#oneaday Day 635: Revelated

I finished Resident Evil Revelations 2 this evening. I've got what I think will be an interesting article in the tank for some point in the not too distant future, so I want to save that for MoeGamer. I do want to talk a bit about the game, though, so here I am!

I say "finished" — I've beaten the four main episodes and seen both the "bad" and "good" endings. I haven't yet done the two extra episodes; it's getting late tonight, so I will likely save those for tomorrow.

I was initially dismayed that getting the "bad" ending is the result of making a choice halfway through the third episode that would seem to make narrative sense at the time, and a bit annoyed that correcting this "mistake" would involve having to replay half of the third episode and the finale half of the fourth episode — about 3 hours' gameplay in total. But then I figured that I was already invested in this story and game, so I might as well do it.

So I did it this evening — and I enjoyed it! It helped that for the finale chapter, I had unlocked one of the bonus weapons with infinite ammo, so this all but eliminated any worries over not having enough ammo for the final boss. You can only get a "C" rank for a chapter if you use a bonus weapon, but I was primarily in it for the story, so I wasn't particularly interested in getting a high rank. The additional "stuff" in the "good ending" was definitely worth the effort required.

For the unfamiliar, Resident Evil Revelations 2 determines which ending you will get based on which of the two playable characters finishes off a boss. This isn't a matter of simply fighting as the "correct" character, since there's a narrative consideration: throughout the relevant part of the game in question, only the "lead" character, recurring series heroine Claire Redfield, is able to use firearms, and her companion, Moira Burton, is traumatised from a past event and unable to even contemplate picking up a gun. During the sequence in question, Claire ends up pinned by the boss monster in its death throes, and you have the choice between either making her use her willpower to reach her dropped gun, or switching to Moira and giving her a nudge in the direction of overcoming her trauma.

Okay, yes, it's unrealistic and probably disrespectful to anyone suffering similar trauma, but it does make narrative sense for the more "dramatic" option — Moira overcoming her fear and blasting the shit out of the monster to save Claire — to be the "correct" choice that leads to the "good" ending. My initial frustration was down to the fact that I also felt it made sense for Claire to be the one to make the kill; as a generally nice human being, Claire would have respect for Moira's trauma and thus wouldn't want to make her pick up a gun if she didn't absolutely have to.

But part of Resident Evil Revelations 2's narrative concerns our responses to fear and trauma — the game's virus affects people differently according to how much fear they feel — and thus the concept of someone becoming stronger as a direct result of overcoming their fear, which is what is implied happens to Moira to allow her to survive being buried under a bunch of rubble, does make sense, in retrospect. And having to replay those two half-episodes didn't take that long altogether.

Anyway, I enjoyed Resident Evil Revelations 2 a whole lot! I think it's a very good Resident Evil game, and one I suspect often gets overlooked due to technically being a "spinoff". Its original release as a downloadable episodic game (remember that brief trend?) probably didn't help it either, but these days you can just buy the whole thing (including what used to be DLC) on a disc and enjoy it all in one go. And I recommend you do that, because it's a really great take on the series that strikes a good balance between the more action-oriented nature of post-4 Resident Evil games, and the traditional "survival horror" feel of the earlier titles.

Intrigued to try the extra episodes tomorrow, and then move on to Resident Evil 6. I understand people don't like Resident Evil 6 all that much, but as regular readers will know, I often take "people don't like this" as a challenge and do my best to find the good in it. Will I manage that with Resident Evil 6? I have no idea at this point — but if not, I can at least take solace from the fact that some of the series' most well-regarded recent entries await on the other side.

For now though, bed, and doubtless a few dreams about slobbering monsters.


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#oneaday Day 634: Revelations... too

With all the talk over Resident Evil Requiem recently, I thought it about time I resumed my efforts to catch up on the series. When I last left off, I had played all of the mainline games (in the form of their most recent incarnations/remakes) up to and including the first "episode" of Resident Evil Revelations 2, which means after that I still have Resident Evil 6, 7, Village and now Requiem still to go also.

I forget why I pressed pause on Revelations 2, because returning to it now, I'm enjoying it a lot. I remember when Resident Evil 4 was first announced, I was skeptical about the series' apparent shift towards being more action-oriented, but the two Revelations games are underappreciated examples of this working really well, having shed the clunkiness from the original incarnations of Resident Evil 4 and 5 to behave a bit more like how we today understand a conventional third-person shooter to play.

