Been playing some BeamNG.drive since watching a Nyanners stream of it (where she refers to it as "funny car game", which makes me laugh because it's exactly the sort of thing my wife Andie would call it) and I find it an interesting experience.
You may recall back in my Midtown Madness 3 video I commented on how I felt we don't really get games like that any more — games where the pure joy of playing around, often without structure, is the main point of their existence. Well, BeamNG.drive is pretty much exactly that — with even less in the way of formal structure than Midtown Madness 3 has.
For the unfamiliar, BeamNG.drive was developed as an Early Access title on Steam, initially primarily as a demonstration of a soft-body physics model that allowed for some spectacular crashes and damage modelling. I didn't follow the game in its early days, so I don't know if the detailed sim element that exists in the game now was there right from the beginning, but certainly now, it's an extremely detailed simulation of how road vehicles work.
That all ties in with the damage model in that if you knacker your car in certain places, things will happen. Nadger your front right side and your car might start pulling to the right all the time. Knock your radiator too hard and it might start leaking. Take a jump and, contrary to what the movies might tell you, your suspension will probably end up somewhere around your shoulders upon landing.
But even if you don't crash, it's a simulation. Different cars and other road-going vehicles all handle very differently from one another, and it's possible to swap various parts out in real time to see what effect they have on the vehicle's performance. And yes, you can do some ridiculous things — my favourite so far has been fitting nitrous oxide to a bendy bus, which temporarily gives it the acceleration of a mid-priced family saloon rather than, well, a bus.
In BeamNG.drive there are a number of ways to play. "Campaigns" offer a series of levels in succession where you have to complete objectives in order to score points. "Scenarios" are one-shot situations that usually, again, involve completing an objective. A free roam mode allows you to explore any of the maps in the game, or created by the community. A Time Trial feature allows you to race the clock on a variety of courses on the existing maps in whatever vehicles you please. And there's even a weird futuristic racing mode where you drive on suspended platforms high above a neon-lit city.
There's no "right" way to play BeamNG.drive. There's no progression, no persistence, no Daily Objectives, no Login Bonus, no experience level. It's just "here's a toybox that involves motor vehicles", and then you have fun as you see fit.
It's easy to come to a game like that and think "well, uh, what do I do?" — because these days we're so used to games telling us what we should be doing right from the outset. But BeamNG.drive does no such thing. It simply provides you with the tools to have fun and then leaves the actual "having fun" part up to you.
Of all things, it reminds me of the time my school friend Andrew and I got hold of the playable demo for Carmageddon and spent hours at a time playing it, doing our best to get on top of a particular rooftop and repeatedly fling our cars off it in order to make them as unrecognisable as possible. You can do exactly that in BeamNG.drive if you so desire — only now the damage model is far more amazing than we ever would have imagined back in the late '90s.
But you can also just drive for fun and take in the scenery, experiment with the performance of different cars, explore some lovingly crafted (albeit fictional) maps, take on some structured challenges or even set up your own scenarios to play around with.
It takes time to get used to having that much freedom to just play. The first time I booted up BeamNG.drive, my play session was about five minutes and largely consisted of "haha, crashy car go crunch". The next time, I played a little longer, trying out a few of the campaign levels. Then I tried some scenarios. Today, I drove around in Free Roam for like two hours. It was an absolute delight.
This, for me, is the value that PC gaming specifically holds today. I'm not generally a big one for mods in a lot of games, but BeamNG.drive is exactly the sort of game where I do enjoy exploring mods — because the whole thing is one big box of toys anyway, so why not throw a few more in there? And, as you might expect, there are many, many mods to fiddle around with at this point, whether it's new maps, new scenarios, new cars or all manner of other things.
It's a completely pointless experience at heart, but I think that's why I like it. It's Microsoft Flight Simulator for fictional cars in fictional locales, and it's fast becoming my go-to "chill-out" game when I don't want to think.
And it's 20% off on Steam right now if this sounds like fun!