little tinkering with the 3D models to get the exaggerated proportions used by the characters I've previously drawn, I then traced over the outlines for a basic bit of line art, then added some features such as their faces, clothes and hair. Then I coloured using the basic method I have been using up until now.
The result… isn't amazing, I will freely admit, and I think at this point my freehand sketches are probably "better". But I did find the experiment valuable, and there are things I have already learned from doing this for just one session.
Firstly, even if using exaggerated big head proportions like I did here, it's tricky to get the balancing of a face right, particularly if you're using stylised eyes (and no noses) as I have been up until this point. But one thing that is very helpful when using reference models is the "centre line" on the head, which gives you an idea of where the eyes are supposed to go. It's easy to forget that our eyes are actually a good halfway down the front of our head, since the top part of many people's heads is covered by hair. But if you can get the eyes in the right place, that's a good start.
Some experimentation with adding additional detail to Alex's hair taught me an important lesson: if you're going to do dangly fringy front bits, draw them first. You will likely want the back to look at least a little bit like it is attached to the front bits, which is not something I have succeeded with in the above image. And with the way I composed that image — drawing the head and the "back hair" together as one layer — this is something that would have been difficult to correct without completely redoing the head. Lesson learned for future reference.
It's also clear that the simple, abstract hair I have been using for "me" doesn't quite work when using marginally more realistic proportions, or at least a reference model. I've been left with a huge forehead, which is not something I actually have. Hell, the stringy hair I have been using for a while now is supposed to represent a shaved head, which is not actually accurate to how my hair is right now. So I will have to rethink that a bit if I want to continue on like this.
However, difficulties aside, I also found using the reference models enormously helpful to get vaguely convincing human shapes. Simple things like getting the length of arms right, or having legs positioned in a convincing manner, or where a lady's boobs actually are — all of those things can be learned by tinkering around with a reference model.
Now, part of me feels like drawing over a 3D model like I've done today is sort of "cheating". But in reality, it's a valid method that I'm pretty sure many people use — and my Not Very Good efforts today show that there is still plenty of skill involved in making a trace of a reference model into something that looks Actually Good. And, as previously noted, it is only through Making Bad Art that one learns to get better — particularly if you are trying something new to see what techniques it teaches you.
I don't know if I will stick with using the reference models long-term — to me, someone who is "good at drawing" is someone who can work without things like this; the correct proportions, shapes and suchlike just come naturally — but I think it's a worthwhile experiment for at least a few more attempts. I know some things to try and concentrate on now, so let's just see what happens with a bit more tinkering!
Most importantly, though, I'm having fun. I'm glad I decided to give this a go with a proper tablet, as I'm enjoying myself. Even if I never get anywhere close to being Actually Good, it's always nice to have various ways to express yourself.
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