1320: Anime After Hours

I started a new anime discussion community over on Google+. You can find it here. If you’re wondering why I chose Google+, the most-frequently-ridiculed-by-people-who-have-never-used-it social network on the Internet, it’s because Google+’s Community tools are both really good and extremely simple to use, with unnecessary fluff kept to a minimum. Also, it’s ad-free, which is lovely.

Anyway, my thinking behind creating the Anime After Hours community, as it’s called, was relatively simple. There are a number of anime communities on G+ already, but the vast majority of them tend to end up doing the same things: posting pictures without context (usually with at least one commenter yelling at the poster to remember to put a source in their post); asking the same simplistic questions over and over again; playing tagging and meme games; and only discussing the most popular, mainstream titles.

This is all fine, of course; it’s great that there are active communities that allow people to discuss the mainstream side of anime — stuff like Naruto, Pokémon and the like — and that are friendly to the younger end of the market. But, as any anime fan who’s looked a little deeper into the medium will know, there’s a lot more going on than just Naruto. A lot of anime is aimed at more mature audiences; late teens at the earliest, grown adults in some cases. And I’m not just talking about ecchi or hentai adult content; I’m also talking about shows that take in mature subject matter, or which are violent, or which kids simply wouldn’t get.

As I watch more and more anime series and find myself discovering the things I like, I was becoming more and more conscious of the fact that there was a serious dearth of places for people around my age to discuss the medium — it’s difficult to be heard in the rapid posts of G+’s more popular anime communities, for example, and they’re not saying anything particularly interesting anyway. As such, Anime After Hours was designed as a place for people to come and discuss their favourite anime, whatever form that might take. It’s an inclusive community that will accept anyone, on the understanding that it’s a community for talking and discussing, not for superficialities. Already there’s 13 members, which isn’t that much, but we’ve started kicking off some interesting discussions — and I’m sure as (if?) more people roll in, the community will become more active.

So consider this your invitation, dear reader; if you’re the slightest bit interested in anime and you’ve been looking for a place to come and discuss the medium free of Naruto-loving kids, you know where to come. All you need is a Google account.

See you there?

1163: The Engine

[Sorry I’ve been lax with the cartoons recently — been blogging late and when I’m tired so haven’t felt inclined to do many. They’ll be back soon.]

As I’ve noted a couple of times recently, I’ve been beavering away at the game I’m making with RPG Maker VX Ace and trying to do a little bit each day. It’s slow progress at the rate I’m going, but it is satisfying to see things coming together piece by piece.

One thing that always impresses me with toolsets like RPG Maker is how active the community is, and how willing they are to help each other out. There’s relatively little in the way of insular thinking, with people wanting to keep all their trade secrets to themselves — quite the opposite, in fact. No, the RPG Maker community is filled with people who create graphical, musical, audible and script…able resources for public consumption and are more than happy to share them with other aspiring developers out there in exchange for nothing more than a wee credit in the finished game.

It’s a marked contrast to the ridiculous secrecy in other parts of the games industry, which is infested with embargoes and other bullshit to control the flow of information. I think that’s quite interesting. While I get why it happens, I think it’s starting to lose its impact. I’ve mentioned before on a number of occasions how all the reviews for a particular game hitting simultaneously makes me not want to read any of them (and, more often than not, not want to play the actual game ever) but this also goes for carefully-timed announcements and the like. The trouble is that a lot of these announcements are for things that people are expecting. A new Assassin’s Creed — surprise! A new Call of Duty — HOLY SHIT. A new Grand Theft Auto screenshot — STOP THE PRESSES.

Even the mobile sector has ridiculous embargoes in place. This always strikes me as weird given the sheer volume of mobile apps and games that are released every day. Companies are lucky to get their product covered at all in most cases, and enforcing arbitrary restrictions on said coverage can only be counter-productive, surely.

But I don’t want to get on an embargo rant. I just thought the openness of the amateur development community was an interesting contrast to the OMG TOP SEKRIT nature of mainstream game development.

I guess it’s largely to do with the fact that the majority of people tinkering around with stuff like RPG Maker and its ilk are amateur/bedroom developers putting stuff together in their own time rather than as their job. There are exceptions, of course, but the fact that RPG Maker is so easy to get up and running encourages people to give it a shot a lot more than the rather daunting task of learning a programming language and/or how to use an engine like Unreal Engine 3. The fact that there’s a sense of joyous discovery and entering a strange new world of wondrous creativity helps encourage a pleasing sense of camaraderie — plus the people who develop the more well-known scripts and resource banks become mini-celebrities in their own right, which must be nice for them. It’s also something they can potentially put on their CVs, I guess — saying that you’re the person behind one of the most widely-used battle system Ruby scripts for RPG Maker VX Ace may not have quite the same clout as saying you designed Unreal Engine 3, but it must count for something.

