#oneaday Day 818: “So Fed Up With SOMEBODY…”

20120415-222839.jpg

Passive aggression. It’s an ugly business, for sure, but never has it been easier to participate in than in this age of social media. While the phenomenon has been around for many years in the form of bickering couples saying things like “SOMEBODY didn’t do the washing up” or making other such pointed remarks either directly at each other or to other people within earshot of their partner, it wasn’t until people gained the ability to broadcast their every waking thought to the entire world that it became the worldwide craze that it is today.

I’m not sure exactly what it achieves. I’ve indulged in it in the past — in my defence, there were extenuating circumstances at the time — and it didn’t really make me feel any better, though it did have the effect I desired at the time: to get some validation and reassurance from friends, and to piss off, upset or otherwise get the attention of a specific person. I wasn’t particularly proud of the result. I ended up feeling worse about the thing I was trying to get out of my system than before the passive-aggressive incident. So I try and avoid it in most cases these days. (Note: most. No-one is infallible. And I’m aware that not sharing the details of said incident above could be construed as a form of passive aggressiveness. But, well, shut up.)

Why has social media been a catalyst for the growth of passive-aggressiveness, though? Quite simply, it’s because it gives people the ability to feel like they’re being heard even when no-one is really listening. Post something along the lines of “SO PISSED OFF WITH SOMEONE RIGHT NOW!!!” on Facebook and within a matter of minutes you’ll have at least one “Like” and one comment saying something along the lines of “u ok hun?”. Since you’re being passive-aggressive, though, you couldn’t possibly say exactly what’s up with you at the time, and as such you drop vague hints as to what is bothering you without actually saying it. Or, worse, you leave a comment to the “u ok hun?” commenter saying “I texted you”, letting everyone else reading the comment thread know that you’re telling someone all about what/who has pissed you off this week, encouraging a flurry of private messages and texts to said person asking “Do you know what’s up with so-and-so?”

Eventually, of course, the whole sordid saga comes out because statistically, someone in your group of friends is likely to have loose lips. We know this from sitcoms where one member of a group of friends is forced to keep someone’s secret but finds themselves increasingly tempted to reveal everything to someone else, whom it transpires actually knew it anyway. Or, to base ourselves back in reality, some people like telling others secrets because it gives them a feeling of power — “I know something you don’t, but I’ll tell you if you buy me a drink/buy me a pony/sleep with me” — and thus said secret gradually spreads and spreads until, inevitably, it gets back to the person it originated from, who traces it back to the person who they told in confidence and then posts another passive-aggressive status update about how they’re, like, totally so pissed off with people who can’t keep secrets.

You get the idea, anyway.

As human beings, we have a variety of means of communication at our disposal, and it’s pretty clear to most of us that being upfront and honest about things often makes life a lot easier in the long run, even if it might be a bit like tearing off a plaster in the short term. But in the heat of the moment, it’s all too easy to focus on that “short term” bit and take the easy option, which is to bottle up the things we’re really feeling and simply spout vague bullshit into the ether in the hopes that someone — anyone — will reach out to us and give us someone to talk to.

We never learn our lesson, though — at least not if my Facebook news feed and Twitter timeline are anything to go by.

#oneaday Day 802: On ‘Entitlement’, and How the Games Industry May Have Brought This on Themselves

20120331-013201.jpg

Yet another op-ed discussing the controversy of Mass Effect 3’s ending dropped today, this time from Gamesindustry.biz. In it, author Rob Fahey notes that “the advent of the Internet generation has done something deeply unpleasant and disturbing to the word ‘fan'”, going on to describe how the word has gone from meaning “I like this, it speaks to me on some level, I enjoy it, and I’m willing to spend money on it and advocate it” to “I like this, and thus it belongs to me, I own it, and I deserve a say in its future and its direction.”

I don’t argue with Fahey’s key point here — that there are people out there who believe that they should have a say in the way their favourite franchises are run — but I do object to several things about this article. My main point of contention is that the tone of the piece is yet another example of the games press being unnecessarily confrontational towards members of the public, lumping everyone who disliked Mass Effect 3’s ending together into one homogenous group. In reality, it’s rather different — while it’s true that there are people who have gone to the extremes of setting up petitions and complaining to official bodies over the ending, there are also people out there who dislike the ending because it’s badly written, because it feels half-finished, because it feels like an excuse to tack on the obnoxious “Hey! Buy DLC!” dialog box after the ending, and many other valid reasons to say it is a bit poo. (I’m paraphrasing from discussions with several friends and podcasts I’ve listened to here, as I have not played the game and, as you likely know very well by now, will not be doing so.)

Fahey does, however, then touch on an important subject which I believe is what has led us to this whole mess in the first place over the course of the last few years.

“Game companies are excited, delighted, by the idea of having loyal fans,” he writes. “Game companies have engaged with their fans, closely and directly. They nurture their communities. In BioWare’s case, and God knows they’re probably regretting this now, they openly talked about how important fan feedback is to them, about how Mass Effect was a series driven by its fans. It’s become a creed, a mantra. The fans are important. We love our fans. We listen to our fans. Tell people that often enough and they start to believe you — and on the Internet, there are a whole lot of people who don’t need much of a push to believe that they’re important and must be listened to.”

