#oneaday Day 351: Mission accomplished

I did what I set out to do today, which was to record the voiceover for my MotorStorm video (I'd already taken the footage) and edit it together, plus record a Let's Play for The Sword of Hope. I actually ended up liking The Sword of Hope enough to record three episodes, and I'm going to play it through to completion, so some more recording of that is on the agenda for tomorrow.

This is good. This was fun. Sometimes what you need to do is just do something a bit different from the norm to get you reinvigorated and reinspired to work on things that are important to you. The fact I've just made a video on a PS3 game and a Game Boy game doesn't mean I'm abandoning the home computer stuff on my channel — it just means that I felt like doing something else for a bit, so I'm doing that. It is, after all, my channel, and while I'm creeping close to 4,000 subscribers now, none of my audience is so entitled that they've ever complained when I felt like taking a hard turn into something completely different for a while.

I've also decided to attend the RetroFest 2025 event in Swindon next weekend. My blog post a little while back about The Cave got me thinking that it's been a long time since I actually got out of the house to see some of the equally nerdy old men who also make YouTube videos about old computers from various different perspectives, and it would be nice to actually be sociable for once. Yes, I may have a cripplingly low sense of self-esteem due to my physical appearance repulsing me, but these folks are all nice people, and I had a nice time the last time I spent the day with them, so all good.

I also grabbed Roadcraft on PC yesterday, which seems to be a pleasantly relaxing sim about driving big Tonka trucks through the mud, laying roads and establishing infrastructure. I liked the developer's previous game Snowrunner, and this is a similar sort of affair, only with a bit of a different focus. The controls are simpler than Snowrunner, too, which has made some particularly hardcore simheads a bit sniffy about the new games, but honestly it's a change for the better. I still don't really know what "differential lock" does, but at least I can remember what button turns it on and off now.

Anyway. My MotorStorm and The Sword of Hope videos are all rendered now, so I'll be posting those over the course of the next little while. And I'll be recording some more The Sword of Hope — and maybe some other bits and pieces, too — tomorrow. So I should probably go get some sleep now, because, as ever, I have left this to the last minute. One day I will get into the habit of writing this at a time well before my brain starts entering its shutdown mode, but today is not that day. So, dear reader, I will bid you farewell before IT'S NOW SAFE TO TURN OFF YOUR PETE


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 350: What I'm doing this weekend

I think I pinned down what I want to do for some videos. As I've noted a couple of times recently, I've been feeling a bit short on inspiration and motivation of late, and I've been wondering how I might shake things up a bit for myself.

The answer is to do something a bit different to usual! So I'm going to do just that. Specifically, I've set myself the goal of doing two main things this weekend: one, a pre-scripted video on the subject of PS3 racer MotorStorm, which I've only just played for the first time and really like, and secondly, an "Exploring Together" Let's Play-type video on one of the Game Boy games that has just been added to Nintendo Switch Online: a Kemco title called The Sword of Hope.

I'm really interested in the latter. I've never heard of it before — although I must confess that's not hard with me and Game Boy games, since I only had a limited library when I was younger — but I saw someone describe it earlier as a cross between a conventional RPG and the Icom Simulations adventure games. You know, Deja Vu, Uninvited and Shadowgate.

I really like those games! And I really like the NES and Game Boy ports of them, even if they lack a fair old chunk of the text found in the computer originals. So the idea of playing something that appears to be inspired by them, but which adds some additional mechanics over the top rather than just killing you every five seconds, sounds very appealing to me indeed.

I'm going in as blind as possible because I want to include my immediate reactions to the game in the video. And I think, long-term, I'd like to cover some more Game Boy stuff — not just the stuff on Nintendo Switch Online, but in general, too. The Game Boy, Game Boy Color and Game Boy Advance each have vast libraries, and there are some thoroughly interesting titles among them. Presumably because development for these platforms was so cheap — and because they didn't have nearly as much critical scrutiny on them as the TV-connected consoles — developers were, seemingly, quite keen to be very creative with their work on the system. So there's some wonderfully experimental Game Boy (Color/Advance) games out there, and I think there's plenty of scope to explore those through both Nintendo Switch Online and the MiSTer Multisystem 2.

