#oneaday Day 233: Rearranging

This weekend has mostly been about Rearranging Things. I was getting to a point where I was out of room for new games in the living room, see, so something had to give at some point. And, this weekend, that something has well and truly given. I haven't quite finished the entire process, but the net result is that I will have a lot more room both in my study upstairs and in the living room, giving the game collection a bit of room to continue to grow in the near future. Assuming Switch 2 continues to be as good for physical releases as the current Switch, that will most certainly continue to happen.

Here's a rundown of what I've done, if you care:

  • Packed away the vintage computers (Atari ST, Atari 130XE). As much as I love them, whenever I'm "doing something" with either Atari 8-bit or ST, I'm doing it via emulation of some description, primarily so I can record the process. Recording the real ST and/or 8-bits isn't out of the question, but with stuff like The400 Mini and Hatari so readily available, there's really little reason to keep the old stuff out for the moment.
  • Packed away a significant chunk of Atari ST software. I've kept the games out because even if I'm emulating them for a video, it's nice to have the packaging and manuals available to use — plus those shelves make a nice backdrop for videos. The stuff I've packed away is all either educational, productivity or music/audio software — stuff that I really have very little reason to make use of.
  • Packed away all my big box PC games. Realistically, if I'm going to play one of these games, it's going to be via GOG.com/DOSBox or eXoDOS. It would be nice to have the boxes and manuals available on hand, but there are plenty of solutions available for doing that "virtually" if required.
  • Moved all the stuff that was just taking up space in the cupboard in my study into a "to go into the loft" pile. Most of that was vintage computer stuff, and if I'm packing the main vintage computers away there's little reason to have, say, an Atari ST monochrome monitor knocking around.
  • Moved a chunk of PlayStation 2 games from the living room to the cupboard in my study. There's a Billy bookcase in there that I can now reach now all the crap's been moved out of there, and I've put PS2 games that I don't want to get rid of or which won't be worth very much in there, keeping the PS2 shelves downstairs for stuff I might still want to play on the big TV. This has freed up a bunch of extra shelves for the collection down here to expand into.
  • Moved all the Evercade stuff into my study. Since I work up there, it makes sense to have it all up there — plus if I want to make videos on Evercade stuff, it's much more convenient to have them on a shelf next to me rather than downstairs, as much as I enjoyed displaying the collection with pride in the living room.

I have not yet rearranged the existing Switch games to fit the newly available space, but I basically have about four full shelves available to use that I didn't have before, which is nice. I'm glad I was able to do this without having to throw away or get rid of anything; while I know putting stuff in the loft can seem like a death sentence for some stuff, at least I know it is there if I do want to get it back for whatever reason — or if we eventually decide we want to move to a bigger place. (I'm still holding out for that lottery win… it hasn't happened yet.)

Anyway, all that's really left to do today is to get a binbag and clear all the crap away from my actual working desk in the study so I can use it for, y'know, working tomorrow. That can wait until after dinner, though. I need a sit down now!


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#oneaday Day 219: Getting it done

I finally managed to muster up the motivation to make some YouTube videos today. Three of them, in fact; they'll be up on the channel over the course of the next week or so.

To be clear, I wasn't putting off making these videos because I didn't want to make them; I was primarily putting them off because I had a cold in mid-December, and it's left me with a really annoying cough but no other symptoms. (I went to the doctor to see if it was an infection or anything, and it seems there's nothing to be concerned about; I just Have A Cough for a bit, frustratingly.)

I didn't want to start recording videos and collapse into a coughing fit partway through, so I'd been putting it off, particularly as a couple of weekends ago I started trying to record a The Dagger of Amon Ra playthrough and had to stop because my throat wasn't up to it.

My cough is still here — mostly in the evenings, and especially annoyingly when I lie down to go to sleep — but I managed to hold it at bay for the duration of three videos earlier, which is nice. Those three videos are kicking off something I want to be doing throughout this year: exploring a variety of home computer stuff, including Spectrum, Amiga and C64 stuff as well as the Atari 8-bit and ST stuff I've primarily built my channel on.

