#oneaday Day 317: Kitchen essentials

I'm not a particularly amazing cook or anything, but I do make a decent chilli and curry. Over the years, my wife and I haven't been super-extravagant in the things we've bought for our kitchen, but in the last couple of years or so in particular, we've come across a few things that are pretty much essentials, and which I recommend anyone who spend any amount of time in the kitchen, regardless of ability level, should invest in.

The first is simple: non-stick pans that are actually non-stick. We'd been working with the same pans for a long time, but a few trips to Lidl ago, my wife picked up a couple of new frying pans that she thought looked both decent and reasonably priced. Reader, they are a marvel. I do wonder how long they will remain this way, but certainly right now, frying anything in them is an absolute pleasure.

Absolutely nothing gets stuck to the bottom, even with my typically rather aggressive approach to heat management (somewhat unavoidable with induction hobs, in my experience) and this, in turn, means that they're very easy to clean. And as we all know, chipping burnt-on crap off the bottom of pans is no fun at all. So save yourself the hassle; spend the money and get some decent non-stick pans.

The second is an air fryer. I know it's a haha funny meme (for some reason) to enthuse about air fryers, but seriously, if you don't have one, get one. Not only is it good for "frying" stuff without immersing it completely in oil, it also makes an excellent substitute for your oven if you're cooking small stuff, like, say, a portion of chips or some breaded chicken breasts.

It will take you a little experimentation to convert "oven" times to "air fryer" times (you generally need quite a bit less time — in my experience, anywhere between 50-75% of the stated oven time) but once you've nailed that, it's so much more convenient. And, like the non-stick pan approach, air fryer trays are a lot easier to clean than a whole-ass oven.

You can get cheap air fryers, but I would recommend you splash the cash a bit and go for a good one, preferably one that has multiple baskets. We have a Ninja one and it's great. The two baskets can be set up independently, and even "synced" with one another so the second one comes on after the first one has been cooking for a certain amount of time. No more bunging everything in the oven for the same amount of time and hoping for the best!

I will also note that an air fryer makes a surprisingly good toasted cheese sandwich. It's not quite up to Breville standards, but it's a whole lot less messy to clean up afterwards. If all you care about is that your cheese sandwich goes "crunch" a bit, then air frying a cheese sandwich is a great thing.

The third thing is a rice cooker. These come in all manner of levels of complexity, but ours is a super-simple one: you just pop in the amount of rice you want, add an appropriate amount of water (in my experience, roughly twice as many cups of water as you have rice) then turn it on and leave it. Pretty much perfect rice every time, though ours does have a tendency to stick a bit to the bottom. It's easy enough to clean, though, because the main pain is removable and can even be stuck in the dishwasher if you're super lazy.

Between these three things that I've outlined above, we cook almost everything we eat. They are, without a doubt, the best kitchen investments we've ever made — and if you're lacking any or all of them, I highly recommend adding them to your kitchen, too.


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#oneaday Day 313: Memories of Me: the curious intimacy of school concerts

As a Kid Who Could Do Music, I was involved in performances of various kinds from a pretty early age. I have fairly vivid memories of, as a primary school-age kid, participating in the Bedford Music Festival, at which I would play piano duets and trios with other equally young pianists from my local area who were studying under the same teacher. I remember taking the Yamaha YS-200 keyboard to my Nan and Grandad's house to put on "concerts" for them, complete with synthesised applause when I finished a piece. And, of course, when we had visitors, I was often asked to play for them on my piano at home.

It wasn't until secondary school that I really started doing a lot of public performance, though. I joined a number of the musical groups at my school, including the concert band, jazz band (known as Dance Band), orchestra and choir, and through being a member of those groups (as well as my solo performance abilities), I participated in, I think, pretty much every school concert that happened between me joining the school in Year 7 and my leaving it after Year 13.

I absolutely loved school concert night, for a whole host of reasons. Firstly, it was simply fun to perform: to take all the hard work we'd done in each group's weekly rehearsals and finally show off what we'd accomplished. I don't remember any major disasters happening at any time, either; the leaders of the various groups (also the school's main music teachers) were all pretty fastidious about ensuring we could perform things to the best of our ability, and they also seemed to make good choices of pieces that were appropriate to the overall ability level of the group as a whole.

For those who have never performed as part of a large ensemble, it's quite something. Your part might not stand out as the most important or recognisable, but every instrument playing something plays an important role in the overall texture and timbre of the piece being played. If you're playing it right, people might not notice you as an individual performer — though this does, of course, have the side effect that if you play it wrong, people will definitely notice.

For me, it was satisfying to be part of something bigger than myself. It was fascinating to see a rather tedious 3rd Clarinet part actually having some importance to a greater whole. And it was wonderful to feel a connection with the people around you, all of whom were there for a common purpose: to make music, to entertain people, and to express themselves.

