#oneaday Day 673: Journey, not destination

The advice "it's about the journey, not the destination" is valid in a lot of contexts, but I find that there's a very literal reading of it that I find particularly worthwhile. And that is when it comes to taking some exercise, particularly if you are not someone who is generally inclined towards such things.

Since the weather has turned nice, I've gone out for a couple of walks. I had a short walk on the common the other day, and this morning after breakfast, I decided to just leave my house, set off in whatever direction I felt like, and just keep walking. I ended up having a very lovely walk of approximately 5 kilometres, burning a nice number of calories due having to haul my disgusting fat carcass around with me wherever I go, and coming home feeling rather satisfied with myself.

What I discovered along the way is that on the outward journey, when I didn't have a particular destination in mind, I felt like I could pretty much go forever. I kept walking and walking and walking until I had got quite a distance away from my house. And I was enjoying it; I found some nice little scenic areas, even, which you will see photographs of punctuating this blog post. It's always nice when you find pleasant green areas within a reasonably sized and generally quite busy city.

The moment I felt like I was "on the way back", though, things became several orders of magnitude more difficult. It's weird! It was like a switch flipped in my mind, a big countdown appeared (figuratively speaking), and I was aware of quite how far I still had left to go before I could call proceedings to a halt. I had to take several breaks on this "return leg" of the journey, because I kept getting to points where I felt like I wanted to get home, but also where I wasn't sure I had the energy to make it all the way back without stopping.

Okay, it doesn't help that we live on top of a hill, and thus whichever direction I set out from when I go for a walk, I always have to end my journey by climbing a hill that might not look that steep, but which is always absolutely exhausting to walk up. Well, it is if you're a fat shit like me, anyway.

Still, I feel like if I had just kept walking "outwards", I could have probably made it even further afield. Could I have made it into the town centre? I don't know — maybe. I wasn't far off making it to one of the local shopping areas. And if I had made it there, I could have always stopped for a coffee and then even got the bus back home if I had really wanted to.

Perhaps that's the answer. Just walk and walk and walk outwards, then for the return journey catch the bus. Is that cheating? I don't think it is, is it? Not if you are able to make the outward journey significantly longer as a result of knowing that you're not going to have to walk back again.

Maybe I'll try that next time out. I just need to familiarise myself with the bus routes around the area, I guess!


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#oneaday Day 668: Russell's Chair of Eternal Disappointment

There are many people that, since my university days, I have lost contact with, and I often wonder what many of them are up to. One of them that particularly comes to mind any time I get in the mood to think about such things is a chap called Russell, who seemed to vanish off the face of the Earth long before we all finished university, and I think that was a shame.

Russell was a member of the university theatre group. I forget exactly which production he was involved with — it was possibly the chaotic production of Twelfth Night I was left directing (with zero experience) after my co-director decided to fuck off on a skiing holiday for two weeks during the main bulk of our rehearsals ahead of the production coming together. It doesn't really matter.

Russell was — and I'm aware writing it like this makes it sound like an obituary, but I honestly have no idea what happened to him — one of those people who could make people laugh completely effortlessly. Everything that came out of his mouth was hilarious. And it wasn't in an overblown "I'm going to spout one-liners" or "I'm going to quote Blackadder endlessly" way — he was just a naturally funny person. He would have a quip for every occasion, a comment for everything, and he was always a shining beacon of fun in any room he was present in.

My enduring memory of Russell is at an aftershow party for the production in question. We had all been drinking a fair bit ever since the curtain had come down on the final performance of the show's run, and we'd bundled around someone's house, as was tradition. This person had one of those weird chairs that was like a big circular bamboo frame with some cushions splayed over it. Russell immediately made a beeline for it, assuming it was the most comfortable chair in the room — but it was not.

"Oh," he said. "Oh."

"What's wrong?" we asked.

"I appear to have sat in a very disappointing chair," he said. We laughed. He did not get up. From thereon, the chair in question was known as the Chair of Eternal Disappointment, and Russell's initial opinion of it was backed up by anyone who managed to sneak into it while he went to go and refill his drink. He usually found it unoccupied on his return, as I can confirm, it was an exceedingly disappointing chair.

I never saw Russell again after that particular production, and I don't think any of the rest of Theatre Group did, either. We often commented on that one particularly memorable night, and the Chair of Eternal Disappointment remained a running joke among any of us.