So that's my plan for this weekend. Some of it, anyway. It's a long weekend here in the UK, so I can take my time and enjoy it, then it's back to the ol' grindstone from Tuesday. We've been enduring a particularly busy and stressful period at work for quite some time now, so it's nice to have an extra day off to decompress a bit. It'll all be worth it in the end, though.

Before that, though, bed. Sleep! Sleep is good.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 349: PlayStation Library

As I'm eagerly anticipating the MiSTer Multisystem 2 in a few months, I find myself pondering how to handle the "loading games onto it" situation. The temptation with devices like this is always to just load it up with absolutely everything and then you have a magic retro gaming box that can play anything you want at any time. And, to be fair, doing so is pretty easy these days, with how many systems have complete ROMsets archived online. The legality is, of course, questionable, but the reality is that these sets exist.

With disc-based systems, though, it pays to be a bit more selective. I mean, I've got a 1.5TB SD card to load stuff onto, so I could just load the full PS1, Saturn, Mega CD and PC Engine CD libraries on there. But is it a good idea to? I'm increasingly thinking not. After all, the disc-based consoles are where we really started to see a lot of shovelware starting to appear, since discs were a lot cheaper to produce than cartridges, and thus there are big old chunks of the PS1 library in particular that I think no-one would miss.

I also have the consideration that the CRT screen I intend on using with the MiSTer Multisystem prefers 50Hz PAL games. It'll run NTSC stuff, but sometimes not entirely right, meaning I will probably want to load the European versions of games onto the system by default. And, unsurprisingly, with the US-centric nature of much of the Internet, it's a lot harder to find a full PAL set of PlayStation games than it is to download the entire NTSC-U/NTSC-J library.

So I feel like I might be selective. I may well change my mind on this depending on if I manage to find a suitable archive of PAL games, but at the moment I'm thinking I might just load things on there that I know I want to play or that I had in the day, and then if anything else happens to come up, I can always find it later.

There are games I've played before and I'd like to revisit, like The Adventures of Alundra and the original release of Castlevania: Symphony of the Night. But there are also games that I never played back in the day but want to, like Azure Dreams, Tecmo's Deception and Legend of Kartia. I still have a modest PS1 collection here in the house, so I will recreate that digitally as a starting point, then fill out with the games I remember owning and playing back in the day. It's a shame I didn't have a blog back then, because before I got bitten by the "collector" bug I did a lot of trading and exchanging games to afford new ones, as I'm sure a lot of us did. (I also did a fair bit of buying games at least twice if I decided that I really liked them, which I'm sure at least a few of us did, too.)

When it comes to Saturn, Mega CD and PC Engine CD, though, I'm in the dark. But those libraries are also quite a bit smaller than the PS1 lineup, so I can probably just bung the whole lot on the card and explore a bit at a time.

Regardless of what the contents of that SD card end up looking like, I'm still really looking forward to the MiSTer Multisystem 2. Count on there being much more anticipation in the coming weeks and months, and hopefully gushing praise for the thing when it's finally in my filthy hands. Oh, I should probably add; if you have no idea what I'm talking about, check here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 348: This is how you do physical editions

There are a lot of "boutique" limited-print companies around at the moment, and people inevitably have mixed feelings about them. A lot of people feel particularly negatively about some of them — often without being able to say why, probably because they only hate [company] because some YouTuber told them to — but I enjoy what they do. They provide physical copies of games that, in many (though not all) circumstances otherwise wouldn't have had one. And, even better, most of the time those physical copies are archive-ready, in that in the vast majority of cases, the physical print runs don't get done until all the DLC and updates for the game in question are done and dusted. I like that.

