#oneaday Day 638: Actual progress

I'm pleased to report that my weight loss efforts are actually making some meaningful progress. Not only have I crossed the "1 stone lost" boundary, I've also crossed a bit of a "plateau" I had felt stuck at for a very long time, meaning the big number at the start of my weight has gone down by one.

This is a meaningful, worthwhile step because although "1 stone lost" is also a milestone, it somehow feels more significant when your actual weight has a particularly noticeable difference in it — like the "stone" figure being different. This, to me, is a good sign that what I'm doing is working — and, more to the point, that it's something sustainable that I'm not about to get bored with and give up on in frustration.

The trouble with a lot of diets is that they become demoralising and boring. And very few things make you want to eat like boredom — at least that's the case for me. What I've found, by calorie counting each day, is that I can still enjoy all the things I like to have and still lose weight. Along the way I'm finding ways to be more "calorie efficient" with those things that I like, too, while not feeling guilty about having an occasional treat — usually within the boundaries of the daily calorie count, but I've found that having a day a week when you "cheat" does wonders for the morale.

I'm sure the challenge factor will increase as my weight lowers and the number of calories I can have per day falls accordingly, but one thing that I've found having successfully stuck to this for quite some time now is that I'm not feeling the same urge to want to overindulge that I have done in the past. I'm finding that having a modestly sized breakfast, lunch and dinner and a number of guilt-free snacks throughout the day keeps me going and well within the calorie count. Essentially it's following the principle of never allowing myself to get hungry enough to want to demolish an entire large bag of Doritos or something.

Like I say, though, the best thing I've found so far is that I'm able to enjoy things that I just plain like eating, and haven't had to turn to the sort of "success stories" you read in weight loss magazines — you know the sort of thing, "I used to have a massive fryup for breakfast every morning, now I start my day with a glass of water, half a banana and a handful of chia seeds". Nope, I can still quite happily have cereal with chocolate in it for breakfast, a bacon sandwich or noodles for lunch and pretty much whatever I want for dinner.

Of course, I might lose weight more quickly if I was having more salads and vegetables and fruit and whatever — but I have to be realistic about this. If I eat something that I don't enjoy or don't find filling and satisfying, then I just end up wanting to eat something I do like later, and I end up having much more food than I really need. Right now, with the weight I am, I need a decent amount of calories just to keep ticking over, so I'm going to continue enjoying the success I'm having the way it's working at the moment. When I weigh significantly less and will need much fewer calories per day to continue losing weight, then we'll have a look at even "healthier" options as means of keeping the weight off.

For now, this is working. And I'm pleased about that. It's making me feel like I might actually be able to do this; I might actually be able to beat this. Let's see how things are looking in a few months' time.


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#oneaday Day 637: Slow Roads

I'm very fond of weird little software toys that don't really have a point, but which have obviously had some love, care and attention devoted to them. One of my favourites in this regard is a Web-based driving "sim" of sorts known as Slow Roads. You can fiddle around with it here.

Slow Roads isn't really a "game". There's no objective, no win state, no fail state, no punishments for doing things "wrong" and indeed no "right" way to do things, save for the implied suggestion that you stay on the road. As you can see from the screenshot above, this is not mandatory.

Slow Roads plops you into a procedurally generated world based on either the rolling English countryside — the sort of undulating terrain you'd see if you were driving around the Peak District, say — and invites you to just drive. There's no other cars on the roads so you can drive as safely or unsafely as you like; this is a pure playground in which you can take your electric car, bus or futuristic motorcycle and just go. It's a pleasantly liberating, relaxing experience that I find myself turning to in quiet moments when I just want to do something, but I don't want to have to think about it too hard.

I forget who first pointed me in the direction of Slow Roads and even when it was. I've definitely had it on my bookmarks bar for several years at this point, and over the course of those years it has continued to evolve gradually. The first version I tried only had the car and the countryside terrain in the daytime. Over time, more features have been added, including the ability to adjust the countryside scene between four different seasons and four times of day and set the weather conditions, choose how winding (or not) you want the road to be, how wide you want it to be and a variety of characteristics about how the controls handle.

The game has somewhat sim-like tendencies in how it handles. You have to slow down for corners, and the three different vehicles have a very different feel to how they handle; the bus, for example, appropriately feels like a large, lumbering vehicle that it's probably not a good idea to throw into a corner at 80mph, while at the other end of the spectrum, the bike provides a frighteningly fast thrill ride, and could probably get you around the most twisty roads at high speed once you learn how to handle it.