I wonder what Russell is up to now. I wonder if his own chairs are to his satisfaction. And I sincerely hope that wherever he is and whatever he's doing, he's still making people laugh and smile by virtue of his very presence.


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#oneaday Day 667: Happy Easter

A happy Easter to anyone who happens to be floating past this page on this day. We don't really celebrate Easter in a particularly meaningful way — though I did buy us a couple of chocolate eggs to enjoy — but it is nice to have the extra-long weekend from Good Friday up until Easter Monday. Time with no commitments and no obligations is nice.

We're having a day off the diet today to celebrate the return of our Lord and Saviour, Jesus H. Christ, then back on it properly tomorrow. Technically speaking we also had yesterday off due to HeroQuest being accompanied by party food, Pringles and some dangerously addictive little cake bite things from Tesco. But yes. Tomorrow it is back to counting the calories and doing things properly, because it seems to have been working for the both of us.

I've not done much of note over the last couple of days, as I was in need of just a break from everything. It's been a really hectic, chaotic time at work of late, and being able to just step away for a bit is exactly what I needed. The end result of all this chaos is going to be well worth it; it's just been a lot of stress getting to the point we're at so far, and I suspect there's more still to come. But we're ready for it and we're going to kick it's ass.

We had all our windows and exterior doors replaced this week. We've got a new front door that is much sturdier than the old one (the entire front fascia would bend and flex when you used the old one!) and patio doors that open like doors instead of slidey doors. Andie's also finally finished the catio to add a little tunnel from the cat flap in the back of the house into the catio proper, so once the cats figure out that the cat flap is there (which I suspect will take a little while) they will be able to go outside when they please without having to get us to open the doors for them. I suspect they will still ask us to open the doors, but it will be nice for them to be able to go outside on their own initiative.

Anyway, we're currently awaiting our 7bone burger for our Easter dinner treat. Then I might give Resident Evil 7 a go in VR after dinner… I am totally brave enough, yes I am.


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#oneaday Day 665: Restlessness

I'm having one of those days where I feel, I don't know, restless and sort of dissatisfied with existence. It's a long weekend, and times like that tend to be prone to such feelings, because when you're given a nice block of time off from the day job, the natural thing — for me, anyway — is to wonder how (or whether) you can spend that time in a vaguely "productive" manner, doing something that adds some sort of "value" to your life.

This is not necessarily a good way of thinking about things, of course. Obsessing over whether what you're doing is "worthwhile" can lead to grindset nonsense, and those people are soundly mocked by well-adjusted individuals with good reason. But all the same, I do, at times, feel myself wanting to… I don't know, it's hard to even express. Achieve something, I guess?

I've had this conversation with myself before. I do achieve things in my daily life and with my day job. My contributions to my workplace are a critical part of the entire process of bringing actual physical, tangible products that are worth money to market. Shouldn't that be enough? Isn't that enough of a "legacy" to leave behind?

Well, perhaps. But I'm sure many of us have had grander plans in the past. Plans to write a book, make a game, compose an album of music, all those sorts of things. And, as we get older, it becomes easier and easier to tell ourselves that we "don't have time" to do those things — when, in fact, many of us probably have pretty much the same amount of free time as we did when we were younger.

I think with me, a significant part of it is loneliness. When I was younger, I would fill many of my days spending time with friends and enjoying the things I loved together with them. I can still sort of do that via the Internet, but enthusing about something over a chat application is a very different feeling from having them in the same room with you, reacting in real time to the things that are happening, discussing things as they happen and, you know, laughing and having fun with one another.

I guess I'm a bit sore because it's coming up on my birthday, and for several years I hosted an event with friends around that time where we got together, ate food, enjoyed drinks and played games together as a fun little competition. Last year the response I got to such an event was rather rude, and it upset me a great deal, following a few other things that had frustrated me in past years (including one occasion where I bought a prize for the event and ended up with it returned to me), and I've not heard a peep out of the people involved for nearly a year at this point, so I guess that's that.

Still, at least I have a game of HeroQuest to look forward to tomorrow, and a trip to The Cave towards the end of the month (around my actual birthday date!) so I guess I shouldn't complain too much. Now I think I'll go see if I can finish off Resident Evil 6, and stop worrying about whether or not I've spent the bank holiday "correctly".


