#oneaday Day 708: Stupid O' Clock

It's, once again, stupid o' clock in the morning, but this time The Old Republic isn't to blame. At least, not directly — no, instead, this evening/morning's lateness is due to the long-awaited return of the Squadron of Shame SquadCast.

The Squaddies are some of my most long-standing friends, and people I speak to in some capacity pretty much every day. I'd even go so far as to say that they're probably the best friends I have, despite the fact that we're several thousand miles apart and see each other face to face rarely — and in some cases, we still haven't met in person.

From humble beginnings as a loose community on 1up.com's message boards to a more organised "club" on the site and, eventually, cutting loose into the big wide world by ourselves, we've stuck together through thick and thin, through life's big moments and its little pleasures. And between us, we've built friendships that have endured, remained strong through various adversities, and grown stronger over the years.

This, people, is the power of the social Web. It's not about building a "voice for your brand". It's not about "engaging with your audience". It's not about "leveraging somethingorother". And it's certainly not about "monetization strategies". It's about socalisation, society, people. It's easy to forget that with the amount of information we're voluntarily bombarded with on a daily basis. We willingly subject ourselves to a barrage of stimuli from a diverse array of sources — some of which are real people acting with real honesty; others of which are real people holding up a façade in an attempt to be someone they're not; others still of which are people acting as the voice of a brand, attempting to bring a face to the faceless corporate world.

Events which transpired today showed the potentially disastrous consequences of acting as the voice of a brand, not of an individual. Ocean Market(t)ing [sic] president Paul Christoforo descended into childish insults and poorly-spelled, poorly-articulated attempts to assert his authority and regain his credibility when confronted with an irate customer. The email exchange has, thanks to its posting on Penny Arcade earlier today, gone viral, and Christoforo has become the object of ridicule. It isn't the first time this has happened, and I fear very strongly for Christoforo's future job prospects after this debacle, particularly as so many employers are now taking social media "output" into account when considering applicants for positions. Don't get me wrong, Christoforo was a dick, but is it really fair to potentially jeopardise his whole future over things that clearly happened in the heat of the moment.

Somewhere along the line, I believe we've lost our way with the social Web. We made the critical mistake of letting the marketers and businessmen take charge of something which should bring people together. Rather than situations like that which brought me and the Squaddies to each other, we get popular brands asking facile questions and the eager hordes responding in all-lowercase, thereby indirectly promoting the brand in question. We get people carefully guarding the way the represent themselves online so as to protect their personal brand. We get situations spiralling out of control, such as that seen with Christoforo and his customer earlier today.

It's not all doom and gloom, of course; to imply that the world is going to hell in a handcart purely because of the presence of marketers is foolish. But it would do many people well to, once in a while, remember what the "social" bit of "social media" really means. Does it mean telling the faceless drone behind the The Sims Facebook account that your favourite colour is indeed green? Or does it mean striking up conversation, getting together, finding new people that you want to spend time with?

I'd opt for the latter every time. And now I need to go to bed before I pass out.

#oneaday Day 706: Merry Christmas!

It's Christmas! Well, actually, where I am, it stopped being Christmas Day about 38 minutes ago, but we'll let that slide for the moment.

I hope you all had a pleasant day out there and there weren't any family arguments around the Monopoly board. (You should all know by now that Monopoly is rubbish and you should never play it, not when there are so many good board games out there.) Much food and drink was doubtless consumed by all, and most of you (in European timezones, at least) will, if you have any sense, be tucked up in bed, thoroughly stuffed full of meat and, err, stuffing.

Some of you may, of course, be playing with whatever presents Santa decided to grace you with this year. And this is, of course, a perfectly acceptable way to spend the end of Christmas Day as Boxing Day comes along.

I had a good haul this year, which was pleasing. As I noted a few days ago, this was my first Christmas away from my own family for some time (disregarding the one I spent completely alone, tucked up in bed, ill) and so it was both nice and interesting to do things according to a "new" schedule. My family typically get up early, maybe have some breakfast and then get straight to opening presents, then have lunch and generally then spend at least part of the afternoon down at the home of local friend and Deep Purple keyboardist Don Airey. Meanwhile, Andie's family get up, have breakfast, maybe watch some TV, then have lunch and only then open presents. It didn't take as much adjusting to as I thought, and it made the anticipation of said presents rather pleasing — helped along by the opening of "stocking" presents the night before, which seems to generally involve a large bag full of food and silly little things. We now have enough Jaffa Cakes in our house to feed a small army.

