Well, it's been a productive weekend, all told.
Obviously the most significant news is that we've secured a new cat, which means that next weekend we'll have a new addition to our "family" as well as — hopefully, anyway — a new friend for Meg, who has been quite lonely for quite a while now. I hope they get along; we took a blanket from the shelter with the new cat's scent on, and Meg has had a good sniff several times now without getting upset or anything, so that's a positive first step.
Aside from that, I've been doing some experimenting with video, as I mentioned previously. I've been fiddling around with the best ways to introduce videos "to camera", as it were, and then setting up a "Game Face" cam for while I'm playing. I never really know if I'm "supposed" to be doing anything particularly interesting while I'm playing, but I have found that knowing the camera is there helps me imagine that I'm talking to the audience a bit better. I can do things like make sidelong glances, react to things visually as well as audibly, and just generally have a good time.
And I've been quite surprised what a good time I actually have had with it! I was concerned that it might feel painfully awkward — and indeed, I feel like if I was doing this with someone else in the room, it would feel painfully awkward, since I don't even like having phone conversations with anyone else present, let alone recording videos or podcasts — but, much like I've come to enjoy recording myself speaking on these videos, I can already understand the appeal of appearing on camera as well as doing voiceovers.
Well, I guess it remains to be seen how my readers and viewers will respond to the videos as they start coming out. Today's Split/Second video was an experiment and had a few issues that I've already corrected for some subsequent vids, so watch out for those later in the week. And I'm sure I'll refine the format over time.
Will the new cat (or indeed Meg) appear in the videos, however? I'm sure that will happen at some point or another… but we'll have to wait and see!
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