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#oneaday Day 661: When people would gnaw off an arm for a freelance writing gig, using generative AI is unforgivable

In the last 18 years, 4,535 posts and 3,263,700 words (yes, really, I got a plugin to count them and everything), I have never once felt the need to outsource my thinking and creativity to a machine. There are two posts written by "guest authors" (which, spoiler, were actually both me in a cunning disguise!) and there are a couple of posts where I permitted drunken friends the opportunity to contribute a sentence or two to a post I was writing while out and about, but the remainder is all me, scooping out the contents of my brain and plopping it onto the page for no other reason than the fact that I enjoy doing so, and occasionally find it helpful.

Today, this notice appeared in the New York Times on a book review it had published:

Editors' Note: March 30, 2026:
A reader recently alerted The Times that this review included language and details similar to those in a review of the same book published in The Guardian. We spoke to the author of this piece, a freelancer reviewer, who told us he used an A.I. tool that incorporated material from the Guardian review into his draft, which he failed to identify and remove. His reliance on A.I. and his use of unattributed work by another writer are a clear violation of The Times's standards. The reviewer said he had not used A.I. in his previous reviews for The Times, and we have found no issues in those pieces. The Guardian review of "Watching Over Her" can be read here. (link)

This, to me, is unforgivable. Supposedly there are plenty of writers out there who are doing this — or something like it, anyway — but to me, it is unfathomably awful. To be a writer, someone who cares about one's craft, you have to give a shit. And absolutely nothing says "I don't give a shit" quite like relying on generative AI so heavily that your article has to be pulled because its plagiarism was too obvious.

I mean, when you think about it, it's obvious that this would happen, given the way generative AI works and is trained — if it's pulling all its wording from existing texts that it has absorbed (without any compensation for the original authors) from around the Web, then of course it's going to come up with some of the same things, perhaps even the exact same phrasing.

You'd think it would be obvious, anyway — and that any writer worth their salt would not, as a result, rely on it — but apparently this is not the case. Much how the above-linked Wired article should really result in all the authors named being blacklisted from every freelance writing pool, effective immediately, this incident should be the end of Alex Preston's career. There should be no second chances. To quote the old Batman meme, this is the weapon of the enemy; we do not need it; we will not use it.

Believe me, at this point I've heard every pro-AI argument there is — some, like the nonsensical "back in the '90s some people thought the Internet would be a bad thing!!" one, more than others — and none of them stand up to the slightest bit of scrutiny. AI does not make you a better writer. AI does not make you a writer. The only thing that makes you a writer is, quite simply, writing. And if you are not sitting down and writing something for yourself — whether that be through putting pen to paper, tapping away at a keyboard or dictating your words verbally — you are not a writer. And no, "writing" your prompt to get the bot to churn out a thousand words for you does not count.

Humanity's written languages have survived for thousands of years — albeit with plenty of evolution — through people being taught how to use them. It is, today, a fundamental part of your early socialisation process to learn how to read and write; yes, some folks have specific learning needs that make it harder or even impossible for them to do so, but even for them, generative AI is emphatically not the answer, as we have plenty of assistive methodology and technology that can allow these people to thrive that does not rely on the odious fad that is presently bleeding the planet dry.

So I'm sorry, I have no patience left whatsoever for any incidents like this. The people involved in the Wired and New York Times articles above deserve to be kicked out of their career. Because if they have no respect for writing as a craft, why on Earth should any readers be expected to have any respect whatsoever for the shit they've churned out through the bots?

There are myriad people out there who would chew off their own arm for an opportunity to have a byline beneath a prestigious masthead — and every one of them who relies entirely on their own writing abilities, rather than outsourcing their creative process to the planet-burning chatbot, deserves those opportunities a million times more than those who clearly have no respect for themselves, their peers, or their readership.


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#oneaday Day 659: Justice for RTS: achieved... again

I realised I never followed up on RoseTintedSpectrum's recent YouTube woes that I posted about a while back. Chances are if you're familiar with Rosie's work, you already know that there was, thankfully, a happy ending to the situation: he got his YouTube Partner Program status back, which means he can get paid again, with the only unfortunate news being that there would be a month or so's delay before he would be able to get what was owed to him during the demonetisation incident.