I can’t say I’ve gotten overly involved with the RPG Maker community as a whole yet since keeping up with forums always seems like a whole lot of hassle, but I’m certainly very grateful for the hard work of artists like “Archeia” and “Scinaya” and scripters like “Yanfly”, who are helping my game come together one piece at a time. If and when it ever gets finished, they’ll certainly be getting some love from me.

#oneaday Day 721: We’re Gonna Live Forever, We’re Gonna Sleep Together

I have a confession to make. I enjoy musicals and, by extension, musical episodes of TV shows.

No, whatever social stereotypes might have you believe, this is not a euphemistic way of coming out as a homosexual. It is simply a statement of a fact: I appreciate musicals, in all their gloriously cheesy, camp glory.

After watching the entire series of Community, I realised that I had enjoyed the various musical numbers that pepper the series on both ironic “haha, musical” and non-ironic “hey, I’m actually genuinely enjoying this” levels simultaneously. Come on, you can’t say that this isn’t one of the catchiest songs you’ve ever heard.

I had a similar experience with the Buffy the Vampire Slayer musical episode, which is, to date, one of my favourite episodes of any TV show, ever. And a YouTube comment just reminded me that it’s ten years old. Jesus. Anyway:

And this isn’t even getting into South Park: Bigger, Longer, Uncut, which is both a brilliant parody and a genuinely brilliant musical at the same time. Here’s my personal highlight from it, clear evidence that Trey Parker and Matt Stone have watched and enjoyed Les Miserables at some point in their lives:

After some consideration of all this, I figured that it was about time I checked out Glee. My only experience of Glee to date has been hearing the songs on the radio and, the first time I heard what they’d done to Journey’s Don’t Stop Believin’, wanting to kill them all, as tends to happen when I hear cover versions that really aren’t a patch on the original.

Having watched a few episodes of the show now, though, I get it. Glee‘s music isn’t intended to be listened to in isolation. Its overly-processed, super-cheesy, unconvincingly mimed numbers are meant to be watched as much as listened to, with intricate dance routines, cheesy montages and, in some cases, comically overwrought facial expressions. And when watching one of these numbers, it would take a hard-hearted soul to not crack at least a fragment of a smile.

Why, though?

It’ll likely be different for different people, but from my perspective, here’s what I’ve enjoyed so far — about both Glee and musicals in general.

I find them a satisfying experience to watch and to listen to. It’s difficult to pin down exactly what I mean by that, but let me attempt to explain. It’s to do with a sense of “fullness”, or all your senses being bombarded with something that is infused with emotion, however false it might be. In some senses, the exaggerated, stylised nature of musicals means that they’re a very “pure” art form — they’re light on the subtlety and heavy on the audience cues for how they should be feeling. It’s the exact opposite of the sort of movie where everyone mumbles and no-one moves their facial muscles more than the absolute minimum required to form words.

This “fullness” extends to the sound of the music, too. Autotune is, generally speaking, a great evil, particularly when overused, but when used effectively it can add a degree of richness and otherworldly “perfection” to a voice — particularly if said voice is then harmonised to high heaven. If you want to know what I’m talking about and own an iPhone, then go download the free Glee Karaoke app and sing the Twinkle, Twinkle, Little Star tutorial song when no-one else is around. Then tell me that hearing yourself harmonised in that beautifully rich, inhumanly perfect manner isn’t at least a little bit satisfying. It sounds artificial, sure, but the very nature of musicals is that they should be stylised. It’s not just visuals which can be stylised, after all — there’s nothing to say you can’t make a human voice sound somewhat… well… inhuman.

Don’t get me wrong, this isn’t me turning my back on “real”, “gritty” or “authentic” music. I’ve always had something of a soft spot for cheesy music, and music from musicals scratches that itch very effectively. Seeing as how Glee combines both cheesy music with one of my favourite “guilty pleasures” in TV and movies — high school drama — I’ll be giving the series a bit more of a chance. Coming to it with “beginners’ mind” and without the media hysteria that seemed to accompany it when it first burst onto the scene, I feel like I can enjoy it somewhat objectively. It won’t appeal to everyone, for sure, but it’s certainly providing me with some pleasing entertainment for the immediate future.

