#oneaday, Day 245: Obituary or Rebirth?

Dear GOG users,

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team

An hour or two ago, that message had done the rounds of the Internet. If you hadn't seen it yet, I apologise for being the bearer of bad news. If you head on over to Good Old Games right now, that's all you'll see. No store. No games. No community. All gone.

For the uninitiated, Good Old Games was the place to go to purchase and download DRM-free copies of old (and not so old) classic games for low, low prices. It was, for a long time, the only place to go to find the classic Sierra adventures, or sci-fi Wolfenstein 3D spinoff Blake Stone: Aliens of Gold, or the best puzzle game of all time, The Incredible Machine. I wrote a number of pieces for that site, so yes, I have something of a vested interest in it and actually feel pretty sad about its apparent demise. But even if I didn't have such a personal stake in it, it was a fantastic place to go to pick up the games of my youth. Even better, they'd been tweaked and optimised to work on current hardware.

The tragic news above comes after a tweet posted by the company a few days ago:

Sometimes it's really hard being DRM-free… hard to keep things the way they are and keep management and publishers happy 🙁

It didn't sound good. Someone was obviously putting a bit of pressure on the company, and some cracks were starting to form. Those who had supported the service since the beginning knew that a DRM-free service in an age of rampant piracy was going to have its work cut out for it. But was that really the reason?

No-one knows as yet. No-one except the people at GOG, who are playing their cards close to their chest. The community are assured that this isn't the end of GOG, however, just the end of this chapter of its existence. Those who have purchased games from the service in the past will be directed to a "solution" to re-download these games in the next few days. And some announcements will hopefully be forthcoming very soon.

Personally speaking, I'm hoping it's good news. There were a ton of games on the site that I'd love to have had the chance to play again. Games like Gabriel Knight 2, which a friend borrowed some time ago and never gave back, and now I can't remember which friend it was.

The games of this era represent a time when gameplay was everything and graphics were necessarily limited by the hardware of the time. And it may just be nostalgia talking, but some of my fondest memories of childhood and adolescence come from the games I was playing at the time. It'd be shame if the memories of these games fade. But, as I say, GOG claims that this is not the end, just the end for the service in its current form.

So pour out a stiff drink, take off your hat and, I don't know, sing a mournful song in honour of GOG or something. Hopefully they'll be back better than ever sometime soon.

Rest in peace, GOG. For a little while. Then come back as an awesome zombie who wants to sell us old games rather than eat our brains.

WHATAREYABUYIN'?

#oneaday, Day 210: Literacy

Well, tonight was the night we recorded the first episode of the all-new Squadron of Shame SquadCast. And we think you're going to like it a lot.

There's going to be a lot more community involvement in the whole thing, too. This is led by the Squawkbox, a communal blog where anyone with a WordPress account can contribute and join the discussion. But there's nothing to stop people blogging about the things we talk about, either. In fact, it'd be awesome to see some lengthy written thoughts about the things we discuss.

So I thought I'd kick that off with some material related to a discussion we had on the show. Not to spoil anything, but it's an interesting topic.

The question is that of being "literate" in a medium versus that of being "well-read". On the podcast, we particularly focused on gaming, as you might expect. You'll find the conclusions we came to on the podcast itself. See, I like to tease.

But it's true for any medium, and not just books, either. My old friend Ed "Roth Dog" Padgett (follow him on Twitter just to stop him moaning, too, if you would) is most certainly well-read in the medium of movies, for example. He knows what makes a "good" or a "bad" movie. He knows about different directors, actors, genres, stylistic approaches, all manner of things I could never even begin to understand right now because I am merely literate in the medium of movies. I know what makes a decent structure of a movie, and I know what I enjoy. But I don't watch movies that often, and as such there may be some things that I don't appreciate in the same way that others do.

Take my recent reaction to the movie Predators. I thought Predators was a festering pile of horseshit, yet many people whom I've spoken to about it since claimed to rather enjoy it. Does this mean that I'm "wrong"? No; it simply means that my reaction is different to other people. In the case of a lot of those people, misty-eyed nostalgia over the original Predator films probably played a part. And in some cases, they quite possibly genuinely liked the generic, sprawling mess that was that movie. I have only ever seen Predator once and I'm not even convinced I've ever seen Predator 2. I think I have. But I can't remember.

