
I was hoping to have been playing Donkey Kong Bananza for several hours by this point in my life, but sadly, it seems the Royal Mail have let me down. Despite my copy having been shipped from Nintendo HQ on Monday, it is currently milling around the North West Midlands mail centre, and has been since yesterday. Joy!
Still, no biggie. As my wife said earlier, at no point will I look back on my life and wish I'd had the chance to play Donkey Kong Bananza a day earlier than I actually got to. Assuming I don't die or lose the use of my hands tomorrow, obviously.
Anyway, I spent much of the evening playing Scar-Lead Salvation, a third-person shooter roguelike-esque thing from Compile Heart. This arrived along with Death end re;Quest Code Z a few weeks back and I gave it a quick go one evening when I fancied playing something a bit different. Honestly I wasn't super taken with it from that first session, but playing it this evening feels like it's "clicked" somewhat.
I'll write in more depth about it over on MoeGamer when I've beaten the main story mode — it looks as if that involves two runs through the game, but since there are only three main "areas" to progress through, that shouldn't be too bad, assuming the difficulty level doesn't ramp up too drastically. Which it's entirely possible that it might, what with this being a game with somewhat vaguely roguelike tendencies.
What Scar-Lead Salvation is at heart is a game about spotting enemy patterns and then successfully dealing with them, sometimes with several going off at the same time. Each enemy type has a very distinctive silhouette that you will come to associate with its distinctive attack pattern, and success in the game involves knowing what each enemy is going to do — and how to handle it. This involves a bit of target prioritisation, a bit of careful aiming and a bit of nimble dodging. It's not a particularly out-of-the-ordinary combination of elements, but it works well, the controls are tight and responsive and the encounters are satisfying.
Where the game falls down a tad is in its environments, which are drab and boring, albeit thematically appropriate for the narrative, which I won't get into right now. This isn't a game where "exploring" is particularly fun — largely because, so far, each level has been a completely linear path, and I don't yet know if that changes — but, to be fair to it, it sets expectations pretty clearly up front that the main focus here is going to be the combat and the progression, and both of those aspects are pretty good.
Anyway, like I say, I'll have more to say on that once I've actually beaten it — though if Donkey Kong Bananza arrives tomorrow, that will delay any completion efforts significantly — so please look forward to that. In the meantime, if you like third-person shooting with shoot 'em up-style bullet patterns to deal with, consider giving Scar-Lead Salvation a look. It won't knock your socks off or anything — it is a Compile Heart game, after all — but it is pretty solid at its core.
Now, since I spent much longer than I intended playing it this evening — told you it "clicked" — I should probably go to bed. I will almost certainly feel like death in the morning, given that it's nearly 1am, but I feel like death every morning, so I guess it doesn't matter all that much. Either way, I'm off to bed now, so there.
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