That said, Revelations 2 doesn't feel like a relentless third-person shooter; it's nicely paced, with a nice ebb and flow between moments of quiet menace and dread, and moments of all-out action. It's still got enough "survival horror" in its DNA to make it so that if a zillion enemies are coming your way, the best thing to do is, in fact, to run rather than attempt to fight them all off, since standing your ground will almost certainly result in you running out of ammunition.

The two story threads, visiting many of the same locations six months apart, work well and are intriguing enough to keep things interesting, but the game never lets its narrative aspect overwhelm the gameplay side of things; this is a game where it feels like playing the game is the important bit, and a snippet of story is your reward for succeeding. Over the years, I've had changing thoughts about the relationship between story and narrative, and I'm still not sure I have one, single coherent position — it generally depends what mood I'm in — but at the moment, I'm very much enjoying the fact that in Resident Evil Revelations 2, you spend the majority of your time actually doing stuff.

Also the game fully embraces the cheese factor. One of the first lines in the game features an admirably excruciating pun about terrorism that part of me can't quite believe made it into the final script, and frequently throughout the rest of the game, characters reference some of the most notorious moments in the early games' terrible dialogue sequences. Yes, that includes "master of unlocking" and "Jill sandwich" — albeit it's "Claire sandwich" here.

Another nice thing about Resident Evil Revelations 2 is that, much like earlier entries in the series, the whole thing has no shame whatsoever about being a video game. Finish an episode and you unlock special "Countdown" and "Invisible" modes, challenging you to make it through the same scenarios with special conditions. The real long-term appeal comes from the "Raid" mode, though, which is a development of something introduced in the first Revelations. Here, you take control of a character in a series of completely narrative-free, arcade-style challenges and battle for high scores, power-ups and goodies. You can play it multiplayer, too, and I bet it's a ton of fun to do so — maybe one day I might actually get to try it with someone, although nailing anyone down for a multiplayer session of something these days is, much like anything else involving social interaction, like pulling teeth.

Anyway, regardless, I'm having a lot of fun with Revelations 2 right now. I'm just about to start the fourth and final episode this evening, then after that I'll have to decide if I want to fiddle around with some of the extra modes, or move right on to Resident Evil 6. I know people don't like Resident Evil 6 very much, but I am curious to play it — and if I'm doing the whole series, I might as well give the less popular entries a chance. (For the record, so far my least favourite by far has been Resident Evil 5, which does not surprise me, given its less than stellar reputation. But I was at least open to trying it, and I didn't hate it by any means.)

On that note, then, it's time to go… back to the mansion! Wait, no, that's something else.


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#oneaday Day 629: Another site falls to AI

Earlier today, a review was being shared around. It was a featured review on Metacritic for the new Resident Evil Requiem, and it was very obviously AI-generated — both in terms of the review text itself, and the image and biography of the completely fictional author.

Now, I know there is plenty we can criticise Metacritic for, but to the site's credit, after being made aware of the situation, the review was not only pulled from Metacritic, but the site in question was blacklisted from being featured on there for future reviews, too.

The site in question was VideoGamer.com — not a site I ever particularly frequented, but one that has been around for many years, and one of many, many old games press brands that have been bought up by private equity and turned into sites filled with AI-generated drivel, usually in the form of undisclosed advertorial features pointing people towards shady gambling sites. VideoGamer is not the first site to fall in this way; previous victims have included AdventureGamers and The Escapist, and there are almost certainly countless more that we haven't found as yet.

My initial reaction to anything like this happening is to ask "why?"

Why are once-good sites being replaced with AI-generated drivel? Who do they think is reading this stuff? Why do the people in charge of these hollowed-out husks of websites think this is, in any way, a good idea?

The answer, of course, is that this is the natural endpoint of SEO-driven online writing. The sole reason these articles exist is to get people to click on them and generate advertising revenue for the site's owners. And if they can do that without having to do anything silly like pay actual people to write actual articles, so much the better! (Although the more astute among you out there may well point out that being an AI power user probably doesn't end up much cheaper than hiring an actual person — particularly in the games press, where, as Mat Jones of IGN put it earlier today, "games freelancers will turn in 2,000 words for an egg sandwich". I wish it wasn't true.)