I'll freely admit that I'm not particularly well-read when it comes to movies. I've never seen Citizen Kane, Clockwork Orange or Rocky Horror Picture Show. I haven't seen the vast majority of Arnie's output. I can name about three directors off the top of my head. I struggle to name a "favourite movie". But I can at least appreciate a decent movie when I see one.

With books, it's the most literal kind of, well, literacy. You can read. Or you can be well-read. If you can read, there may be stuff you enjoy. Perhaps you enjoy Mills and Boon romance novels, but only for the naughty bits. Perhaps you like the cheesiest kind of epic fantasy there is. Perhaps you like a diverse range of stuff.

In every medium, everyone has the opportunity to become "literate", and to understand that medium on a level that is sufficient to make it accessible and enjoyable. But it takes a lot more work to become truly "well-read" and to understand what the "canonical" titles in that medium are. And in media as diverse as these, it's entirely likely that everyone has their own opinions on what the "canon" might include.

So, anyone interested enough to comment, then: pick a medium that you feel particularly "well-read" in, and give us some examples of what you think might be "essentials"—the "canon" for that medium. I'm intrigued to hear some responses.

#oneaday, Day 209: Coming Soon

Tomorrow night, The Squadron of Shame are back in action after something of a hiatus.

For those of you unfamiliar with our unique brand of discussion and podcastery, let me explain what it's all about, and when the new podcast hits, you'll be able to come and join the fun.

The Squadron of Shame started as a result of a feature on 1up Yours dubbed "The Pile of Shame". The term has since spread around the Internet somewhat, and it refers to all of the things that you've bought and never got around to reading, listening to or playing. In the case of the original 1up feature, it referred to that pile of games you have on your shelf that are begging to be played, but somehow inevitably get left behind whenever the latest triple-A hotness makes an appearance. The first game they took on was the excellent Psychonauts.

As it happened, the feature was somewhat short-lived on the 1up podcast. But a number of community members ran with the concept on the companion forums for the 1up "radio" output. We formed a club page on 1up which is still there, though largely inactive these days. We'd pick a game which was supposed to be good (or at least interesting), play it through as a group and discuss it all together. Some fascinating discussions resulted, and it also allowed many people to expose themselves to a variety of games which they might not have done otherwise. Games like Star Control II, Freespace 2, Call of Cthulhu: Dark Corners of the Earth and Psi-Ops.

As time moved on, the group wanted more. The merging of all the 1up boards into one mangled mess meant that the reasoned debate of the old threads was much more difficult. Topics would get derailed and it was clear that a new approach was needed.

Thus began the SquadCast, the Squadron of Shame's official podcast. Starting with independent rabbinical adventure game The Shivah, select members of the group banded together to do what they did best: play through a game together, then put their heads together and have a discussion about it. Ably hosted by the fine Mr Chris Whittington and edited/produced in a sort-of OKish manner by my good self, the show is now 29 episodes strong and has covered subjects as diverse as the Commodore 64, Russian FPS-adventure depress 'em up Pathologic and charming indie puzzler Machinarium.

Following circumstances beyond their control (mostly beyond my control, I admit) there's been something of a gap since our last episode. So we've thought that now is the time to take a break, consider how to make the show better and come back stronger than ever with some brand new output in a whole new format.

So, tomorrow we're recording. And next week we'll be proudly presenting The Squadron of Shame SquadCast, Season Two. Taking some of the advice we got from Jeff Green, Shawn Elliott, Ken Levine and some others who I've forgotten speaking on the Podcasting for PR panel at PAX East, we've made some changes.

The show's going to be bi-weekly. This means that rather than have variable gaps as everyone clamours to complete a "mission" before we talk about it, some regularity will allow us to build up a more, well, regular listenership.

Next up, it's going to have a static cast of host Chris Whittington, Mark Whiting, Jeff Parsons and myself with occasional guest spots available where appropriate. Jeff is in the process of composing us a brand new theme tune, too, so it's going to be a complete sonic reboot.

Most importantly, though, each episode is no longer going to be focused on a specific game. Instead, the focus will be on particular "topics", with occasional traditional "mission" podcasts interspersed as appropriate. This means that people will hopefully be more inclined to tune in regularly and hear what we have to say, rather than skipping episodes about games they have no interest in. As part of this, the official Squawkbox of the Squad will be playing a more prominent role, with community questions and discussions a regular occurrence. If you already have a WordPress account, you can head right over and start chatting with us. If not, it's simple to sign up. Everyone who's interested in discussing video games and who isn't afraid of the odd (all right, frequent) wall of text is very welcome to pay us a visit.