I think this is a big part of the reason that I always found school concerts to be immensely romantic occasions. I've talked before about how, throughout secondary school, I fell in love with a lot of girls, and many of these flights of what were ultimately passing fancy started on the evening of a school concert. There was something curiously intimate about sitting next to someone in the middle of a large ensemble, performing with them, supporting one another. That feeling of connection was even stronger with the other members of your section, and particularly with your partner on your specific part.

And so it was that I inevitably came away from each school concert feeling like I was on cloud nine, not just for a satisfying performance that had gone down well with the supportive audience of parents and teachers; not just for the feeling that there was something in this world that I was good at, that gave me value; not just for the praise I got from my teachers, my peers and other parents, particularly when I performed solo; but because I had, through the music, enjoyed what I felt was an incredibly intimate moment of connection with another person.

I'm almost certain that my fellow 3rd Clarinet partners at various points didn't feel the same way, which is why I never attempted to "make a move" on anyone — not that I had the confidence to do that, anyway. But for that evening, that wonderful, romantic, evening when the school concert took place, I felt genuine happiness and closeness with other people, quite unlike at any other time in my life.

I kind of miss it. I haven't been a member of a musical ensemble for a very long time and my clarinets and saxophones haven't been out of their cases for many years, either. But I still have those pleasant memories; the recollection of the feelings that I felt at the time. It didn't matter that they were one-way or unrequited; to have just been there in the moment was enough, and that's what makes those memories intensely, deeply precious to me.


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#oneaday Day 312: Memories of Me: the teachers who inspired me

I've talked before about how I think my schooldays, and particularly my time in Sixth Form (which was at the same school) were among the happiest times of my life. Once I'd got over an initial bout of bullying in Year 7, of course, which was resolved by me punching my tormentor firmly in the face just as the headmaster was coming around the corner.

One of the reasons I think back so fondly on my time at school — particularly secondary school, which is what I'm going to focus on today — is because I had a lot of great teachers who inspired me, encouraged me, recognised the things I was good at and generally did a great job of making me feel like I wasn't a completely worthless human being with terrible hair, atrocious dress sense and a complete inability to socialise normally. (Retrospectively, of course, I recognise that the latter aspect — and perhaps some of the others too — stem from my autism, but I didn't know that back then.)

I thought I'd describe a few of them today. I don't know what happened to any of them after I left school, as I didn't stay in touch with any of them — something I kind of regret a bit, now — but I can say, with confidence, that they made a positive impact on my life in some way, and the memories I have of the time I spent learning with them are some of my most treasured.

Let's think through subject by subject.

In the English department, I had a run of excellent teachers over the course of the years of both compulsory and post-compulsory education. There was Ms Derbyshire, who reminded everyone of Victoria Wood with her general demeanour and tone, and who had a delightful sense of humour. There was Mr Bowie, who was probably the "coolest" teacher in school, who knew his stuff and managed to be knowledgeable without being a nerd. He taught me about Jeff Buckley. There was Miss Idziacysyk (I think that's how you spell it — it's been a very long time since I wrote it and Google is no help!), who took no shit but was also a really knowledgeable teacher of both English Language and English Literature. And there was Mr Lack, who was a kind and gentle soul unless you pissed him off.

In Maths, I should give particular praise to Mr Wilbraham, who had a… strange reputation to anyone who had never taken classes with him — a reputation I shan't repeat out of respect for him… and the fact we never really knew if it was true or not — but who turned out to be an excellent, friendly, supportive and good-natured teacher. I disliked Maths intensely, but I put up with it and somehow managed to remain in the top group for it throughout the entire time I was forced to take it, and the lessons with Mr Wilbraham in Year 10 and 11 were probably the closest I had to "favourite Maths lessons".

In Science, I had a lot of great teachers, too. There was Miss Bartlett, who everyone fancied because she had long blonde hair and wore quite short skirts, but who also got us involved in doing practical experiments pretty much from our first lesson in Year 7. There was Mr Allured, who had a booming voice you could hear a mile off, and a personality (and moustache) that made him feel like everyone's dad. And there was Mr Maskell, who looked like Harry Secombe and was a cheerful soul, always keen to show us his "volcano" experiments in the fume cupboard.

Music was a focus of my time at secondary school, and I had a wonderful time studying with, at various times Mrs Choy-Winters, Mr Murrall, Mr Wrigley and Miss Garrick. Each had their own specialisms, but all were incredibly supportive of me, and keen to make use of the fact that my musical skills, particularly on the piano, were significantly ahead of pretty much all of the rest of the school. I ended up doing a lot of accompanying various musical groups during my time at school; school concert nights were some of my favourite times of the year. There's probably a whole post in me just on school concerts, so I'll save any further discussion of that for then. I will just add that I have recurring mild nightmares about disappointing my Music teachers and no-one else from this list.

I managed to wangle things at GCSE so I could do Theatre Studies alongside Music instead of having to do an Art or Technology class I really didn't want to do. There was only one drama teacher at our school, known as Miss Unsworth — although the headteacher Mr Cragg occasionally taught drama lower down the school — and she was quite the character. She was definitely a "theatre person", and she taught us a lot both through our lessons and in the productions of The Wizard of Oz and Twelfth Night I took part in during my time at school.

