Hello! Bit of "admin" to talk about today. It doesn't affect any of you, but you might be interested to know regardless, as it determines what I'm working on and when, and thus if you're following the various things I'm doing… oh look, you just might want to know, all right?
As most of you reading probably know, I've been running Rice Digital since January of last year, Retrounite since the middle of last year, and alongside that I've also been helping out the Evercade team with writing manuals, digital content and suchlike. The range of things I've been doing is because the various companies who do these things are all part of the same group, which also includes a video game publisher and localiser many of you are doubtless familiar with, plus an online retailer that, again, many of you are probably familiar with given our mutual interests!
Despite all these companies technically being part of the same group, they all maintain their own independence and autonomy; it simply means they answer to the same CEO ultimately. Said CEO doesn't interfere with things that much; he simply steers the overall "business" in various directions, but the various actual companies under his umbrella all operate pretty much as entirely their own thing.
Take Rice Digital, for example; although we're under the same umbrella as a publisher who puts out stuff that will be of direct interest to Rice's audience, Rice is still an independent entity and thus we can cover pretty much whatever we want, within reason. Doubtless you've seen plenty of examples of that over the course of the last year!
The original intention behind Retrounite was for it to operate in a similar manner to Rice: to be an independent editorial entity that nonetheless maintained loose connections to the other companies under the same umbrella, perhaps nudging people in the direction of some interesting products and services that they might enjoy. Rice has been doing great in that regard; it's absolutely not an "advertorial" site — I'm making sure of that! — but it's also helping out other parts of the business simply by raising awareness of things.
The retro market is a bit different from the "current" market, however — largely because it's so dependent on second-hand stuff and private sales, plus the fact it's such an incredibly broad field. As such, Retrounite has been quite slow to grow; it has been growing, make no mistake, but not at such a rate that makes it something the company as a whole can necessarily afford to have me spending too much time on during my working day. Not when there are other things I could be turning my attention to that would be of more direct and immediate benefit to the business, anyway.
With that in mind, Retrounite is not closing. No! Instead, what has essentially happened is that I've been handed the keys to it to do with as I please for the foreseeable future — then if it does happen to generate a significant audience in the long term, we can look at it again and see if there is a way that it can benefit the broader business. But short-term, I'm free to make use of it as a hobby project however I see fit — and indeed if I see fit.
Note that this isn't an attempt from my employer to get me to do "unpaid" work. I'm under no obligation to keep updating Retrounite, and indeed I was told outright that I'm free to just let it go if I want to. But, the thing is, I enjoy it — and so I'm going to be keeping it going on a casual basis for the immediate future. And, given the fact that I'm free of pretty much all restrictions — not that I was particularly restricted when it was an official part of my job description — I can do all manner of things with it from hereon.
In the short term, expect my videos to be posted on there more regularly, along with their publication on YouTube. The various features I have going will also continue, because I'm finding it useful and educational to continue researching them. But with this now being a "hobby" site rather than a commercial interest, that frees me up for potentially doing collaborations with anyone who might be interested.
Obviously with it not being a commercial interest any more, it's not something I can pay people to do anything with — if I'm not getting paid for it, you sure ain't! — but if, say, you're someone who is a retro enthusiast and you want a place to write but can't be arsed to set up your own blog, I'll happily accept some guest posts, promote your work in the retro sphere and all manner of other things. There's a great deal of potential for building a nice little community around that site, and that's something I'd like to explore.
So, given that Retrounite will be becoming a "free time" thing, I can't, at this time, say how often I'll be updating it — but it will be as regularly as possible without burning myself out!
You may well also be wondering what I'll be doing with my time if Retrounite will no longer be part of my paid working day. Well, the answer to that is basically "more of what I'm already doing". Rice is ticking along very nicely and has been showing some very pleasing growth over the last year, so nothing really needs to change there, but the Evercade folks have been figuring out the best way to organise themselves for quite some time, and they want me to be part of it all.
So with that in mind, we haven't banged out the details yet, but the long-term plan is for the Evercade site to start hosting relevant articles that relate to both retro gaming and the Evercade in particular. It'll essentially cover similar sorts of things to what I've been doing on Retrounite, but specifically and explicitly focusing on Evercade-related matters.
It'll help add a ton of value to the Evercade website not just as a commercial site that is advertising products, but for those who want to take their appreciation of the platform a little deeper. What I'm envisioning right now is for articles on the Evercade site to provide insights and historical information about the various games available for the platform — and which are coming soon — in a level of depth that isn't possible in the printed manual or digital on-console text formats I've been working with up until now.
In that way, a particularly dedicated Evercade fan will be able to buy a new cartridge, play all the games on it and then enhance their immersion in the whole retro thing by actually learning some stuff about those games on the Evercade site itself.
I think that has the potential to be really cool — and be something that really distinguishes Evercade from other retro gaming offerings out there, which typically go "here's the games, here's PDFs of the original manuals (if you're lucky), off you go". I'm really looking forward to it — and we'll be taking a look at exactly what we want to do for the first time from next week.
So anyway! That's the long and the short of what we decided today. Like I say, very little is really going to "change" from your perspective — but as mentioned above, if you do want to be part of Retrounite in some way, it's now practical and possible for me to make that happen, so let me know if you want a place to post some retro ramblings, or if you just want me to pimp out your YouTube or whatever.
Oh, and as for MoeGamer, I know that's been at a standstill for a while. A lot of what I would have previously done daily on MoeGamer is now what I do on Rice, and honestly I don't see a ton of point in doubling up on my workload if I don't have to. As such, if you enjoyed what I've done on MoeGamer to date, I encourage you to stop by Rice every day — we post loads of great stuff that will definitely appeal to you!
I do, however, want to keep MoeGamer up and running as what is hopefully a valuable and interesting resource for people to read and find out more about a wide variety of games — and that's why despite it being relatively "dormant" right now, I still very much consider it a part of this Patreon. Your contributions help keep the hosting and WordPress Premium features online; without them… well, I'm not 100% sure what would happen, but I'm certainly well over capacity for image hosting on WordPress' free tier.
I also am intending to get back to the Atelier MegaFeature, because I am determined to get that done — I just need to be in a position to devote some time to it properly, and that means having less "on the go" elsewhere. Right now I'm still covering Full Metal Daemon Muramasa over at Rice Digital, for example, and that's a meaty ol' visual novel that is demanding a lot of my attention — as is Final Fantasy XIV, if I'm being perfectly honest. But I am at least writing about that, too!
What I'm thinking I might do is take on Atelier Sophie 2 for Rice Digital (and make copious notes along the way so I can also write about it on MoeGamer) and provide that with some suitable, detailed coverage — and then that will (hopefully) get me right back in the mood for more Atelier, so I can then crack back on with Atelier Lydie & Suelle, which I was enjoying before I managed to disrupt my own schedule so significantly!
So the short version is: it will be back, I'm just not 100% sure when as yet. And there's likely to be at least one article on Atelier Sophie 2 over on Rice before it starts back up again!
Right, I've rambled on long enough. Hope that's all clear. If you have any questions, feel free to ask — otherwise please keep enjoying what I do!