As for the presents themselves, I had a rather good haul. I had a selection of board games, including the full four-player version of Blokus; cooperative and nightmarishly difficult disease-curing game Pandemic and its expansion On The Brink; and zombie-bashin' B-movie-inspired adventure Last Night on Earth (one of the only games I know that comes with a soundtrack CD). I also got a copy of Ready Player One, which I've been wanting to read for a while. And there was a Minecraft creeper T-shirt, so I can now publicly endorse Mojang's creation while out and about. There were other bits and pieces, too, including an iTunes voucher which I'm looking forward to spending, and a number of digital gifts from a variety of sources, which I shall enjoy investigating when I can tear myself away from both Minecraft and The Old Republic, both of which are proving enormously entertaining at the moment.

Star of the show for the day, I believe, though, was a Kindle from Andie. I've been pondering whether or not I want one of these for quite a while, as I also want an iPad. The Kindle is, however, 1) cheaper and 2) considerably smaller and lighter than an iPad, so it has its own benefits — not least of which is a well-established infrastructure in the form of the Kindle Store. Having used it a little bit today, I can confirm that it is a very nice device, with a lovely readable screen — the only real downside to it compared to an iPad (when looking at it purely as an e-reader, obviously) is its lack of backlight, meaning you can't read it in the dark. However, this is counterbalanced by the fact that it's much easier to read in bright light than the iPad or iPhone is. I've already bought my first book on it — Wil Wheaton's Just a Geek, which seems to be highly entertaining and thought-provoking at the same time, much like the man himself. I shall look forward to doing a lot more reading now I have a device specifically designed for it and no longer having to rearrange the bookshelves to fit new acquisitions on.

In summary, then, I hope you all had a fabulous Christmas. I certainly did. Here's to 2012 being a year of great things.

#oneaday Day 705: Jingle All the Way

Having just endured the annual musical ordeal that is Top of the Pops 2, I feel it would be remiss of me to not mention the phenomenon of the Christmas single.

They're… Well, they're not very good, really, are they? Even the well known ones. In fact, especially the well known ones.

Or perhaps they aren't. After all, everybody knows the offerings from Slade, Wizzard, John Lennon, Paul McCartney, The Pogues and Mariah Carey. The songs are certainly memorable. But does that make them "good"?

I'm not sure it's possible to really judge any more. Modern TV and radio exposes us to these songs on such a regular basis every year around the holiday period that it's difficult not to feel jaded by hearing them so often. And it's not as if they're the only Christmas songs around, either; in recent years we've had a spectacularly depressing offering from Coldplay; a monstrous collaboration between Mariah Carey and Justin Bieber; and an actually quite good (if self-consciously ridiculous) piece by The Darkness. So why don't we hear these other ones more often?

I'm not sure I have a definitive answer, save for the fact that it's a vicious cycle. Slade, Wizzard, Lennon, Carey et al are all regarded as the canonical "classic" Christmas songs, so they're the ones that get trotted out every year. In some cases, of course, these songs have been around for years, so they have something of a head start on more recent offerings.

This means it's entirely possible that in twenty years' time we'll be hearing nothing but Chris Martin's maudlin caterwauling and Carey and Bieber's horrifyingly creepy collaboration at work Christmas dos.

That's a frightening thought. Perhaps the dull droning of Christian hymns and carols isn't so bad after all.

Merry Christmas everybody. 🙂

#oneaday Day 703: Ding, Dong

I think there's something to be said for "ceremony" and "ritual". Not in the creepy hooded robe "I'm going to sacrifice you to Mara the penis monster" sense, but particularly with regard to Christmas.

I say this upon some reflection on my own lack of enthusiasm for the festive period which I've been suffering for the past few years. At least some of this general sense of ambivalence towards the holiday season can be attributed to my depression, I'm sure, but perhaps it goes deeper than that. Perhaps it's the fact that for the last [x] years, I just haven't really "celebrated" Christmas as I used to when I was younger. I rarely bother with cards, considering them something of a waste of time and money; I don't go out carol singing; I don't write letters to Santa; though I must confess I do enjoy giving presents.