That's it. That's all Slow Roads is. There's no point to it. And yet I love it. It's not trying to be anything that it's not. It's not being designed for "player retention" or "monetisation". It just is. It's a lovely little thing, and if you've never spent any time fiddling around with it, I highly recommend it.

The one long-term goal for Slow Roads appears to be for it to have a standalone Steam release, which looks set for April of this year (2026 if you're reading in The Future, assuming we're not all dead by then), with a demo towards the end of this month. It will be great to see this project finally come to some sort of "fruition", such as it is, and I have whiled away more than enough hours in the Web-based version to quite happily toss the developer a few quid when the full version finally arrives.

Now, maybe just a few miles before bed…


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#oneaday Day 633: Garfield had it right all along

Pic unrelated. I was just experimenting.

I hate Mondays. I mean, I hate getting out of bed most days, but on Mondays it's always particularly challenging, for a variety of reasons. The most obvious, of course, is that getting out of bed on a Monday is an acknowledgement that the weekend is, in fact, over, and that you are going to have to do something vaguely useful with your existence for the next five days.

For me, I have the added annoyance that Monday is Meetings Day. I have one at 10am, another at 11am, sometimes another at 2pm and yet another at 3pm. Somewhere amid all that I have to figure out a week's worth of stuff to get done in the space of a couple of hours so that I can actually use the rest of my week in a manner that is productive and useful to the rest of the team.

I despise meetings. I always have. I'm not sure I've ever had a meeting that I walked out of where I felt "that was an excellent use of my time". I got in trouble at one job for finding a meeting so boring that I actually fell asleep in it. When working from home started, I discovered that I could literally go to bed and fall asleep during the 60-90 minute long "Good Morning Call" meetings we had every Tuesday at the job I was working at the time, and no-one ever noticed. I am the embodiment of the concept "This Meeting Could Have Been an Email".

And yet certain people are obsessed with the idea of having meetings. I'm talking generally here, not about anyone specific at my current or previous jobs — these are just some observations that I've seen over the course of various occasions of employment. But yes. Some people are obsessed with the idea that having everyone looking bored on Zoom or Teams several times a week is somehow productive, when in fact everyone would be much more productive if they were left alone to get on with their job, and only got bothered when someone specifically needed their attention on something.

I sort of get the justification. The idea is that if you all get together — preferably face-to-face — on a semi-regular basis, you will communicate better with one another because you are more likely to think of one another as actual people. But I can't help but feel there are much, much better ways to do this than Having A Meeting.

I don't know anyone who relishes the prospect of weekly meetings, at any job I have ever worked at. I know plenty of people who dread it, particularly if they have been forced into having to speak or present something, but no-one who actually enjoys these things. So why do we continue to insist on them?


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#oneaday Day 632: New Tricks

Longtime readers may recall that back in November, I started watching a show called New Tricks from the BBC. It's a detective show with an interesting concept: following the exploits of a fictional Metropolitan Police department known as the Unsolved Crime and Open Case Squad (aka UCOS), the show sees its core cast (which gradually changes over time) reopening various cold cases and getting to the bottom of them.

I'm just coming up on the end of the tenth series out of twelve and I've been enjoying it a lot. It's been a consistently interesting watch, with some excellent characters who have some good backstories that get some decent payoff over the long term. I understand that the point I'm currently watching is where some people feel like it started to run out of steam a bit, leading to, among other things, one of the original cast members moving on because he felt things had become stale and another two departing after an apparently public spat with the writers, but I'm still enjoying the show with its new cast members. Former lead Amanda Redman said she felt like the cast had lost their anarchic edge in the later episodes, and I see why she said that — but really it's just a different vibe thanks to a different set of characters.

Of particular note is the presence of Nicholas Lyndhurst, an actor who I'm sure most people associate with comedic roles thanks to his most well-known appearances as Rodney in Only Fools and Horses and Gary Sparrow in Goodnight Sweetheart, but in New Tricks he does extremely well as a particularly serious-seeming member of the team. He still has his humorous moments, but they're mostly delivered through deadpan humour; the show is somewhat on the "gritty" side, but isn't above a bit of levity, primarily through little character moments.

