#oneaday Day 611: The sad loss of the Olympic video game

I've always been extremely fond of Olympics-themed video games, ever since I played titles like Epyx's Summer Games and Activision's Decathlon on the Atari 8-bit. I haven't always kept up with all of the Olympic releases over the years, but I have added a few to my collection in more recent years. And I'm a bit sad, as the Winter Olympics are unfolding at the time of writing, that the official Olympic video game is no more. At least, on consoles and PC; I believe for the last Olympics, there was some horrible mobile game that looked like absolute microtransaction-riddled garbage. So that's the end of that, I guess.

I'm not sure exactly what it is I like so much about these multi-disciplinary sports games. They are, in essence, just a collection of minigames, and some don't get more adventurous than asking you to tap a button or waggle a joystick very fast. But I have always enjoyed them a lot — at least in part because they tend to simulate sports that you don't otherwise get much of an opportunity to engage with in the video game space.

One of my favourite Olympics video games was Sega's official Tokyo 2020 game — released just before the COVID-19 pandemic hit and the "real" Tokyo Olympics were postponed. This was a huge amount of arcade-style fun, made all the better by the fact that you could create custom characters. Yes, multiple; while you spent most of the game playing as your one "main" athlete, you could also create a team of other athletes who would show up in events that required multiple participants, such a rugby sevens, soccer, judo and suchlike.

What made this even more fun is that Sega decided to err on the side of "silly" to a certain extent, so these characters were somewhat cartoonish in their proportions, and you could unlock and dress them up in all sorts of thoroughly silly outfits as well as vaguely plausible athletic gear. If you wanted someone to enter the swimming competitions dressed like a spaceman, you absolutely could do that.

These games were always great fun with friends, too. While it's been a very long time since I had the opportunity to play one of these games with other people, I have very fond memories of enjoying them together when I was younger.

One of my favourite memories in this regard was the first time I went up to the Edinburgh Festival with the university theatre group. On my first night there, I felt like I might have made a bit of a mistake coming along, because my social anxiety was making it enormously difficult to involve myself with the other members socialising. I actually ended up sitting up late, in tears, over the whole situation.

Yes, I know I said this was a "favourite" memory; I'm getting to that.

Two of the theatre group members found me in the corridor being thoroughly sorry for myself and took pity on me. They sat with me, helped reassure me that people did like me and appreciated my presence, and then they played some International Track and Field on PlayStation with me. I chose to play as Germany, and attempted to enter my name as "HELMUT" because I thought that was funny, but there were only enough letters to put "HELMU". My nickname within Theatre Group remained "Helmu" for several years, until it was replaced with "Beast Man". That's probably a story for another day.

Anyway, I will always be extremely grateful to those two lovely people from Theatre Group — known colloquially to everyone as Stiffy and Des — for taking the time to bring me under their wings. That night, I actually stayed in their room instead of the one I'd been assigned, and it was enormously comforting. It was definitely a turning point, and means that International Track and Field, as relatively a minor part as it had played in proceedings, will always be rather special to me.

That got well off the point, didn't it? But still. I like Olympics games, be they summer or winter-themed, and I think what we have there is definitive proof that they can bring people together — just like, in theory, the real Olympics.


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#oneaday Day 610: Sorry again, and an explanation

Hello there! I am once again very sorry to those of you who are subscribed via email who got a flurry of messages yesterday. As I mentioned, I was in the process of importing all the old blog posts I previously posted on my now-defunct Patreon page, and I didn't realise that it was going to publish each and every one of them as if they were a brand new blog post — which meant that it sent each and every one of them as a "newsletter", at least until I found a way to turn the damn thing off and make it go about its business quietly.

Anyway, that process is all done now, so things should hopefully return to normal — and there is now a bunch more Stuff for you to read on this site, should you feel so inclined. It's all conveniently categorised under the Patreon category — or, if you want to jump straight to the beginning of that particular "season" of #oneaday blogging, you can click here or use the link in the site menu.

The reason I wanted to bring that stuff across is because there was a lot more of it than I realised! I'd forgotten that I'd done another 1,000+ days of daily blogging as a Patrons-exclusive "perk" (if you can call it that), and having it all locked away in an unlaunched Patreon page seemed a bit wasteful. Not that I think I wrote anything of particular importance in those pages, mind.