Couple this with the news that Eurogamer and surrounding sites are suffering some considerable layoffs and things do not look altogether rosy. I also learned that VG247 is now little more than an SEO guideslop site; I never really liked that site all that much, but since most of my USgamer stuff ended up archived there after USgamer itself closed down, I do have a certain attachment to it.

The frustrating thing for me is that all this seems so unnecessary. Video games, as an industry, creative medium, art form, whatever you want to call them, are huge. One would assume that would mean they would need a specialist press around to cover them effectively, but given that so many sites have been gutted over the last few years — and, in many cases, replaced with AI slop — something doesn't quite seem to add up.

Sure, we've seen the rise of sites like Aftermath, who do good work, and it was gratifying to see Giant Bomb successfully extricate themselves from their former corporate overlords — full disclosure: I subscribe to both to support them — but neither of them quite take the place of what we used to have. And you can interpret that however you will, because the same is true if you think I'm referring to traditional "news, previews and reviews" websites, or if you think I'm referring to magazines. (Spoiler: I'm talking about both.)

Part of this feels like an extension of the whole "New Games Journalism" discussion we had in the latter-day 1up years. And while that discussion went to some odd places, I do acknowledge that there is some valuable work going on over at a number of worker-owned, reader-supported sites, particularly when it comes to telling the stories of people who work in games. But sometimes you just want to read something simple like what someone thought of a game you're interested in, y'know? And that side of things seems to very much be a dying breed.

One might argue that there's less need for that, what with social media, online discussion and "influencers" (you will never get me to not use scare quotes around that odious term) dominating the way games are promoted online these days. But I still like to read a straightforward review of something — and the continued existence of Metacritic, as flawed as it is as a concept, suggests that there's still a place for that sort of thing.

I can't help but wonder where all this will end up. With people starting to get interested in physical media once again, I would love to see proper magazines become a thing again. I suspect that won't happen, but we certainly can't go on like this. Can we? This feels like how you actually end up with a completely dead Internet.


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#oneaday Day 628: Return to UFO 50

I played a lot of UFO 50 when it first released back in September of 2024, but I decided to hold fire on further exploration when I learned that there was a physical release of the Switch version on the way. Not only that, but it would have a rather cool limited edition that came with a bunch of extra "feelies" to help sell the fantasy that you were exploring a "lost" games console. You can read all about that special edition over on MoeGamer, and I'll be returning to commentary on each of the individual games shortly.

I just wanted to talk about the package generally this evening, and a little about Night Manor, the game that I've played through this evening. It's an adventure game in the mould of Icom Simulations' adventure games (Shadowgate, Uninvited, Deja Vu and the like) but, like most of UFO 50's other games, with a few subtle modernisations to make it a tad less frustrating — like not being able to die permanently.

The thing that impresses me about UFO 50 the most is not just the fact that it's a collection of 50 excellent games, it's that each and every one of these games, in its own way, pays absolutely perfect homage to a particular aspect of retro gaming. In the case of Night Manor, it's clear that the whole thing was an Icom Simulations homage from the moment the opening line began "The last thing you remember is…" — which is the opener for pretty much all of the old games it's paying tribute to.

The most astonishing thing about the package as a whole is that all the games feel fully fleshed out in their own right. Sure, some are fairly short, but so were real games from the '80s. I haven't played any of the RPGs from the collection as yet, so it will be interesting to see if those feel like they're "rushing" through, or if have a decent amount of substance to them. But definitely when it comes to things like arcade-style games and adventures, it absolutely was not at all unusual for a game to be over within a couple of hours — sometimes less.

Of course, real retro games — and, indeed, many of UFO 50's titles — are designed to be replayed and enjoyed over and over again, particularly where there is a skill-based element that rewards the player with score or something similar. Even Night Manor in UFO 50 has a certain amount of replay value — alternative endings for beating the game without suffering any unfortunate mishaps, an outright alternative solution, and even a secret mode accessible via a "terminal" command that presents you with "a more lighthearted version" of the game. And, indeed, there are several older retro games that I have played over and over again, simply because I enjoy them — see: various Sierra and LucasArts adventures, to name just a few.

UFO 50 really is an absolute masterclass in game design, because it demonstrates both an understanding of where video games were in the past, and how they've evolved over time. The result, a collection of fake retro-style games designed with subtle modern sensibilities baked into them, is a truly wonderful piece of interactive entertainment that I anticipate I'm going to be spending a lot of time with over the coming months.