If you're not familiar with Rosie's work, however, I thought I'd take today to highlight some of the great things he's been doing, because he's a hardworking lad who makes consistently entertaining YouTube videos on a variety of subjects. He shot to (relative) stardom when he decided to cover the questionable classic UK TV show GamesMaster, and, having previously been a channel primarily about old games (and longstanding GamesMaster rival-though-not-actually-that-similar show Bad Influence!), he decided to lean into what had brought him some success, and cover old TV instead.

GamesMaster is still a recurring feature — his most recent video covers the legendary "Dave Perry Super Mario 64 Incident" — but he also looks at old kids' TV shows, too, and offers commentary that is both hilarious and insightful, and without dropping into either dry, boring quasi-academia or just straightforward summaries of the shows accompanied by occasional "oh my God, you guys, I can't believe they did that" reactions.

Anyway, here's some of my favourite videos from him. I recommend subscribing to his channel and giving them all a watch — many of them are on the long side by the very nature of covering entire series at once, but he punctuates these with short videos about fluff like Rainbow and Rosie and Jim if you want something a bit shorter.

Here's the aforementioned video about GamesMaster and The Dave Perry Incident. It's worth watching the prior videos in the run-up to this, as it's interesting to revisit the show and contemplate how it evolved (and not always for the better) from series to series, but this one, which many of the newer members of Rosie's audience have been eagerly awaiting for some time, represents some of his best work to date.

California Dreams is not a show I remember ever seeing back in the day, and having seen Rosie's retrospectives on it, I'm not sure whether or not I would have been into it. It's undoubtedly rubbish, particularly when viewed from a modern perspective, but it's also a really interesting show to explore, and Rosie's videos on the subject do a great job of explaining why. You won't come away from them desperate to watch the series as a whole, but even if you never saw it back in the day, you'll feel like you have a better understanding of its existence and its context.

Tottie: The Story of a Doll's House is another show I don't think I ever saw, and I'm not sure I would have watched it when I was a kid even when it was on. However, like his retrospective on California Dreams, Rosie manages to make a look back on the subject compelling, interesting and frequently hilarious — as well as pointing out the weirdly dark nature of a show about stop-motion animated toys, in which the title character is, by a significant margin, the least important character in everything that unfolds on screen.

And finally, from his earlier (pre-GamesMaster) channel, a video on Xenon 2, and how the reality of a game that was popular back in the day can differ quite significantly from the critical consensus on its original release — and how people who cling relentlessly to the latter can make it quite difficult to talk about something.

Rosie's a good lad who puts a ton of effort into his videos, and I'm happy to see he's enjoyed so much success over the last few years. His recent woes with YouTube — along with a similar, but worse situation back in 2024 — are an unfortunate reminder that this sort of success can be worryingly fragile through no fault of the creator. So go give him a view or two, and if you like what you see, consider becoming a YouTube member or a Patreon supporter. Good work — particularly when it's achieved without the usual manipulative "influencer" tactics — deserves to be compensated, or at the very least, appreciated.


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#oneaday Day 658: A random selection of pieces of music that make me smile

It's getting late and I haven't thought of anything to write and I'm full of curry, so let's do a MULTIMEDIA POST, shall we?

I'm partly inspired by a discussion I had earlier in a Discord that I'm a member of, in which we talked about things we liked from creators who clearly just made things for the joy of creating them — not in the hope of "going viral" or making a living out of them. I'm talking about stuff like Badgers, Badgers, Badgers and its ilk — although as it happened, a lot of those works did end up going viral and doubtless making their creators a fair amount of money. The point is that they weren't created with that in mind from the outset.

Funny, silly comedy songs and animations aren't the only thing I want to talk about today, though. More broadly, I just want to share a few things that always make me smile. Not always because they're funny, but because I just find them uplifting in some way. And where better to begin than with the irrepressible Hatsune Miku?

I'm not sure what exactly caused me to hyperfixate on this piece of music from Hatsune Miku Logic Paint S so much, but make no mistake; I most certainly did hyperfixate on it, as for a significant portion of my time playing the Picross-esque puzzles in Logic Paint S, I had set the in-game playlist to be nothing but this track.

I think I like this just because it's undeniably cheerful, bouncy and upbeat. It feels like it fits Miku nicely, and it's a good accompaniment to doing some puzzles — or just for when you need a bit of a pick-me-up.