This is correct, but it is not the fault of the fans themselves. Rather, this situation has been exacerbated by the direct engagement with the audience that Fahey notes above. Fahey does concede that the industry has “forgotten that creativity isn’t about the audience, first and foremost, it’s about the creator” but seemingly shies away from what has actually caused this problem.

Two words: social media.

In BioWare’s case, their seemingly exemplary social media strategy of direct, personal engagement with fans has actually turned out to be their downfall. Let’s take a look at a bit of background to this.

For starters, a while back the company’s own social media coordinator Erika Kristine took the bold step of providing an open link to her own personal Facebook profile. Fans were able to befriend her and talk to her directly — though, disappointingly, as an attractive female, many of the comments she ended up getting on her page and photos tended to be of the “ur so beautiful” creepy variety rather than people wanting to engage with her. Perhaps unsurprisingly, her personal Facebook presence appears to have vanished, to be replaced by a “fan page” which hasn’t been updated since November of 2011. The damage was done, though — longtime fans knew that Erika, a human being, was in charge of BioWare’s social media, and thus opened the gates for “negotiation”.

Then there was the FemShep incident. What was previously a quirky subculture of the Mass Effect community — the cultish love for the female incarnation of Commander Shepard, voiced by Jennifer Hale — was adopted as a marketing tool by EA and BioWare. We started to get promises of FemShep trailers, FemShep art on the box, FemShep this, FemShep that. The whole thing came to a head with the odious “beauty pageant” public vote where subscribers to BioWare’s Mass Effect page on Facebook were able to vote on which of a variety of computer-generated hotties — very few of which are actually possible to create using the in-game character creation tools — would become the “official face of FemShep”. When the community objected to the fact that a “predictable” blonde, blue-eyed FemShep was winning the competition, the company opened another round of voting, this time providing a choice of hair colours for the same model FemShep. (We ended up with a redhead — a decision I applaud, but that’s beside the point.)

These aren’t isolated incidents, and they’re not limited only to BioWare and EA. Most major game publishers these days have hopped on the social media audience engagement bandwagon and regularly post questions, invite feedback and hold votes for everything from which athlete should be on the front cover of this year’s Madden game to what colour Serah’s panties should be in the inevitable upskirt scene in Final Fantasy XIII-2. All right, I made that last one up, but given that Konami promoted NeverDead with an interactive picture where the game’s heroine Arcadia stripped off more and more clothing as more people Liked the page, it’s not beyond the realm of possibility. This revolting marketing ploy has thankfully disappeared now the game’s page has moved to Timeline view.

Given the way developers and publishers interact with their fans, though, is it any wonder that some have started to feel like they have the right to exert some degree of “crowdsourced control” over their favourite franchises? If they can influence what FemShep looks like, why can’t they influence the ending of Mass Effect 3?

In short, the industry has backed itself into this corner and no amount of complaining about how “entitled” the more vocal fans are is going to change that. These fans may well have a sense of entitlement, but that has come from somewhere — it hasn’t just appeared from thin air. And no-one seems willing to acknowledge this fact, perhaps largely because it’s much too late to do anything about now. Pandora’s Box has been opened, Liked and Shared with eleventy bajillion people around the world, and it’s going to be very difficult to close it again.

In order to fix this, developers and publishers need to take a step back from their audience, to stop engaging with them quite so directly and to stop soliciting feedback on every little irrelevant detail of, say, how many tassels there should be on the new Assassin’s Creed dude’s hoodie. If developers don’t want a repeat of this whole Mass Effect 3 fiasco, then they need to stand back behind a barrier that carries a big sign reading “Look, chumps, we made this, and we hope you enjoy it. You’re free to not enjoy it if you so please, but it is what it is — finished, complete, tied up with a pretty pink bow. If you enjoy it? Great. We’ll keep making more if you keep buying them. If you don’t like it? Don’t buy it, then we’ll know we need to do something else.”

“This isn’t a situation that’ll change overnight,” concludes Fahey’s piece, “not least because immense inertia defines the role of ‘fans’ in our industry — but it’s important for game creators to realise that things don’t have to be this way. Engagement with fans doesn’t have to mean letting the lunatics run the asylum, or even giving them the impression that they’ve been given the keys to the office.”

His conclusion here is valid — this is exactly what game creators need to do. You can’t crowdsource a big-budget game and expect it to come out coherently, so don’t encourage people to think that’s an option. However, the fact that some people have already come to that conclusion thanks to social media oversaturation doesn’t make them “sociopaths”, as Fahey calls them — it means that they have been brought to that conclusion via precedents set by the people they are complaining to. Similarly, those who simply dislike the ending on the grounds that it’s just not very good — particularly when the rest of the series is used as a yardstick to measure it against — aren’t being “entitled” or “sociopathic”, they’re just rather unfortunately finding their opinions lumped in with those who are taking more extreme arguments.

I hope the industry learns from this experience, but I have a suspicion it won’t.