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#oneaday Day 627: Finding your niche

I was a bit of a latecomer to YouTube. I remember a friend of mine trying to encourage me to follow some of the YouTubers she liked, and feeling curiously resistant to it all. In some respects, I am still quite resistant to certain quarters of YouTube — I have no intention of ever watching a Mr. Beast video, for example — but it's fair to say at this point that YouTube, as a general cultural entity, is an important part of my daily life for various reasons.

One of the things that I've particularly enjoyed about more actively engaging with YouTube over the last decade or so is coming across channels that have very much found their niche, and stick to it. Sometimes this is as simple as "gaming", but oftentimes I find that the most interesting and enjoyable channels are those that get a little more granular: those that choose to focus on a specific aspect of something that they enjoy and dive deep into that.

This can take many forms, so I want to share a few favourite channels in this regard today. Not all of them are gaming related, but all of them are run by people who have found something they enjoy doing and continue to do just that, often regardless of what "the algorithm" supposedly wants or viewing figures. I respect this because it's what I aspire to do with my channel; while my YouTube channel is broadly a "variety gaming" channel with a focus on retro, my preference is to explore overlooked and underappreciated games and platforms from over the years — and sometimes to give games that had a less than stellar reception on their original release another chance.

But I digress. This is not about me. This is about some channels I enjoy, so let's go on a little wander around YouTube, shall we?

Yesterzine

As you probably know if you've been reading this for any length of time, I enjoy old video game magazines, and as such I'm gratified to see how many people out there enjoy making videos and writing about them. One of my favourites is Yesterzine, a channel that describes itself as "The Literal Magazine Show", because it takes a "magazine show" format and is also about magazines, you see?

Presenter Dudley (who, full disclosure, I Actually Know) has a characteristically deadpan style that works well with the show's humour. He strikes a good balance between acknowledging and celebrating the original cultural context of these publications and providing appropriate modern commentary and criticism of aspects that, in retrospect, have not aged well for one reason or another.

Yesterzine videos are worth sitting down and paying attention to rather than putting on in the background, and with such a rich vein of classic magazines to draw on for future episodes, it's a show that will continue for as long as Dudley can be bothered, and he's showing no signs of slowing down just yet.

Zilog and Moto

I've always enjoyed Sega games, particularly from the 8-bit and 16-bit eras. In fact, if you follow my YouTube channel, you'll notice I'm going through a bit of a Master System phase right now.

Zilog and Moto is a channel with a bold aim: to collect all the English language releases for Master System, Mega Drive/Genesis, Mega CD and 32X, then play and review all of them. Presenter Dave is making good progress in both regards so far. His videos are simply presented but effective in what they do, consisting of a short introduction to camera, a look at the game's physical component and then some commentary on how it actually plays.

Dave clearly spends time with each and every game and gives it a proper chance — even in the case of notoriously bad titles. Sometimes this leads to pleasant surprises… and, of course, sometimes those poor receptions are well-deserved. Either way, an episode of Zilog and Moto is always a worthwhile watch if you're an old-school Sega fan.

League of Extraordinary Board Games

This channel, a collaborative affair between well-known tat acquirer Stuart Ashen, CheapShow's Paul Gannon and movie enthusiast Oliver Harper, has a simple premise: dig out an old, obscure board game of the ilk you would have once got at a jumble sale, then give it an honest shot to see if it's any good.

The trio doesn't always get through a full game of something — particularly if it looks like running particularly long, or if it is clear that the game itself is not actually very fun — but they always give it a chance.

It's especially interesting to see the variety of licensed board games based on TV shows — I have fond memories of these from back in the day and wish I'd held on to more of the ones that I used to have copies of. As it stands, all I still have is a copy of MB Games' adaptation of Williams' arcade game Defender.

Anyway, this has a similar feel to Gannon's CheapShow: the sense that you're being let in on a group of friends just having fun together. A good show for when you're feeling a bit lonely.

Lord Heath

I won't lie: I found Lord Heath's channel because of his frankly astonishing fart videos, one of which can optionally be enjoyed above. But I've been enjoying his other… err… output too, the majority of which are the rather more socially acceptable and/or safe for work reviews of drinks.