The show covers an interesting time period, too. It launched in an era before smartphones and ran until the mid-2010s. A lot of things changes about society in that period, in retrospect, and it's interesting to see the show reflect that. Quite a few early episodes of the show are about Redman's Detective Superintendent Pullman character having to fight to be taken seriously in a world that is still very much male-dominated — and particularly after her assignment to UCOS came after a botched raid in which she shot a dog — and there are frequent explorations of the challenges people with mental health concerns have to face in their daily life.

Of particular note in this regard is the character Brian "Memory" Lane, who is a recovering alcoholic and highly likely to be autistic. Some of the best character moments in the show come from an exploration of Brian struggling to deal with simply existing in a world that he doesn't quite feel comfortable in, and the unique challenges he faces considering his background and his daily struggles. He could easily have become a pathetic, tragic character, but the show handles him well and shows that people contending with the things he is dealing with still have something to offer society, and that they can often find great comfort from the love of people who support them unconditionally. His exit from the show, involving an extremely satisfying resolution to a plot thread that had been dangling for most of the series' run, was handled very well.

The exit of Redman's Pullman character was a little more sudden, however, and it was a little unsatisfying. It feels like she just sort of suddenly decided to move on, and her reasons for doing so just weren't really explored all that much; on top of that, I feel like it would be a much longer process for someone in the Metropolitan Police, particularly in a leadership position, to be able to move on, whereas she was pretty much just out the door and gone. Her replacement, Tamzin Outhwaite's Sasha Miller, seems like a solid character, though, and has already had some interesting things happening to her in just the two episodes I've seen her in so far.

Dennis Waterman's Gerry Standing, as the longest fixture in the series, is a great anchor point for the show. While his cheeky chappy Cockney act could have easily become a bit tiresome, he is shown throughout the series to be a character with some interesting depth and plenty of admirable qualities, even if he sometimes takes a somewhat laissez-faire approach to following the rules. Some of his interest comes from his three amicable divorces and the fact that all his ex-wives and children form one big extended family, but he also gets plenty of his own moments to shine.

The show isn't anything particularly revolutionary and I'm sure it's not regarded as a "classic" or anything, but it did successfully run for twelve series, which suggests it was doing something right along the way. I've enjoyed watching it so far, and I'm glad I took a chance on it; if you're after a detective show to spend some time with, you could do far worse.


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#oneaday Day 622: Are we fucked? Revisited

Back in October of 2024, I wrote a post entitled "Are we fucked?" in which I was concerned about the direction the world appeared to be going. At the time, my main concern was with the growth of the AI space, and its seeming lack of any benefits whatsoever to humankind, while demonstrating its clear potential to cause very serious problems for both society and the environment.

That hasn't gone away. And neither has the other fear I expressed in that post: that, if Donald Trump would somehow, inexplicably, find himself in the White House once again, that America would become an unpleasant, unsafe place to be. In fact, things have ended up in that regard far worse than I think anyone could have imagined: a lawless "police" (and I use the term loosely) force gunning down innocent people in the streets; people being forced into utterly inhumane conditions having not committed a crime; the systematic revocation of a system of human rights we spent the best part of the last century putting in place, and which still had quite a bit of work to do.

Every day I look around at what the world has become and I am, honestly, scared. I feel like significant portions of the world have just gone completely insane.

Take the AI thing. AI is fucking everywhere now, despite it being abundantly clear that everyone except shareholders and C-Suite tossers hates it. It's making things worse. It's causing people's skills to atrophy at a frightening rate. It's destroying the environment. It's crashing the economy. It's making the Internet near-unusable in certain areas. And all for what? I couldn't tell you. All I can tell you is that the whole thing is a terrifying waste of money and resources, and I hope beyond hope that it will not be long until everyone wakes up and realises "what the fuck have we been doing?"

Except, at this point, with such a significant portion of the world's economy being propped up by this odious, utterly useless "industry", things coming crashing down are going to affect everyone — including those who have always been against this garbage. It's a financial disaster waiting to happen — and all the people who have spent the last few years completely discarding any practical skills in favour of "prompting" are going to be utterly screwed.