#oneaday Day 796: Social Unplugged

20120325-024732.jpg

I unplugged myself from a bunch of social networks yesterday. I haven’t deleted my accounts as yet and probably won’t do so unless said sites start spamming me excessively, but I have stopped using a number of services which were proving to be fairly unnecessary in my day to day life. All told, I said goodbye to Foursquare, Gowalla, Path, Quora, GetGlue and possibly some others that have slipped my mind. Cold turkey, too — I simply deleted the apps from my phone and didn’t tend to use their websites anyway. It was a pleasingly liberating feeling to have released myself from some of these self-imposed shackles.

So what have I chosen to keep around? Facebook and Twitter, for starters, since those are the nearest we have to “industry standard” social networking tools. Twitter’s integration into iOS 5, for example, proves that Apple is certainly willing to show its support for the microblogging site, and it’s rare these days to see a TV show that doesn’t prominently display an “official” hashtag for online discussion alongside the broadcast. Facebook, meanwhile, I largely keep around for two reasons: firstly, my job, which involves playing a large number of Facebook games; and secondly, I have a number of friends and family who don’t really “get” Twitter (or have no real desire to do so) and thus Facebook is a reliable means of communication with them.

Alongside this I have a Google+ account and am still a fan of Google’s clean, clear service. Despite superficial similarities to Facebook, it actually provides a rather distinct user experience, combining the ease of discovering new people of Twitter with the possibility for conversations of more than 140 characters at once of Facebook. A lot of people feel they don’t “need” it and indeed many of my friends who also use Twitter and Facebook have kind of relaxed their use of the service somewhat, but this has left me with a variety of unique and fascinating people with whom to engage with. Despite the hoohah over Google’s changed privacy policy a few weeks back, the Google+ integration across the Web (particularly noticeable on YouTube) is a great example of how to do the “sharing” thing right.

I also still have the Formspring app on my phone. I haven’t used it for a while, but occasionally it’s a lot of fun to ask for some bizarre questions, see what nonsensical queries people can come out with and then attempt to retort with some appropriately witty (or brutally honest) responses. It’s utterly pointless for the most part, but it’s actually a good means for flexing the writing muscles in a slightly different way to what this blog offers — rather than having to come up with a topic myself, a Formspring answer is a short piece of writing based on a stimulus provided by someone else. I enjoy doing this.

Besides those (and the WordPress app, of course, for maintaining this ‘ere site), though, I’ve come to the conclusion I have no need for anything else. I have no real need to “check in” to places I’m at, things I’m watching or books I’m reading, because it’s just as straightforward to just post on Facebook, Twitter or G+ that I’m doing those things. They were fun for a while (and GetGlue sends you actual real physical stickers if you earn enough badges on the site!) but ultimately they’re meaningless noise in an already chaotic world. So away they go. And thus my life becomes approximately 27% more peaceful.

If you’d like to follow me on Twitter, you can do so here. If you’d like to circle me on G+, you can do so here. And if you’d like to ask me silly questions on Formspring, you can do so here. That’s your lot!

#oneaday Day 779: Snark Pit

20120307-235746.jpg

I’ve kind of had it with snark. The whole “let’s piss on everything” parade that shows up any time something vaguely interesting or cool happens is getting really rather tiresome, and over the last few weeks and months I’ve actually been taking steps to minimise my exposure to it by simply unfollowing people on Twitter who prove to be irritants in this fashion. (British game journos, you don’t come off well in this poll, by the way, naming no specific names.)

Unfortunately, on a day like today, which held among other things the promise of a hotly-anticipated iPad-related announcement from Apple (which turned out to be “The New iPad” with its shiny retina display and quad-core processor… yum) it’s difficult to avoid said snark. It seems that for a lot of people nowadays that if something isn’t to your own personal preference, then no-one should enjoy it.

At this point I’ll say that I’m well aware I’ve been guilty of this in the past, and for that I apologise. (The X-Factor is still unquestionably shit, though. There is no valid argument in favour of a show that gave the world Jedward. I’m just not going to rant at length about the subject any more.) I am trying my best these days to see arguments from both sides, but unless you’re some sort of level 99 mediator, you’re always going to come down on one side or another. So long as you don’t force your views on others and expect everyone to agree with you, everyone should be free to do that. (Unless it’s about something dickish. I think we can pretty much universally agree that those who judge people based on skin colour or sexual orientation can all pretty much just bugger off and sit on a spike.)

I digress. I was talking about snark, and specifically relating to today’s Apple announcements. The new iPad is, by all accounts, a lovely-looking device, and the Retina display is sure to raise some eyebrows. As per usual for an Apple event, the company came out with its usual stuff about how it believed we were entering a “post-PC” era and about how people supposedly “preferred gaming on their iPad” to consoles and computers.

Contentious comments, for sure, but firstly, they’re marketing hyperbole — Apple announcements are press events, after all, and a company as big as Apple is never going to be humble about its achievements or lofty ambitions — and secondly, it might not be quite so unreasonable as you think. Already many households are making use of iPads for simple tasks such as browsing the Web, checking email, watching TV and movies, playing games, keeping themselves organised and all manner of other things. And the sheer number of people who have downloaded Angry Birds, whatever you may think of it (I hate it) should give you pause when considering the gaming-related comments.