These are short, simple, self-explanatory videos: he tries a drink, he gives his thoughts on it. Most of them are under three minutes long, but they're all rather entertaining; Lord Heath himself is a joyfully exuberant character who is not afraid to make a twat of himself in public, and he always makes a point of shooting his videos in some pleasantly picturesque locations.

In many respects, this is perhaps the purest example of what I'm talking about today: he's clearly got a vision in his head for what his YouTube channel should be, farts and all, and he's stuck with it. He's not trying to be Internet famous; he's not trying to clickbait; he's just a cheeky chappy who likes burping, farting and trying an increasingly esoteric selection of beverages. Eternal respect to him.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 626: Restless

I'm having one of those frustratingly "restless" periods when it comes to my free time at the moment. I've got a few games on the go, but somehow none of them have quite "grabbed" me completely yet. I did at least manage to finish Hyrule Warriors: Age of Imprisonment a little while back, though, so that was nice to finally get that ticked off the list.

Let's ponder the other things I've got on the go, then.

First up is Wolfenstein II: The New Colossus, which, I don't know, just hasn't clicked with me in quite the same way as some of the other entries in the series. I feel like it's succumbed a little to the "bloat" that a lot of modern games end up with, boasting myriad collectables and optional little bits and pieces to make you feel like you haven't really beaten the game unless you've done all the optional stuff. And the optional stuff just… well, it isn't really very fun. I might just plough on with the story — which I am enjoying, at least — and leave it at that. I want to punch whoever decided that the documents you find around the levels are called "Readables", though. "Documents" or "Files" would have been perfectly fine.

Next up is The Legend of Zelda: Tears of the Kingdom, which I actually haven't really touched since before Christmas, but I hadn't really got that far in the story with anyway. I was enjoying it a decent amount and had got a fair amount done; the thing I particularly like about that game is something I also appreciated in Breath of the Wild: at any given time, you can just start walking in a direction and you'll stumble across something interesting, with many of these things being unscripted. I like this! It works well for Zelda. But, like its predecessor, the sheer size of the game is a little overwhelming, and starting it gives one the feeling that one will never, ever finish it. But I did finish Breath of the Wild — not to 100% completion or anything, because that seems like a fool's game — and so I'm sure I can do the same with Tears of the Kingdom.

Next up is Lost Odyssey, which I've been meaning to get to for ages. I was having a real hankering for just a straightforward, conventional RPG, so I thought it was time to kick it off. I really like what I've seen so far, though the first two bosses are absolutely brutal, which gave me a certain amount of pause. I understand that these two bosses are notoriously difficult, and the game should be a bit of a smoother ride from hereon, so given that I've been enjoying what I've played so far, this is probably going to be the "priority" for the immediate future.

Then there's Final Fantasy Tactics: The Ivalice Chronicles, which I started playing at the end of last year and was enjoying, but burnt myself out on a bit by getting a little obsessive over level grinding. I don't quite feel ready to go back to that one just yet.

At the same time as all this, I also kind of fancy playing a gridder dungeon crawler. But then I worry that having too many RPGs on the go will overload my brain. So that's probably not a good idea.

I think my immediate priorities are going to be Wolfenstein II: The New Colossus to get it ticked off the list so I can write about it, and Lost Odyssey, because that's probably the thing I'm enjoying the most at the moment. Tears of the Kingdom can be my "backup" game for when I don't fancy either of those things. And I shall repeatedly tell myself not to feel any guilt if there are evenings when I just feel like going and playing Sega Master System games all night.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 625: It sucks to see someone defeated

I am, as I've mentioned a number of times in the past, a big fan of Mark Bussler's Classic Game Room video series. It's one of several things on YouTube that I found enormously inspirational in starting up my own channel, and his many, many videos on classic retro games are among my most-replayed YouTube videos.

I've known for a long time that Bussler was intensely dissatisfied with the way the online landscape had been going — and how it had meant that something he once clearly loved doing had become something that it felt like it was pointless to carry on with. After he stopped doing Classic Game Room as his main thing, he tried various other projects online, but has seemingly met with nothing but frustration with pretty much every one of them.

I still follow his Patreon for updates on what he's up to, and today he mentioned that people should have a look at his website, classicgameroom.com, to see what he's up to, since he doesn't really do social media any more. And his FAQs made me feel very sad indeed.

The question he gets more than anything else, I reckon, is "is Classic Game Room coming back?" and his answer is simple:

No. The Classic Game Room video game review series is permanently discontinued. There are no plans to bring the video series back in any way on any platform.