Perhaps I should re-adopt some of these pre-Christmas rituals to get me into the spirit. For example, I fondly recall the whole Christmas cards thing from my schooldays. It was a time to quite literally take stock of how many friends you had — and back in those days we didn't have Facebook to make this process easier. No; you had to sit there with a notepad and a Tesco pack of 5 bajillion cards, writing each of them by hand and saving the "best" ones for the people you quite fancied. The following day at school, you'd give them out to people in person or, for those people you didn't really care about that much (harsh, but true) you'd put them in the school's "post box" system for some poor year 7s to come and collect and distribute later in the day. Following this, you'd eagerly grab every card you received, inevitably reading far too much into the fact that the girls you quite fancied put "love" in their cards while conveniently ignoring the fact that they'd put "love" in their cards to everyone, not just you.

And the whole Santa thing, too. The whole process of writing a letter listing all the things you'd like for Christmas, ending it with "I HAVE BEEN GOOD" while trying not to think about the thing you got told off for last week, leaving it by the chimney, eagerly awaiting a reply and then leaving a mince pie and glass of sherry by the fireplace on Christmas Eve; all that gave the whole experience a degree of magic that just isn't there as an adult. I'm not saying we should all start believing in Santa Claus (or perhaps we should?) but I am saying that Christmas as a kid was clearly better.

It was, though, wasn't it? You could always think of awesome things you'd like to get as presents. There'd be a "big present" to unwrap, possibly with smaller presents providing clues as to its identity. And you'd sit there smugly, thinking that you'd got the "best" gifts. (If TV is to be believed, you'd also have burst into tears if anyone had bought you a Soda Stream, but possibly not for the reasons the advert implies.)

So how to recapture that magic? I don't know. I'm spending my first Christmas with the girlfriend's family this year, and they have their own set of interesting rituals and ceremonies to take on. Will it be fun? I'm sure it will, but I doubt that magic of Christmas as a kid will ever be there again.

We'll see!

#oneaday Day 702: You Should Really Watch Community

Following relentless enthusing from the renowned raconteur and man-about-town Campfire Burning, I decided to spend part of the Christmas Amazon voucher from my brother on the Season 1 DVD of Community.

I knew nothing about the show going in, not even the premise. I'm pleased to report that it is, by far, one of the best pieces of television I've ever seen. Granted, I am but ten or so episodes into the run, but if it continues to be of this high quality throughout, then I will be very happy indeed.

For those unfamiliar with the show, it's set at a community college where a series of "dropouts" from all walks of life have showed up in an attempt to better themselves and get their life back on track. Throughout the course of the show, we learn bits and pieces about these colourful characters' backgrounds — what brought them to Greendale Community College, what it was that happened in their past life to make them hit "rock bottom" and how they put a positive outlook on their respective positions.

It's strong character-based comedy-drama, with an emphasis on the "character" and "comedy" side of things. Every single member of the cast is a strong character in their own right, each with their own quirks, foibles and immediately identifiable idiosyncrasies. This even extends to the fact that each one is immediately visually identifiable, too, with their own unique "looks" allowing you to learn more about them even when they're not speaking.

But it's their interactions with one another where the show shines. There are a number of clashing personalities in the little group, and the way they learn to deal with each other is what the show is all about. Sometimes they get it very, very wrong, with hilarious consequences. And sometimes they get it right, leading to some very touching moments.

By the time the first episode is over, you're fully invested in these characters and their futures. They may all have their own flaws, but this makes them both believable and likeable. Not one of them is "perfect", and while each one of them has their own obvious "signature" quirk written into their role, they remain believable enough to be characters that you'd want to spend time with, to find out more about.

Take our leading man Jeff Winger: ex-lawyer, smooth talker and a man used to getting what he wants. Jeff's character could very easily have tipped over into "obnoxious" territory, but his character displays sufficient depth to make us root for him in spite of the moments when he acts like a complete asshole. His interactions with the group he finds himself attached to lead him to learn a number of things about himself — and in turn, the other members of the group figure out things about themselves, too.

I shan't give specifics as part of the joy of the show is discovering what makes these people tick, and seeing what they'll get up to next. Also, at slightly less than halfway through the season, I can't say what will happen next. But suffice to say, what I have seen so far has been exemplary television — entertaining, funny, touching and never outstaying its welcome. I recommend it without hesitation to anyone who wants to see something a bit different from the usual American sitcom. (I will also say that the post-episode skits over the credits are some of the funniest things I've ever seen, too.)