But instead of thinking these points through rationally and considering the perspective that Apple might have been coming from, in it was with the snark about how wrong Apple was and how much bullshit they were talking. Up went the defensive walls, and a veritable barrage of snark was fired over the parapets towards anyone who dared to say “hmm, hang on, that’s actually quite interesting, and possibly plausible”. (I’m not saying their comments were true, rather that they deserved greater consideration than immediate outright dismissal.)

It only continued when, as usually happens in Apple announcement events, software started to be shown. The new versions of iMovie and GarageBand for iOS drew particular ire, with various Twitter users making acidic comments about how awful the music people makes with GarageBand supposedly is, and how terrible the “movie trailers” facility of iMovie is.

Once again, no consideration was given to the audiences that these features might be directed at. As a former employee of the Apple Store, let me assure you there is absolutely no love lost between me and the tech giant of Cupertino, so I have no “need” or contractual obligation to defend them — and also, a company the size of Apple certainly doesn’t need my defence either. But as a former employee, I know that Apple customers aren’t just high-falutin’ creative types, gadget freaks, tech snobs and people with more money than sense. I know that people who walk through the front door of that store range from very young to very old; from experienced computer user to complete beginner. I know that there’s a considerable proportion of that audience who came to Apple because of its products’ reputation of ease of use. I’ve even taught plenty of those people how to achieve simple tasks in products such as iMovie and GarageBand, and to see the looks on their faces when they realised that yes, they could be creative with their computers despite their lack of technological knowhow was, to use a word Apple itself is very fond of, magical.

As such, I feel it’s grossly unfair and downright blinkered for people (including professional commentators in some situations) to completely dismiss a considerable proportion of Apple’s audience and declare a feature to be “awful” or “crap” simply on the grounds that they don’t see the appeal, or think that its results are cheesy. (They are, but imagine if you had no idea how to edit a video and suddenly discovered you could put together a slick-looking movie trailer from your holiday footage and upload it to the Internet. You’d be pretty stoked, and you wouldn’t care that it was a bit cheesy. If you were inspired by this ease of use, you might even look into the subject further to find out how to take more control over the stuff you were creating.)

I’m using Apple as an example today since the announcement is still pretty fresh in everyone’s mind. But the presence of snark can be found pretty much any time something interesting is announced or discussed, especially in the tech or gaming industries. You can count on there being an unfunny hashtag pun game mocking the story within a matter of minutes; endlessly-retweeted “jokes” trying to look clever; and, of course, protracted slanging matches any time someone calls these people out on it.

And, you know, I’ve had enough. If you have a valid criticism of something, by all means share it and back up your point. But if you have nothing to say other than “I think this is crap, therefore everyone else should too” then kindly keep it to yourself. Because, frankly, your opinion isn’t anywhere near as important as you think it is.

#oneaday Day 765: Social Overload

20120222-235815.jpg

It may be simply my “over 30s” grumpiness starting to show, but I’m starting to find “brands'” use of social media to be immensely irritating. And even more irritating is the fact that their techniques seem to work — which, of course, perpetuates the whole hideous cycle until someone snaps and goes on a mad katana rampage.

I’m talking primarily about that faux cheerfulness that pretty much every brand page out there shows when addressing its audience. “Hey [insert collective noun here that is tangentially related to being a fan of the product in question]! [exclamation mark is important to show enthusiasm] We thought it’d be a great idea to [adopt some out of date Internet meme/take goofy photos of our office/make a cringeworthy video] so we did! And here’s the proof! [insert link to photo/video/blog post]”.

Getting your audience to engage with you is one thing. Getting them to engage with you on a meaningful level is an altogether different thing. I genuinely once saw the The Sims 3 Facebook page ask the community what their favourite colour was. Nearly a thousand people replied. I “Unliked” them shortly after that.

As I’m writing this, I’m trying to pin down exactly what it is that riles me so about this sort of thing. After all, the very fact that nearly a thousand people wanted to tell the faceless Sims 3 page that their favourite colour was, in fact, blue shows that it’s a system that seems to work. But does it have any value whatsoever? Does feeling like a brand is someone you can “talk to” help you feel any more fondness towards the product in question, or is it simply a novelty and a means of building community?

It depends on how you handle it, of course. If a question posed by a brand page is the start of a larger discussion which representatives of the brand then participate in, then it’s a good thing, in my opinion. However, for the most part in my experience, these sort of posts tend to just be “post something that lots of people won’t be able to resist replying to or Liking, light the blue touch paper and stand back”. After the initial question is posted, the brand steps back and doesn’t participate in the discussion any further, leaving the community to fight each other over whether or not the man who said pink was his favourite colour is gay or not.

The side-effect of all this relentless posturing by brands is that it leads to a feeling of saturation. By way of example, I’ve been so bombarded with teaser videos, images, exhortations to “celebrate FemShep Friday” and numerous other pieces of detritus that I’ve, ironically, lost any enthusiasm I may have had for Mass Effect 3 and probably won’t be buying it.

“Ignore it,” you may say. “Unlike it. Unfollow it.”

Believe me, I have. But sometimes you need to venture on to those pages to find out useful pieces of information — like, say, release dates — and end up having to mine your way through pages and pages of completely, utterly worthless nonsense in order to find anything relevant. That, surely, isn’t how it’s supposed to work. Or perhaps it is, and that’s why I don’t work as a “social media guru” or whatever.