He expands on the reasons thus:

After the YouTube channel was largely demonetized, people stopped watching in favour of influencers and short-form videos. No other formats seemed to work. After a few different format changes, the show is now discontinued.

The cynics would say that this was just Bussler failing to adapt to the changing media landscape online, and that's not an incorrect statement to make, but the thing that makes me so sad about all this is that there is demand for stuff that isn't influencer-led short-form content. Just not enough to be commercially viable, unfortunately; not enough for one of the OG online video creators to want to continue with the thing that made him famous — and which, I suspect, is at this point completely unknown to a couple of generations of people.

Bussler worked hard on Classic Game Room and his other projects, and it must have been so frustrating for him to continually feel his efforts knocked back — particularly when he tried all manner of different things after it seemed that Classic Game Room had, for one reason or another, fallen out of favour.

So I'm sad for him. I'm sad that he has felt the need to, in his words, "permanently retire from filmmaking, game journalism and animation". At the same time, I completely understand why he has taken that decision. Again, in his own words:

Mark spends his free time reading and biking instead of using garbage social media apps. He has no patience for algorithms and prefers looking at old-fashioned paper.

I completely understand why one would want to retire from the Internet in this age of relentless, pointless, disposable short-form content. I often feel like I want to do so, too. I've spent many years carving out a little corner of the Internet that I can feel proud of with places like this blog, MoeGamer and my YouTube channel, but sometimes it all feels incredibly pointless.

I'm sad to see someone whose work I enjoyed, and that I respected immensely, be so completely and utterly defeated by what passes for "culture" online today. I'm sad because I know how he feels. I understand why he's so frustrated. And I don't know how we fix this — or if it's even possible at this point.

Perhaps it's all part of getting old. You pass beyond a point of relevance, and the world feels like it isn't "yours" any more. Perhaps we all reach this point. But that seems like a bit of an inefficient way for everyone to live their lives. Surely there's a way for different types of "stuff" to coexist, without everything having to be dominated by whatever the latest "viral" bullshit is?

Apparently not. But oh well. I'm not going anywhere just yet. Even if no-one's reading, watching or listening, I still enjoy the act of creating something. It gives me some satisfaction — and it's perhaps for the best that I've never got to a point where I'd be tempted to try and use online content creation (ugh) as my main source of income.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 624: Revisionist gaming history

A few weeks back, someone started an argument with me about Final Fantasy VIII. They asserted that everyone had always hated Final Fantasy VIII, and that I was somehow wrong for remembering that my friends and I were super-hyped for it, enjoyed it immensely when it came out, and that reviews of the time were also very kind to it. Review scores aren't the be-all and end-all, of course, but they do act as a pretty good barometer of roughly how positive the critical reception for a given title was.

I bowed out of the conversation early on because it was pretty clear from the outset that the person attempting to start this argument was not going to listen to any viewpoint other than their own, even when it was coming from someone who lived through the experience of that game coming out, and they just wanted to hate on something that had, in recent years, become fashionable to bash.

Now, I'm not going to attempt to convince you one way or the other about Final Fantasy VIII at this point. It's one of those games that you either "get" or you don't, and I don't blame anyone who doesn't "get" it. But to extend "I don't get this" out to "everyone everywhere always hated this" is ridiculous. It's absolute revisionist history, and it's something that drives me absolutely bonkers about online discourse over video games these days.

It happens with more recent games, too. Take Mario Kart World, a game which does some really interesting things with the Mario Kart formula, and one which is designed with so much polish that I really can't take anyone who says it is a "bad" game seriously. And yet to some folks it is "the worst Mario Kart there has ever been" and, again, "everyone hated it". No, no they did not.

Or another example: I saw a post just this evening that implied that The Legend of Zelda: Echoes of Wisdom was a bad game, primarily due to the fact that none of the original team who worked on the first ever The Legend of Zelda game (which is celebrating an anniversary milestone right now) worked on it. I take two issues with this: one, that everyone who worked on the original The Legend of Zelda is probably either an old man or dead at this point, and thus should be left to get on with their life in peace, and two, Echoes of Wisdom wasn't a bad game! Not even a little bit!