It felt good to finally get them done. While I have no real "obligations" towards my YouTube channel and could just… stop making videos at any point with no real consequence, it would feel like a great shame to do so. I have somehow made 1,303 videos so far since I created my channel in 2007 (but didn't start Being A Creator until to any vaguely serious degree until 2017) and my channel has shown very slow but steady growth, particularly over the course of the last five years or so. I don't have any grand designs on Being A YouTuber as a career, particularly since the sort of stuff I do isn't exactly algorithm-baiting, but it is nice to be able to sit down, play some games, talk about them to an empty room and feel like at least a few people will, eventually, listen.

In some respects, being able to do that with YouTube has almost been a substitute for being able to spend time with friends talking about this stuff. Pretty much all of my friends who used to be into gaming to any degree have drifted away for one reason or another, and it really sucks to be enthusiastic about things and have no-one to share that with. So by handling my YouTube videos the way I do — as if I'm sitting playing it with the viewer there as a friend beside me — it at least helps a bit with that side of things, if not all of the loneliness I feel at times.

Anyway, like I say, those videos will be coming out over the next week or so. There's one Spectrum one, one C64 one and one Atari 8-bit one; I'm not necessarily going to do all that every week (at least partly because I want to do some ST and Amiga stuff in there too) but it's a nice spread to start the year with. And it's onwards to a whole new year of exploring classic home computers and the myriad weird and wonderful games they played host to!

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#oneaday Day 210: Making some video plans

I was hoping to make more videos over the course of December for "DOScember", but a nasty cold with a cough that's been lingering for a while (and still is a bit) put paid to those plans. I was really hoping to play through both The Dagger of Amon Ra and the spiritual successor to the Laura Bow series, The Crimson Diamond, but that hasn't happened. I did start trying to record a The Dagger of Amon Ra playthrough, but my throat gave out in less than ten minutes, so I abandoned that plan.

I mean, there's no reason they still can't happen, they just won't be "DOScember" features any more. And that's fine. So I think I may well still go ahead with those, 'cause doing adventure game playthroughs is always a lot of fun.

I've been pondering other things to do along the way, too. One thing I definitely want to do is spend some time exploring other microcomputer systems alongside the Atari stuff I've done a bunch of to date. There was some interesting discussion on Bluesky earlier today about how the overly "Americanised" canon of gaming history has a habit of erasing stuff like the European microcomputer scene, so I want to spend some time redressing the balance there a bit. I've obviously done a lot of Atari stuff already, and I intend to keep going that because it's a personal passion, but I also want to make some use of the C64 "Maxi", TheA500 Mini and The Spectrum that I have, because those are all thoroughly lovely machines.

As good a place as any to start with those would be to work through the built-in games on each, since that's actually not something I've done to date for anything other than The400 Mini. So a cautious plan I have is to spend a bit of time exploring each of those systems' built-in libraries, then onward into some other stuff on each of those platforms, just like I've done with the Atari 8-bit.

Assuming my voice holds out, then, I think that's what I'm going to try and make a start on this weekend, along with maybe a bit of The Dagger of Amon Ra.

I've also reached a conclusion I think I've known all along: I am absolutely not cut out for streaming. I just can't be arsed with it. It's a lot of setup and effort to get going, it's a pain to promote (particularly given my potential audience is all over the globe and thus there's no "good" timezone for it) and the number of viewers I get (both live and on the archived version on YouTube) is crap compared to my standard videos. I know that's something that improves with time, but this is supposed to be a hobby, not work, so I'm just going to stick with what I know and enjoy, and which works well — which is YouTube.

I'm not ruling out occasional "special" streams for events, charity drives and suchlike, or occasional chats with my buddy Chris in a quasi-podcast format. But I'm not going to make it a regular part of my routine. I know several people who want desperately to "make it" as a streamer, and they seem to spend a lot of their lives being miserable, and I have no desire to get into that situation. I do this for fun.

So, amid a bit of game room reorganisation that may be happening this weekend, I'm going to make a start on another year of retro computing fun. Broadening my remit will be an interesting journey for me to take, and it may well bring some new people to the channel, too. I know from previous times I've done this that there are a couple of people who get a bit sniffy when I cover non-Atari stuff, but y'know what? My channel, my rules. I am interested in gaming and microcomputer history, and while Atari stuff will always carry significant personal meaning for me, I want to know more about the other parts of this side of things, too.