On the flipside to all this, companies seem to be a lot better at using Twitter in a manner which doesn’t infuriate me. The very way in which Twitter works — you don’t see replies from people/brands you are following that are directed to people you aren’t following yourself — means that a lot of this unnecessary noise is filtered out. And the fact that tweets are, by their very nature, somewhat transient means that there’s no means for a 1,000-post comment thread discussion on favourite colours to take place. This is a Good Thing.

The best brands on Twitter do one of two things: post relevant information at a steady pace for you to check out at your leisure (see: feeds from websites or companies that have regularly-updating news) or use Twitter for one of its primary functions — as a means of communication.

In the former case, what you essentially get is a bit like an RSS feed relating to the product or company you’re interested in. In the latter case, you get some of the most helpful customer support I’ve ever had the pleasure to experience.

Take the poor souls over on the XboxSupport Twitter account, for example. These absolute saints have to deal with bombardments of questions every day, and somehow they still manage to remain polite, professional and — most importantly — get straight to the point. Ask them a question and they’ll do their best to answer you in a single tweet, and often very quickly, too. What you don’t get from them is vapid crowd-baiting questions or upselling suggestions to check out/buy additional products.

A lot of other companies have cottoned on to this in the last couple of years. I was particularly impressed with Orange’s support Twitter account, which helpfully resolved an issue I had tried (and failed) on several occasions to sort out over the phone. Xbox Support, too, have been great, and I’m sure there’s plenty of other examples out there.

I suppose there’s a lesson in all this somewhere. I should probably resist that inviting-looking Like button at the top of Facebook pages I can see are filled with vapid nonsense, and stick to only following things that actually provide useful information. Otherwise all that ends up happening is you feel completely burned out by the multisensory marketing bombardment you experience on a daily basis — and you end up hating things that you formerly liked. (Sorry, Mass Effect. It’s not you, it’s me.)

#oneaday Day 742: Being a Treatise on the Nature of Friendship in the Digital Age

20120131-010259.jpg

Today was a good day, because I took the relatively rare opportunity to take a friendship with an “Internet Friend” to the next level — real friendship. Speaking face to face. Being able to see each other, and having to actually speak words instead of typing things.

My erstwhile Internet Friend Holly and I had been conversing online for some time after a chance encounter — as I recall, it was a Twitter follow and a question on Tumblr that has long since been lost among pictures of cats and pushed Formspring answers. Regardless of exactly how it happened, we got chatting, and we did that Internet Friends thing of talking a whole bunch, going quiet for days, weeks, months at a time, and then picking up where we left off without too much difficulty. A familiar story to many of you reading this, I’m sure.

As it happens, Holly used to live where I now live (not literally in the same house, that would be super-weird). As such, she decided to come on down to visit her friends who are still in the area now she’s elsewhere in the country. And we decided that it might be fun to meet each other and hang out.

Now, anyone who’s ever broached the subject of a real-life meetup with an Internet Friend, whatever the motives for doing so might be, will doubtless be aware of that feeling of unease and anxiety that comes as the date for your meeting approaches. (Or perhaps it’s just me. For the sake of this entry, however, I am going to assume you know what I’m talking about.) Will your friendship successfully carry over into the real world? Will you be able to make the same jokes you do on Twitter/Facebook/Tumblr/text message/however you’ve been conversing previously? Will the other person take one look at you, think you’re some sort of hideous freak and run screaming out of the door?

Statistically, this is fairly unlikely to happen — in my experience, anyway. Out of all the Internet Friend meetups I have had over the years (and I’ve had a surprising amount, now that I come to think about it), only one encounter was a failure, and even then, it wasn’t completely disastrous — we just didn’t click in person for whatever reason. Past successful meetups saw me attending a showjumping event; getting married (though, granted, that didn’t end all that well, but that’s not the point under scrutiny here); flying to Toronto to play a ton of boardgames, see the sights and get sunstroke at the zoo; flying to Boston for super nerd-convention PAX East; having someone other than my brother and his family to visit when I’m in California (not that I don’t enjoy seeing my bro!); and, indeed, my current living situation and relationship with Andie can also be attributed to a successful Internet Friend meetup.

That one failure has haunted me a bit over the years, though. Despite all the other successful encounters, I still think back to that awkwardness I felt when I met Julia for the first time, and how awful I felt on the way home, thinking that all our long, heartfelt emails to one another had turned out to be essentially worthless. As those who know me well (and regular readers) will know, I am not the most confident person in the world, so to feel rejected like that — regardless of whether she had actually rejected me or it was simply my own social ineptitude that had caused the awkwardness — well, it hurt, quite a bit. As such, any time I’ve had the opportunity to meet up with someone I get on well with from the Internet, I’ve always been wary. All my insecurities and neuroses about my appearance, my personality and everything else all come out to play, and I find myself wondering if meeting is actually a good idea or not. In short, I worry the situation in the image above is what will happen.

Fact: it usually is a good idea to meet, and the situation in the image above is, mercifully, fairly rare. Look at it this way: you get on well online for a reason. For most people (those who aren’t making a specific effort to troll, anyway), their online persona is a pretty true representation of the person they are — often sans any insecurities they have in face to face meetings. And if you get on well when speaking in text, it’s pretty likely that you will get on in person, too.

