I finished Death end re;Quest this evening, and in the process of doing my final writeup on it I realised that this had been a great example of a game that really engages the brain on multiple levels.
There's the mechanical aspect, which starts off pretty straightforward but demands a bit more care and attention as you progress. I was particularly pleased that you can't just "overpower" the game, even in a New Game Plus run; although you can keep levelling beyond 99, you only get 5HP per level after that, and all the stats have a hard cap of 999 anyway, so there's an inherent limit to potential power. It's all about how you use it.
Then there's the narrative aspect, which I wrote more about today. The more I think about this, the more I like it. There are layers upon layers there, with a lot of musing on the nature of existence and the feelings we can attach to fictional characters and the experiences we have in fictional worlds.
It's definitely one of Compile Heart's most solid games to date in all its aspects, so if you're after an unusual, thoughtful and very enjoyable RPG with a strong touch of horror and mystery about it, I can highly recommend taking that journey.
$5+ Patrons, I'll get you some Death end re;Quest themed wallpaper tomorrow! 🙂
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