Besides the changes, it'll be our same wordy, intellectual, chin-stroking discussion about video games, representing one of the most unique podcasts on the Internet. We'd love it if you could join us for our relaunch. Visit the Squawkbox, follow us on Twitter, become a Fan… sorry, Like us on Facebook and find our past episodes and those of our sister podcast The Exploding Barrel Podcast here.

2010 is going to be a great year for the Squad. We hope you'll come along for the ride.

#oneaday, Day 206: Hello.

First up, please excuse me for just one moment.

AAAARRRRGHH!!
AAAAAGGGHHHH!!!
GRRRAAAARRR!!!
RAWWWRRR!!!

Thanks for bearing with that for a moment. It was deeply and completely necessary. Also, I had to reformat it so it didn't mess up the formatting of the page. Rawr.

Right. So, this post then. I thought I'd introduce myself. Why? Because my first ever post on this blog was a long time ago, and many things have changed since then. Also, due to various things that I'm not going to go into and rant about right now, I am still looking for work.

Particularly writing work.

I am a writer. That's what I do. First and foremost. More than anything. It is what I spend the vast majority of my days doing. I write this blog every day. I write news for the very awesome Kombo, staffed by some of the finest people I've ever had the good fortune to work with but not meet in many cases. I've written two articles for IGN. I've scribed a number of articles for utterly wonderful DRM-free digital-distribution site Good Old Games. I've submitted a bunch of stuff to BitMob, most of which was promoted to the front page as a "featured article". I've covered a variety of things for parental gaming advice site WhatTheyPlay. And I edit and produce the podcast for the Squadron of Shame, which will shortly be relaunching in a triumphant new format. I also set up the Squad's community site, the Squadron of Shame Squawkbox, which you're welcome to join. In fact, there's a big-ass list of most of the things I've done right here.

I have been semi-to-moderately prolific. And I love it. There's more stuff in the pipeline, too. Find out more as it happens.

So, using the power of Web 2.0, I'd like to ask a favour of anyone reading this.

Pimp me out. Share my stuff. Tell people how awesome I am. Point them at this blog, and the #oneaday project. Tell them about my stupid stickmen drawings. Show them my in-depth, opinionated news articles on Kombo which actually provoke discussion when I dare to mention Phantasy Star in anything less than positive terms. Dazzle them with my mad interviewing skills on my IGN articles about Crackdown 2, the first time I'd ever visited a developer.

'Cause I'd very much like this all to work out. Writing is awesome, and through it I've learned a lot about myself, met some fantastic and awesome people and joined a community of people who are as passionate about the things we love as I am. It may not always pay well (or indeed at all in many cases), but it's what I love to do. So if you can help me gain any exposure using your undoubtedly fabulous amounts of influence that you hold on the web—that's a really nice shirt, by the way—then I'd of course be eternally grateful and will buy you a bag of chocolate raisins or something.

In the meantime, a good friend (and Captain #oneaday), Mr Chris Schilling, has convinced me I should be pitching stuff around the place. So if you're a writer or involved in the publishing industry yourself and have any contacts you'd be willing and able to introduce me to, I'd very much appreciate that, too.

Shameless, I know. But whadyagunnado?

Like This!

#oneaday, Day 148: We Live In The Future

Screw this motion control crap – I just watched a press conference on the other side of the world while lying in bed with my phone.

That was a tweet from Alex Martin that I received a few minutes ago. And when I think about what I've done today, it's pretty clear that we are most definitely living in the future.

I started my day feeling a bit lonely as I hadn't seen any actual real people for a little while. So I went out to the coffee shop and took my netbook with me. While I was there, I gratuitously solicited questions for my Formspring account (which people were more than happy to furnish me with) and also dropped in on the freshly-created Squadron of Shame Squawkbox.

I ended up sitting in that coffee shop for about four hours, discussing things with people from all over the world – some deep and profound, other things less so. Then it was time to come home, because as part of my job as a News Editor for Kombo.com I was on the "home team" for the E3 coverage.

I'm gutted that I'm not actually at E3. But the experience I've had throughout the course of this evening is the next best thing. I've had IM windows open with people frantically telling me to cover stories. I've had the Squawkbox open to see the Squad's reactions. And I've had Twitter open to see everyone else's reactions. As sad as it sounds, despite sitting on my own in my study in front of the computer, I've not been alone tonight. There have been many people with me, all following the same things, watching the live streams on their computers. It's as if we were all in the audience together, making sly comments to one another.