There are some companies who take things a bit further, though, and one that I've found particularly worthy of note just recently is called Lost in Cult. They're kicking off a new programme called EDITIONS, where they're publishing games that, previously, were digital-only.

We'll get onto EDITIONS in a moment, but what is also worthy of note about Lost in Cult is that they're also doing standard retail editions of their games, and these don't appear to be limited in quantity beyond the usual business considerations — i.e. how many they think they'll sell, and how long their licensing agreement is with the games' developers and original publishers. What they're effectively doing with these standard editions is doing a non-limited (in principle) physical print run of games that, on release, were assumed to be digital-only. That's great!

But EDITIONS is what I really want to talk about. EDITIONS are their special, collectors' editions of games. Costing £60 a pop, they come in a custom slipcase that contains the game, a decent-size poster, some miscellaneous goodies to do with the game, and an art/commentary book that explores the history, creative process and impact of the game.

Here's an example covering The Excavation of Hob's Barrow, a point and click adventure I played recently and really rather enjoyed, as my article about it on MoeGamer will attest:

Looks pretty lovely, doesn't it? Simple, but effective, and sure to look very nice as part of a collection.

The other games that are available to preorder from the company now include Immortality, a fascinating-sounding FMV game that I remember one of my writers on Rice Digital having a lot of time for a year or two back. The EDITIONS package for that one looks like this:

And then there's the wonderfully hilarious Thank Goodness You're Here!, which the EDITIONS package for doesn't appear to have been revealed just yet.

As someone who is always banging on about collecting physical games, I felt duty and honour-bound to support these releases. I've played The Excavation of Hob's Barrow before, and I've seen Andie play Thank Goodness You're Here!, but I've never played Immortality, and I'm definitely open to returning to the other two.

Lost in Cult's long-term plan is to have a "book club"-like approach, where they do one of these releases a month after this initial batch of three are out the door. I am well up for that, let me tell you. It, of course, remains to be seen what games will get this wonderful treatment, but judging by the initial picks, I feel like the Lost in Cult folks have good taste.

So I guess that's £60 a month accounted for, then…!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 346: In need of inspiration

I haven't made any videos for a little while. I haven't been feeling super-inspired of late for some reason. So I'm going to use this evening's post to brainstorm a few things that I might want to shape into some sort of structure.

First up, I have been mulling over some sort of "Games of Summer" ongoing feature, where I talk about games that I find particularly appealing to play when the weather is nice outside. It being nice outside does not necessarily equate to wanting to go outside, however, with how hot the summers have become here, so the thinking behind this is games that provide a pleasant feeling of "going on holiday" or "doing things outside" without having to deal with things like sunburn and heatstroke. Games that I would probably cover include Dead or Alive Xtreme 2 for Xbox 360 (I still like that one better than the third one, because jetskis), TrackMania (there's something about the stadium courses with watery sections that feels very summery to me), maybe Senran Kagura Peach Beach Splash and Kandagawa Jet Girls, and, of course, some classic Sega Blue Skies titles like OutRun and its follow-ups, and spiritual successors.

Secondly, I am once again mulling over my usual "format" of videos. I really like doing what I call the "Exploring Together" videos, where I provide a brief introduction to camera, then effectively do a Let's Play with a bit of foreknowledge (or prior experience) of what I'm playing. While this is a format that has somewhat declined in overall popularity on YouTube, there's still very much a place for it, and with the newly independent Giant Bomb getting its Quick Look series back underway after quite some time, I feel like it's sort of "timely" to get into doing this sort of thing.

The bit that's a little tricky is that I feel like I might want to cover some slightly more recent stuff. Stuff that's still a few years old at this point, but which is a bit more modern than early '80s home computer games. I'm talking Xbox 360 and PlayStation 3-era stuff. There are Considerations when doing this, however, not least of which is the number of games I might be interested in covering which have licensed soundtracks. I'd like to take a first look on camera at the MotorStorm series, for example — and the first two of these could probably also fit into the "summer games" theme, too — but the musical accompaniments to the action might be an issue. I guess I could upload some "test footage" and see if that gets dinged for copyright. In fact, I might do that.