So that means C64, Spectrum and Amiga stuff! There's a huge library of things for me to explore on all of those platforms, and still plenty of Atari material I haven't covered, either. So I certainly don't think I'm going to be short of things to play and talk about this year. Now I just need to make the dang videos!


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#oneaday Day 206: Impending reorganisation

The living room, which is wall-to-wall video games of all descriptions, is fast approaching a point where it needs a Big Reorganise. I'm conscious of this because 1) my wife keeps bugging me about it (which, to be fair, she's entirely justified in doing), 2) because my Switch shelves, by far the most "active" in my collection, are approaching capacity, and 3) because at some point in the not-too-distant future, there's going to be a Switch successor and, assuming all the reports about it being backwards compatible are true — that better include having a cartridge slot and not just be a digital affair — that part of the collection is only going to continue expanding.

I dislike having to think about this because it involves making some tough choices. I'm disinclined to get rid of much stuff completely, largely because a lot of the stuff I own I either want to have on hand to be able to play, or wouldn't be worth that much were I to drag it all down the local CEX and trade it in. (The stuff that would be worth trading in from a financial perspective is all stuff I want to keep readily accessible.)

That leaves the main alternatives being seeking somewhere larger to live, which neither my wife nor I really want to do, or going through, being a bit "selective" about the stuff that is kept readily accessible, and squirrelling away the less "important" stuff up in the loft. This latter approach is looking like being the most practical and/or desirable thing to do right now.

So the big question is: what stays down here and readily accessible, and what goes in the loft?

Right now I'm thinking the following, from all the stuff that is currently on my shelves both in the living room and in my study upstairs:

  • Big box PC games, presently in the study, can go in the loft. I have nothing with which to read that original media, and any of those games I do want to play I almost certainly have on GOG.com, Steam or the eXoDOS archive.
  • Atari ST games, also presently in the study, I am a bit torn on. While putting them up in the loft would free up a lot of shelves for other uses, I like having them on display, because they're my childhood. Also, while I'm still making videos about Atari home computers, it's nice to have them on hand to be able to look at the documentation and packaging. So they're a "possibly stash away if I really need the space".
  • Atari hardware, currently filling up the closet in my study, can realistically go in the loft. As much as I adore the original machines, I do the majority of my Atari-related stuff on The400 Mini for Atari 8-bit, and Hatari running on my mini PC for ST. Freeing up some space in that cupboard would be a huge benefit.
  • Nintendo DS and 3DS games, presently on one shelf in the living room, can probably be organised and stacked a little differently to take up less space. This consideration is of increasing concern as the Evercade library, which is presently on the shelf above, expands, as it's nearly at the limit of the one shelf it's on.
  • PS1 games can stay down here. I don't have a lot of these and they don't take up much room.
  • PS2 games I think I can go through and strip out a big chunk of the collection I'm unlikely to spend a lot of time with any time soon. I have a lot of "interesting curiosities" in the PS2 library that I'm loathe to get rid of (and which, as outlined above, probably won't net much in a trade/sale) but which I'm unlikely to spend a lot of time playing in the immediate future. Once I've gone through and picked all these out, I can probably trim the fat of the PS2 library quite considerably and pack the rest away to get back out if we ever move, or if we figure out some form of alternative storage solution.
  • PS3 games can stay where they are. I don't have a lot of these.
  • Likewise PS4 and PS5. Of the three, I have the most PS4, and there are also a lot of games among the PS4 library that are on my "to-play" list for the near future.
  • Wii games can probably undergo a "trimming the fat" session like PS2. I don't have nearly as many Wii games as PS2, but still a good couple of shelves worth, some of which likewise falls into the "interesting curiosities I want to keep but am in no hurry to play" pile.
  • Wii U can definitely have the fat trimmed to those games that haven't been ported to Switch, and those games which have been ported to Switch that I haven't (yet) bought the Switch port of.
  • Original Xbox is slim pickings so can stay as-is.
  • Xbox 360 can undergo a PS2-style fat-trimming process, for exactly the same reasons.
  • Switch can stay as-is.
  • The Limited Editions I have on display, taking up quite a few shelves, can probably be organised a little differently or more tightly, freeing up a bit more room.

