It's important to have some basic survival strategies in mind for every situation you may potentially find yourself in as part of daily life. And I'm not talking about those "just in case there's a nuclear war and/or zombies" survival situations; I'm talking about those everyday situations which are statistically rather more likely to happen in your own lifetime, however stupid they might be.
For example, plausibly at some point in your life you may find yourself locked in a kitchen. Most people typically don't have locks on their kitchen doors, but you never know; you might find yourself in the one house that does lock their kitchen doors (perhaps they're trying to give up the midnight snacking or something) or indeed the kitchen of a fancy restaurant or hotel.
So picture the scene: disaster has struck. You, and possibly a few companions, have found yourself stuck in a kitchen. You can't get the door open, and everyone outside who could have plausibly let you out of said kitchen has now left the immediate area/building to go and have sex and/or watch television.
You're not left wanting for food—bitch, you be in a kitchen, yo—but you are somewhat starved of entertainment. It's at this point that you—yes, you—can be the resourceful member of the group who teaches your companions how to have fun using only a microwave and some other utensils which are readily available in your average kitchen. Imagine what fun you'll have while you wait to be rescued!
Bomb Disposal
Oh no! There's a bomb in the kitchen! And it looks suspiciously like a microwave! What are you going to do? Defuse it, that's what, and you're going to do it in a cool way like in the movies.
You will need:
A microwave
Something to microwave that won't explode or catch fire (frozen chips are ideal)
Something to keep score with (frozen chips are ideal)
Players: 3-the number of people you can physically fit in the kitchen.
Objective: To be the coolest bomb disposal technician on the Force.
Danger rating: Minimal
How to play:
One player is the Terrorist. They set the microwave to whatever time they like while one player, who is the Bomb Disposal Expert, faces in the other direction.
The Terrorist shouts "You have [amount of time microwave was set to] to save the world, asshole!" and then starts microwaving something. The Bomb Disposal Expert must remain facing in the other direction, and turn round in order to bash the "Stop" button on the microwave before the timer reaches zero. If the timer reaches zero, the current player is eliminated and must eat something raw that is usually cooked (frozen chips are ideal).
Once all non-Terrorist players have had a go, the person who stopped the timer closest to 0:01 wins a point. Give them something to celebrate their victory with (frozen chips are ideal). Repeat until bored, or you run out of microwaveable foodstuffs.
In case of a tie, resort to a frying-pan fight.
The Great Exploding Fruit Race!
It's Race Day in the kitchen, but you're not watching cockroaches scurry along crudely-designed courses marked out by baked beans! No! You're going to make fruit explode!
You will need:
A microwave
Several different types of fruit
Something to write on and with (if no pens or paper are available, use a bottle of tomato ketchup or seafood sauce to write on walls/floor)
Something to keep score with (frozen chips are ideal)
Players: 1-a bajillion
Objective: To correctly bet how long it will take before the fruit you place in the microwave explodes.
Danger Rating: Moderate
How to play:
One player chooses a piece of fruit. Everyone writes down how long they think it will be before the fruit explodes. The fruit is microwaved until it explodes. The person nearest the correct answer wins a point. Repeat until you run out of fruit, you get bored, or your microwave explodes.
The Great Supper-Time Race!
It's another Race Day in the kitchen, but this time it's all about using your mad chef skills to beat the microwave at its own game! Except microwaves aren't very good at making sandwiches, making you inherently better, so they have something more up their alley (Making Things Unevenly Hot) to do!
You will need:
A microwave
Sandwich ingredients (bread, butter and mutually-agreed fillings)
Some milk
A microwaveable cup
Players: 1-as many as you bloody well want
Objective: To successfully make a delicious sandwich before the microwave finishes warming a cup of milk.
Danger rating: Minimal
How to play:
Fill the cup with milk. Set the microwave for however long it normally takes to warm the milk without exploding—we're not playing the bomb game any more. Two minutes is a good bet for average home microwaves. If you're using a high-power industrial microwave from a restaurant, this game is much more difficult. Then put the cup of milk in the microwave and start it.
Now you must make a complete and structurally-sound sandwich before the milk is finished warming. If you fail to achieve this, all the other players are allowed to call you a "bell-end" six times a day until the end of the week, even if you're in front of your parents.
In case of ties, all participants must then eat their milk and drink their sandwich as quickly as possible. Wait, what?