In Modern Languages, we had the good fortune to have a native German speaker known as Herr Haubert. We used to take the piss a bit because of his somewhat stern attitude, his rather severe moustache and the fact he perpetually smelled of spearmint — for some reason, our teenage selves became convinced that this was because he was always chewing mint flavoured condoms, not actual mints or gum, which would have made more sense — but I can't deny that he was a good teacher. Immersing us in the target language right from the first lesson, I can still remember a decent amount of German that I learned in those classes. Not enough to be confident or fluent, but definitely enough to get by in an absolute emergency.

In the Humanities, or "Hums", we had several great teachers. There was Mr Watts, who was our formidable head of Sixth Form, an excellent history teacher and someone who didn't believe anyone under the age of 15 had any right to exist in his line of sight; Mr Mason, an ageing hippie who taught Geography and could bring an entire class to silence by lowering the volume of his voice rather than raising it; and Mrs Lloyd, who helped make my A-Level Sociology studies entertaining and fascinating.

I had a look back at my school's website, knowing full well that I was there a very long time ago at this point and thus was unlikely to see any familiar names, and I was proven correct. I suspect many of the people I've just mentioned have retired or perhaps even passed on by this point, which is somewhat humbling to think about. Wherever they are and whatever they're doing, though, I hope they know that they had an impact on me, and that I still think about them very fondly. It's true that your school days play a crucial role in defining who you are — and the teachers who guide you through those school days are an incredibly important part of that.

So thanks to all of the teachers of my youth, both the ones I've mentioned and the ones I've inevitably forgotten. My life may not have gone exactly as planned in numerous ways, but I always felt I had a solid foundation to build from, and it was all thanks to them.


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#oneaday Day 311: Literary Minded

Every so often, I get really in the mood to Read Stuff. I'm in one of those moods right now; having finished Tomorrow, and Tomorrow, and Tomorrow recently, I found myself having a curious hankering to return to a book I haven't read since my university days: Jane Eyre.

I like Jane Eyre. At least, I remember liking it when I studied it at both secondary school and university. I found its first-person narration compelling, its protagonist likeable and interesting, and its multi-phase narrative most enjoyable. I also enjoyed reading it alongside Jean Rhys' Wide Sargasso Sea, a more modern (well, 1966) novel that tells the story of the woman who would become the "madwoman in the attic" wife of Jane Eyre's Mr Rochester. That novel was also the one which introduced me to "stream of consciousness" first-person narrative, which is a format I found immediately pleasing, and promptly made use of in the vast majority of creative writing projects I have done ever since.

I haven't read any "literature" for a while, though. By "literature" I, of course, mean "older works". Most people, I'm sure, have a bit of a mental block about reading older literature due to how the language has changed and evolved considerably over time, and how this makes them "difficult" to read. For sure, reading the first few chapters of Jane Eyre on the toilet this evening required a little fine-tuning in the ol' brain to get back into the swing of things, but I remembered that despite being obviously archaic in some of its turns of phrase and lexicon, Charlotte Brontë's (or perhaps Jane's) prose is relatively breezy by the standards of certain other works from a similar period, and once you reconfigure your base frequency to match that of a novel written in 1847, it's a surprisingly easy read.

I'm also starting to feel like it's of increasing importance to keep one's brain "fresh". With how disappointingly widespread bullshit AI-generated "summaries" are becoming, I genuinely fear a bit for the future of literary analysis and study. Now, I'm not particularly intending on doing any more literary analysis on Jane Eyre than I already have done in my life, but one thing I did find during my studies in earlier years is that having an awareness of certain things actually enhances your appreciation of various works when you read them purely for pleasure.

And thus, for the first time in quite a few years, I'm going to be diving back into the literary archives and reading both some books I remember enjoying (Dracula is on my list, and perhaps the Sherlock Holmes stories) as well as some that I have never actually read — Frankenstein and Wuthering Heighs spring immediately to mind. I don't remember having read those, anyway.

It's easy to be all doom and gloom about the state of the world today, and with good reason. But good literature has always been about being able to transport you to another time, place, even world, and I feel like that is going to be of increasing importance as the years go on and our real world becomes increasingly terrible and awful. I mean, Jane Eyre has it pretty rough at various points in her story. But at least she has a degree of agency in her life, and we know her tale is going somewhere. No-one knows where the tale of life in 2025 is going, and with each passing day the possible conclusions feel a little more scary.


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#oneaday Day 310: Low-effort post-midnight post

I have left it too late to write this. It's 25 past midnight and I really need to go to bed because I have to work tomorrow, and to make matters worse I have to do it with a somewhat improvised, cramped home office in our lounge because my wife decided a while back that she wanted to renovate my study.

I sound bitter, but I'm actually looking forward to seeing the end result of her work. She's stripping out the disgusting carpet that came with the house, fitting laminate flooring to match most of the rest of the house, repainting, putting up a nice blackout blind, putting some deliberately hideous wallpaper on at least one of the walls as what I believe is called a "feature wall", and generally just making the whole thing a bit nicer than it is. She's also removed the completely impractical chest of drawers from one of my desks, and I will be replacing that with something a bit more practical once the rest of the work is done.