EDIT: The account in question has since clarified that they meant it was "sad" that Echoes of Wisdom was the first game without any of the original team that was involved, not that they thought it was a "sad" game due to it not being any good. I have left the preceding paragraph as-is to take ownership of my own misunderstanding — and to acknowledge that I wasn't alone in it, hence the account's clarification of what they said.


And don't even get me started on Final Fantasy XIII.

There is one thing that all these examples have in common, though, and that is the fact that all of them do something different to what is expected as "the norm" in their respective series. For Final Fantasy VIII and XIII, this should be no surprise to anyone who has ever paid attention to the series and its core philosophy of "if it's not new, it's not Final Fantasy" (as I wrote about nearly ten years ago right here), but, to this day, people are confused by the fact that Final Fantasy VIII and XIII are very unconventional in a lot of ways. (Interestingly, very few people seem to have a problem with Final Fantasy XII these days, despite, in many ways, it being a way more significant disruption from the series "usual format" than many other entries.)

For Mario Kart World and Echoes of Wisdom, those two games were always in a bit of a no-win situation. Do something the same as previous games and they would be regarded as pointless and unambitious. Do something a bit different, as they both did, and people complain that they're not like all the other games in the series! Seriously daft.

The most annoying thing about this constant revisionist history is that it makes it impossible to have sensible discussions about these games. Pretty much as soon as it became clear someone was spoiling for a fight over having the "correct" opinion about Final Fantasy VIII (and what "everybody" thought of it, apparently), the entire thread derailed and became impossible to have a reasonable discussion in. Anyone who attempted to highlight the things that they, in fact, liked about it was shouted down, and it just became pointless to even try. I've seen enough threads like that in my time to know that it really wasn't worth trying in the first place, which is why I bowed out of it early.

When it comes to Final Fantasy VIII, I'll just leave you with one little story from my past. In the period between Final Fantasy VII and Final Fantasy VIII coming out, our friendship group had a perpetually running joke with the local computer shop owner, in which literally every time we went in there (and we went in there a lot), we would ask him if he knew when Final Fantasy VIII was coming out, to which he would reply by mumbling something mostly incoherent about "stocks". This became such a notorious exchange among our friendship group that during our obsession with the Klik and Play games-making software, one of our number immortalised the discussion in his project Resident Evil EX, by incorporating a fully-voiced scene in which the protagonist, Agent Wesley Wilson, would walk into a computer store in the in-game mall, ask if the shopkeeper knew when Final Fantasy VIII was coming out, to which he would reply "asfhgblaskbkljblkl stocks".

That's how excited we were for Final Fantasy VIII to come out. And when it eventually did come out, I had people in my university room almost every night to come watch and see what would happen next.

So don't fuckin' tell me that "everyone always hated" something. Because, inevitably, it isn't true. In pretty much every instance like this, what the person saying that "everyone always hated" something means is "I didn't really like this" and "I'm unwilling to entertain the possibility that anyone else did".


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#oneaday Day 623: The slow, agonising death of Xbox

In case you missed today's news, Xbox head Phil Spencer is "retiring", and his supposed heir apparent, Sarah Bond, has also resigned. Replacing Spencer is Asha Sharma, an AI person who has said that there will be no AI slop on Xbox. Suuuuure there won't.

The continual mismanagement of the Xbox brand pretty much ever since the Xbox One was first announced has been fascinating and horrifying to watch. Everyone knew something was up as soon as we saw "TV, TV, TV" and it hasn't really gotten any better since.

Oh, I know some of you are thinking "what about Game Pass?" and, to be sure, Game Pass seemed like a good thing for a while. Pay a monthly subscription and get access to loads of games? Brilliant! I'll never finish a video game ever again!

Of course, Game Pass wasn't so rosy for developers who were getting the video game equivalent of Spotify's fractions of a penny per stream, but the consumers didn't care about that, they got "free" games!

Today, I have seen some begrudging acceptance that Game Pass may have played at least a little role in the Xbox brand's current and ongoing woes, and I have to say, it's a tad frustrating. Those of us who saw Game Pass for what it was from the beginning have been screaming from the rooftops that this situation was inevitable for literally years at this point, and now you go "oh yeah, maybe that was an issue"? Come the fuck on.

Regardless, I cannot remember the last time Xbox announced anything that I was even a little bit excited by. I can barely name any things that are "iconically Xbox" at this point, because all their big franchises have jumped ship to other platforms — including their biggest rival, Sony, in numerous cases. So what reason even is there to own an Xbox at this point?