You’re doubtless waiting on tenterhooks to know whether or not Holly and I hit it off, then. (Maybe not.)

We did. We managed to easily fill several hours of conversation on a variety of topics, and both left feeling good that we’d done that. We’re hopefully going to do it again before she has to depart back to far-off climes (relatively speaking). I’d call that a successful Internet Friend meetup, then, resulting in a real-life friendship. Hurrah!

So there you have it. You can make a Real Friend out of an Internet Friend. But you probably knew that already.

#oneaday Day 708: Stupid O’ Clock

It’s, once again, stupid o’ clock in the morning, but this time The Old Republic isn’t to blame. At least, not directly — no, instead, this evening/morning’s lateness is due to the long-awaited return of the Squadron of Shame SquadCast.

The Squaddies are some of my most long-standing friends, and people I speak to in some capacity pretty much every day. I’d even go so far as to say that they’re probably the best friends I have, despite the fact that we’re several thousand miles apart and see each other face to face rarely — and in some cases, we still haven’t met in person.

From humble beginnings as a loose community on 1up.com’s message boards to a more organised “club” on the site and, eventually, cutting loose into the big wide world by ourselves, we’ve stuck together through thick and thin, through life’s big moments and its little pleasures. And between us, we’ve built friendships that have endured, remained strong through various adversities, and grown stronger over the years.

This, people, is the power of the social Web. It’s not about building a “voice for your brand”. It’s not about “engaging with your audience”. It’s not about “leveraging somethingorother”. And it’s certainly not about “monetization strategies”. It’s about socalisation, society, people. It’s easy to forget that with the amount of information we’re voluntarily bombarded with on a daily basis. We willingly subject ourselves to a barrage of stimuli from a diverse array of sources — some of which are real people acting with real honesty; others of which are real people holding up a façade in an attempt to be someone they’re not; others still of which are people acting as the voice of a brand, attempting to bring a face to the faceless corporate world.

Events which transpired today showed the potentially disastrous consequences of acting as the voice of a brand, not of an individual. Ocean Market(t)ing [sic] president Paul Christoforo descended into childish insults and poorly-spelled, poorly-articulated attempts to assert his authority and regain his credibility when confronted with an irate customer. The email exchange has, thanks to its posting on Penny Arcade earlier today, gone viral, and Christoforo has become the object of ridicule. It isn’t the first time this has happened, and I fear very strongly for Christoforo’s future job prospects after this debacle, particularly as so many employers are now taking social media “output” into account when considering applicants for positions. Don’t get me wrong, Christoforo was a dick, but is it really fair to potentially jeopardise his whole future over things that clearly happened in the heat of the moment.

Somewhere along the line, I believe we’ve lost our way with the social Web. We made the critical mistake of letting the marketers and businessmen take charge of something which should bring people together. Rather than situations like that which brought me and the Squaddies to each other, we get popular brands asking facile questions and the eager hordes responding in all-lowercase, thereby indirectly promoting the brand in question. We get people carefully guarding the way the represent themselves online so as to protect their personal brand. We get situations spiralling out of control, such as that seen with Christoforo and his customer earlier today.

It’s not all doom and gloom, of course; to imply that the world is going to hell in a handcart purely because of the presence of marketers is foolish. But it would do many people well to, once in a while, remember what the “social” bit of “social media” really means. Does it mean telling the faceless drone behind the The Sims Facebook account that your favourite colour is indeed green? Or does it mean striking up conversation, getting together, finding new people that you want to spend time with?

I’d opt for the latter every time. And now I need to go to bed before I pass out.

#oneaday Day 555: Social Smarts

This story in the New York Times tells of a year-old startup company called Social Intelligence, whose remit consists of assembling a dossier of information on job applicants based on their online activity over the past seven years.

Now, you may argue that employers are perfectly within their rights to carry out background checks on prospective employees, and you’d be absolutely right — it’s why schools and other positions which place people in positions where they will be dealing with “vulnerable” individuals require a disclosure check to make sure the applicant doesn’t have a checkered criminal past. Evidence of professional honours and charitable work also helps make an employer feel that not everything listed on a CV is a fabrication.

The concerning part is what else Social Intelligence looks for — according to the NYT article, “online evidence of racist remarks; references to drugs; sexually explicit photos, text messages or videos; flagrant displays of weapons or bombs and clearly identifiable violent activity.” The concerning part is not the type of content that the company is looking for — it’s how it might be stumbled across in a typical Internet search. That is, completely lacking in context. I’m not for a moment condoning violent activity, racism or anything else dodgy. But, frankly, everyone makes jokes, and sometimes those jokes are off-colour. Everyone has embarrassing Facebook photos, many of which are not what they seem. And if someone’s had a puff of weed of a weekend and had a good giggle about it with their friends, that doesn’t make them an inherently bad person, either.

“We are not detectives,” said Max Drucker, CEO of the company. “All we assemble is what is publicly available on the Internet today.”