No; the main reason I wanted to get those posts across is to fill a bit of a "gap" on this blog. There were a couple of years where I didn't really post anything on here because I was using Patreon instead, and that always bugged me a bit. Now, if you will be so good as to check the Archives section in the sidebar (it's right at the bottom of the page if you're on mobile), you'll see I now have a nice run of posts running from 2008 all the way up to today. Not all of that has been daily blogging and not every year has posts every month, even, but it is satisfying to look back over all that stuff and think "I did that".

Why did I do that? I don't really know, other than the fact I've always enjoyed it. There's just something about blogging about any old bullshit that I've always found immensely enjoyable; for me, it's always been much more fun to bash out a blog post than use social media, because you can go into as much detail as you want to hyperfixate on, and anyone who has a problem with that can just bally well bugger off because it's your site, dammit, and that means you make the gosh-darn-diddly rules.

The other reason I was interested to bring these posts over is because they cover the COVID years, and I think that was an important moment in history that we all lived through, for better or worse (mostly worse), and I'm interested to look back over what my brain was doing at that time.

Obligatory disclaimer: as I say, I have little to no memory of what I might have written during the Patreon years. I don't think I posted anything egregiously offensive — I still had to work within the rules of Patreon, after all — but I will say I can't guarantee I didn't say anything that 2026 Pete might regret in retrospect. But hey. If you're reading this, you've probably been with me through the exceedingly rough and the occasionally smooth, so little that dribbles out of my brain and onto the page will probably surprise you at this point. I just thought I'd mention that just in case, y'know.

Anyway, that is that. I hope you enjoy looking back through the archives — I'm certainly planning to — and normal business will now resume. Apologies again for flooding your inboxes!


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#oneaday Day 609: Sorry about that

Hello. Sorry about the multiple emails. I am attempting to import my old blog posts from my now-defunct Patreon and I got a setting wrong somewhere, so it started publishing old things as new things, and if you were subscribed you would have got an email for each one of those. I think I've sorted it so it won't do that now, but if it does, I apologise!

I'm doing this because there's a whole bunch of blogging that has been trapped on my Patreon for a long time. There's nothing of any particular Earth-shattering importance there, but I felt like it would be nice to have access to that all in one place, rather than relying on a third-party service.

Annoyingly, Patreon doesn't have a simple "export everything" option — you have to go via their WordPress plugin, which is a little bewildering in terms of how it sets things up, and its default settings are, as we've already seen, kind of dumb. Am I likely to want to republish something from 2016 as if it was now, Patreon? Am I? No? Then maybe don't do that.

Anyway. Hopefully what this will mean once it's all been taken care of is a bunch more pointless meanderings for you to explore at your leisure in the archives, and I'll have more things to reminisce over while sitting on the toilet.

I've considered reopening my Patreon on a few occasions, but I just don't think it's worth it. The inordinate amount of pressure I felt like it put on me to "fulfil obligations" made doing pretty much anything Not Fun, so I ditched it in order to be able to focus on just creating stuff as a hobby. That's what all this has always been; at various points I've thought it would be nice to be able to make a full-time career out of it all, but honestly I'd rather have the security of a job like my current one.

I have kept my Ko-Fi and PayPal donation pages open, though. Not that anyone uses them — and this isn't a passive-aggressive way to suggest that you might want to slip me some cash — but I think it's nice to keep a little "tip jar" open for when people feel generous or particularly appreciative for something you've done. Plus there are some regular readers/viewers who drop me a bit of pocket change when it's my birthday, which is always nice and heartwarming. But other than that, I'm not in any of this to "monetise" it — I write because I enjoy it, I write about games because I'm passionate about them, I make videos because I think it's a good medium to show and talk about the things I'm interested in, and perhaps share those things with others. That's all.

Anyway, sorry again if you got a flurry of emails! It shouldn't happen again, but feel free to yell at me if it does.


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#oneaday Day 608: Channel update

I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge.

I thought I'd talk about the things I mention in the video for today's post, because… well, because I want to.

The main takeaway from the update is that I'm giving up on doing longer playthroughs of stuff on video. For the most part, anyway. I'm not ruling out the possibility of doing another full playthrough of something reasonably short like an adventure game, as those are fun videos to make. But long RPGs as a playthrough series are out of the window.