Whenever Microsoft showed off the ability to watch, say, Netflix movies as an Xbox party, I always thought it seemed a bit pointless. But after sitting watching the E3 conferences with a group of friends who aren't even on the same continent let alone in the same room as me, I think I've reconsidered a little bit.

Obviously there's no substitute for real human interaction. But when the real thing isn't possible, the fact that we live in the future makes a very adequate substitute. So big love, kudos and respect to everyone who's helped make today a huge amount of fun, and I look forward to doing it all again very soon.

I have plenty of thoughts about what's been shown at E3 so far but I've been posting news articles all day and frankly I'm completely burnt out. So I'll save further thoughts until I'm a bit more awake.

Job interview tomorrow. Quite looking forward to it. It may not be the ideal job for my current situation, but it's a foot back on the ladder and has the potential to lead onto better things. So right now I'll take what I can get.

One thing's clear to me right now as it approaches 3AM where I'm sitting: I'm certainly feeling a lot more positive than I did when I woke up this morning. And it's thanks to you, Internet. Big love to you all.

#oneaday, Day 136: Massive Pianist

Some more music for you today as it's awfully late and I feel like I've been busy all day today, even though the only thing I achieved in the daytime was to buy two shirts which actually look good on me. Oh, and record these two pieces, of course.

A bit of background on these pieces for those who aren't familiar with them. Final Fantasy has been a big part of my life for many years – at least since Final Fantasy VII came out. I believe I've talked about the fond memories I have associated with this game in the past – the long, hot summer days, the thirty-six hour playing stint which culminated with my friend Woody and I suffering strange hallucinations of items that didn't exist in the game – but the thing that's stuck with me longer than the game itself is its music. FFVII was the first time I really noticed game music as a positive thing and, just to make this even more clichéd, it was One Winged Angel which impressed me the most.

After playing FFVII to death, I tracked down the previous games in the series, which I'd never experienced before, not really knowing what an RPG was before that point. I discovered that they, too, had great music, and not only that, there were piano arrangements available.

After a considerable amount of time searching, I managed to track down some dodgy scans of the piano scores for IV, V and VI. Later, I acquired genuine copies of the VII, VIII and IX books. The arrangements of the pieces are gorgeous – proper piano arrangements in a variety of styles rather than simple transcriptions. I've been playing them ever since and everyone seems to think that they're very "me".

Persona is a bit different. I came to Persona with the third game in the series a year or two back thanks to the Squadron of Shame. We even did a podcast about it. What struck nearly all of us about that series was its peculiarly quirky and enormously Japanese soundtrack. I was very interested to discover earlier this year that both Persona 3 and Persona 4 have piano scores available too. Unfortunately, they're not nearly as well-arranged as the Final Fantasy scores, but they certainly sound good enough – for some pieces at least. The J-hip-hop tracks don't sound particularly good on a piano, so there is no way I am ever playing any of them in public.

Much like Final Fantasy, the Persona games hold a very fond place in my heart. Rather than having memories attached to them, though, I found the stories of both games to be very emotionally resonant. I identified a great deal with many of the characters, as Persona deals a lot with friendships, personal identity and figuring out who you are, both in yourself and in relation to other people. While I can't point a fake gun at my head and summon a mythical beast to do my bidding, I do at least understand what some of the characters have been through, and empathise with others. It's rare that a game is written well enough for that to happen, so both games hold a special place in my heart.

Without further ado, then, here's two more pieces for your delectation. Just like last time, iPhone users can click on the titles to hear the tracks.

*pauses* I wish I'd remembered to upload these tracks before I started writing this. *drums fingers* Tra la la la la…

Aha! They're done. Here. *Enjoy* the *sauce*. And yes, I know there's a couple of bum notes. I was in a hurry. 🙂

The Oath from Final Fantasy VIII

Heaven from Persona 4

#oneaday, Day 135: Blurred Socialization

"Social games" are crap. There, I've said it. Now everyone else can breathe a sigh of relief that the elephant in the room has been well and truly pointed out.

But why are they crap? Well, the main reason is that they just aren't very fun to either play as games or use as a means of socialising. I've tried out Mafia Wars and We Rule in particular. And neither of them are very fun.

