Spent a bit of time this afternoon playing with the new Logitech G29 racing wheel with Project Cars 2 on PC, a game which seemed to be quite highly recommended by a fair few people — and widely regarded as immensely superior to its sequel for one reason or another. Given that it was a fiver in the Steam sale, I was more than happy to take it for a spin.
I'm very much taken with it. Firstly because it simply handles wonderfully with the G29 — the force feedback feels uncannily realistic, and the simple response of the wheel feels very much like "real" driving — but also because it is pretty much what I want out of a driving sim.
I like games where there's a lot of things to do, but I tend to find with stuff like racing games in particular, if there's too much in the way of long-term progression, I never end up "finishing" the game in question. This is why I've never really gotten all that far in games like Gran Turismo and Forza Motorsport despite liking the "CaRPG" angle in principle; it's satisfying to build up a collection of cars and outfit them with all manner of upgrades and stuff, but it takes a while to get yourself into a position where you are 1) in possession of a vehicle that is suitably competitive and 2) skilled enough to actually handle it on the track.
Project Cars 2 certainly demands a certain amount of driving skill, but it mostly eliminates the need to "grind" for stuff. There's a structured single-player career mode which I've made a start on, which gradually takes you up through various "tiers" of motorsport starting with kart racing and the like and moving up to exotic supercars and Formula 1 — but I sense that a lot of the game's long-term fun will come from the simple custom race setup, which allows you to pick a car, track, conditions and opponents, and then just race. Everything available from the outset — just pick what you're in the mood for and go.
And there's plenty of stuff to choose from, too. As those who have heard me talk about sims before will know, I take a curious joy in taking crap cars in driving games and enjoying the ride, and Project Cars 2 is no exception; there's a horrible brown 1971 Ford Escort in the game that is an absolute pleasure to drive, and it's already my favourite car to drive along French and Californian freeways in the game's point-to-point races — my favourite type of race.
It's probably not a game I will take super-seriously — sim racers can get very serious! — but it is a game that I feel like I will get great value from with the wheel setup. For the longest time, I thought I didn't really like sim racers all that much. Turns out that if you play them with the proper control scheme, they're a whole lot of fun! Only trouble is, the price tag attached to that proper control scheme is more than a little prohibitive for some — indeed, without some generous Christmas money from both sides of parents this holiday season, I probably wouldn't have jumped into this.
But now I have, I'm very glad I did!