My first encounter with Cave's classic bullet hell shoot 'em up series Dodonpachi was on iOS devices, where there was an excellent version of Dodonpachi Resurrection. One thing which still stands out about the mobile version of this game is that it features an exclusive game mode that not only has its own mechanics, it has a completely different soundtrack to the game's regular, rather more moody score.

People like the standard Dodonpachi Resurrection music a lot, and to be sure, it's good. But there's something I really like about these completely new tracks from the mobile version — and particularly this one, which accompanies the opening level. It's got that real adventurous "we're setting off on a brave, bold mission!" feel to it that I really like; it's full of hope for the future, rather than a bleak sense of submission to the endless horrors that await. And I think we could all do with a bit of that right now.

I maintain that Inti Creates' Gal*Gun games are some of the best games that no-one will admit to playing because they're about making girls collapse in euphoric ecstasy by pointing at them. All three of them are really solid rail shooters, each with their own distinctive mechanics and story to follow, and they all have great soundtracks, too.

This track, used for a lot of the regular levels in Gal*Gun 2, is a short but sweet track that really sums up the game's energy. There's not a trace of maliciousness anywhere in any of the Gal*Gun games, and their music never fails to make me smile.

Right, time we had a silly one. I remember coming across this one for the first time and absolutely pissing myself laughing. It still always makes me chuckle now… particularly the "Cock!" break in the second verse.

This sort of thing is very representative of what was going on in the Badgers, Badgers, Badgers-adjacent space on sites like rathergood.com, b3ta.com and Weebl's Stuff back in the mid '00s to the early '10s. The thing I like is that although endearingly lo-fi, particularly in the vocal samples, the whole thing is very well put together and works as a standalone song. It's just better with the animation.

Regrettably, the original animation for this piece is no longer available. It used to be that you could type in "2204355" into Google Search, hit "I'm Feeling Lucky" and it would take you to a technicolour Flash animation featuring a pixelated dancing guy from an old KFC advert and this delightful chiptune remix of the theme from ALF. Thankfully, the person behind the music came forward and published the music in its full glory on YouTube some 15 years ago, so even though the Google trick doesn't work any more, we can, at least, still enjoy the tune.

Side note: this blog is old enough that I blogged about when I first found this. It was, it has to be said, a particularly dark period in my life, when I had just split from my first wife and was at the lowest I've ever been. I happened to stumble across this one evening and found that it drove the darkness away for a few minutes at a time, so I watched that stupid animation over and over for hours. Thank you, mystery 2204355 creator, and thank you, Zalza, for helping me in my hour of need, even if you have no idea that you did so.

I wrote a bit about Sbassbear the other day, but I can't not mention their most recently published Game Grumps remix, as it's one of their best yet. Once again, this is a video I just keep returning to because it makes me smile.

Actually, to hell with it, there's another Sbassbear one I love also, and I can't pick between these two, so you're getting both:

I love BEANS because it's just so chaotic and ridiculous. But I love Shnigedy Ding Dong because it encapsulates the feeling you get when playing Tetris Effect Connected — and specifically, the wonderful mode where three people team up against another player, every so often bringing their independent wells together into one giant superwell, accompanied by a massive crescendo in the music and… as Dan says in the video, "ohhh, I love it so much!"

Right, that's enough. Off to bed with me now.


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#oneaday Day 657: Drain Blaster

After over 4,500 posts on this blog (and another 2,300 or so on MoeGamer), it will probably not surprise you to learn that I sometimes have difficulty thinking of something new to write about. Indeed, there are a number of topics I have written about multiple times, often without realising it — and often with inadvertently using some of the exact same arguments and phrases each time I do so. At least nobody can say I'm inconsistent in the way I do things.

With that in mind, and given that this is a personal blog, it stands to reason that I should probably start talking about weird, hyper-niche things that, statistically speaking, very few people probably give a shit about. But if Chris "Papapishu" Person's work over on Aftermath is anything to go by, there will always be an odd little audience who are very much into weird, hyper-niche things.

I guess part of the reason I tend to hold off on writing about weird, hyper-niche things is worrying about whether or not I will actually be able to fill a convincing blog post on the subject, but, well, I've taken care of about half of what I consider the "bare minimum" for each day with this preamble, and thus I now feel suitably equipped to actually tell you what I want to talk about.