Another thing that I kind of wish I could make happen but don't really see how I can do is getting someone else involved, so I have someone to talk to and riff off while I play. I've been watching the Giant Bomb guys since their big announcement, and it's a lot of fun to be included in their sessions of "hanging out" together, playing something and shooting the breeze while doing so. I've always made an effort with my videos to come across as if I'm a friend playing the game along with you, but, y'know, sometimes it'd be nice to have someone to talk to.

A third thing I've been pondering is doing a playthrough of the Ultima games. I'm fascinated by these, but have never really gotten deep into them. I've played a fair chunk of the first one and understand how that works, but I understand the second one in particular is a bit… obtuse. I think it would be an interesting and worthwhile pursuit to finally give those a go, though.

Then finally, of course, there are still myriad games left for me to cover on the classic microcomputer systems. There's all the built-in games on the C64, A500 Mini and Spectrum, for starters, plus the USB sticks full of other stuff I have for each of them. And, alongside that, there's still a ton of Atari 8-bit and Atari ST games I haven't covered yet, either.

That's plenty to be getting on with, surely. I just need to actually get my brain into a motivated space and actually crack on with one or more of these projects, I guess. The weather isn't helping, but I think I will do my best to make a start on at least one of the things I've outlined above this week, even if it's just falling back on my usual Let's Plays of microcomputer games.

On that note, I am at least feeling motivated to go to the gym this evening. So that's next on the agenda!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 345: For the sake of fun

I recently picked up the Capcom Fighting Collection 2, primarily on the strength of it having Project Justice in there — one of a few games from the PS1-Dreamcast era that I seriously regret letting go of at some point in the past, considering the prices they command now. (The other is Castlevania: Symphony of the Night on PS1.) And, spending a bit of time mashing buttons through a brief attempt at Project Justice last night, it got me thinking: I should spend more time with games that are not just about getting from beginning to end, and then being done with them.

I've had this thought before, of course. But I'm feeling particularly conscious of it once again, particularly after rolling credits on Clair Obscur: Expedition 33 at the end of last week. Games that have a clear beginning, middle and end are great, and nothing will ever make me want to step away from experiencing games with particularly strong stories. But I'm also very aware of the fact that there are gaming experiences I specifically shy away from because they're not something you can start, work your way through, and finish.

I'm not really talking about what some people call "lifestyle games" like Fortnite and Minecraft. I'm talking about things like arcade games, fighting games, that sort of thing. But also the kinds of games that are friendly to just dipping into for a bit, having a good time and then setting them aside again for a while.

I think part of the problem I have is that so many games these days want to attach a story to the experience. It can feel like a somewhat overwhelming commitment to have multiple titles on the go at once, if you hope to keep all these narratives straight in your head. Of course, some might argue that the stories in some games aren't really worth thinking about too hard — but at the same time, I've played enough games over the years that have been less than favourably received critically, but which actually turned out to have meaningful and worthwhile things to say. I want to pay attention, but sometimes it feels difficult and overwhelming to.

Having finished Clair Obscur, I'm heading back into the Xenoblade Chronicles X Definitive Edition trenches as my "main" game. But perhaps I shouldn't think of it like that. If I think of something as a "main" game, that invites a sense of guilt when I play something that is not that. And, realistically speaking, I have zero obligations to anyone in terms of what I play. I never have done, except perhaps when I was working on gaming publications and was obliged to have played the things that I reviewed. (And quite right, too.)