Fair enough; but where does it stop? Once employers get the message that it’s okay for companies like Social Intelligence to start trawling through your online background, what’s to stop them from rejecting you based simply on something you said to your friends, or who you associate with online. This is particularly relevant given the “amusing” practice of friends “facejacking” or “fraping” each other’s accounts given the opportunity — perhaps they left their account logged in, perhaps they left their phone on the table to go for a piss. Regardless of how or why it happened, a good-natured facejacking with all its usual excesses could well lead to someone’s job prospects being dashed on the rocks — through no fault of the candidate.

Then there’s the privacy question. Not necessarily the “what you share” question — that’s a different matter entirely, and one which every individual must decide upon: what are you willing to tell people online? No, the privacy question I’m concerned about here is the divide between the personal and the professional. We’re all different people at work — we behave in one way when we’re on the clock, expected to be that person listed in the Person Specification and deal with customers and clients in the way we’re supposed to, but as soon as 5pm rolls around we’re off down the pub, swearing like a sailor, giving each other light-hearted ribbings and possibly making fools of ourselves. This latter part of the day doesn’t affect our capability to do the job effectively. This latter part of the day is completely irrelevant to an employer — and, given most social networks’ focus on the “personal” rather than the “professional”, most social networks save the interminably boring LinkedIn are also completely irrelevant to an employer.

As someone who suffered workplace bullying from management partly as a result of some extremely vague negative comments on Twitter (which didn’t mention the company in question at all, I hasten to add) — and witnessed several colleagues get fired over a Facebook prank that went awry — I feel particularly strongly about this. The things I said online were vague, not directed at my employer but at my life situation in general, and designed to let my friends who cared about me know how I was feeling — which wasn’t great at the time. My professional life had no place intruding on my personal life — my personal life was not affecting my job performance, which had never been better. There were facts and figures and customer satisfaction surveys to prove it. Ironically, all the poor treatment I received at the hands of this shockingly bad management did was make me more likely to badmouth them now that I’ve left the company. But specifics of that are for another day.

The best analogy I can think of for Social Intelligence’s work would be if as part of your job interview you had someone from the company follow you to the pub in the evening, follow you home, watch you go about your daily business, watch you have a shit, shower, shave, and then go through your bins just for good measure. In the days before social networking sites employers didn’t do this, so just because there is the possibility for unprecedented invasions of privacy doesn’t mean that it should happen.

Sadly, however, in the modern world, a lot of people seem to think that the words can and should are, in fact, interchangeable. And as such we end up with companies such as Social Intelligence rifling through candidates’ virtual dirty laundry in an attempt to come up with the one tragic flaw that means Mr Perfect is not, in fact, quite so perfect for this position after all.

To me, the concept of “watch what you say” goes against everything social media — which should, in essence, be the ultimate form of free speech — stands for. But while this sort of thing is going on, you’d better just double-check those privacy settings, and cancel that account on that swinging site you signed up for “just to take a look.”

#oneaday Day 533: More Thoughts on Google+

So I’ve been using the service for a few days now and the fact I’ve made it a Pinned Tab in Chrome should tell you how much I like it. I think it’s got a huge amount of potential, and I sincerely hope that it takes off. I also sincerely hope it doesn’t just morph into an identikit Facebook — but hopefully that won’t happen, because although Google is gradually spreading itself over all aspects of the web, they haven’t (yet) done anything that particularly offends me from a privacy or usability perspective. In fact, every change they’ve made to their services while I’ve been a user has been for the better.

So let’s go over some thoughts, tips and tricks in handy bullet-point form, for those of you who are just getting started — or those who have been using it for a while. Or those who tried it once and immediately gave up. Or, well, just anyone interested, really.

  • Circles are made to be used. Use them! Make as many as is practical for you. Don’t stick with the Facebook approach of keeping everyone in one Friends list. There will be some crossover between Circles as a natural process, particularly if you and your friends share some common interests, but they’re there to be useful. Case in point: today I shared my GamePro articles only with those who are specifically interested in video games (which, as it happens, is most of my friends currently on G+) — once more people get in there, that facility will be a godsend.
  • The photo interface is gorgeous. The photo viewer looks great and has a nice layout, and the way the photos are tiled on the album page is attractive and distinctive. My only quibble is that you can’t rename an album — or so I thought. As it happens, since G+ photo albums are actually albums on Picasa, to change an album name all you need to do is go to Picasa’s website and change it there. Hopefully Google will add the facility to do this within G+ shortly — because, as I found out tonight, long album titles break the page layout.
  • You can format stuff with special characters, not HTML. Putting *asterisks* either side of a word/phrase/sentence/paragraph makes it bold. Putting _underscores_ either side of something makes it italic. Putting -dashes- either side of something makes it strikethrough. You don’t appear to be able to underline things.
  • Buzz is shit. I turned on Google Buzz because it adds a tab to your profile where your Twitter feed, Google Reader shared items and various other goodies can be automatically shared. However, this only appears on your profile and takes literally hours to update, making the auto-import from Twitter in particular utterly useless.
  • No ads is nice. I know it won’t last, but using a social network with no ads makes for a lovely, clean experience.
  • Face recognition when tagging photos is a good start, but needs work. It doesn’t recognise some faces, and it would be nice if it “learned” faces like iPhoto does. Still, it automatically spotting where faces are is a good start.
  • Resharing should be an option. You can post something then disable reshares and/or comments for it after it’s been posted — but that might be too late. You should be able to choose whether or not a post is resharable or commentable before you post it.
  • +1 is a useful bookmarking function. More sites are starting to use it now, and having a tab on your profile for all your +1s is handy. However, as the feature grows, this list is going to become long and cumbersome. It needs to be searchable, taggable or able to be organised into some sort of hierarchy. +1s also need a Share button if you want to post them to your Circles, as currently your +1s around the Web have nothing to do with G+ besides appearing on this tab.
  • The current absence of brand pages is wonderful. Another thing that won’t last, as every corporation believes it needs a presence on every major social network. But for now, the fact that G+ remains a truly person-based social network is thoroughly pleasant.
  • Notification bar across all Google apps is great. This means you’re always engaged with the service, yet it’s not overly intrusive. The fact this is already integrated hopefully means further service integrations in the future — Events auto-syncing with Google Calendar, for example, would be smashing.
  • Things I’m looking forward to: Themes, non-obtrusive extensions, the iOS app, further integration between Google services, the service being open to everyone.
  • Things I’m not looking forward to: Social games, brand pages, ads.