That sounds like a plan to me! I'm sure that was of very little interest to any of you reading, but I feel better having got a rough plan down on "paper". I'll be tackling this once the Christmas decorations come down, so not for a little while yet, but I'll be sure to share the results once the process is complete!


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#oneaday Day 205: Last weekend of 2024

The last hours are ticking away on the last weekend of 2024 as I type this. I have two days of "work" (and I use that term loosely during this ever-curious interstitial period between Christmas and the new year) and then a day off for New Year's Day, and then it's back to normal existence.

I have enjoyed the Christmas break, overall. I haven't done very much with it — the fact I have nearly beaten The Legend of Zelda: Echoes of Wisdom will attest to that — but the period of just straight-up rest and relaxation has been good for me. It's easy to just sort of "tune out" the stresses of everyday working life until you take a step back from them for a little while, and it's most definitely been nice to be away from work social media and the never-ending moaning that goes on there.

We've got an exciting year coming up at work. We've got some great licenses in the pipe for Evercade, one of which (SNK) we've already teased, but there are several more lined up and ready to go, too. I'm looking forward to revealing these at the appropriate times (you won't get any clues here, sorry!) but not looking forward to, once again, revealing something cool and being immediately hit with a torrent of "you should get [x]" comments. I swear, a significant number of people involved in this hobby don't actually care about the thing itself, they only want to know "what's next".

I was actually thinking about this quite a bit towards the end of the working year. Evercade cartridges are super-cool and good value because they collect together a bunch of interesting games in one place, but this unfortunately means that reviews of them tend to suffer. When you get maybe 150 words in a publication like Retro Gamer to cover a cartridge with multiple games on it, there's not really any time for the reviewer to talk about anything in great depth. And online review sites aren't much better, either; inevitably, when we get a cart reviewed, it'll be a general overview of the whole thing without really going into much detail about any of the individual games.

This is a real shame, I think. If I wasn't working for Blaze directly, I'd be wanting to do comprehensive reviews of each cartridge, covering each game in detail. In fact, as it happens, I may be doing something along those lines for both the Evercade blog and YouTube channel in the new year — we want to celebrate some of our back catalogue as well as the most up-to-date stuff, and there's a lot to talk about at this point.

I know "company that makes the thing writing about the thing" isn't quite the same as a professional review, but honestly, a lot of the reviews out there aren't really providing much in the way of helpful information. What I strive to do in my articles and videos for Evercade is provide some decent quality research, some historical and social context for the games — and just an outline of why they're cool, y'know?

So more of that in the new year. In fact, that's what I might just fill my days with on Monday and Tuesday this coming week. While there's not much in the way of "production" stuff going on, I may as well get ahead of the game with writing some bits and pieces, no?

I didn't intend this post to be so work-centric when I started, but, well, that's happened now, and it's not as if I had much else of note to write about, really. I mean, I could write about Echoes of Wisdom, but like most gaming-related things, I'm going to save my conclusive thoughts about that for MoeGamer once I've actually beaten it — which will be in the next couple of days, I reckon, possibly even tonight, depending on how hard I can resist looking at a guide to find the last few Heart Pieces and Might Stones.

Anyway. If you, like me, are back to work for a couple of days tomorrow, I hope you've had a nicely restful holiday season and that those two straggling days aren't too stressful. 2025 is yet another opportunity for a "fresh start" for all of us, and while many people around the world are staring down some significant challenges (I'm glad I never made it to America at this point, frankly) we can all just take each day as it comes and see how things go.

For now, more Zelda.


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#oneaday Day 186: Alpha male

One of the reasons I was quite keen to get my hands on Evercade Alpha, the latest product from my place of work, was to give Getting Into Fighting Games an honest go. I've attempted to do this a few times — I even bought Street Fighter 6 on launch — but have always ended up bouncing off for one reason or another, and the notoriously impenetrable nature of the genre hasn't helped matters.

This evening, I sat down and had a few goes at Street Fighter Alpha. And I actually had a good time! I won't say I was especially "good" at it, and the intricacies of the genre still elude me somewhat, but playing with good quality arcade controls on the Evercade Alpha made the whole experience feel a lot more accessible and intuitive than ever before.