This is definitely, as I think I've said before, a mindset that I have accidentally conditioned myself into. Back in earlier times — I think probably Xbox 360/PS3 and backwards — I had absolutely no problem jumping back and forth between all manner of different games according to mood. When I found something that gripped me, I'd stick with it; when I wasn't in the mood for something, I wouldn't play it, and I certainly wouldn't spend any time feeling a weirdly anxious sense of quasi-panic about whether I really should be playing it just because I'd started it.

Part of what got me into this mental mess is the desire to create things online: videos and articles. I've always loved creating things, and having the opportunity to just share all these things that I love with the world is great. But it also, at times, affects my brain in somewhat unwelcome ways. Should I play this game For Fun, or should I play it with a mind to Making Something About It? The correct answer is "it doesn't matter, it can be both, or it can be just one, just do what you feel like you want to do at any given time rather than agonising over it".

I don't think the answer is specifically scheduling my time. I tried that a while back for a feature on MoeGamer, and while the experiment was an interesting one, I think it's too inflexible, and it takes things too far in the other direction. What if I'm not in the mood to play a sim on Tuesdays? What then?

This hobby is supposed to be fun, and with the sheer amount of stimulation it offers these days, it's easy to get very overwhelmed. At times like that, you need to take a step back, think "yes, I actually do feel like playing Project Justice this evening, even though I still have Xenoblade on the go" and then go bloody well play Project Justice.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 343: MiSTerious

I have been, as you do, contemplating my impending ownership of a MiSTer Multisystem 2. And, as so often happens with such things, I have been pondering how I might make good use of it as something that spurs me on to be creative.

The obvious, simple answer is to use it to write about things and make videos in the places I already have: this site, my YouTube channel, MoeGamer. But part of me also wants to start something new, something a bit different.

Let me tell you the idea I've been kicking around in my head. I'm not particularly looking for "feedback" on this, but I think it will help me out to get this out of my head and onto the page.

You know how everyone likes to say they have a "newsletter" now, rather than a "blog"? Well, I was thinking about that, and thinking about how it might be fun to take that "newsletter" idea a little more literally. Specifically, I was thinking about how practical it might be to do some sort of newsletter/blog thing where, rather than individual articles being about one thing, each post was actually an "issue", like a magazine.

I was thinking it might be interesting to do such a thing with the MiSTer Multisystem 2. Each "issue" could have a brief summary of any news about the system itself — and perhaps about the broader MiSTer ecosystem, though as I type this I know absolutely bugger all about that — and then move on to some magazine-style features, perhaps with a theme for each issue. There could be a "preview" of an upcoming "modern retro" game by one of today's indie developers. There could be a "big review" of a noteworthy game that particularly fit the theme. There could be tips and tricks for classic games. There could be short, capsule reviews for smaller games. And, of course, there could be straightforward features on a particular subject, using the MiSTer Multisystem 2 as a means of exploring and researching that subject.

Realistically speaking, I'm not sure such a thing would really work, because you know what people's attention spans are like these days. Were I to put all that in a single blog post or email newsletter, how many people would read beyond the first paragraph? Perhaps it might be better to do individual posts on an existing site, and then provide some sort of separate newsletter that people could subscribe to via email. I used to do this with Rice Digital and it was fun. The newsletter had a good number of subscribers, too, but honestly I inherited most of those from the previous owners.

The reality of the situation is that it would almost certainly be piss in the wind, because you almost certainly know how hard it is to get noticed online these days. The recent rise of independent publications is great, but in a lot of cases these are already well-established names, and I think (no, I know) there's a lot of great individual independent creators out there who just don't get the credit they really deserve when putting their work out into the world.

So I dunno. I have a lot to think about, but I also have a lot of time to think about it, given that the MiSTer Multisystem 2 isn't arriving until August.

I could also just enjoy the damn thing without worrying about any of this nonsense, but where's the fun in not agonising over things that don't matter, hmm?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 342: Palette Cleanser

Yes, I know it's "palate cleanser", but I'm making a Clair Obscur pun, see. 'Cause I finished it last night, and boy, was that ever a good game. So much so that I'm sort of sitting in this weird afterglow right now where I don't quite feel ready to go back to Xenoblade Chronicles X, but also feel mildly dazed and confused about what, if anything, I might want to play next.