So what are you waiting for, hmm? GET!

#oneaday Day 701: Deadline

First up, a shoutout to Mados' excellent post on Telephobia, which makes use of one of my cartoons as well as quoting me, making me look wittier than I remember being about that particular affliction. Thanks, Mados.

Now, onto today's discussion

At what age are you supposed to have "it" all figured out? And by that I mean be doing what you're "supposed" to be doing, looking toward the future rather than dealing with the immediate present and being in a position to buy super-expensive things like cars and houses. Is 30 a reasonable deadline? Because if so, I don't think I'm anywhere near.

Since leaving university, I've had a number of different jobs. I've been a teacher in both primary and secondary education. I've been a freelance writer. I've been a shop-floor salesperson. I've been an in-store personal tech trainer. I've been a regular long-term contractor for a video games website. This isn't even considering jobs I had while at university, which included mopping up sick, collecting glasses and making a badass prawn cocktail.

The thing, though, is that I don't feel like I've made a lot of "progress" along the way. The only position in which I've had what you might describe as a "promotion" was when I went from being a shop-floor sales person to an in-store personal tech trainer, and that was more a change of role (or, more specifically, the formalisation of something I was already doing anyway) than a "promotion" per se. That particular job was the one I held the longest, staying there for around about two and a half years. Other jobs I've move on from in a year or less, leaving no time to be promoted. And others still I've left simply because there wasn't a job there for me any more — this happened with my first teaching post thanks to the school being half a million quid in the red, and more recently with the sudden and sad closure of GamePro.

It's worrying me a bit, to be honest. I know plenty of people who found themselves jobs after university and have been steadily working their way up through the ranks ever since. They seem quite happy with what they're doing, even though it's not in the slightest bit related to their degree, and generally just seem to be far more "sorted" than I feel.

Now, granted, I don't live inside their heads and thus can't say for sure what they think about their whole situation. It's entirely possible, of course, that they feel that the job they've been making such good progress in is actually a dead end, and long to break free and do something they really want to do.

Thing is, the whole "follow your dreams" thing is sort of what I've been doing, only the trouble with dreams is they have a habit of not living up to what you expect — largely because, being dreams, you tend to ascribe somewhat unrealistic expectations to them. And after the fact you're just left feeling slightly bewildered and disillusioned by the whole experience.

I don't have a solution for myself. From January, I have some work that I'll enjoy, though I'll need more to be able to live comfortably. I do also have an interview for something lined up in January, too, which would, to be honest, solve a lot of problems if I do manage to get, even if it's arguably something of a step backwards in terms of salary and whatnot.

Fingers crossed, I guess. And if not… err, is anyone reading this looking for someone to write the news on their website? And pay?

#oneaday Day 700: Imaginary Play

I often wonder, with all the video games and DVDs and Blu-Rays and smartphones and augmented reality and assorted other whatnots available today: how do kids cope with play that is purely imaginative?

I don't have an answer to that question, but it occurs to me upon contemplating the impending festive season. Some of my most fondly-remembered toys were, I think, the ones which encouraged imaginative play. I mean, obviously the Super NES was frickin' awesome, but besides that, I mean.

One of my favourites of all time was a line of toys called Manta Force. There were three sets: the titular Manta Force, who were made up of a huge mothership containing air, sea and land vehicles; their rivals Red Venom who had an equivalent, more angular, spiky mothership; and the Manta Force Battle Fortress, which was by far the best bit.

These toys didn't come with anything battery-powered — no lights, no motors, no nothing. Any "life" they were to have had to be provided by you. Without you, they were just inanimate lumps of plastic. But add one or more humans with a good imagination and no sense of shame, and suddenly Manta and Venom's conflict came to life.

The battle escalated with the addition of the Battle Fortress to the lineup, which was a large mountainside base with several landing pads for aerial vehicles, several working guns and, rather inconveniently, some targets painted on the front which, if hit with a plastic disc launched from the conveniently-provided plastic disc launcher, would cause the spring-loaded launch pads to catapult anything standing on them up into the air. I only remember playing with it a few times as it was meant to be — with a friend attacking, and you defending with the Fortress' working guns, all of which fired plastic pellets of variable sizes. But I remember it being a lot of fun.