I think one of the things that confuses me most of all about fighting games is how each character has an absolute shit-ton of moves that you can perform: with six buttons and an eight-directional joystick, that's already a lot of possible moves, and then add command inputs or charge moves into the mix and you have an overwhelming variety of possibilities. My biggest question when pondering fighting games from afar has always been "how the hell do you decide what to do when?"

I don't have an answer to that just yet, but even with just a few games of Street Fighter Alpha I started to feel things becoming a bit more intuitive. I moved away from my SNES-era strategy of only ever using the heavy attack buttons, and found success with some speedy jabs and good use of projectiles — which are much, much easier to pull off with an arcade stick, if anyone were still in any doubt about that. I felt like I had a reasonable grasp of "the basics" with Ryu, and I gave Rose a bit of a go, too. She's rather more complicated to use, from the looks of things, but I actually had my overall best performance out of several shots at the game using Rose. I don't know that I'd go so far as to "main" her just yet — I'm nowhere near the level where I even contemplate having a "main" — but I'm definitely intrigued to try her out a bit more and get to grips with what some of her moves actually do.

Because I think the answer to my earlier question — "how the hell do you decide what to do when?" — comes with experience. The more you play a character, the more you understand what each combination of button and direction does, and that, in turn, gives you a better idea of what might work well in different scenarios. You'll get a feel for the different moves' reach, power level and vulnerability to countering, and, over time, you'll (theoretically) be able to make snap tactical decisions in the middle of a match.

I'm nowhere near there, yet. But I'm actually looking forward to spending some time learning. I don't have any grand designs on being a competitive player or anything like that, but it would be nice to be able to play at least a couple of fighting games to a level beyond basic button-mashing. And, so far, Street Fighter Alpha has felt surprisingly accessible, with its relatively limited roster and fairly straightforward mechanics. Plus the art style is great — and only gets better later in the series. (But the later Alpha games also get considerably more complicated!)

So yeah. That's what I've spent my evening doing. I was going to play some Super Mario RPG, but by the time I'd finished wrapping Christmas presents earlier, the amount of time before "I should probably go to bed" had elapsed to such a degree that playing some short-form arcade stuff was probably a more sensible idea. So that's what I did.

And now, I should probably go to bed.


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#oneaday Day 185: 'Tis the season for Nintendo

As I alluded to the other day, I've been spending my time playing Super Mario RPG on Switch for the past few days. I rolled credits on it this evening and am very happy I took the time to play this. (There's a surprisingly extensive postgame that has been added to the Switch version, but I will be waiting until tomorrow to check that out, as it's getting late.)

One of the reasons I decided to start playing this is that the holiday season, for me, will always be associated with Nintendo. I'm not exactly sure why, as there was only one Christmas where I actually received something Nintendo-related under the tree — a Super NES with Super Mario World — but I've continued to make that association ever since. I think it goes along with how I associate Disney movies (the good ones) and Star Wars (ditto) with the holidays, too; fond memories of times gone by spent with family.

And Nintendo, it can be argued, has a fair amount in common with the House of Mouse. They're both gigantic corporations that absolutely dominate a particular industry. They both do business in a way that the particularly anti-capitalist people really don't like. And they have both, over the years, put out some absolutely magical pieces of work for people to enjoy: pieces of work that don't necessarily require you to engage your brain too heavily, but which are nonetheless extremely memorable and enjoyable.

Take Super Mario RPG. By console RPG standards, it's short, simple and very easy. You can roll credits on it within 12 hours. But every bit of the game feels like it's there for a good reason. There's no filler, no grinding, nothing that feels unnecessary; sure, there are some minigames you can engage with to a frankly obsessive degree that reward you with some optional items that aren't at all necessary to beat the game, but if you're just playing the game through to enjoy it, nothing feels out of place, nothing feels like it's actively getting in the way of your enjoyment.

And the presentation is wonderful, too. Sure, the Switch may be creaking a bit in its old age, but after a few minutes with something like Super Mario RPG it just doesn't matter. The music, in particular, is astounding. I hadn't realised it was the work of Yoko Shimomura, but in retrospect it makes a lot of sense — particularly with the newly orchestrated arrangements found in the Switch remake. The ending theme, in particular, was beautiful; it was like a full-on orchestral finale to something you'd watched in the theatre — with a touch of honouring the original by starting with the SNES mix of the music, then bursting into full orchestra by the conclusion.