There are a few reasons for this, chief among which is it makes playing one single game take for-fucking-ever. If you're only playing a game when you're recording videos for it, that inevitably means you're not playing it all that regularly (I have a life outside YouTube videos!) and thus it takes ages to get anywhere. If you combine that with a game that involves a fair amount of going back and forth grinding for experience, money or whatever, that doesn't make for particularly fun video-making, and it almost certainly doesn't make for particularly fun watching, either.

The other reason is that although I don't really care about viewing figures in general, the number of people who were showing up for episodes of The Granstream Saga in particular was utterly woeful. And, I mean, I get it; if you get an hour and a half long video in your feed that's part 7 of a series, are you going to click on it if you're not already invested? Probably not, even if the video has a link to the full series playlist in its description — because you still have to actually click on the video in the first place to know that.

So what I'm going to do is that, in future, for long games that I want to cover on the channel somehow, I'm going to make sure that I record some footage of the game while I'm playing it, then write a proper script for a "review-style" video of the game to be posted at some point afterwards. This will probably also be combined with a written version of the piece for MoeGamer, because I know that some people prefer to read and some people prefer to watch, so it just makes sense to do the same thing in both places — and that's what I've been doing with a number of recent pieces.

This means that for the "Let's Play"-style videos, which I want to keep on doing, because I think they're a good means of exploring retro games in particular, I will focus on doing one-offs. I'm not going to fret over doing "series" or sticking to one platform specifically, because there are many, many, many retro titles that I would love to talk about (in many cases while I'm trying them for the first time) and I just think it will be best for my own sanity to keep things breezy. This isn't a job, after all, it's a hobby. Were I relying more seriously on income from YouTube, I'd be 1) fucked and 2) making a lot more effort to bait the algorithm, post consistently and all that other gubbins. But I'm not, so I don't.

Regular readers will know that I've been wrestling internally over what exactly to do with the YouTube channel for a long time. I enjoyed the period back in about 2018-2020 or so when I was doing up to five videos a week and specific series such as Atari A To Z, Atari A to Z Flashback and suchlike, but it's also pleasing when the scripted videos perform well — and they tend to do a lot better than the Let's Play-style stuff in general.

But, as I say, I think the Let's Play-style format is a good means of showcasing and explaining retro games. My "vision", if you want to be pretentious about it, is that of me sitting down with you, the viewer, to "go on the computer" and explore a game together. I have very, very fond memories of having friends over after school to "go on the computer" and play games together; in many cases, these were single-player games, and we'd take turns, or my friend would watch and ask questions, and what I at least attempt to recapture the feeling of with my Let's Play-style videos is that sort of thing.

So that's the plan. Go back to/keep doing one-shot Let's Play-style videos of Stuff I Just Find Interesting, then scripted review-style videos of stuff that benefits from being explored in a bit more depth, or which is too long to practically sit down and commentate over the entire duration of.

It was important for me to make this video, if only to "give myself permission" to admit that some things weren't working, and I didn't need to ride them out to the bitter end just for the sake of pride or whatever. I already feel like I've lifted an entirely self-inflicted weight off my shoulders by doing so, and hopefully this will mean some renewed enthusiasm for Doing YouTube in the coming weeks.


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#oneaday Day 607: Ruined by the grindset

I read an interesting post that someone shared from Reddit earlier. You can read the full thing here.

The gist of the post is that the person in question has spent so much time and effort "optimising" their life, tracking everything from their water intake to the amount of time they spend on their morning routine, and have come to the conclusion that none of that has made them in any way happy. In fact, it has made them miserable and incapable of feeling joy in anything; worse, it has made them resent things that should be good, like having a pleasant date with a nice person or consoling a friend after a bad breakup.

I read this with interest because some of it sounded familiar. I've never gotten that deep into "optimising" my life, but over the last few years in particular, I have started to feel like it is undesirable to track everything about your life, record it in an app and obsess over numbers. This is a far cry from how I felt during the birth of the "gamification" craze, nearly 20 years ago.

In fact, I specifically recall being excited about the release of an iOS app called Epic Win, which basically positioned itself as a to-do list with experience points, allowing you to assign every job an XP value and a relevant stat, allowing you to "build a character" according to the things you'd been doing. When I eventually downloaded it, I found that it wasn't quite as fun as I thought it would be, but that didn't stop me from thinking that the "real world XP" thing was a good idea, hence my experimenting with the now-defunct Fitocracy, an app that gave you XP, levels and quests for going to the gym.