I won't go into specific details about how Clair Obscur ends right now — that's probably a job for either a podcast or an in-depth article on MoeGamer — but suffice to say that I think, or I hope, anyway, that people will be talking about this game for a very long time. For me, it's the first game that has felt like a notable step forward in the medium for quite some time. Yes, technology has advanced, graphics have got better and load times have got shorter, but I'm not sure the games have got any better.

Clair Obscur, though, is one of the best RPGs I've ever played. Sure, if we're getting technical about things, almost the exact same game could have probably been made (with somewhat worse visuals) one, two, maybe even three generations of console hardware ago. We had the fundamentals of its game design, the way it tells its story, its mechanics and aspects of its presentation back in the PlayStation 2 era, but somehow, all of those elements have never quite come together in this exact form until just now.

In fact, I think one of the best things about Clair Obscur is that it takes influences from a number of different "eras" of gaming. It has the "world map" structure of PS1 and even 16-bit RPGs. It has turn-based combat that, in some regards, feels like it owes something to Final Fantasy X. It has timing-based parry and dodge mechanics that owe a debt to FromSoftware's work. And, of course, it all looks bloody lovely thanks to Unreal Engine 5. I think that's the reason we haven't seen something quite as sumptuous as Clair Obscur for quite some time, because we've needed all those previous generations of influences for them to be able to merge together into this piece.

Anyway, I said I wasn't going to talk a lot about Clair Obscur and then I went and did. What I'm mulling over as I type this is exactly what I might want to play next. And the reason I made the increasingly regrettable pun in the title of this post is that I'm feeling like I might want to play something fairly short as a palate-cleanser before I return to Xenoblade Chronicles X. Or perhaps to play alongside Xenoblade Chronicles X, because I feel like I should probably try and get out of the habit of only feeling "able" to play one game at once, particularly given how many of the bloody things line my walls.

I'm leaning towards something platformer-y. Maybe a Castlevania, or something like it. I have the Castlevania Advance and Dominus collections that I haven't explored yet, so that might be something. Or there's always a racing game. I like racing games. Fuel is currently in my PlayStation 3 because I've been playing that a bit recently, but I also think I maybe might want to play something different. Or maybe I do want to play Fuel. Fuel is good, after all.

In fact, yes. Decision made. I will play some Fuel. I like Fuel. It is a comfort game, and that is what I feel like I need right now. So let's go be comfortable!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 338: Bomb Reignited

Boy, it sure has been an… "interesting" time for the games media recently, as I've alluded to a few times recently. To catch you up: Valnet, the sweatshop of the media industry, has bought Polygon and laid off the vast majority of its staff, which, of course, suggests that Polygon is going to become yet another SEO slop factory where its writers are paid peanuts to produce nothing of any real cultural value.

For a time, it looked like the longstanding site Giant Bomb was going the same way, with upsets over "brand-friendly" (or, more accurately, "brand-unfriendly") shenanigans on streams causing a sudden halt to… seemingly everything the site was doing. Giant Bomb has changed hands numerous times over the years; until recently, it was in the hands of Fandom, the people who ruined Wikia with obnoxious autoplaying pop-over videos and links to "related content" that was not, in fact, related to the thing you were looking at in any way whatsoever.

You'll notice I say "until recently". That's because Giant Bomb is no longer under the Fandom umbrella; it was announced on a panel at PAX East yesterday that Fandom and the Giant Bomb staff reached an agreement for the latter to purchase the site and turn it into an employee-owned outlet, much like the growing number of other worker-owned arrangements that are really finding their feet these days.