Naturally, a project of this magnitude involves stripping everything out of the study as it currently exists, so of course I can't do my usual work in there this week while she does her thing. (She has this week off work specifically to do this project.) And so it is that I am relegated to the lounge on a tiny little folding desk that just about fits all the crap I need to do my job. I'm sure it will be fine. A change of scenery is nice every now and then, right?

It's been a busy few weeks at work. Naturally there's not a lot I can talk about that hasn't already been announced, but as well as working on the upcoming stuff we haven't told anyone about yet, I also need to come up with some stuff to promote the things we have announced. I have a lot to say about the impending Atari Arcade 2, for example; while there's a lot of largely unknown games on there, there are some absolute crackers if you like early '80s score-chasers.

My particular recommendation (besides the obvious Berzerk and Frenzy) is the excellent Tazz-Mania, which I had never encountered prior to working on this cartridge, but it's fab. Imagine TATE-mode Robotron but with the added time pressure of the walls of each stage closing in on you. I know nothing about this game or where it came from — and the Internet isn't much help either — but I do know that it's an absolute blast if you like that particular breed of colourful early '80s action, so be sure to spend some time with it when Atari Arcade 2 hits.

Right, I think that's probably enough for now. I need to go to bed. Apologies that this is such a half-arsed post, but I've spent most of my evening going through Digital Eclipse's fantastic Llamasoft: The Jeff Minter Story and really enjoying it, and the time just sort of ran away with me a bit.

So that's that. More coherent thoughts tomorrow, probably. Maybe.


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#oneaday Day 306: Tomorrow, and Tomorrow, and Tomorrow

I finally got around to reading a novel my mother has been bugging me to read for ages now. It's by Gabrielle Zevin and is called Tomorrow, and Tomorrow, and Tomorrow, which is one of those titles that looks more and more wrong the more times you type it out in succession. I didn't know much about the book going in other than that it was somehow related to video games, and I deliberately didn't read anything about it prior to starting it, so I had gone in with the (mistaken, as it turns out) assumption that it was going to be another Ready Player One sort of situation.

Tomorrow, and Tomorrow, and Tomorrow is rather different, though. While it does indeed draw inspiration from the world of video games, it is not a sci-fi novel, and the games are used more as a backdrop to what is going on rather than in-your-face references. The main story concerns two individuals who meet as children in a hospital: Sam Masur is a traumatised young man with a mangled foot after a car crash that killed his mother, while Sadie Green is an intelligent young woman who had initially been attending the hospital to visit her sister, who had leukaemia, but who subsequently managed to strike up a friendship with Sam.

The pair bond over video games, something which was clearly already important in both of their lives; Sam displays himself to be a skilled player of Super Mario Bros. when Sadie first encounters him, while Sadie has long exchanged in-jokes relating to The Oregon Trail with her sister. Sadie discovers that her interactions with Sam have caused him to speak for the first time in a very long while, and she is encouraged to see him regularly as part of the "community service" requirements for her bat mitzvah. Sam eventually discovers this — helped along by Sadie's rather jealous sister — and, understandably, begins to doubt Sadie's friendship, causing a rift between them that lasts for several years.

The pair meet again by chance several years later, when they are both nineteen years old and studying at institutions in Cambridge, Massachusetts — Sam at Harvard, Sadie at MIT. They once again bond over video games; Sadie introduces Sam to a video game she composed called Solution. Solution is an early example of an "art game"; it positions players in the role of someone working at a factory, but "completing" the game reveals that one was actually producing weapons for the Nazis in World War II. Players can alternatively complete the game by uncovering "the truth" about what they are actually up to earlier on.

Aside: real-life developer Brenda Romero believes that Solution is based a little too closely on her board game Train, which had a similar concept of going "surprise! You're a Nazi!" at its conclusion, but, as the name suggests, a different focus. I can see how she arrived at that conclusion — particularly as Zevin acknowledged the game's influence — but Sadie's Solution approaches the matter from a somewhat different angle, and Sadie, rather than Romero, being the creator is important to the story. So I think we can maybe let that slide for now.

Anyway, Solution made people in Sadie's game design class absolutely furious, as you might expect, but Sam sees something in it. And thus begins a rather tempestuous working relationship, as the pair decide to make games together — some of which are huge successes, and others of which are big fat flops.

Tomorrow, and Tomorrow, and Tomorrow is about video games, but it's also about the creative spirit and the balance young professionals often have to find between truly expressing themselves and doing something that will actually make them some money. It's about the wild mood swings the creative temperament can bring, and about how different ideals can sometimes lead to seemingly irreconcilable differences — and how the truly strong friendships can weather those storms, even if it takes years to do so sometimes.