I'm sure kids still do have "imaginative play" toys these days. It's something you kind of lose focus on as an adult, since you're supposed to be concentrating on grown-up things like savings accounts, tax returns and grocery shopping. But I'm pretty sure that in most of us exists the potential to play with our imaginations — sometimes with a little help from something like Minecraft.

The imagination is indeed a great and powerful thing. Have you used yours lately?

#oneaday Day 699: Apples to Apples

Inspired by my good buddy AJ's recent post on this very subject, I thought I, too, would share why I'm so loyal to my Apple devices, particularly in the smartphone sphere.

In simple terms, it comes down to "it got to me first, so I've stuck with it." It's as straightforward as that. The first bona fide "smartphone" I ever had was my original iPhone, and since acquiring that I've been through a 3G, a 4 and now a 4S. I have no desire whatsoever to switch to Android because my iOS devices have done everything I needed them to. And it's not as if I'm a "casual" user — I know my stuff about tech, and my iPhone is in almost constant use nearly every day. And yet in all that time, I have never once banged my head against the supposed restrictiveness of the platform which supporters of Android do so love to point out.

Now, this isn't an anti-Android rant. I'm very aware that Android works as a platform for those who have chosen to be loyal to it. But I have never used an Android phone. Perhaps I'd like it if I did. Perhaps I'd change my opinion on iOS if I did. But the thing is, I don't feel like I need to. Because to me, personally, Android sounds like a giant pain in the arse. Homescreen widgets? Battery life management? Flashing ROMs? Rooting? No thanks. For me, all I need is a phone which neatly displays my apps on my homescreen, allows me to access my personal data, email, the Web, Twitter, Facebook, G+, WordPress and all that gubbins, and occasionally play games. I'm not sure what benefit I'd get from the openness that Android offers. Customisability? Perhaps — but again, not something I feel is necessary for the way I use the phone. A fancy homescreen is all very well, but the neat and ordered rows that iOS' Springboard offers mean that I can always quickly find what I'm looking for. My time isn't so precious that I need to see the weather at all times on the home screen — I'm quite happy to open up the Weather app.

You see, perhaps partly as a result of my upbringing, constantly surrounded by computers and technology, I've grown to take the attitude that as a user, I'm the one that can adapt to new platforms and new combinations of features. If something comes along and has a new feature, I learn how to use it. If something else comes along and has a different feature set, including some absences from the first device, I adapt, and find alternative ways to do things — or, in some cases, consider whether I really needed that functionality in the first place. For just one example: MIDI ringtones on old Nokias? Fun for a little while, until I realised that any time I was in public I would typically mute the phone anyway, making them largely redundant. I haven't missed them since entering the iPhone age. Likewise, when the iPhone drew criticism for not offering copy and paste functionality, I couldn't see what the fuss was about. Past phones that I had used featured limited copy and paste capabilities, but I rarely, if ever, used it. As such, it was another feature I didn't miss on the iPhone. Now it's there, I do occasionally use it, but I could certainly live without it if necessary.

This isn't making excuses for Apple — it's explaining the way I think. For some people, features the iPhone doesn't have are deal-breakers. And that's fine — Android's out there to give you what you're looking for, as is BlackBerry and any number of feature phones. But for me? I'm comfortable with iOS, and happy to stay where I am. It does what I need, it adds new features at a regular enough rate to keep things interesting and exciting, and I'm never short of something new to experiment with thanks to the popularity of the App Store.

#oneaday Day 698: Congratulations Mr and Mrs Burvill

It was the marriage of my two friends Simon and Jennie today, now to be known as Mr and Mrs Burvill. It was a great wedding and I wish them all the best for their life together ahead of them, especially given today's surprise announcement that a baby is on the way too. Congratulations to them both.

Attending weddings for me is a bit strange these days. Anyone who has been through the breakdown of a marriage will likely know what I'm talking about. On the one hand, you're super-happy for your friends making a bold and very public statement about their love for one another. But on the other, you can't help the odd bit of cynicism creeping into your mind.

Don't get me wrong, I have absolutely no doubts in my mind about Simon and Jennie's marriage. They're clearly made for each other, and they're going to make brilliant parents too. I just can't help making comparisons to my own failed marriage, now mostly a memory left in the past save for the actual legal bits — a process of healing helped immensely by the lovely lady I now live with. Thank you, Andie.