#oneaday Day 720: To the Lurkers

As a somewhat belated and not-very-difficult-to-accomplish New Year’s resolution, I thought I’d make a specific effort to try and engage a bit more with those who leave comments on here. Being a relatively directionless personal blog, of course, the vast majority of my readership is made up of people that I already know in real life (or quasi-real life, otherwise known as “elsewhere on the Internet”). But in the last year particularly, I’ve seen quite a few people showing up here who aren’t among my immediate group of close friends.

That’s not a bad thing! Don’t shy away!

Whew. Thought I’d lost you for a minute.

Anyway, to all new readers, I’d like to say a big hello! And to those who have been reading for quite some time, hello! and thanks for reading!

I know there’s quite a few people out there who read but never comment, either, so I thought it might be nice to devote this whole post to us just getting to know one another a bit. If you’re a lurker and you’ve never commented on this blog, why not make this the first post you write a message on? If you’re a long-time commenter, why not get to know some of the other random people who frequent this site and strike up some friendships between the disparate social circles in which I move, both on and offline.

Of course, this is all a moot point if no-one comments on this post, so I’m hoping that I don’t end up looking somewhat foolish by putting this post up only to receive no responses whatsoever. And this isn’t a shallow, thinly-veiled attempt to get more comments — well, it sort of is, but that’s not the primary point. Many bloggers seem to measure their worth by how many comments they get. Me? I’m just curious as to who out there is reading this, who they are, what they’re doing and what brought them here.

So I’ll start. I’m Pete. I’m 30 years old. Were my girlfriend writing this, she would have emphasised the word “old” since she is several years my junior. I live in Chippenham, which is a small and unremarkable town in Wiltshire, somewhere in the depths of the West Country of the United Kingdom. I live with my girlfriend Andie in a small two bedroom house which has two very friendly cats named Artie and Chester who live next door and frequently barge their way into our house.

Until the end of last year, I was a writer for GamePro.com, which sadly folded at the end of last year. Currently, I write for Inside Network covering social games and mobile apps, and am looking for a little more work with which to top up the money I’m getting from that. In past lives, I’ve been a teacher in both primary and secondary schools (swearing “never again” to both), a supply teacher (ditto), a Creative and a Specialist in the Southampton Apple Store, a temp at the Most Depressing Company In The World (a loss adjusters, if you’re familiar with the concept), and at university I was a starters chef at a pub and The Man Who Collected Glasses and Cleaned Up Sick at a grotty, “trendy” bar in Southampton city centre.

I went to university in Southampton for four years, the first three of which were spent studying English and Music, a more useless combination of subjects I don’t think it’s possible to pick when considering future employment prospects. (Kids: ignore anyone who says English is a “good, general degree”) The last year was spent doing a PGCE (Postgraduate Certificate of Education) — in other words, training to be a teacher.

I got married in October of 2008 but my wife and I split in May of 2010, an experience which was quite possibly the most emotionally agonising, painful thing I’ve ever been through. I made it out the other side, though, and can accept that mistakes were made on both sides, and have moved on.

I like video games, cats, music (I play the piano, clarinet and saxophone), drawing stickmen, my iPhone, reading, writing, blogging, the Internet, Community, Friends, Spaced and friends with whom I can both talk seriously and make jokes about flatulence. I hate onions, spiders, leeks, The X-Factor, people who won’t shut up about platform wars on either console or mobile (seriously! Just use what makes you happy, and stop telling other people they’re wrong and/or gay), Facebook Timeline, spam (on the Internet, not the meat), Big Brother, reality TV in general and the sort of teenager who wears tracksuits that look like pyjamas and too much Lynx.

That’s me, handily summed up in a few paragraphs. A more comprehensive breakdown of my skills can be found here. Any questions?

So what about you? Who are you? Why are you reading this? Where did you come from? Do you think I’m se– no, wait, that’s a different list.

#oneaday Day 719: Being a Further Missive on the Excellence of Community (the Televisual Entertainment Programme, Not the Social Concept)

I’ve now watched every currently-available episode of Community, in some cases more than once. And doing so has confirmed the show as a new favourite, ranked right up with Spaced and some of the best of recent British comedy.

(I’m going to get mildly spoilery at various points throughout the next few paragraphs, so if you care about that sort of thing, then stop reading now.)

Here’s why Community is so wonderful, then.

First up, it strikes the perfect balance between the mundane and the absurd. The main cast’s backstories are all somewhat tragic and quite serious in some cases, but the situations into which they all get are frequently bizarre, odd and downright hilarious. But when the time comes to drop the stupidity and “be serious” for a moment, the show always manages to do so with dignity and without feeling overly “preachy”. Jeff’s speeches are a predictable part of the show — so much so that the characters even reference them on regular occasions — but they often provide a good amount of “closure”, either to an episode, or to one act at least. In some ways, it’s like South Park, with bizarre, frequently borderline-offensive humour punctuated by material which is making a point — be it satire, moralising or simple observations on life.