As many have pointed out, it's a symptom of a larger problem. The AI industry's dominance of things like the RAM and storage market are part of corporations' attempts to take away ownership of "The Computer" from individuals and force us all into "the cloud". Because if all we're using are dumb terminals to log on to the corporate cloud, that means the corporations can absolutely completely and utterly control what we can do. And everything that is wrong with politics and society right now can be laid at the feet of the few rich, corporate billionaires. Not coincidentally, pretty much all of them appear to have ties to legendary nonce Jeffrey Epstein.

I dunno man. I don't know how to deal with this any more. I'm scared for my future, and I'm scared for the world in general. I don't like it. This is not what "The Future" was supposed to be like. We had lots of cautionary tales telling us not to do all this shit — and yet we appear to have just gone and done it anyway.

The human beings with all the power absolutely suck, and they don't give a shit what all this is doing to regular-ass people, so long as it continues to make them more money than they will ever be able to spend in their lifetimes — money which will never, ever be spent on anything even vaguely approaching "the common good".


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#oneaday Day 620: It's that time again

Yep, it's that time when I come at you live from a hotel room in sunny and fragrant Letchworth, ready and waiting for an invigorating day in the office tomorrow.

It took me over four fucking hours to get here today due to traffic on the sodding M25, but I did at least have some entertaining listening material in the form of a couple of Fun Factor podcast episodes that I hadn't yet gotten around to. And I've said it before, and will probably say it again, but this show is a great listen for anyone who, like me, grew up with video game magazines in the '80s and '90s.

I had a Taco Bell on the way down, though, so that was nice. Taco Bell in this country doesn't generally make one want to shit one's pants, and it's a nice change from the usual service station fare. I have also got a bag of freeze-dried sweets, because I saw them in Morrisons and was curious. They're quite nice, but also a bit like eating polystyrene. I don't dislike the experience, but I probably won't be in a hurry to get another bag.

I have brought a companion with me this time. This is Geoff:

Geoff was hastily hand-made for me by my wife after I got her a Valentine's Day gift and she had forgotten what date it was. (I wasn't mad, I wasn't expecting anything in return — I just like buying gifts!) When I say hastily, I mean it — she bashed him out in just a couple of hours, which is seriously impressive, and she is a wonderful person I am lucky to have in my life.

Why Geoff? Because Andie thought his mouth looks like a moustache, and from that I thought he looked like our head of sixth form, Mr Watts, whose first name was Geoff. So he's Geoff.

Anyway, that's about all for today because I'm typing on my phone and I hate doing that. So that's all you get for now. Have a lovely evening!

#oneaday Day 616: When collecting goes too far

There's a listing on eBay right now for, I quote, "Unopened Vintage Super Mario Bros Kraft Cheez Whiz 1989 Glass Jar 7" Inches". It looks like this:

For the unfamiliar, Cheez Whiz is not supposed to be that colour. It is supposed to be this colour:

The seller, "Black Cat Antiques and Art", has put their Unopened Vintage Super Mario Bros Kraft Cheez Whiz 1989 Glass Jar 7" Inches on eBay for a selling price of $174.99 Canadian (about $128.57) and has claimed the condition is "new", but in the description is a little more honest about things:

This is being sold as a Collectable Container!

I have not opened this jar, however the lid seal may not be intact as it appears to be popped up. Likely from 33 years of sitting on a shelf. (I have not noted a smell)

Would you trust something that is that colour to not register a smell, particularly if its rancidity had forced the little poppy thing on the jar lid to pop — something which is only supposed to happen when you actually open the thing?

It continues:

PLEASE, do not open on receipt.

1. Value will drop significantly

2. It won't taste good, and may cause significant medical issues including…. (Anything you can imagine)

3. It will likely smell bad, really really bad!

4. You may haves opened the last bottle in existence.

PLEASE, don't do it!

Number 1 and 4 are the things that interest me here. Black Cat Antiques and Art appears to think that having a glass jar in the shape of Mario that is full of Cheez Whiz so old it has turned the colour of chocolate spread is somehow worth $174.99 Canadian (or Best Offer) — and, moreover, appears to think that opening the jar to remove the biohazard within will hurt its value significantly.

Not only that, they appear to think that there is some sort of inherent value in keeping the contents intact, even though they also admit that it will probably make you very sick indeed.