Today I would like to tell you about our toilet plunger.

A plunger is one of those things that you don't really think about needing until it's too late. At least, I've always been that way; I am fortunate in the fact that my wife likes to be prepared for all sorts of eventualities, and thus she is the sort of person to purchase a toilet plunger in the anticipation that we might need one at some point.

But my wife didn't buy just any old plunger. Oh, no. She bought a Drain Blaster.

You might think that looks quite like a normal plunger, and you would be partially right; like a regular old plunger it has the big rubber thing that you put over the hole in the bog, along with a smaller head for dealing with, presumably, plugholes. (I have only ever used it for the toilet.)

Where a Drain Blaster differs from a regular plunger may well already be apparent from the picture above, but just in case it isn't: it's all in that thick cylinder of a body, and the handle above it. Because you can pull that handle out to fill the cylinder with air, and then blast the air back out by plunging the handle back in.

And you know what? It does an amazing job of unblocking a toilet. I don't really know how one uses a regular plunger for the same job other than just sort of… plunging it in there and hoping for the best, but with the Drain Blaster it really is as simple as putting the rubber bit over the hole in the toilet, pulling up the handle and pumping it a few times until you hear everything proceed on its merry way down your soil pipe. I am yet to encounter a blocked toilet that has been able to stand up to even the briefest assault from a Drain Blaster, and, as someone who blocks the toilet more frequently than he would perhaps like to admit, I am exceedingly grateful that, at some point in the past, my wife decided to go hard on our choice of plunger.

I am reminded of a legendary group text (it may have been an MSN Messenger conversation, given the era) from among my friendship group at university, when one of our number (not me, surprisingly) admitted that he had produced a poo so formidable that he absolutely could not get rid of it. It eventually took several kettlefuls of boiling water to break up the beast enough for it to finally vacate the premises, and he chronicled the entire process, which was unfolding late at night when, being university students, many of us could be relied upon to be a little bit tipsy and thus very receptive to such a saga. Thankfully this was an age before smartphones, so there were no pictures involved, but the entire process was chronicled in exhaustive detail. I will never forget it.

I mention this because I wonder how different his experiences would have been if he had a Drain Blaster. I don't even know if Drain Blasters existed back then, though given that the device is essentially a bike pump with a plunger head, I would be surprised if they didn't. Could the sheer volume of this legendary turd stand up to the relentless assault of a Drain Blaster, or would the boiling water still be necessary? I guess we will never know.

Anyway, that's what I wanted to talk about today. If you read all of that… uh… well done, I guess?


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#oneaday Day 656: User error

One reason I absolutely cannot wait to ditch my professional social media responsibilities (which will be at some point in the next few months, in all likelihood) is the phenomenon of users making an error themselves, then yelling at us for their own mistake. There have been two separate examples of this just today, and I'm glad I was too busy to reply to them (the chap who's been helping us out with social media handled them) because I'm not sure I would have been able to resist being sarcastic. (Naturally, I won't name and shame or give the exact examples here, but anyone who has worked in any sort of tech with a vaguely public-facing aspect will likely know the sort of thing I'm talking about.)

Whenever I see something like this, it just comes across as a completely alien way to react. If I'm using a device, and it behaves in a way that I don't expect it to, the first thing I look for is if I'm doing anything wrong — which I inevitably am. I use it as an opportunity to learn exactly what it is that I'm doing wrong, then to never make that same mistake ever again, because I learned what the problem was and how to fix it. The absolute last thing I would consider doing is going on social media and yelling at the company who makes the product in question — particularly when there is absolutely no way of them solving my issue without making me look, at the very least, a little bit stupid.

I get that people are frustrated when things don't work the way they expect and they don't know why. But receiving a message filled with swearing and abuse because you didn't think to press a single button that would immediately resolve the problem you are having — yes, this really was one of the incidents today — does not make the person who has to answer that message feel particularly inclined to want to help you. I mean, most of the time they will go out of their way to help you, even for particularly stupid questions — contrary to popular belief, there are, in fact, stupid questions — but you can rest assured that they're having a good giggle at you behind your back.

Note that I absolutely do not have a problem with someone who does have a question with a simple and straightforward answer, and who asks that question without becoming abusive. I am more than happy to help anyone like that out. But someone who bursts into an inbox with no prior contact and fills their message with "wtf" and "ffs" and all that sort of shit… well, they're not getting their relationship with us off on a particularly good foot now, are they?