Both of them involve a lot of clicking and waiting. Click on a button to complete a task. Wait for something to happen… in real time. While you wait, why not spam your friends to "help" you by clicking on the same button that you did? You'll both get XP! Yay XP! Of course your level means little more than how long you have bothered to waste your time playing what is basically an Access database, but that's beside the point.

The social angle is flawed too. There's no interaction. You can request "help" from other players but there's no means of actually playing together concurrently. In some games you can't even send messages to each other.

Then came Blur. Blur single-handedly shows the correct way to develop a good social game: by building a good game first, then a social network around it. Too many other titles do this the other way round, and that's what causes them to be the shallow, meaningless garbage that they are.

Blur is different, though. Even without the social features it would be a great racer featuring the "why hasn't anyone done this before?" combination of realistic racing and Mario Kart-style powerups. But add in the ability to taunt friends publicly via Facebook and Twitter, not to mention the incredibly solid "Friend Challenge" system, and you've got a winning experience on your hands.

Playing Blur is actually remarkably akin to logging into something like Facebook. Starting the game greets you with a "Previously on Blur" feature showing you the next milestones you might reach, a bit like Facebook's News Feed shows you recent happenings. Then you might want to check your messages, so you look at the Friend Challenges screen. You see that three of your friends have challenged you to beat their times, so you while away a short while beating them senseless… or not. Then you take on some of the single-player, and achieve something you know none of your friends have, so you post it to Facebook. Then… the list goes on. All the while you're having a good time playing a great game AND sharing the experience with friends.

So, social game developers? Please stop being satisfied with the derivative shit you're coming out with. The shit you are deriving your new shit from wasn't very good in the first place. So actually hire someone who has played a video game before to design your game, then build the social features around it.

Rant over. I'm off to play Blur.

#oneaday, Day 125: 3D Red Split Dot Dead Second Game Redemption Velocity Heroes

No, this isn't another blog post about search terms that will find my blog, though it's entirely possible that the phrase above can now be used to locate me. This is going to be a short post waxing enthusiastic about some of the awesome new releases us gamers have seen recently. And it's not even all of the ones that are available.

Through some judicious trading-in and knowing where to go to get some decent deals, I managed to score copies of 3D Dot Game Heroes, Red Dead Redemption and Split/Second. And you know what? They're all awesome. Here's why:

3D Dot Game Heroes

Well you try drawing a fucking 3D stickman, then, smart-arse.This one is incredibly simple to discuss. If you liked The Legend of Zelda: A Link To The Past then you will like this, because it's the same game. Well, actually, that's not quite fair as there are a few extra bits and pieces that the old Zelda games didn't do, such as the ability to customise how your sword upgrades and so forth. But overworld, dungeons, bombs, hookshot, boomerang, bow and arrow, empty bottles and all manner of other distinctly familiar things are present and correct.

The twist is, of course, it's in 3D. Sort of. It still plays like the 2.5D game that LttP was, it's just rendered in a gloriously different "3D pixel" look, where characters are still familiarly 8-bit in appearance and animation, but have some depth to their appearance. There's also a gorgeous tilt-shift effect on the camera as your character moves from the foreground to the background, too, which gives you the impression you're looking down onto a tiny, tiny world made of blocks.

One of the most entertaining things about the game is the character editor. You can build your own character one block at a time and animate them to be your avatar in the game. It's great fun, and enormously satisfying to see your creation wandering around the game world wielding a sword which is about five times their size.

It's a tough game, as the older Zelda titles tended to be, but never overly unfair, at least not in the part I've played thus far. There's plenty to see and do and, in good Zelda tradition, there's a ton of completely optional sidequests too.

Split/Second

Actual in-game footage.

Or Split/Second: Velocity to give it its full name, complete with unnecessary subtitle. How many people have wandered into a shop, seen that and asked if they have "the original Split/Second in stock"? Some people really are that stupid.

Anyway. If you've played the demo you probably know what to expect. Race cars, blow things up. What the demo doesn't quite prepare you for is how utterly involving and terrifying the full game is. The whole thing is tied together with a beautifully-produced "TV show" aesthetic that uses graphic design, special effects and music straight out of an American version of a TV show such as Ramsay's Kitchen Nightmares or the like. Only instead of dealing with an ailing restaurant, there are cars and big explosions. And the explosions are big. Many levels see you gripping on to the controller for dear life as, for example, a cruise liner in drydock comes sliding down towards you as you pray desperately you make it through to the other side.