Secondly, the characters themselves are interesting and well-defined. They all have two specifically-identifiable features: a character trait and their appearance. Every character has their own unique way of responding to the situations the group comes across, and every character has their own unique, instantly recognisable look. This isn’t to say they become predictable, however (Jeff’s speeches notwithstanding) — on a number of occasions we find out more about them when they don’t do what we expect.

Britta is a particularly good example of this. In the first episode, she’s introduced as “the hot girl”, the impossibly beautiful eye candy whom all the male viewers would very much like to… well, you know. Jeff (the impossibly beautiful eye candy whom all the female viewers would very much like to… etc) wants to get into her pants, so he sets up the fake study group, thereby setting up the whole series. It’d be easy for the show to have been all about those two, with both Jeff and Britta remaining somewhat shallow, predictable characters. But any time we see Britta making the hideous social faux pas that she becomes known for (“turning it into a snake!”), we suddenly have sympathy for her. She’s no longer the unattainably attractive perfect blonde girl, she’s a human. Jeff finds himself the subject of similar sympathy on a number of occasions throughout, though generally not for making social faux pas.

Thirdly, and continuing on the subject of the cast, the chemistry between them is excellent, and a real highlight of the show. The show doesn’t make a big deal out of the blossoming, budding, potential relationships among the group — it’s somewhat more natural, and that’s what makes it all the more powerful. Every stolen glance, hint of a smile, lingering hug — it all adds up and makes each and every relationship feel real, and you’re right there with them, feeling that “will they/won’t they” feeling as if you were the one hoping to steal a kiss from your favourite. It’s a far cry from Ross and Rachel, anyway — there’s no angst, no whining, no “on-off-break” drama, just realistic, adult relationships between people who are convincingly awkward about such things.

Jeff and Annie’s relationship throughout the show is a particular highlight, and this was a surprise for me as I watched each episode for the first time. I was expecting the show to focus on Jeff trying to convince Britta that he was worth bothering with, but in fact the relationship which seems to be explored the most is that between Jeff and Annie — and it’s between these two that the on-screen chemistry is so utterly compelling. When the first season ends with that kiss between the two of them after all the drama with Britta and Professor Slater, it’s a surprise, but a welcome one. There’s a lot of subtle setup prior to this point, with things looking like they were coming to a head with the “debate” episode, but then tailing off as the two seemed to think it’d be “wrong” somehow — largely due to the age gap between them.

As of the time of writing, whatever electricity is between them hasn’t been fully resolved, and there’s growing tension between Troy and Britta, too. It’ll be interesting to see how these are developed when (not “if”, at last!) the show returns later in the spring.

It’s not all about the main cast, though. A big part of the humour in the show comes from its supporting actors, too. While we don’t learn a lot about Leonard, for example, we do pick up a number of nuggets of information during his brief appearances and a memorable shot of his frozen pizza reviews YouTube channel in the credits of one late episode. The Dean, conversely, gets plenty of screen time and we get to know quite a bit about this character. Initially appearing to be something of a predictable camp, gay stereotype, we gradually come to discover his hidden nuances, particularly in later episodes, with it all coming to a head (no pun intended) with his revelations in the episode where he shoots the new Greendale commercial.

And all this isn’t even getting into the wonderful “special” episodes. The paintball episodes, the Dungeons and Dragons episode, the stop-motion Christmas special, the spectacular anime sequences in the fussball episode, the Glee episode which rounded out the first half of the third season — some of the most memorable moments in TV right there. But I digress.

The sign of a good show of this type is if you’d want to hang out with the characters in your own time. And I can say with some certainty that if I had the opportunity to join that study group, I’d do so in a heartbeat. Sure, I’d probably fail every exam I took, but I’d have formed some of the most memorable friendships of my life.

The cast and crew of the show have done an astonishingly good job on creating one of the best shows in recent years. I hope against hope it isn’t made to die before its time due to its apparently poor ratings — but at least fans can take comfort from the fact that the show has been confirmed to be returning to complete its third season in the spring of this year. Beyond that, who knows?

Would that this desk were a Time Desk, so I could travel forward to the future and see if it runs for six seasons and a movie…

#oneaday Day 702: You Should Really Watch Community

Following relentless enthusing from the renowned raconteur and man-about-town Campfire Burning, I decided to spend part of the Christmas Amazon voucher from my brother on the Season 1 DVD of Community.