(Don't ask why the creator of that video felt the need to brag about it being "4K" when the Switch only outputs 1080p, and a significant proportion of that end sequence is deliberately heavily pixelated.)

Anyway, I had a lovely time with Super Mario RPG, and I will be taking a look at the postgame stuff tomorrow. I'm happy I've finally played this — even if it wasn't in its original form, which, let's not forget, never came out in Europe back in the day — and now I feel suitably equipped to take on the Paper Mario games without feeling like I haven't played "the original". (I know Paper Mario is a distinct series from Super Mario RPG, but both it and the Mario and Luigi games count it as a common ancestor, so I've always wanted to give it a go.)

So that's that. If you're in a holiday funk, fire up a Nintendo game. I can guarantee it'll put a smile on your face remarkably quickly.


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#oneaday Day 181: Hanging in there

I'm still ill. I have just about survived today, with only a little nap after finishing work, but I am feeling pretty rough now. It is not fun, because I have work to do, I have things I want to enjoy, and coughing and spluttering through the day does not make any of those processes more enjoyable.

Still, at least we had a reasonably fun thing to do at work today: tease something for next year! If you happened to miss it, here:

That's right! We're doing the Neo Geo! That's all I can say on the subject for the moment because we're not revealing the details of this deal with SNK beyond the fact that it involves Neo Geo stuff until early next year, but this is something people have been asking about for a while, so it's great to finally be able to say "yep, we doin' it".

Naturally, because no-one on the Internet is ever unconditionally happy any more, we had our fair share of people moaning about things we hadn't actually said, but for the most part, the response has been great. Neo Geo games are top-tier retro, and having a bunch of them in the pipeline is great.

Like I say, that's really all I can talk about on the subject for the moment, because Marketing. Looking more broadly, though, signing an agreement like this only shows how Evercade is going from strength to strength. We've got a couple of other big agreements waiting in the sidelines, too, but we're not even teasing them just yet (although I guess I just did) — you'll find out more about them next year. All I'll say on the subject is that between these deals, we should be making a fair ol' chunk of people happy, and that's always a nice feeling. As for the people who immediately assume the worst when receiving what should be a highly positive announcement? Balls to them, I say. It's really not my problem if someone is unable to find happiness in something specifically designed to bring people happiness.

Right. I'm off to bed to try and shake off this cold. I would like it gone by the weekend, as I have another Laura Bow mystery to play — and work Christmas do next week, too!

Shit, that reminds me, I probably better get my Secret Santa pressie sorted, I guess…


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#oneaday Day 177: A quiet day

I didn't play The Dagger of Amon Ra today after all. I figured there's no rush — my The Colonel's Bequest video is in three parts, so I can spread those out across this week and perhaps a bit of next week, and set aside a bit of time in the week or next weekend to play The Dagger of Amon Ra without feeling like I need to race through it. I have a trip into the office this coming week, too, so that will put Tuesday and Wednesday evening out of action, so no sense rushing things.

I will, however, be coming home from this office trip with a veritable armload of goodies that I'm very much looking forward to having a proper play with. Chief among these are the two Evercade Alpha units, which are the bartop arcade form factor Evercade devices that we've just launched. These are lovely things indeed, and the fact they work with the full library of Evercade carts (including the Namco ones, which won't work on the TV-connected VS system) mean that they might just become my preferred way to enjoy Evercade games. I'm especially looking forward to playing Star Luster on them; I feel like the cockpit-view space sim will feel nicely immersive when played with arcade controls!

It's a little late for Thanksgiving, but I'm immensely grateful that I was given the opportunity to work on the Evercade project. From the moment it was announced, I knew that it was going to be something thoroughly interesting and special, and now that I've been a full-time part of it all for quite a while now, I'm still thrilled to be involved. It's a platform that offers something genuinely unique in this day and age — and it's a system that, in one form or another, be it the dinky handheld Super Pockets or the behemoth that is the Alpha, I would recommend without hesitation to anyone who complains that they "don't have time" to play modern video games. If that's the case… play some old ones! They're still damned fun. Plus there are lots of folks making brand new games for old platforms (and in the style of old platforms), too, meaning you don't have to miss out on playing "new" stuff just because you've decided to play with a retro-focused system.