I mean, come on, man, it's Cheez Whiz. The jar is vaguely interesting, but as a "collectable container" it's not especially useful or collectable if there's a chance that what's inside might be sentient and waiting to devour you in your sleep. (For reference, empty instances of the same jar are currently listed on eBay for anywhere between $25 and $55 Canadian — this was evidently a Canada-specific product)

"No, no, no, don't open it, you'll tank the value" is by no means uncommon in the collectors market. Hell, there are people out there who buy two of every Evercade release "to keep one sealed" for some reason. But this is perhaps the most baffling instance I have ever seen of it.

Who would want this? For anything other than a funny bit online, I mean. (There are, at the time of writing, a couple of folks deliberating over buying this for the funnies, including Dan Ryckert of Giant Bomb.) Like, I want to meet the sort of collector who thinks buying a jar of rancid Cheez Whiz for over a hundred dollars is somehow a good investment. And then I want to ask them, sincerely, why?


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#oneaday Day 615: No context cats

The above image has nothing to do with what I want to talk about today. Or maybe it does. I haven't decided yet, because I don't really know what I'm going to write about yet — despite having already started writing.

I have days like this, where I think "what should I blog about?" and nothing comes readily to mind. I've found the best approach when this happens, pretty consistently, is just to open a document, start typing and let random thoughts spill out onto the page. If they make sense, great. If they don't, you can look back on it as an entertaining stream of consciousness, perhaps providing a bit of insight into what might have been going through my mind at the time.

Today has been a funny old day. Not because of anything I've been directly involved with, really, but just people have been in a bit of a funny mood. Notably, a Discord server I'm part of, which primarily consists of middle-aged men who make YouTube videos about old tech and software (like me), had a big old tiff in its #general channel that was frankly kind of bewildering to see unfold. The main instigator has been "timed out" for a week, so I guess it remains to be seen whether or not he will be back — and if he is, if he will have changed his attitude at all.

Elsewhere, I was having a conversation with some friends in the Squadron of Shame Discord server, and it brought back to my mind the fact that I don't feel like I really remember my 30s all that much. There's a block of a good 10 years or so that is just sort of a dark spot in my memory. It hasn't gone completely, because if I think back over it I can remember bits and pieces — and if I look back at blog posts from that era, I get an even clearer reminder — so it's perhaps more accurate to say that period of time just sort of passed by in a blur without me really intending or wanting it to.

Some of that is down to a few mildly to moderately traumatic happenings I was dealing with in that period, all of which are now, thankfully, things of the past — though as anyone who has suffered trauma will know, just because the cause of said trauma is not present any more, it doesn't mean it stops affecting you. Part of my "lost decade" is almost certainly my brain telling me "don't go back there, there's nothing fun back there to remember" and I should probably listen to it.

But it wasn't all bad, and there are things I miss from back then. Seeing friends. Having friends. Going out and doing things. Not being the size and level of unfitness I am now. Not having a hernia. Having the passion and enthusiasm to write something on MoeGamer every day and make multiple videos a week.

A lot of things are better now, of course. I'm in a stable job that pays well, as is my wife Andie. We're getting our windows and doors done soon. I have a HeroQuest campaign on the go. I have a satisfyingly large game collection that will probably last me until the day I die. I am in control of, and proud of, the various websites that I have, at this point, held for many years. We have two wonderful cats (pictured).

And yet with the way the world is right now, it's hard to feel entirely happy, because there are so many things that are concerning about the short- to medium-term future. And it's difficult to escape from them. Impossible, in some cases. I fear for what the next few years hold, both in terms of things in my personal sphere, and more broadly about the world in general.

But right now, just this second, as I type this, things are All Right. So I should probably enjoy these moments of things being All Right while I can. So that's what I'm going to go and do now.


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#oneaday Day 614: Can you hear us, sketching on your telephone

I finally bit the bullet and upgraded my smartphone recently. The USB-C port in my trusty Samsung Galaxy S-something was being rather unreliable, and I was getting fed up with it. I wasn't particularly enthusiastic about upgrading, though, because every single phone on offer appeared to be festooned with unwanted "AI" features.

I plumped for the Samsung Galaxy S25 Ultra, because my provider had a good offer on it, and I thought I might as well take advantage of it. It's an absolute beast of a phone size and weight-wise, which I rather like — but one thing I didn't know about it before I got hold of it was the fact it comes with an "S-pen" stylus.

This makes me quite happy, because I have fond memories of using Palm personal organisers with a stylus and resistive touchscreen, and I've always felt using your sweaty, greasy fingers is suboptimal compared to the precision one can get from a stylus.