I knew nothing about the show going in, not even the premise. I’m pleased to report that it is, by far, one of the best pieces of television I’ve ever seen. Granted, I am but ten or so episodes into the run, but if it continues to be of this high quality throughout, then I will be very happy indeed.

For those unfamiliar with the show, it’s set at a community college where a series of “dropouts” from all walks of life have showed up in an attempt to better themselves and get their life back on track. Throughout the course of the show, we learn bits and pieces about these colourful characters’ backgrounds — what brought them to Greendale Community College, what it was that happened in their past life to make them hit “rock bottom” and how they put a positive outlook on their respective positions.

It’s strong character-based comedy-drama, with an emphasis on the “character” and “comedy” side of things. Every single member of the cast is a strong character in their own right, each with their own quirks, foibles and immediately identifiable idiosyncrasies. This even extends to the fact that each one is immediately visually identifiable, too, with their own unique “looks” allowing you to learn more about them even when they’re not speaking.

But it’s their interactions with one another where the show shines. There are a number of clashing personalities in the little group, and the way they learn to deal with each other is what the show is all about. Sometimes they get it very, very wrong, with hilarious consequences. And sometimes they get it right, leading to some very touching moments.

By the time the first episode is over, you’re fully invested in these characters and their futures. They may all have their own flaws, but this makes them both believable and likeable. Not one of them is “perfect”, and while each one of them has their own obvious “signature” quirk written into their role, they remain believable enough to be characters that you’d want to spend time with, to find out more about.

Take our leading man Jeff Winger: ex-lawyer, smooth talker and a man used to getting what he wants. Jeff’s character could very easily have tipped over into “obnoxious” territory, but his character displays sufficient depth to make us root for him in spite of the moments when he acts like a complete asshole. His interactions with the group he finds himself attached to lead him to learn a number of things about himself — and in turn, the other members of the group figure out things about themselves, too.

I shan’t give specifics as part of the joy of the show is discovering what makes these people tick, and seeing what they’ll get up to next. Also, at slightly less than halfway through the season, I can’t say what will happen next. But suffice to say, what I have seen so far has been exemplary television — entertaining, funny, touching and never outstaying its welcome. I recommend it without hesitation to anyone who wants to see something a bit different from the usual American sitcom. (I will also say that the post-episode skits over the credits are some of the funniest things I’ve ever seen, too.)

So what are you waiting for, hmm? GET!

#oneaday, Day 18: Why Blog?

Mark Fraser wrote a great post earlier today on the nature of blogging—particularly daily blogging—and the reasons we do it. In this post, I thought I’d explain why I do it. It seems like a faintly topical thing to do, especially since tomorrow marks one year since I started writing daily. One year. 365 entries, most of which are around the 500-1,000 word mark. That’s a lot.

So why do it?

Because I enjoy it.

Shit, that sounds like far too simple an answer, and at the end of this sentence that’s only 93 words. That’s not enough for the arbitrary minimum I set myself back when I started.

But it’s the truth. The reason I write this blog is because I enjoy it. Sure, it’s great that some people come and read it. Some people are even subscribed to it (that’s dedication for you). Other readers have undoubtedly come and gone. Some are recent additions to my little family of readers (oh, you, I love you all) but, you know, the only reason I’m writing this is because I enjoy it. The fact that you lot out there in readerland seem to enjoy some of the things I write is a happy bonus that I wouldn’t exchange for anything.

I can tell when something I post is going to be a big hit, though. When I posted about Kevin Smith’s unfortunate experiences with Southwest Airlines, I saw a big spike in people reading. Similarly, when I bitched about that ridiculous campaign on Facebook where everyone changed their avatar to a childhood cartoon, I had, I think, the most daily hits I’ve ever had. Which, given that the daily cartoon for that particular post featured someone masturbating furiously, was something of a bittersweet success. So to speak.

The thing is, though, I don’t deliberately court readers. The notion of “hit-chasing” is seen as a necessary evil in the world of online journalism, which is why we get so many games sites lowering the tone with “OMG BEWBZ” articles, because that will get the clicks from the horny teenage boys who supposedly populate the Internet. Unfortunately, it seems to work, leading to something of a self-perpetuating cycle. Similarly, the Daily Mail undoubtedly enjoys a massive spike in traffic by posting something completely cuntish like they did the other day. Go find it yourself, I’m not linking to those bastards again.

But this site? No. This is for me. It’s selfish but it’s true. I’m very lucky to have some friends who enjoy reading my work and appreciate my stupid cack-handed cartoons—and occasionally some random strangers, too. Writing this blog every day is something fun to do that I look forward to. It’s helped me work my way through some difficult times. And it’s helped my writing as a result.