#oneaday Day 528: Thoughts on Google+

You can’t say I don’t provide you with variety here, dear readers. Just yesterday I was talking about underage boys simulating anal sex in a school library in order to avoid doing work, and today I’m telling you about what may or may not be the next big thing in social networking: Google+, Google Plus, Googlyplus, G+ or whatever the hell you want to call it.

If you haven’t got in yet, don’t ask me for an invite at the moment as they’ve switched them off for now. Keep an eye on Twitter or Facebook, though — I’ll let you know if I have any more spare.

So, to business. What is Google+? Well, the cynical would say it’s a rebranded Facebook, and indeed we’ve already seen at least one article today bemoaning the fact that Google+ has some features in common with Facebook. I’m not sure why they felt the need to draw attention to this, as the features they show are pretty commonplace in all social networks.

But are those cynics right? Well… yes and no. Google+ does indeed resemble Facebook. You have a news feed, people can comment on posts, people can Like things (or “+1” in this case) and people can share content. The key difference between Google+ and Facebook is how it handles the way you interact with people. There are no “friend requests” on Google+, simply Circles. Circles is an evolution of Facebook’s Groups system, in which you can categorise your friends, acquaintances and family members into, well, categories. Then, when you post something on the network, you can choose which individuals or Circles it’s visible to — or even make it completely public. This is a nice idea. It allows people to tailor the content they spew out to different social groups without feeling that they need to have a “work” profile and a “professional” profile. So long as, of course, you remember to keep the stories about the hooker you threw up on to your “Drinking Buddies” Circle and don’t accidentally copy in your boss.

So the way you deal with people is different. But there’s more; the photo interface is simple, elegant and much better than Facebook’s slightly clumsy lightbox. While I think that the lightbox was a good addition to Facebook’s interface, many disagreed, and the fact it’s difficult to view the image and look at the comments at the same time unless you have the highest-resolution screen in the world is not great. Google+ takes a different approach. Not only does the service allow you to upload pictures at considerably higher resolution than the artifacted messes that Facebook’s compression creates, but the interface allows for simple inline commenting while still viewing the picture. It’s a simple case of putting the comments in a sidebar rather than underneath the picture, and it works beautifully well.

Then there’s the fact that the Photos feature on Google+ integrates with Google’s Picasa service. Anything you post on Picasa will be available on Google+, and vice-versa. You can even use Picnik to edit the photo, add text and generally arse about with it, save it back to Picasa (even overwriting the original if you don’t need it any more) and the modified version will be right there in your feed without you needing to refresh the page. Clever. Since Picnik is a third-party service, though, this isn’t integrated quite as well as it could be — an “Edit with Picnik” option when viewing a photo on Google+ would be nice, for example — but it’s early days yet. And Google+ allows simple iPhoto-style edits of colours and the like to be applied to pictures without having to leave the page, which is nice, particularly for those who either don’t know a lot about photo editing or don’t have the software to do anything fancy-pants.

This isn’t even getting started on the excellent Sparks feature, where you can subscribe to topics of your choice and be fed a constant stream of relevant articles — which can, of course, then be shared with the Circles of your choice if you see fit.

As you can tell, I’m quite enamoured with the new service and genuinely hope it takes off. My only worry is that it, like Facebook, might try and do too much. Facebook was an excellent service when it felt personal, but now it’s as much a home for businesses to engage with their clientèle as a means of communication, it’s becoming increasingly irrelevant to people who just want to talk to their friends. Google+’s simple elegance that it has at the moment doesn’t have any of that noise — and none of the associated spam from social games and endless “What Length of Pubic Hair Are You?” quizzes, for that matter. I’m sure it won’t stay that way, as social game and app developers are already pricking their ears up at the buzz surrounding the service, but I hope it stays that way for at least a little while. There’s definitely a market for a clean, clear social network with minimum fuss that offers something a little more than Twitter but a lot less than Facebook. And I think Google+ has the potential to be it if the developers handle it correctly.