The games are used as a backdrop to the main story of the relationship between Sam, Sadie and the other people who are part of their lives, both personally and professionally. Author Gabrielle Zevin admits that there are a few anachronisms in terms of the games she mentions and the times at which people are playing or discussing them, but notes that this is all in service of the story. We are, after all, talking about a fictional world that refers to a variety of things that exist in the real world — ranging from the classic arcade game Donkey Kong to the gaming lifestyle website Kotaku — and couples them with events that never actually happened. In this sense, it's an "alternate history" novel of sorts, only this history is about video games rather than, say, Hitler never having been born.

It's an interesting approach. The novel's perspective jumps around in time and in terms of which character it is focusing on at any given time. Sometimes you're "in the moment" as the events of the past are occurring; at others, the narration presents Sam and/or Sadie being "interviewed" by a real-life site (such as Kotaku) about something that never actually happened in the real world, but which was an important occurrence in this alternate history. Aside from a few early hiccups where Zevin refers to "3.25 inch floppy disks" on more than one occasion (which made me wince slightly every time), the effect is mostly very convincing; it doesn't take long before you're swept along with this account of something that could have happened in this world, but which didn't.

The novel is not just about how video games have changed over time. It's also about how attempts to introduce progressive themes into games have, at times, met with uncomfortable challenges. The novel takes this to something of an extreme — more so than anything that has, to my knowledge, happened in the real world — but the point it makes is convincing. As far as I'm aware, no-one has gone and shot up a game company in the real world over the inclusion of gay and transgender characters in a video game, but the idea is depressingly plausible. From a broader perspective, the inclusion of a sequence in Tomorrow, and Tomorrow, and Tomorrow where one of the major characters is shot dead following such an encounter can be looked on as criticism of gun culture and violence in America, and how more often than not mass shootings are the result of a disaffected white dude who has snapped about something in his life or society.

Some of the most effective sequences in the book are where Zevin isn't afraid to get a bit weird. After the aforementioned shooting sequence, there's a peculiar second-person sequence presented as the reader occupying the role of the fatally shot character in the present tense as their life slips away. There's another sequence later where a depressed Sadie is playing a massively multiplayer online game, but it never actually mentions the character we're following is Sadie; everything is presented "in character" and "in world". Like the world of video game development, the literary techniques that Zevin uses throughout Tomorrow, and Tomorrow, and Tomorrow never remain constant; they're always changing, developing, moving on, advancing.

It's also a novel about how women struggle to be taken seriously in what is still perceived to be a "boys' club", even with more and more evidence to the contrary that women have always been a part of gaming. Sadie continually struggles to be seen as the artist she is because Sam is better at the business aspect. Despite being depicted as somewhat awkward in the early hours of the book, he ends up becoming a confident "face of the company" when promoting their work, suggesting that there may be some sort of mental health issues in an autistic/ADHD-adjacent area at work with Sam's character; his behaviour is very consistent with hyperfixations and intense, deep passions for very specific things.

But Sadie struggles too, despite being less obviously "broken" than Sam is. She may not have suffered the traumatic, violent loss of a parent, she may not have physical mobility issues and she may come from a background of relative privilege, but there are times when she struggles. There are times when she finds herself swept up in an abusive relationship because she thinks its benefits outweigh its drawbacks. There are times she falls into an inconsolable depression, when even those closest to her cannot reach her. There are times when she simply doesn't know what to do, despite her intelligence. She suffers, too — perhaps even more than Sam does — and the story of her own trials are an important part of Tomorrow, and Tomorrow, and Tomorrow.

I'll refrain from spoiling too much more of the details of Tomorrow, and Tomorrow, and Tomorrow, because I do recommend it, even if you're not "a gamer". Having the context of and an understanding of the video games referenced throughout is helpful, certainly, but this is not a story that is specifically about those video games. Instead, they're used to support the narrative and its approach to a fairly mundane but nonetheless impactful alternate history; the thrust of the story is, instead, about love, friendship, creativity, artistry and the range of challenges creative types (with varying degrees of mental health struggles) have faced over the course of the last 30-40 years or so.

So there we go. Now my mother can stop asking me if I've read it yet, because now I have!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 305: In the Attic

I am doing my monthly(ish) visit to the office, so you join me once again from a hotel room. This time around I have had mostly good luck: while I am technically stuffed into the "attic" on the third floor, my room is next to the lift and stairs and it has a bath.

So I had a bath. It's always nice to have a bath in a hotel, because their baths tend to be much bigger than ours. And as a large gentleman, it is nice to have a large bath to match. Even if I miscalculated, as I always do, the amount of water displacement my fat arse causes, leading to me semi-flooding the bathroom. I managed to mop most of it up with one of the towels, but the annoyance of that threatened to put something of a dampener (pun intended and not apologised for) on my evening.

I wasn't feeling great anyway. The drive down here was stressful. Occasionally I find myself… I don't know if "dissociating" is the right word, but I'm going to use it anyway. I feel sort of "detached" from myself, like I'm watching things going on but as if I'm sort of a step "back" from them. Then, inevitably, I become conscious of my dissociation, which inevitably occurs at an inconvenient time, such as when driving, and that freaks me out and makes me stressed. So I end up in a bit of a cycle.