Basically, I don’t play the game in the same way Mark describes. At least not consciously. But one thing I do enjoy is being an active part of the One A Day Project community—one of the reasons I decided to step up and try and organise the whole thing this year was based on one of the most common complaints last year: there was no sense of community. There was no “centralised” place for people to come together, and some of the participants weren’t even aware of each others’ existence. This led to the situation where there were only six people left at the end of the year. (Ironically, of course, this led to us becoming friends, as six blogs are much easier to keep up with than 160.)

This year, though, we’re already seeing people posting some cool responses to each others’ posts as standalone entries in their own right, some discussion and banter on Twitter, and I know of at least a couple of awesome friendships that have already formed as a direct result of all this.

So while I primarily still write for my own amusement, catharsis and/or personal development, I feel it’s important to say that I do appreciate the community of other bloggers out there, some of whom might be reading this right now.

Kissy kissy. Wuv yooo.

#oneaday, Day 217: “Book? LOL!”

I forget the exact circumstances of when I came across the quote in this post’s title. It may have been on some form of social networking website, or dating site, or something like that. But it was a good few years back now.

The context of the quote was in one of those sections you get on pretty much all online profiles that asks you to list your favourite music, films, TV shows and books. This person’s favourite books were listed as “book? lol”.

That struck me as rather sad, but perhaps a little unsurprising given the general attention span of most people these days. Why sit down with a book which delays gratification and requires active use of the brain when you can be immediately bombarded with information via TV and the Internet?

It’s an age-old argument of course, and one which has probably been running ever since every new information-giving technology came along. However, it seems particularly ironic in the context of the Internet, given that much of it is, in fact, text. Sure, there are pretty pictures and buttons that fart when you click on them and pornography, but it’s still fundamentally built on text. You’re reading text right now. Is your head hurting yet?

The fact that everyone has a voice on the Internet is one of those things that is debatable as to whether it is a Good Thing or not. But as part of having that voice, everyone has the opportunity to give their thoughts and expand on them as much as they want to. The sad thing is, though, in many cases, people don’t feel like they have the time to read (or write) a full, well-considered argument. Instead, they denounce it as a “wall of text” and choose not to read it.

It happens in video games, too. A friend of mine once said that he couldn’t get through Phoenix Wright: Ace Attorney because there was “too much reading”. It’s a game about a lawyer. I’m not sure what else he was expecting.

As a writer, as someone who crafts language and bends it to my will in the name of pretentiousness, self-expression, catharsis and humour, this is sad. The English language is a powerful tool that can say many things. As, indeed, are other languages. But it seems that for many these days, the priority is for quick, snappy, “efficient” communication. And sure, there are situations in which this is entirely appropriate. But I say that shouldn’t be the norm. People shouldn’t be afraid to speak their mind in as much length as they wish.

My mind is particularly drawn to the early days of the Squadron of Shame. Long before we started producing our podcast, we ran lengthy discussion threads on a variety of games on 1up.com’s Radio forum. We’d started as a result of one of the 1up Radio features, so that was our spiritual home. Many of the people who populated that forum were articulate sorts who agreed with my thoughts above, so there were plenty of like-minded individuals there who enjoyed taking part in our discussions and posting their own “walls of text”.

But one day, the Powers That Be at 1up decided that it would be a great idea to merge all the forums into “Games” and “Not Games”. This meant that lengthy, in-depth discussion threads from groups such as the Squadron were crammed into the same space as “OMG HALO IS BETTR THAN KILZONE”. Naturally, this led to problems. In one of the last discussions we had on those boards—on the subject of the peculiar PS2 game Psi-Ops—the posting was almost immediately derailed by a particularly notorious troll who posted “OMG FUCKING MASSIVE WALL OF TEXT” in giant red letters. Said “wall of text” was maybe six or seven paragraphs long and was interesting to read, but as soon as troll boy showed his face, the discussion went off track, not helped by many people (including myself) rising to his bait.

It’s a pity that to some people the desire to speak in detail, at length and to produce a coherent argument is seen as a negative thing. Personally I would have thought that a forum—by its very nature an asynchronous method of communication in which people can take their time to consider their responses—was the ideal environment in which to have these lengthy discussions. But apparently not.

This is perhaps an unnecessarily negative picture, of course. There are still people who read books. There are still people who like to post more than five words at a time. There are still people who don’t decide to ignore all the rules of spelling, punctuation and grammar “just because it’s the Internet”—who came up with that stupid idea, anyway? It’s just a pity that, at times, they seem to be declining in number.