Now, about the only thing I track is my daily calorie intake, and that's because I'm specifically trying to lose weight. I'm not obsessing over the number of steps I take in a day, I'm not obsessing over "streaks" on anything except my underpants, I'm not obsessing over hydration. Because, as that Reddit post demonstrates, you can do too much of all that. If you project manage your entire life, then your entire life is going to feel like work. And that is not something that anyone should find desirable.

I mention this because I know on several occasions I have considered whether or not scheduling my days down to an extremely granular level would be beneficial. In some respects I feel like it probably still would be a good idea, as there are lots of things I would like to do but never make the time to do so. But then I feel like if you schedule things too much, you start to get resentful when things don't fit into neat two-hour blocks — because inevitably they won't, much as the Reddit poster discovered. And that's a sure-fire method to end up demotivated and bored with existence.

Much better to try and get yourself into solid habits in a natural-feeling, sustainable way. People have been doing that for thousands of years, so I refuse to believe that 20 years chained to our smartphones has completely removed humanity's capability to function independently without obsessing over statistics that relate to every little thing we do.

This is, in many ways, why I don't obsess over view counts on this blog, MoeGamer or my YouTube channel — it's not fun, and I'm not doing any of those things for a job, so I shouldn't treat them like one.

Your life doesn't need KPIs. I would argue that a lot of jobs don't need KPIs, either, but that's a whole other discussion, I feel…!


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#oneaday Day 606: How evil is too evil?

Every new reveal from the Epstein files seems to bring with it brand new and exciting horrors to be disgusted by. It is unsurprising to see a veritable Who's Who of The Worst People In the World cropping up as having had contact with the rancid old paedo — and yet with every new name that bubbles up from the sewer, I find myself wondering, more and more, if anything is actually going to happen because of all this.

You'll forgive me for not having a lot of faith that these people will suffer any consequences whatsoever.

We live in a world where companies can just set fire to billions of dollars a year for a technology no-one wants, and where no amount of people going "please fuck off, please fuck off" will make them fuck off.

We live in a world where the President of the United States is demonstrably both an actual criminal and an incompetent fuckhead who shits himself in public, but nothing is done about either of these things — both of which, one would argue, should probably put him out of the running for being in charge of one of the most powerful nations on Earth.

We live in a world where the world's richest man proudly takes over what was once a good method of online communication and turns it into his own personal playground, where his antisemitic, CSAM-generating chatbot floods the world with disinformation and allows some truly vile examples of humanity to thrive. (At least, in this case, something is being attempted in response, though due to all of the other things I'm talking about today, I don't have much faith this will end in any other way than someone paying a lot of money to make it all just "go away".)

The world is dominated by rich people who are making existence for everyone except themselves objectively much, much worse. And I feel like they're going to get away with it. I know legal action takes time and money to come to fruition, and it's entirely possible that things are going on behind the scenes to bring some of these scumbags to some sort of justice, but I somehow doubt it at this point. I suspect what will happen is that some of them will get a slap on the wrist at most, and then maybe asked to pay some money that is a meaninglessly miniscule fraction of their total fortunes, and then we will all be expected to forget about everything.

As the quote frequently misattributed to Final Fantasy Tactics goes, "if the penalty for a crime is a fine, then that crime only exists for the lower class". It's true. If Elon Musk is made to pay even several million dollars by the French authorities for his CSAM-generating chatbot, it means nothing to him. Same for Donald Trump. Same for the myriad rich folks who engaged in barely literate email exchanges with Epstein about "partying" (and we know what that means, unfortunately) on his special paedo island, or how they were going to manipulate and fuck up the economy, politics, tolerance and inclusivity… the list goes on.

I'm open to being proved wrong on all this. But at the moment it feels like there simply isn't anyone to hold these rich fuckheads to account… aside from The People themselves. And, despite growing evidence that people in the States are willing to hit the streets when it really counts, I'm not sure The People have the motivation or the strength to be able to undo all this damage that's been done.

I hope one day we can look back on this period from a better place, and feel like we all learned something from it. After all, the world has recovered from terrible things before. But has anything ever really been quite like what we're dealing with right now…?


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#oneaday Day 605: Bob Mortimer's Pocket Meat

I got a copy of Bob Mortimer's autobiography, And Away… for Christmas, and just finished reading it last night (having started it… maybe last week sometime, I think?) — it's a really good read, and Bob's voice shines through clearly for the duration. Which is interesting, because he spends a lot of the book talking about how for much of his life and career, he has been exceedingly self-conscious and shy, feeling like he has never really been able to show his actual "self" without the support of others like Jim "Vic Reeves" Moir.