Still, I made it here safely, accompanied by the second episode of the Fun Factor Podcast, which I can highly recommend if you're as interested in classic video game magazines as I am. This time around they take a look at a magazine I'm not familiar with, not being from North America, but a lot of the stuff discussed was familiar — including the full postal addresses of actual children being published in a continent-wide magazine and no-one seeming to think that might be a bit of a dodgy idea.

Anyway, I'm here now, I've eaten Hotel Snacks and now I'm ready to just sit and vegetate a bit before going to sleep. The usual Police Interceptors garbage is on TV and I have some video games and ebooks with me, so I think I can safely stave off any further stress or dissociation with either or both of those.

Oh, I did finish a book last night, but I want to talk about it a fair bit and there ain't no way I'm going to battle my phone's keyboard to do that right now. So perhaps tomorrow (and tomorrow, and tomorrow)…

#oneaday Day 304: Web maintenance at the worst times

I found it very hard to get out of bed this morning. The reason for this is simple: I stayed up until 2AM doing maintenance activities on this site and MoeGamer that could have almost certainly waited until a more sociable hour, but once I'd started, I wanted to see them through.

Y'see, both my sites have gone on a bit of a journey. They were both originally hosted on WordPress.com, with this blog being on a free account and MoeGamer being on a "Premium" paid tier. I was starting to reach the limits of what I could do with the Premium account in particular — most notably with regard to media storage space — and thus I moved MoeGamer to a self-hosted WordPress.org installation on a Bluehost hosting account.

Before anyone jumps in to decry Bluehost as being shit: believe me, I know. That is the reason neither of my sites are hosted with Bluehost at this point. But we'll come back to that.

As anyone who has ever tried to migrate a large site from WordPress.com to WordPress.org will tell you, the supposedly simple and straightforward migration process is anything but. What is supposed to happen is that you hit "Export" on your WordPress.com site, which spits out your site's contents as XML files, then you hit "Import" on your WordPress.org site, wherever you've hosted it, and it will recreate your site. Posts, pages and comments will go right back in, and the import process is supposed to look for any media you posted and automatically go and retrieve it from your old site, then transfer it to your new one.

Notice how I emphasise "supposed to". Because in the multiple times I have done this over the years, not once has it ever worked how it is, apparently, supposed to. Not only that, but the documentation on WordPress' own site refers to features and options that do not actually exist. Take these instructions for exporting your Media Library, for example. By following these instructions, even if the "automatic" process described above didn't work, you should be able to just tell WordPress.com to export all your media files into a big ol' .zip file, then import them all in one go to your WordPress.org installation.

Just one problem: the options they tell you to click on do not exist. Maybe they once existed and now do not, but right now — and for multiple years at this point, since I've done this several times with different sites — they do not exist, making them completely useless as instructions.

There are plugins that are supposed to help with this sort of thing. You can't install plugins on a WordPress.com site unless you're subscribed to the obscenely expensive "Business" plan, but you can install plugins on WordPress.org. Except you then run into the minefield of whether or not the plugins in question actually do what you think they're supposed to do, or if they're just some dodgy, shady thing trying to get you to sign up to their "Pro" account because the one vaguely useful option they have is paywalled.

And this is to say nothing of most web servers' tendency to crash if you throw too much data at them in one go. I have several thousand posts on both here and MoeGamer, and attempting to import them all at once would crash the import process every time. I ended up having to go a hundred at a time, which took a very long time, I can tell you, particularly as it would still crash on occasion. And amid all that, if it wasn't already clear, it didn't automatically import my old media and transfer it across to the new site; instead, it just left links to the old media and then… didn't do anything else.

So what I ended up with was two sites that were full of images that were hotlinked from an account I wasn't paying for any more, and which I wanted to close down. And it took me until last night to figure out some possible solutions.

For the record, I used two distinct plugins. Firstly, I used the Auto Upload Images plugin, which actually does do what the media import process is supposed to do: it looks for externally hosted images, then it imports them to your media library and updates the <img> tags to point to your new media library copies. The one downside I found with this plugin is that rather than importing the old images under the same date structure as the old site, it imports them all "today". This is down to a limitation with how WordPress handles files, I think, so no big deal — but it did cause an issue.

On both my sites, a lot of older images had automatically been set to allow people to click on them to see the full size versions. The links were now pointing at the old version of the image, while the <img> tags were showing the new versions. Not only that, but the mismatch in dates meant that some of these clickable links were just completely broken.

To resolve this, I took something of a nuclear option: I used the Broken Link Checker plugin to scan my site for all its links, searched those links for anything that was pointing at the old wordpress.com site and then just batch "unlinked" them. That means that the new images would be safely in place, the broken links would be removed and everything from thereon should, in theory, be hunky-dory.

There are a few things that have broken along the way, like any Gallery posts I hosted have lost all their images and I don't see any means of fixing that aside from doing them all manually, plus there's been the usual "link rot" of old copyright-infringing YouTube videos no longer being available online. Plus any audio media seems to have gone walkies, too, but again, no big deal, really; I don't think anyone expects a website that has been around for nearly 20 years to suffer from no link rot whatsoever.