Oh well. If you read through all that, you can count yourself amongst the élite!

On Virtual Worlds

I haven’t really blogged about this much on this particular site, but I figured it’s time to sit down and talk about it as it’s something that I’ve found consistently interesting for quite a few years now.

The subject is virtual worlds – online spaces where tens, hundreds, thousands of people can log in and join a virtual community for one reason or another… it may be purely to socialise, it may be to battle monsters, it may be to have fun, it may even be to have sex. And I’m not talking about community or social networking websites here, as those are a different beast entirely. No, I’m talking about actual virtual worlds, where you can wander around as an avatar, explore the world, meet other people and interact with them in any of the ways described above.

There’s literally hundreds of virtual worlds available for people to use nowadays, of many types – some are more “gamey“, others are more “social“, others still are focused on the less salubrious side of online interactions. Today I want to focus particularly on the virtual world of Second Life and its appeal to me, despite its many, many flaws.

I remember first hearing about Second Life while I was big into The Sims. My whole flat at university became obsessed with The Sims shortly after I built our first house, made virtual representations of all six of us in the flat, then realised that we didn’t have enough money to buy beds to begin with, so the whole “family” slept in recliners. Over the years – yes, I was that guy – I bought most of the expansions and later moved on to The Sims 2.

I was, like many other fans of the series, extremely excited at the prospect of The Sims Online, offering the opportunity to have the same kind of fun, but with other people involved. It never made it over here to the UK – at least, not in any prominent way – so I never got the opportunity to try it. I forget exactly how I came across Second Life as a result of this, but it was something I stumbled across without hearing anything about it beforehand, and I thought that the concept sounded rather like The Sims Online, with players being able to design their own virtual person and “live” in a virtual world. As it happens, it has very little to do with The Sims Online, but I wasn’t to know that at the time.

For the uninitiated, Second Life is an ambitious virtual world project by Linden Lab, offering “players” (and I use the term loosely, as it’s really not a “game” as such… unless you choose to make it as such, which we’ll discuss later) the opportunity to enter a world that is almost entirely user-generated. Buildings, textures, landmasses, interface features, animations, body parts, clothing – everything is created by the residents of the virtual world, and this is the thing that initially fascinated me. I couldn’t comprehend the idea of being able to log into something where the content was so fluid, where there wasn’t a static virtual world that was always the same every time you logged in, with monsters in the same place, prime “camping spots” and so on. So I signed up and signed in, not really knowing what to expect.

at-the-gateSecond Life is a peculiar experience the first time you log in, especially if you’re more used to aforementioned online games with static content, such as World of Warcraft. You quickly become used to the concept of “rezzing”, which is the process whereby you enter a new location and you can see things downloading and appearing around you. This is disconcerting the first time it happens (and more than a little irritating if you find yourself stuck against a wall which hasn’t appeared yet) but, like many things in the world, you become used to it the more it happens. Similarly, you become used to the fact that other residents’ avatars also go through this rezzing process in front of you, so it’s entirely possible that someone could appear in front of you with no hair and no face until the textures and shapes have downloaded. Rezzing accidents are the subject of many a good laugh amongst SL residents, but they are accepted as part and parcel of life in the virtual world. People more used to traditional MMOs will likely find it a complete turn-off though – at least until they accustom themselves to it.

Upon arrival in SL, the question on many residents’ lips is “what on earth am I supposed to be doing?” And the answer is not simple. Explore, interact, build things, take photographs, join groups, play games, look at art, shop, fuck, roleplay, pretend to be a vampire… the list goes on for a mile, and all of these interactions are built using the basic engine of the Linden Lab-developed software, with extensions built, designed and scripted by residents of the world, just like everything else. People make in-world money either by paying out of their own pocket to buy “currency” – or by working a job, just like real life (albeit with MUCH better hours). It’s always interesting to hear how seriously people take their SL jobs, whether they’re a DJ in a club streaming their music through something like ShoutCast, a live musician, a virtual performer, a dancer, a greeter, a builder, an estate agent, a facility manger, a prostitute, a Game Master for roleplaying areas – again, the list of things goes on, and people have the opportunity to completely subsidise their virtual existence through virtual hard graft if they so desire.

Another thing that is almost immediately noticeable about SL is the sheer diversity of the avatars present. And we’re not talking a set choice of races here, with arbitrary “body size” sliders. We’re talking complete customisation. We’re talking this situation here:

snapshot_111This wasn’t anything particularly special happening – it was a discussion group where we sat down and had a civilised chat about a set topic. Like a real-world discussion group in fact.