That said, his conclusion — that, after a heart bypass and some independent projects he did without the crutch of Moir to rely on, he was able to properly "find his voice", such as it were — is fitting, and certainly seems in keeping with how much we've seen him by himself over the course of the last decade or so, rather than being "…And Mortimer".

Mortimer's decision to not construct the book as a simple "this is what happened in my life in roughly chronological order" was a solid one. With the initial chapters using a scare over his heart health — and the worry that his heart issues might bring a career he had grown to love to a screeching halt — as a framing device, we get a series of fun snapshots of Mortimer's life, both past and present, and really feel like we're being included in the varied scenes. Mortimer often addresses the reader and encourages them to go and explore certain things for themselves — there are several YouTube videos whose comments sections now largely consist of "Bob Mortimer sent me" now — and the whole thing feels like you're having a story told to you, rather than a "celebrity" on a throne talking down to you, the great unwashed public.

Many folks will likely be familiar with Mortimer's notoriously hilarious appearances on the beloved panel show Would I Lie To You? — and, indeed, many of the stories he tells (and the names featured therein) throughout And Away… will be familiar to those who have heard him spin a tangled tale on the show. Pocket meat, Steve Bytheway, Garry "The Sniper's Dream" Cheeseman, "we do beg your pardon, we are in your garden"… they're all here, and Mortimer admits in a couple of chapters that he's making some of this stuff up. But with the way he tells these stories, I could quite easily believe everything he's written in the book, because his tales are not only memorable for their surreal edge, but also for the fact that he has clearly taken something worthwhile and meaningful away from each and every one of them.

It's particularly heartwarming to hear his tales of how first seeing Vic Reeves' Big Night Out helped him to come out of his shell somewhat, gradually becoming part of the act and growing in confidence as he did so. His description of reaching a certain age and not really having the energy to maintain friendships — and being satisfied with that — also resonated somewhat, although not because I feel like I'm there myself. On the contrary, as I've mentioned on quite a few occasions in the relatively recent past, I've been going through a period where I really do feel exceedingly lonely at times, but I had also become exceedingly weary of feeling like I was the only one putting an effort in. So I guess maybe I was there, kind of. Ah well. Either way, reading Mortimer's reflections on it made me feel… a little better, maybe? I don't know.

Anyway, without getting too maudlin, I found the book very enjoyable. By turns hilarious and relatable, it is a pleasure to read, and confirms what I'm sure many of us have always suspected: that Bob Mortimer is simply a thoroughly nice, hilariously funny man — and one who, finally, is at peace with and comfortable with the person he's always been.


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#oneaday Day 604: So many words

I've written two pieces over on MoeGamer today: one on Inkle's excellent TR-49, and another on Size Five Games' hilarious Earth Must Die. Please go read them, then buy both games, as they're both fabulous and I want to play more stuff from both developers.

It's now quarter to five in the afternoon (we got up late) and it's dark and miserable outside. I'm a bit hungry. One of the cats did a poo on the doormat this morning. We think it was a dirty protest informing us that it was time to empty the litter trays, so we did that.

Now I'm a bit tired. My plan for most of the rest of the evening is to have something nice for dinner (maybe a weekend "treat" of some description, since I have the calories for it and I've been good all week!) and then play Rosewater for the rest of the night. I am, if it were not already apparent, very much on an adventure game kick right now, and there are so many amazing ones that have come out recently that I have a veritable string of them to play.

I'm probably going to continue with my exploration of the Wolfenstein series after Rosewater though, then after that I'm going to try and cross both Hyrule Warriors: Age of Imprisonment and The Legend of Zelda: Tears of the Kingdom off my list. Then there's just Final Fantasy Tactics: The Ivalice Chronicles and Death end re;Quest Code Z to finish off and I've successfully recovered from my "oops, I started too many games at once" situation from the end of last year.

Back to work tomorrow, of course. We're going through an extremely busy, quite stressful time at the moment, but with any luck all the hard work everyone is putting in is going to result in some truly spectacular releases later in the year. It's going to be an amazing year for our company, all being well, and I'm excited at the part I've played in all this.

For now, though, I think I've earned a bit of rest and relaxation, so it's off to Western Vespuccia I go for the continuing adventures of Rosewater!


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