But anyway. I got rather involved in this process last night, starting around 11pm. I knew, looking at the clock, that I shouldn't start doing something like this so late in the evening. But then I did, and hyperfixation kicked in, and I kept going until everything was, so far as I can tell, sorted. I mean, my galleries and audio bits are still broken, but I can live with that. What I didn't really want to live with was several thousand broken image links that led nowhere. And I think I've fixed that issue.

If you happen to notice anything wrong with any old posts you find yourself reading, do let me know and I'll see if it's possible to fix them. In some cases, that may be possible; in others, less so. As I say, it's part and parcel of a site being live for this long, even if it has moved hosting and domain names multiple times in its lifespan. But hopefully it's going to stick around right here for quite some time, so I wanted to fix as many of the annoying little issues as possible. So here we are!

I hope the three or four of you who actually read this appreciate the work I put in!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 303: Uhoh, new hyperfixation

The thing with being autistic, I have both been led to believe and experienced first-hand, is that every so often you get a Great Idea in your head about something you are going to be Into. Sometimes these Things That You Are Now Into stick around and become long-term hobbies and interests, at other times they fall by the wayside. But in my experience, they're usually worth following along with for at least a little while, unless they involve a major uprooting of your entire life. Which they usually don't.

While at the Portsmouth Anime and Gaming Con yesterday, our friend Dan spoke a little about collecting stickers. For some reason, Dan's enthusing about this tripped something in my brain, which suddenly and uncontrollably exploded with a chorus of "I want to be into collecting stickers!".

I actually used to be into collecting stickers when I was a kid. For two separate years, I collected stickers for the Panini sticker album themed around The Beano, and I used to swap stickers with my friend Joanna. Joanna herself is probably a story for another day — and one that, for once, I don't think I've actually told here previously — but all you need to know for now is that we were both pretty avid Beano sticker collectors, but I don't think either of us ever actually completed one of those albums 100%.

Panini stickers were, of course, one of the original "booster packs", and doubtless our parents grit their respective teeth any time we asked for a pack of stickers to go in our albums, particularly if a significant number of them ended up being duplicates of ones we already had. But it was a fun thing to do as a child, and an opportunity to socialise, too; I don't remember anyone else collecting Beano stickers, but I always enjoyed the chance to spend some time with Joanna. As I say, though, story for another day.

So anyway, with that in mind, my brain decided that Now I'm Into Stickers, so I immediately took the opportunity to wander off and buy a few packs of stickers that had caught my eye earlier. And, today, I dug out one of the lovely "journal"-style notebooks I've had in my drawer for ages but never really done anything with, and I started sticking stickers in it. Not only did I stick the stickers I bought yesterday in it, but I stuck some stickers I've had hanging around for ages in there, too; I had, up until this point, resisted sticking them anywhere because I was worried about the "permanence" of whatever I might have stuck them on.

This is actually something that Dan expressed yesterday, too, and thus my immediate solution was to stick them in a book. What's more permanent than a book! Unless you throw it away, obviously. But I'm not planning on throwing this away any time soon.

Anyway, do you want to see? Of course you do. Here:

I like doing title pages in the style of Victorian novels. I have done this for many years now, and I have no intention of stopping.

On the first page, a Neptunia sticker that's been floating around various rooms in my house since Neptunia Game Maker R:Evolution showed up. I finally stuck it in something. So to speak. On the second, one of the first batches of stickers we did as a bonus extra in Evercade cartridges: a selection of sprites and artwork from Indie Heroes Collection 1, a compilation of "modern retro" games made by today's indie developers for vintage systems.

On the next page, some stickers from Piko Interactive Collection 2 for Evercade, which technically came out before Indie Heroes Collection 1 and thus was the trigger for me to add the "in no particular order" caveat to the title page of this volume. On the following page, a selection of stickers from the Goodboy Galaxy/Witch n' Wiz dual cartridge for Evercade, focusing on the former game. If you've never played Goodboy Galaxy I highly recommend it; it's an excellent exploratory platformer.

Then we have the stickers that came with Toaplan Arcade 3 and Data East Arcade 2 for Evercade, mostly based on the original cabinet or marquee art for these games.

And the same deal for these stickers, from Toaplan Arcade 4 and Atari Arcade 2.

Then a bumper crop of stickers from the Strictly Limited Games release of Sisters Royale, a shoot 'em up by the folks who made the Castle of Shikigami series. A lot of folks have beef with Strictly Limited for the amount of time they take to make their physical editions of games — I have some orders that have been outstanding for multiple years — but they always come through eventually. Their special editions are some of the highest quality but most affordable special editions I have on my shelves.

A bit of overflow of Sisters Royale stickers here, plus the first of the sticker packs I bought yesterday from the Portsmouth Anime and Gaming Con. This "Pretty Girls Sticker Pack" is by an art studio called Kumigaki.