And that’s the thing with Second Life. It has this immensely odd (yet perfectly natural-feeling once you’ve been there a while) ability to combine the mundane and the absurd. Everyone is distinctive in Second Life – because you’re not limited to hard-coded appearance options, you can be whoever you want to be. You don’t even have to be human. I picked up an awesome Pac-Man avatar the other day that allows you to spawn dots and ghosts and turn any place you go into a game of 3D Pac-Man.

In fact, the question of not being human is one of the more interesting sides to Second Life that I haven’t explored yet. It also happens to be the side that there’s a lot of sordid assumptions about, particularly around the “furry” avatars. Yes, there are people who choose to represent themselves as furry animals and then have simulated sex whilst masturbating furiously at the sight of their interlocked pixels. But equally there are people who choose to represent themselves as furry animals just because they like them. On one memorable occasion I was spending some time at a hangout with my earliest friends in SL (who are still good personal friends to this day, I might add) and I was introduced to an immensely clever man from a university who was working on lots of exciting things to do with AI. My friend Lyndy, who introduced me, assumed that because I “knew about computers” I’d be able to chat to this guy no problem. However, he was explaining concepts that were way over my head… but they were interesting to hear. The really peculiar thing, though, was that he was dressed as a fox. Not a foxy lady, no, an actual fox. In a waistcoat. If anyone remembers a really old DOS point-and-click adventure called Inherit the Earth… the main character from that? Fox-in-a-waistcoat called Rif? That’s about it.

Why do I remember that? I never even played it.

Second Life is flawed in many ways. I’ve talked about this many a time with Jennatar, and she suggested the notion that virtual worlds are a much younger technology than the Internet. Currently with virtual worlds, she says, we’re at a similar sort of stage to the Internet was in in the early 90s in that there’s a lot of stuff out there to explore, but navigation, user interfaces, efficiency and practicality haven’t quite reached the level of stability you’d need to be completely “mainstream”. This means that titles like Second Life are, at least for now, going to be “niche” interests. However, interestingly, the “niche” for Second Life perhaps isn’t what you’d expect – an oft-quoted “statistic” is that of the many residents of the world, a significant majority of them are female and over 30. This is certainly true amongst my circle of online friends – I think there’s one guy and about thirty gals on my friends list. This is also backed up by the fact that the “retail” sector in the world is very much female-dominated, with vast business empires and shopping malls devoted to female clothing, hair, animations and the like, with male products often relegated to the virtual equivalent of a dusty old cellar. One may argue that this may lead to a lot of males representing them as females, and of course this goes on – given the opportunity to live out a fantasy life, I’m sure there’s plenty of men out there who wonder what it would be like to be a woman – and a hot one at that (no-one is ugly in SL unless you make a specific effort to do so!) – and give it a try.

There’s a kind of implicit understanding amongst residents though – don’t ask, don’t tell. If someone doesn’t want their “first life” brought into it, then you don’t ask. If it’s a female on the screen, then as far as you’re concerned, it’s a female you’re dealing with. I actually don’t have a problem with this. Perhaps it’s because I’m not spending my time going around having sex with these people, but it certainly doesn’t bother me – if they choose to represent themselves in that way, for whatever reason that might be, then that’s their business.

Despite its many flaws and its perceived “niche” interest, I have a lot of time for Second Life. It’s an experience that is very much made by the people you interact with. Without people to meet, talk to and interact with you’re relying on stumbling across interesting content solo – and while there is plenty of interesting stuff to do by yourself, it’s always better to share with other people. Much like real life, in fact.

quiet-thunder

I’ll certainly be very interested to see how virtual worlds develop over the years. Will Second Life remain in its pioneering position of almost entirely user-generated content? Will it be overtaken by something else? Who knows. I do know that I have made some genuinely close friends in its strange world, many of whom I am unlikely to ever meet face-to-face. And I’m fine with that. By having their “virtual” face in front of me on the screen – even if it’s nothing like their real-life face – I still feel like I “know” them better than people I interact with on the Internet in less direct ways. Perhaps “know” is the wrong word – it’s difficult to describe, but knowing someone’s avatar feels a lot more “physical” (for want of a better word) somehow than a username on a page of text.

It’s not an experience for everyone by any means. It would bore the pants off someone expecting to play an exciting game, because it’s not a game. But as a means for virtual social interaction, it’s an interesting experiment… one that still has a long way to go, but also has an incredible amount of potential.

I blog about my experiences in the world in more detail here. I post my photos from the world here. Feel free to check them out if you’re the slightest bit interested.