You Got Balls, Kid, I Like That
This is the most extreme game you can play with a microwave that doesn't involve putting yourself inside it, and since most microwaves are not big enough to fit average-sized drunk humans (because let's face it, if you're locked in a kitchen, you're probably drunk) that isn't an option right now. This game may still result in your death and/or arson charges.
You will need:
A microwave
A selection of metal objects
Something to keep score with (frozen chips are ideal)
Balls of steel/equivalent ladyparts
Players: 1 (if suicidal)-many (mass suicide pact)
Objective: To be the bravest person in the group without killing everyone and/or burning down the kitchen you are locked in.
Danger Rating: If You Play This One For Real, You're An Idiot And Deserve Everything You Get
How to play:
One player chooses a metal object and places it in the microwave. They then turn on the microwave and watch the pretty blue lightning. They must then stop the microwave as soon as they get scared something might be about to catch fire, explode and/or kill them.
The next player then steps up and does the same, until all players have had a go. The player who held on the longest without killing anyone is the winner of that round and gets a point. Repeat until you realise what a stupid idea this game is, and resort to chef's knife swordfighting instead.
If anyone dies during this game, everyone loses.
I hope you enjoy these games. I am not responsible for any deaths that occur as a result of playing You Got Balls, Kid, I Like That.
They—I'm not sure who, just, you know, "them"—say that you should never write about writer's block. Which is why I'm not writing about writers block; I'm writing about how I avoid it. An important thing to consider if you're going to be writing something every day, I'm sure you'll agree.
It's dark. I remember falling through something—a trapdoor? But why would there have been a trapdoor in my house? It doesn't make any sense. But then neither does being in a place so completely devoid of light. There's usually at least a little light to see by, or at the very least, you eyes adjust to the darkness and let you make out the shapes of things in the room.
Mark Fraser wrote a great post earlier today on the
You can take the pulse of a day pretty quickly by looking at Twitter at any given point. Looking in the morning generally gives you an idea of how people are going to treat the rest of the day. On a Monday, there's generally a lot of bitching about going back to work, about the weekend not being long enough, about getting up early, that sort of thing.
where weather=W, debt=d, time since Christmas=T, time since failing New Year's resolutions=Q, low motivational levels=M and the feeling of a need to take action=Na. Neither "D" nor a unit of measurement are defined.
Bloody MMOs. They seem to be something of a weakness of mine, despite the fact that I've never been what I'd call a "hardcore player" of them. To whit, the character I started on the launch day of World of Warcraft only hit level 80 towards the end of last year, and I haven't gone back to it since Cataclysm hit store shelves. Over the years, I've tried Everquest (crashy), Dark Age of Camelot (bewildering and intimidating), Ultima Online (slooooow), Everquest 2 (pretty), City of Heroes (super-fun), Final Fantasy XI (<Incredibly tough><Galka><rod>+<Mithra>=<Help me out!>), Star Trek Online (space combat! Yay!), EVE Online (WTF am I supposed to be doing?) and probably a few others besides.
I'm of the firm belief that you should never apologise for something you've written, particularly during something like a #oneaday challenge, because it comes from the heart. It comes from within you, reflects what you're actually feeling or thinking about and is, basically, something that shows who you are and what you're thinking. That sort of makes sense.
Some people are habitually late for everything they do. Some more so than others. Some of them justify it under the guise of being "fashionably late", that obnoxious concept where people, for some inexplicable reason, believe that the time on an invitation is open to negotiation, particularly if the event in question doesn't involve people talking, singing, dancing or stripping (forget that last one) for your pleasure on a stage.
Anyone who's had any kind of interaction with any kind of online community and wanted to take your relationship with the people you know to the "next level" will have dealt with the situation above at some point or another in their life. You're sure you recognise someone from their avatar, but you're not quite sure if you should go over and say hello to them or not, even though you might have been exchanging filthy penis anecdotes online for the last two years. (Filthy anecdotes about penises. Not anecdotes about filthy—oh, you know.)
[Disregard the above. It is nothing to do with the below. This is a short piece of fiction that I promised I'd write. It is late and I have been out all evening. But this is no excuse to not write something. So here is… something. I feel I should not have bothered with this disclaimer as it probably diminshes the atmosphere. Still, it separates the prose below from the cartoon about a man getting his penis out above. Which is, I suppose, a good thing. Now. Shut up and read.]