One mild annoyance I have discovered with the stylus is that MagSafe accessories interfere with it, so if you have something like a magnetic PopSocket on the back, it fucks with the stylus. This is irritating, but not an insurmountable obstacle; the thing with a MagSafe PopSocket is that it's a lot easier to remove and put back on again compared to an adhesive one, so it's relatively little hassle to just remove the PopSocket when I want to use the pen, then stick it back on afterwards. But I digress.

I thought today I'd experiment with using the pen to draw something using the mobile version of Clip Studio Paint. And the results are… well, a bit cack-handed, as you can see above, but I can definitely see potential there. I've learned something from this brief little doodle, which is that if you're sketching on a phone, for heaven's sake zoom in and do a little bit at a time rather than trying to do the whole thing at once.

Imprecisions aside, though, I was actually quite pleased with the S-pen's performance for doodling, and the mobile version of Clip Studio Paint seems quite good. It's an annoying subscription-based app, because of course it is, but you can use it for up to 30 hours a month for free without ads. I strongly suspect I won't hit that limit, but I guess we'll see! I will continue to experiment with both the S-pen and the tablet I got for Christmas, and see where things go from there.

The phone in general seems pretty good for the most part. The screen is lovely, the speakers are surprisingly good and the cameras are excellent. I just wish it didn't bug you to "do more with AI!" when attempting to do something simple like make a note. No, black rectangle of doom, I do not need you to "summarise" my notes. The very point of making notes is already a summary of what to think about later. Nor do I need you to turn a doodle into something that is not a doodle. Fuck off and leave me alone and we'll get along just fine.


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#oneaday Day 612: Cleaning up the filth

I spent a goodly portion of this evening cleaning up my Google Photos library, because, frankly, it's been a right mess for years. It still is a right mess, but at least I have got all most of the hentai out of it now.

How did it get into this state, I hear you ask? Well, it's partly my fault, partly the fault of software. It's my fault because I didn't think to change the settings on various pieces of software, including the Google Drive and Photos apps for PC and my various phones' operating systems, and it's the software's fault for, by default, backing up images from every folder on my devices instead of just ones that make sense — like, you know, the camera roll. Lesson learned. Always check if your phone is "syncing" things you don't want it to!

In other words, what had happened is that, on numerous occasions, I had downloaded a dirty picture or ten that I found invigorating, and Google Photos had dutifully backed this up, despite me not actually wanting it to do that. So every so often, when scrolling back through the archives, I would inadvertently stumble across some absolute filth that probably shouldn't be in there. Nothing illegal, I should probably point out, but still not the sort of thing you want to accidentally appear on your screen when you're looking for a picture of your dearly departed cat or what your living room used to look like and attempting to show someone.

The most egregious offender actually wasn't explicitly offensive at all, but it was still taking up a lot of my library. Evidently at some point I had downloaded an archive of all the card art from the Senran Kagura mobile game — I wasn't going to play it, but I liked the art — and, again, Google Photos had dutifully backed this up despite me not actually wanting it to.

Unfortunately, the images from the Senran Kagura mobile game had all sorts of timestamps on them, so I would find them scattered randomly throughout actual photos I wanted to keep over the course of several years in my library's timeline. Towards the earlier years, there was a big lump of them all together though — it felt good to sweep all those into the trash.

I'm not doing this out of any sort of prudishness or anything — I still love some fine anime tiddies, after all — but more out of a desire to make Google Photos a bit more useful as an image archive, since there are myriad other options for getting one's hands on grotty pictures. It's already got a lot of screenshots in there as well as actual photographs, though I'm fine with that — it means that if I want to grab a screenshot of a game I played 10 years ago, I probably can — I just didn't want it full of images that I'd just downloaded for the sake of it. That includes silly memes and screengrabs of Twitter posts, also; any arguments those screenshots were intended to "win" are inevitably long gone, and life is too short to give a shit about what people I used to think were assholes are up to today. There's enough assholes in the present, thank you very much.

Anyway, I think I got most of the filth. I'm sure I will continue to find random little bits and pieces here and there, but at least now it will be more like a little treat and a surprise rather than "good Lord, most of 2016 appears to consist of anime women in provocative poses and Kirino from Oreimo with a massive cock".

That's it. That's the post for today. I'm off to play some Wolfenstein.


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