That's the root of the problem, really. There is no reason to own an Xbox. Couple that with confusing messaging about exactly what an Xbox "is" — I still maintain that going Xbox, Xbox 360, Xbox One, Xbox Series S/X is just bafflingly stupid branding, particularly given that consumers were demonstrably dumb enough to not know Wii U was a distinct thing from the Wii — and you have a disaster waiting to happen. Xbox didn't even really have the distinction of being a "Game Pass box", because you can get Game Pass on PC, too, and even stream a bunch of stuff without having gaming hardware up to the job of running these things locally!

I genuinely, truly believe that there's a fascinating story behind the scenes here, and I hope that one day it will be told. I feel like it will make a great book. For now, I can look back on the two Xbox generations that were actually good — the one where it was a stealth Dreamcast successor, and the one where it comfortably led the entire pack — and still enjoy those games, while shaking my head at the veritable litany of errors that have transpired since those days.

The games industry is in a funny old place right now. Between Sony shuttering Bluepoint Studio without allowing them to do the one thing that they're good at — remaking games — and this latest Xbox shenanigans, this feels very much like the high-end of things starting to crumble and collapse. When the dust settles, there will still be a games industry, but it's going to have to look and operate very differently from today if it wants to survive.

Turns out chasing perpetual growth in the name of the rot economy doesn't actually pay off. Whoever could have seen that coming?!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 621: Tired

I am, as these things tend to go, back from my day at the office, following a horrible long drive home in the cold and wet, featuring a stop for a Burger King at Fleet Services that I honestly kind of regret now. I got back too late to pick up my prescription from Tesco, too, so that was annoying. If I hadn't stopped for the Burger King I might have made it. But oh well.

As a result of all this, I am extremely tired and my brain feels like it is firing on roughly 30% capacity. As such, I have started writing this without any particular topic in mind, so I'm just going to babble my way through it until I've done enough words to satisfy myself, and then, honestly, probably just go to bed.

Ooh, here's something I can talk about. Last night I got around to finally watching Pixels to Pages: The Story of Electronic Gaming Monthly, a well-regarded documentary put together as a collaborative affair between the My Life in Gaming and Game Sack channels. I have slightly mixed views on it, because while I cannot deny that it was a well-crafted, well-produced and beautifully edited documentary, it purports to be "the story of Electronic Gaming Monthly" while it is, in fact, "the story of Electronic Gaming Monthly's early years".

Since, as a Brit, I came to EGM rather late, primarily due to my brother taking up the Editor-in-Chief's reins in 1998, I only really knew it from when it was well into the Ziff-Davis era, and the documentary was disappointingly scant on anything from that age of the magazine. My brother got a passing mention as "they got some new guy in, I think he was from England?" and that was it; the vast majority of the documentary focused on the people who helped start it at Sendai Publications, with a few contributions from Frank Cifaldi of the Video Game History Foundation and Dan "Shoe" Hsu, who joined EGM in 1996 and remained with it until 2008.

For context, EGM ran between 1988 and 2009, and the Ziff era started in 1996. To be fair, the story of EGM's early days is fascinating, and its history is populated by real characters, but it just seemed a bit odd for the documentary to position itself as telling the story of a publication and then just… not really acknowledge anything that happened after 1996 beyond a brief, cursory mention. I'm not just saying this because I'm biased and want to see a family member's contributions to the publication's legacy acknowledged — though that is, of course, part of it — it just felt a little odd to rush through a good 12 years of the magazine's existence as if they didn't matter.

Still, like I say, the documentary is a worthwhile watch, and even with its specific focus it's quite a lengthy affair. It's entirely possible that they just decided to focus on the early days because they thought that was the most interesting story to tell — and I reiterate, it is an interesting story! — or perhaps there was some reason people from the Ziff era were unable or unwilling to contribute their voices to the whole thing. The net result was that it left me with somewhat mixed feelings about the project as a whole, but happy to recommend it to anyone interested in the subject matter.

Among other things, this documentary, along with the continuing excellent work of the Fun Factor podcast, has rekindled a desire to do more Magazine Stuff on my YouTube channel. So I'm going to do exactly that this weekend. There's a lot of different things I would like to cover, so you'll have to wait and see what I decide to do!

Anyway, that's enough of that. Time for bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.