Then there's the non-race game modes. "Air Strike" sees you attempting to survive as long as possible while a helicopter gunship fires missiles at you, for example. It's an enormous amount of very silly fun, and is a game that features one of the most consistent and stylistically-appropriate aesthetics that I've ever seen in a game. So hats off to Disney's Black Rock Studios for that.

Red Dead Redemption

Ah'm a cowboy. Not the Brokeback Mountain kind.

Aka "that cowboy game" or Grand Theft Horse-o. Red Dead Redemption is a spectacular achievement, with an enormous world to explore and ride around, tons of things to do besides the "story missions" and a real sense that you're part of the twilight years of the Old West. The game is plain fun to play, whether it's in single-player or the peculiar multiplayer mode, and there is enough stuff there to keep you busy for a very long time. Hopefully, though, this won't mean that it falls into the trap Grand Theft Auto has traditionally fallen into, meaning that no-one will ever finish it. That would be a shame, as the writing and voice acting are very good and deserve to be seen.

The one thing I will say about this one, though, is that it's one of those games that almost feels too big. Once you get to the stage where you can ride off freely, a couple of hours into the game, you're confronted with this massive open world and your brain's first reaction is to go "Which way? MAAAAAAAHHH" before dribbling out through your ears. Fortunately though, whichever way you ride off in you'll find something to do, whether it's one of the "challenges" that require you to hunt down particular pieces of wildlife, a "Stranger" who gives you a sidequest that you can complete at your leisure, a random in-world event such as bandits attacking a stagecoach or, indeed, the game's story missions.

EDIT: Also, you can punch a horse in the face. How could I have forgotten to mention that?

EDIT: Also, this.

So these three are certainly plenty to keep me busy for a while. And there's still a growing pile of shame to get through as well. Ye Gods, what have I done?

#oneaday, Day 124: Evergreen Entertainment

Throughout most people's lives, there are certain things that give them comfort. Certain things that they know they can always turn to. Certain things that are evergreen and never seem to lose their appeal, regardless of how long they've been in your life. It's nice to have things like this, because it reminds you that however chaotic life in general might seem, there will always be a few constants out there that will keep you happy.

I have a few of these things. One of these, as you may have deduced by now, is Borderlands. One of last year's sleeper hits, Borderlands was a winning combination of first-person shooter and Diablo-esque loot whoring action RPG. A whole bunch of people bought it on its release, which is good. But how many of those people 1) finished it and 2) are still playing it now?

I enjoy Borderlands because it's entertainment you can "dip" into. It doesn't have a particularly demanding story. Some might say the story is something of an afterthought. But that's not important. In fact, that's what makes it so "dip-friendly", if that's even a term. Because you never feel like you've lost the plot (literally) and there's always something in the mission log to go and do, it can be months between play sessions and you can still have a good time with it regardless. I still haven't finished the game with a single character, but I do enjoy going back to it time and time again, whether it's solo, with a split-screen partner or with some companions on Xbox LIVE. In fact, I've played it far too little online, as it's great fun in multiplayer. But for me at least, it's evergreen entertainment. I can happily go back to it. If you still have a copy, hit me up. I have a level 31 Siren just waiting to show you a good time.

The same is true for Geometry Wars 2. Although the Squadron of Shame's battle for high score supremacy is long over, with me claiming the top spot in everything except the Waves and Pacifism modes, it's still a game I come back to time and time again, because it's low-maintenance entertainment. And it has a kicking soundtrack. Bizarre even released an awesome megamix MP3 of it that you can pick up here.

Besides games, my other choices are TV shows, because they're short enough to sit down and watch with dinner without feeling like you're committing several hours of time to, and because they're comfortably familiar. In particular, I've lost count of the number of times that I've watched Black Books and Spaced. Spaced in particular, for me, represents possibly the very best of British television. It's clever, it's funny, it's well-written and above all, it's evergreen. It's still just as relevant today as it is now, though watching it as a slightly older person changes my perspective on it somewhat. Black Books, on the other hand, represents the other extreme of what British comedy does well – the bizarre and the uncanny. Black Books makes absolutely no sense and thus, going by past experience, it utterly confuses Americans. Admittedly I base this assumption on the fact that my brother found it really funny and my sister-in-law didn't get it at all, so it may be a somewhat hasty conclusion. But if you want to switch your brain off and enjoy some purely comic situations, there's few things that will beat it.

