So, uh, about that Premium module I was playing for Neverwinter Nights… it's not finished. It was never finished, and it seems there is no hope of it ever being finished. And yet it was sold as an official mini-expansion for Neverwinter Nights.
Seriously. The plot just starts getting going — you finally join the titular ShadowGuard and set off on a sea voyage to track down the evil Crimson Prophet, who has murdered your father and stolen a deadly artifact of unimaginable power… and then it just stops. Roll credits.
I mean, I knew going in that it was only going to be a two or three hour adventure in total but I was sort of expecting it to, you know, actually conclude. In a way I guess it does reach a conclusion of sorts; the "ending", such as it is, is the sort of event that would move you on to the next main chapter and a new hub location in the main game. But it's still hard to believe that this was sold as a "Premium Module" for the game.
Non-ending aside, the module itself was pretty good for the most part. It had some interesting and intriguing characters, some dramatic moments and some cool puzzles, as well as a few situations where there were multiple possible solutions to a given problem.
Less good were the numerous textual errors, outright errors in game logic (a character accuses you of giving him up to the guards even when you let him go free earlier in the story) and quite a few instances where possible "sequence breaking" wasn't trapped properly. Given that Neverwinter Nights-era BioWare were involved with this, I would have expected more rigorous QA — but it is what it is, I suppose. With the versions of Neverwinter Nights that are readily available today, at least you don't have to pay for it.
I hear tell that some of the other Premium modules for Neverwinter Nights are also unfinished in some way, despite doing a good job of setting things up for future development. This is really unfortunate to see, since several of them start really strong; it's a pity to go into some of them knowing that they end with a wet fart and no real closure. The worst kind of wet fart, I'm sure you'll agree.
Still, it's not all doom and gloom; the "big" Neverwinter Nights expansions are still good — I've still never actually played Hordes of the Underdark through, so I might have to do that at some point — and there are plenty of interesting community modules out there, some of which are "featured" in the Enhanced Edition version of the game's interface. I'm particularly intrigued by an apparent remake of Westwood classic Eye of the Beholder in Neverwinter Nights' engine — though having never actually played Eye of the Beholder through in its original incarnation, I kind of feel I should probably get a little experience with that first.
Anyway, I stand by my recommendation of Neverwinter Nights, particularly when it's on sale — just don't go into those Premium modules expecting something of the same quality as the "official" campaigns, I guess is what we can all learn from this!