This is excellent news. I must confess despite being in the official Final Fantasy XIV guild for Giant Bomb, I never really hung out there all that much, but I did know that Giant Bomb, for many folks, was all about the community — similar to the old 1up.com days. The site looking like it was going under thanks to corporate interference was really sad to see — and for once, the corporate interferers saw what was going on, had a seemingly genuine "oh, shit" moment and changed course. Strongly. You can criticise Fandom for many things, but the agreement they reached with the Giant Bomb staff is, to my knowledge, absolutely unprecedented in the online media biz.

I've decided to make an effort to join the Giant Bomb community a bit more. I've rescued my account that I apparently signed up for in 2010 (with a different email address that thankfully I still had access to) and pledged $10 a month to help the folks on the site out. I'm looking forward to seeing what it has to offer, getting to know the community and perhaps, hopefully, finally having a decent place to hang out and talk games.

What does this mean for all the other things I do online? Nothing. I'm still going to be blogging here, I'm still going to be writing about games on MoeGamer — it's just I might be posting a few more bits and pieces on Giant Bomb from hereon, in both the forums and using the site's blogging facility. If there's one thing I really miss from the Internet Gone By, it's 1up.com and its sense of community; I'm really interested to see if Giant Bomb can prove to be an adequate replacement, particularly for someone who is essentially "new" to proceedings over there. I'm intruding on 17 years of history (huh, the site is the same age as this blog) but the "Duders" are supposed to be thoroughly nice people, so we'll see.

Mostly I'm happy to see my pals Jeff Grubb and Mike "Tolkoto" Minotti back in action, because I know very well how hard those two chaps worked to claw their way up the mountain of shite that is the games media industry, and it was a massive bummer to see them seemingly kicked back to the ground. I've known both of 'em since the 1up.com, Bitmob and Squadron of Shame days, and it was wonderful to see that they'd made something of their passions — and that they will continue to be able to do that.

So yeah. Giant Bomb is back. Now, if we could just do something about the rancid degradation of everything else online…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 336: The new old

I am presently awaiting two new games consoles with "2s" in their names: the Nintendo Switch 2, and the MiSTer Multisystem 2. And I think I might be more excited about the latter.

I've never used anything FPGA, but I'm led to understand that it's a marvellous thing. And the sheer number of different things that the MiSTer supports is exciting me. With the setup I intend to slot it into, I'm looking forward to being able to use it as a retro computer as well as every games console ever up until the PlayStation, Saturn and N64.

Now, the one difference between the Nintendo Switch 2 and the MiSTer Multisystem 2 is that the latter is going to require a lot more setting up and fiddling around with than the Switch 2 will. But I am hoping that any tinkering will be a one-time process, and that once it is done, the MiSTer will be able to just sit there and do whatever I want it to. Within reason, obviously.

I'm going to hook up a keyboard and mouse to the system as well as a controller, so it can be used for actual computing as well as just playing games. I'll probably get another one of the 8bitdo retro-styled keyboards for this purpose — the C64 one would certainly be thematically appropriate, in the absence of an Atari ST or Atari 800XL one, though the one that looks a bit like an IBM Model M is also quite nice.

I'm also probably going to invest in some nice speakers rather than relying on the single mono speaker of my trusty Trinitron CRT. That built-in speaker is surprisingly decent considering its size and placement, but it would be nice to be able to give console games in particular a bit of oomph.

So all told, I think the setup will probably look something like this, but with less wobbly freehand mouse-drawn lines.

With that, I should be sorted for some retro gaming and computing fun for quite some time. At some point I might consider looking into the various solutions available for using real classic controllers on the Multisystem 2, but I don't think I'll make that a priority to begin with. Let's get it up and running and working — and doing what I want it to do — and then we can talk customisation. Because there's a lot of customising you can do with a MiSTer, I'm led to understand!

It's an exciting new world that I can't wait to get involved in. I have a bit of a wait before that happens — the Multisystem 2 is coming out in August — but I guess I can occupy myself with the Switch 2 and Mario Kart World in the meantime…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.