As you can probably imagine, in recent weeks I've been turning quite a lot to some of these pieces of evergreen entertainment to bring me some comfort. Of course, some of them have memories attached to them. But many of the memories attached to them are even older than those ones that are painful. They've been the constant presence in my life, and that brings me comfort.

What are some of your evergreens?

#oneaday, Day 82: The Pile of Shame

Hello everyone! Late again. I'm just going to stop writing that at the start of my posts, as it appears that 2am is prime blogging time in my stupid world. Oh well. I could have worse vices at 2am. Or indeed at any time.

Few fun things to report. Well, one really, and one I can't talk about yet until I know a bit more. First up, I'm going to be writing for an upcoming retro-gaming site called B4HD, which specialises in games from the pre-HD era. (B4 HD. Geddit?) It was brought to my attention by the lovely and talented Jennifer Allen, who is also partaking in this One A Day nonsense (one of the few people who are still left) and also happens to be the deputy editor of the site. So thanks, Jen, for pointing it out. It's right up my alley. Now I just need to write something ready for its launch.

I also have several potential freelancing irons in the fire, so we'll have to wait and see if those come to anything. I'm being more proactive about it now, though, and badgering people I haven't heard from for a while. It's not really in my nature to act like that, but I'm learning. Assertiveness and all that. Plus journalism can be pretty cut-throat, so I better toughen up, right?

For the remainder of this post, I think I may just be lazy and list my current Pile of Shame – in this case, games I haven't finished – since it was Jen's post I linked to that inspired this one. So here goes. Starred games indicate games that I have at least started and played a reasonably significant amount of in the past. Non-starred ones have either not been played at all or very little. Some of these I will probably never get around to ever. But they're still there, mocking me.

PS1

  • Final Fantasy V
  • Final Fantasy VI

PS2

  • Final Fantasy XII*
  • ICO
  • Metal Gear Solid 3
  • Resident Evil 4
  • killer7
  • Persona 3 FES*
  • Odin Sphere
  • Project Zero/Fatal Frame*
  • Psi-Ops
  • Shadow of the Colossus*

GameCube

  • Resident Evil Zero*
  • Resident Evil Remake

Xbox 360/XBLA

  • Borderlands*
  • Numerous titles in the Sega Mega Drive Ultimate Collection (particularly the Phantasy Star series, Story of Thor, Shining Force II and Shining in the Darkness)
  • Alien Hominid*
  • Braid*
  • Castle Crashers*
  • Forza 3*
  • Lode Runner*
  • Perfect Dark*
  • Puzzle Quest*
  • Shadow Complex*
  • Splosion Man*

PS3/PSN

  • Matt Hazard: Blood, Bath and Beyond
  • Final Fantasy XIII*
  • Disgaea 3
  • Shatter's last two Trophies
  • Uncharted 2 multiplayer
  • Building a level in LittleBigPlanet

PC – god-damn Steam sale in early January saw to this one.

  • King's Bounty
  • King's Bounty: Armored Princess
  • Mount & Blade
  • Uplink*
  • Jade Empire
  • KOTOR as Dark Side
  • Neverwinter Nights: Hordes of the Underdark
  • Neverwinter Nights 2
  • Baldur's Gate 2*
  • Baldur's Gate 2: Throne of Bhaal
  • Icewind Dale
  • Icewind Dale: Heart of Winter
  • Morrowind* (played EXTENSIVELY, never got anywhere NEAR finishing)
  • Homeworld 2
  • Dungeon Siege 2
  • The entire Myst series
  • Gabriel Knight 3*
  • The Police Quest series
  • King's Quest IV
  • The Witcher*
  • Freelancer*
  • Startopia*
  • Ghost Master
  • Martian Memorandum/Mean Streets
  • Realms of Arkania
  • Relams of Arkania 2
  • No-One Lives Forever 2
  • Unreal Tournament 3

Yeah, that's right. Kicking it old-school with some of those PC games. It's actually quite fortunate I have little-to-no money coming in right now as I clearly have a backlog to last me until the end of time. Couple that with the fact that I'm in a World of Warcraft phase right now (halfway to level 75 with my best character now) and there's clearly plenty to be getting on with. So a big middle finger to all the triple-A games that have come out since Assassin's Creed 2.

Of course, when Blur and Split/Second come out soon, this will all go to pot. Still, never mind.