I know the things that went wrong. Blame lay on both sides, despite things I may have written at the time when it was all collapsing around me. But as with so many things, the dubious benefit of hindsight allows you to look a little more objectively at what happened and realise what went wrong. In some cases, it could have been fixed; in others, the end of it all was an inevitable, unavoidable eventuality.

In my own case, there were elements of both. I shan't get into specifics here, as that's not fair to Jane, who isn't here to say things for herself (obviously), and it's also not something I particularly wish to dwell on in this particular format. Suffice to say that despite the fact the experience of splitting up nearly destroyed me completely, it's probably for the best that we're no longer together.

For what it's worth, I'm sorry to Jane for my part in the breakdown of our marriage, and I forgive her for her part in it. It's both our faults, and it's no-one's fault at the same time. It's just something that Wasn't Meant to Be, and I think in the long run we're both likely in much better situations than we were in together.

Enough maudlin musing on the past. I have a future to look forward to. While it's not the rosiest it's ever been at the moment, things could certainly be much, much worse.

To those who have helped me through difficult times, whether or not you realise it, I thank you.

#oneaday Day 696: Exclusive Preview!

I love making games — the main thing that stops me from doing it more often is the fact that I can't get my head around programming. Perhaps it's the fact that I didn't enjoy maths that much at school; perhaps it's the fact I have trouble relating the abstract code to what happens on screen; perhaps I'm just too lazy to learn properly. (I'm still badass at Atari BASIC.)

Regardless of all that, though, if an app comes along and offers me the tools I need to realise my visions, even partially, I'm all over it like a rash — and I'm normally able to push the boundaries of such applications to do unconventional things a little outside of their normal "comfort zone". Such was the case with Clickteam's excellent Klik and Play series, and such was the case with RPG Maker 2000, which I originally came across a good few years ago and decided that the best way to learn would be to put together a game using the built-in tools and resources.

Thus, The Adventures of Dave Thunder was born. Dave Thunder was the hero of the piece, named after a guy whose name we found in a person's lost phone at university. We were all a bit drunk at the time, so one of my flatmates decided it would be a good idea to phone Dave Thunder and tell him what an awesome name he had. He was at "The Golden Arches". A legend was born.

But I digress. The Adventures of Dave Thunder was quite popular among my friends because it was deliberately built as a big in-joke. I'm not sure if it would have appealed to anyone outside my immediate circle of friends had it ever been finished, but it was a lot of fun to make, and I still have fond memories of Sweary Link, tired of his life as a silent protagonist and revealing that he's a bit of a stroppy git underneath.

Sadly, The Adventures of Dave Thunder is lost to the mists of time and a failed hard drive. I'm a bit upset about this, as it had quite a lot of work put into it. Okay, I didn't make any of the graphics or music for it, but the writing was all mine, and I found it quite funny at least. What other RPG can you play where the healer in your party is Harold Bishop from Neighbours, who became an actual bishop after his wife Madge turned into a vampire?

I digress again. I acquired a copy of RPG Maker VX a while back and just recently have something of a hankerin' to make something new. Referring back to what I said yesterday, too, I have some ready-made characters to draw on, too, so I figured why not give them their very own game?

I've already started designing (well, scripting) what I want this game to be and I'm quite pleased with the direction I think it will take. I'm going to try and avoid cliche wherever possible and put together something that is amusing, entertaining and (mostly) unconventional. Sure, there'll still be standard RPG mechanics in there — I don't know enough about VX's scripting language to deviate too much from the standard engine, after all. That said, I'm using one excellent plugin to take a less-frequently seen approach to exploration, inspired by some recent titles I've been playing — more details on that once I have a prototype up and running. (No, it's not a roguelike — I haven't yet found a good script for that.)

So hopefully over the course of the next few weeks, months, years, I'll be able to share occasional progress updates on The Official RPG of Pete's Blog Stickmen, or whatever I end up calling it. For now, suffice to say that it is a thing that exists, and I will be using it as a Big Creative Project to do when I'm feeling bored or uninspired. The long-term intention is to put together the whole thing single-handedly with deliberately crude graphics (they're stickmen, after all) and a soundtrack composed by me. Whether all that will actually happen will remain to be seen, but it'll be an interesting experiment if nothing else. I'll be concentrating on getting the game right first, then adding polish like an original soundtrack afterwards if I feel it's worth it.

So there you are.World-first exclusive reveal and all that. BE EXCITED.