And finally, for now, anyway, a few Final Fantasy VII-themed stickers I nabbed from a local outfit known as Taroball Studios.

So there we go. Stickers! And none of the dissatisfaction with empty spaces you got with Panini albums. I wonder if I'll ever fill this book? Only one way to find out!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 302: Portsmouth Anime and Gaming Con

I went out today! SHOCK. Specifically, I went out with my wife and two of her friends that I happen to also get along well with, and we all went along to the Portsmouth Anime and Gaming Con, an event organised by a group called "Animeleague", who claim (as you do online) to host "The UK's most popular anime cons".

The event took place at a Marriott hotel in Cosham, a part of Portsmouth that is so shitty the first things that come up when you Google it are the crime statistics. But the Marriott itself was nice enough, even if its main reception and bar area, where most of the con took place, looked like an aircraft hangar had been clumsily bolted on to the side of the actual hotel. (Aside: I have previously encountered this kind of arrangement once, when I was teacher training, where the school I was placed at had very obviously taken a concourse that was once outside and decided to make it inside using some of the most industrial-looking architecture imaginable.)

The con was… kind of shit, to be honest, but in a charming way. We all had a good time and certainly didn't resent the train fare and ticket prices, but there's no way we would have been able to fill a full weekend with the activities that were taking place there.

The entire con consisted of a fairly small artist's alley (populated with some admittedly talented artists and craftspeople… as well as some other folks who were very obviously reselling AliExpress anime merch) and a "dealer's room", which primarily consisted of a huge booth from a company called Estatic Anime, which sold everything from katanas (a lot of people had been "studying the blade", it seems) to grab bags of Japanese snacks, but which also had some more artists and craftspeople around the periphery. And a wall of Funko Pop landfill relegated to a back corner, as it should be.

The "Gaming" part of the con consisted of a few side function rooms with a bunch of consoles set up, ranging from a number of Switches playing Super Smash Bros. Ultimate, some laptops with Minecraft and a few retro consoles, including all the major "minis" from the last few years, plus a couple of real retro systems such as a SNES, Mega Drive and a PlayStation. These rooms were pretty busy so we didn't spend a lot of time in them; as Andie said, "we can just do that at home". Quite. I believe there were supposed to be some actual tournaments going on throughout the day, but we didn't see any of that as it was mostly in games we weren't super-interested in watching.

There was a fairly small main stage in one of the hotel's function rooms, and there were Things Happening there all day. We went along to a couple of them: we caught the end of a writers' workshop hosted by a woman who appeared to be exceedingly nervous, but I'm sure addressing a room full of nerds, at least 40% of whom are in elaborate cosplay, is fairly daunting, then stayed on for a "lip-sync battle" where they struggled to find willing participants, then crashed their web browser for a good 10 minutes before they could actually start the competition. Then later in the day we returned for a "cosplay masquerade", which was probably the main attraction we were looking forward to seeing.

The lip-sync battle was quite entertaining, and I have to say, fair play to everyone who got up there, including the two incredibly nervous young girls in full cosplay who got up there, stood stock still and just about mouthed Japanese lyrics if you squinted and looked closely. They were, of course, shown up by those who had a natural talent and flair for performing on stage, including a Junko from Danganronpa performing an exceedingly (and appropriately) slutty take on Kesha's Joyride and an Ichigo from Bleach who was having the time of his life performing Thunderstruck by AC/DC. Both of these had clearly choreographed their routines in advance. One of the con staff also got up and did an excellent performance of You'll Be Back from Hamilton, a song (and show) I'm not familiar with, but which Andie assures me I absolutely should see. But still. It took guts for the two nervous girls to even try, so I cannot and will not take the piss.

The cosplay masquerade was… kind of similar, to be honest. It opened with a bunch of cosplayers who had signed up in advance and had clearly devised themselves some suitable dance (and, in the case of a Deadpool cosplayer, comedy) routines to establish a rapport with the audience rather than just standing there and looking nice. Then there were a few folks who had signed up on the day and either just stood there looking nice, or made some shit up on the spot to show off their costume.

The eventual winner of this was a Sakura Miku who did a fairly elaborate dance routine, but who Andie believes should have been disqualified for not ironing her shirt, making it pretty clear that she had just bought the costume rather than made it; by contrast, there was a spectacular Lulu from Final Fantasy X, who clearly had made her own costume, and she came in second place. Robbed, I tell you. Robbed.

Anyway, we bought some tat (and some sour cherry mead, which is delicious) and then came home to have a pizza. All in all, I'd judge that a pretty good day; as I say, the con itself was not necessarily something I'd particularly recommend to anyone unless they were particularly into bootleg Dragon Ball merchandise, but we didn't have a bad time there, and it was nice to get out of the house and spend some time with the three-dimensional people.

We've got some loose plans to go along to Portsmouth Comic Con, which is… next month, I think? That's in a larger venue so will probably be a bit more of an elaborate affair, so it should be pretty fun. For now, though, I think maybe a snifter of mead before bed, then sleepytime. And I forgot to buy milk. Bugger.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.