The only time I've ever yelled at a company on social media was when CEX missold me an expensive arcade stick with the promise it would work on the consoles I asked if it would work on, and it did not do that. After the staff in the shop refused to help, I had little option but to Karen it up a bit and eventually got the situation resolved. I'm not particularly proud of that little episode, but I did manage to get it resolved without any swearing or abuse at the staff in question — just a lot (a lot) of repeating myself.

Anyway, don't be rude to staff of a company if the fault is actually completely of your own creation. It's not hard.


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#oneaday Day 654: Jensen Huang is an enemy of the arts

The headline is probably not news to most of you reading this, but I feel like it's worth commenting on, because the NVidia CEO just can't seem to keep his mouth shut.

To recap: a little while back, NVidia introduced its new "DLSS5" technology via transparently obvious Digital Foundry advertorial video. I still don't really know what DLSS is, or what it used to be I guess, but this latest incarnation of it did… not go down well, to say the least.

The reason? It's fucking generative AI, because of course it is. In this case, it's generative AI that takes two multi-thousand dollar graphics cards to render a slop filter over the top of the perfectly functional graphics the game already had. Early defenders tried to convince everyone else that it was just "improving the lighting", but then Huang came out and said the following:

First of all, [the critics are] completely wrong. The reason for that is because, as I have explained very carefully, DLSS5 fuses controllability of the geometry and textures and everything about the game with generative AI. It's not post-processing at the frame level, it's generative control at the geometry level.

(Tom's Hardware)

Okay. So it is generative AI. Which sucks. And everyone hates. And in this instance, it is adding what is colloquially referred to as a "yassification" filter atop character graphics in particular, making them look markedly different from their actual, canonical designs. You know, the ones that artists worked on.

Today, Kotaku posted what I would argue is a bit of a fluff piece on the subject, quoting Huang extensively. Huang is presumably in some sort of "damage control" mode — although not that much, because the part of NVidia that makes decent graphics cards for gaming PCs and consoles is of very little importance to a company that has very much thrown its entire lot in with generative AI.

From the Kotaku piece, quoting Huang, who was speaking on a recent episode of Lex Fridman's podcast:

DLSS 5 is 3D conditioned, 3D guided. It's ground truth structure data guided. And so the artist determined the geometry we are completely truthful to. The geometry maintains in every single frame.

Okay, first of all, what the fuck does "ground truth structure data guided" mean? Secondly, I'm sure the geometry is still there, it's just underneath a hallucinated AI-generated image.

He goes on (emphasis mine):

Every single frame, it enhances but it doesn't change anything. The system is open, you could train your own models to determine, and you could even in the future prompt it. You know, 'I want it to be a toon shader, I want it to look like this kinda,' so you can give it even an example. And it would generate in the style of that, all consistent with the artistry, you know, the style, the intent of the artist. And so all of that is done for the artist, so that they can create something that is more beautiful, but still in the style that they want.

So let me get this straight. It "doesn't change anything", but it does "generate in the style of" how it is prompted, am I getting this right? So it does, in fact, change something?

And who is doing this "prompting", exactly? Who is saying "I want it to be a toon shader"? The end user? Because that sure as fuck doesn't sound like being "consistent with the artistry and intent of the artist". Or is it the artist? Because if an artist wants their visuals in a toon style, they'll design them in a fucking toon style in the first place and they don't need the slop machine to do it for them. Or they don't if they're an artist with any fucking skills, anyway.

All this just confirms exactly what we've known for a while now: Jensen Huang is an enemy of the arts. He doesn't give a shit what the "style and intent of the artist" are, because his magic slop machine can just overwrite it and make it look "more beautiful". Fuck the artists who worked hard on each scene, each character, each object. Fuck having a coherent, distinctive artistic vision and visual style — bring on the uncanny valley AI slop! Fuck everyone who makes it their life's work to bring interactive worlds and the characters who inhabit them to life!

Jensen Huang, you are a rancid little fuckboi who, years after this bubble pops, will be looked back on as one of the most insidious, dangerous influences on the arts that there has been for a very long time. I'm not sure what sort of legacy you think you're leaving behind, but I can tell you with great confidence that it will not be a flattering one.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.