Next year we've got some immensely exciting stuff planned that, of course, I can't talk about just yet, but I'm super thrilled we have them in the pipeline. It's going to be a super-cool year for Evercade, and I hope that now we've stuck around for four years (having successfully launched right in the middle of the 2020 pandemic!) people will see that this is absolutely a platform well worth taking seriously.

Christmas is coming up, y'know. Super Pockets make excellent gifts. Evercade EXP-R, VS-R and Alpha make even better gifts. Particularly if you pair them with an armful of cartridges!

Anyway, enough selling while I'm off the clock. I'm off to go play a round or two of Donut Dodo before bed.


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#oneaday Day 176: Take a Bow

Today, I played through all of the first Laura Bow game, The Colonel's Bequest. I enjoyed it a lot! You can read more about my thoughts on the subject right here, and a full Let's Play of the game will kick off on my YouTube channel from tomorrow. It's just three (long) episodes rather than a lot of 30-minute episodes like I did with The Case of the Serrated Scalpel last year, as I felt that fit the format of the game a bit better, and the overall structure of The Colonel's Bequest is… well, quite different from pretty much any adventure game I've played.

But enough of that. What's next? The Dagger of Amon Ra, of course! This is the follow-up to The Colonel's Bequest, and I'm going to do my best to play it through and record it tomorrow. I don't know if it's longer, shorter, easier, harder… the only thing I do know is that it uses point-and-click controls instead of The Colonel's Bequest's text parser, and it quizzes you on what happened at the end, so you need to make notes, just like Laura herself.

Then after that, I'll start having a look at The Crimson Diamond. Plus alongside all this, I might do something similar to what I did last year ("3 interesting DOS discoveries", "5 DOS games I always wanted to play" and "5 of the best early FPSes") if I can figure out what I might want to cover for videos in that style. I haven't started looking yet. Racing games is a possibility — a good excuse to bust out the Screamer series, perhaps? — or flight sims. Space combat sims? I don't know. I haven't decided yet. Looking at shareware stuff I used to like is also a distinct possibility, perhaps from the perspective of "shareware games I always wanted to try the Registered version of", since the only Registered shareware game I had back in the day was Wolfenstein 3-D, which I got for free after making some levels that were included in the official "Super Upgrades" expansion pack.

I've probably told this story at least once on this blog before, right? Well, regardless, I'll tell it again, 'cause you might be new around here. It's a story of delightfully happy coincidence.

Back at the time I was playing Wolfenstein 3-D on the family PC, I was involved with a local shareware library. I did a bit of part time work helping them out at local computer fairs, writing their catalogues and that sort of thing. I don't remember getting paid for this, but it was decent experience and I got lots of freebies from the shareware library, which was nice.

Among those disks that I got for free were numerous Wolfenstein 3-D editors, and they worked with the shareware version. So I made a bunch of levels.

I forget the exact circumstances of how the next bit came about, but I was browsing the GAMERS forum on CompuServe one day, when I found myself in contact with a gentleman called, as I recall, Carlton somethingorother. He was a representative from Apogee, and he was looking for new Wolfenstein 3-D levels to include in the upcoming data disk for the game. There was money on offer for anyone whose levels were included. After consulting with my parents — online safety and all that — I submitted my pack of ten levels to him, expecting never to hear from him ever again.

Imagine my surprise when a few months later, I got a package from the United States containing a cheque for $200, plus a registered copy of Wolfenstein 3-D and the new Super Upgrades pack, which included my levels, along with a bunch of other community contributions. So technically I'm a professional game designer.

But anyway. Yeah. That copy of Wolfenstein 3-D was the only Registered shareware game I had, because it was the early days of the Internet (in fact, via CompuServe, our "ISP" at the time, you couldn't even access the Web, and had to append "INTERNET:" to any email addresses you were sending messages to outside of the CompuServe service) and my parents weren't super-into the idea of sending $40 overseas in the hope of getting a video game back, and they absolutely weren't going to share their credit card information online. As such, I became intimately familiar with a lot of "Episode 1s" and not a lot else… so exploring the "Episode 2s" and beyond for some games I liked back in the day might be interesting, for sure.

I'll think of something. For now, I think it's time to just play something fun for a bit without thinking about how to turn it into an article or video. Come to me, Donut Dodo…!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.