#omeaday Day 130: Rest and Relaxation

Well, that’s our first “full” day of holiday over and done with, and we’ve had a pleasantly relaxing, chilled out day. The temptation when coming somewhere like Center Parcs is to want to be doing stuff all the time, but honestly we’ve had a very nice day today just visiting the swimming pool in the morning, getting some bits and pieces from the shop for lunch and dinner, and then just enjoying hanging out in our lodge.

It’s strange, isn’t it? Even when you’re doing the sort of things you’d usually do at home, they somehow feel more “special” when you’re doing them somewhere out of the ordinary. I had a cheese baguette at lunchtime and it was approximately 48% more delicious by virtue of the fact it was prepared and eaten by me in a forest cabin rather than our house.

The wildlife around here is insanely tame. Earlier in the day, a group of ducks came up to our window and actually started tapping on it. They somehow knew we’d just made sandwiches, and wanted to participate. At other times, we’ve had deer and squirrels come right up to the patio doors, clearly begging. It seems the advice to not feed the wildlife mostly falls on deaf ears. And the wildlife, it appears, is not above being cute in an attempt to get food.

For activities that don’t involve going outside, I decided to play through Ufouria: The Saga on Evercade while I was here, and I beat it earlier today. That was thoroughly satisfying; it’s a great game, and I’m glad I took the time to play it. Perhaps some words on MoeGamer about that one when I get back.

Anyway, it’s now well after midnight and I should probably sleep. No real plans for tomorrow except to have dinner out, and perhaps do some “Adventure Golf”. Toodle pip.


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#oneaday Day 129: Current holiday

We’re on holiday! After a three hour drive earlier today — which honestly already feels like a lifetime ago — we are safely ensconced in our accommodation at Center Parcs.

The last few times we’ve been, we’ve stayed in the apartments that are near the main plaza of shops and restaurants, but this year it was only a little extra to get a two-bedroom lodge in the woods, so we’ve gone for that as a little extra added luxury. It’s lovely having lots of space. Indeed, there’s an entire (bed)room we probably won’t use at all; presently, it’s where I dumped my suitcase so it wouldn’t clutter our bedroom.

We haven’t done very much today. It’s been nice to just relax with no worries or commitment to anything, so we’ve been enjoying that today. We had some nice dinner bought from the shop and an amazing cake, then the rest of the evening has been spent lounging, looking at the wildlife while the light was still present, then watching some TV (old school broadcast style!) and playing some video games.

Tomorrow we’re likely going to hit the pool… sorry, the “Subtropical Swimming Paradise”, and from there, who knows? We have some idle intentions of maybe going to the gym, playing some pool and going bowling, but we’re just going to take each day as it comes and decide according to what we feel like.

The Lodge brings back some nice memories. When I came to Center Parcs as a teen with my family and some friends, we always stayed in a lodge (or a “villa” as they were known then) and while some things have changed — the appliances are more up to date and the TV is, of course, a wall-mounted flatscreen instead of a hulking great CRT — but aside from that, the layout feels comfortably familiar.

It’s bringing back fond memories of my friend Ed attempting to explain the appeal of Wolfenstein 3-D to my parents over breakfast — as I recall, his 12 year old self arguing that you “just don’t notice” the bloody violence after playing a whole didn’t go down too well.

It’s bringing back fond memories of my friend Craig and I watching MTV and realising that we both liked quite a bit broader a spectrum of music than the indie rock that was fashionable at the time — after that holiday, I remember going out and buying Madonna and Savage Garden albums on the strength of the tunes we liked on the TV.

And it’s bringing back fond memories of a trip when I was young enough for my brother to still be living at home with us, and him bringing his friend Alex along. My enduring memory of that pairing was Alex, who thought he was God’s gift to women, causing two girls to fall off their bikes by saying a distinctly Leslie Phillips-style “hell-O!” as they passed by.

A lot of good memories here, then, from both the recent and distant past. It’ll be good to add a few more to the mix this year.


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#oneaday Day 128: Imminent Holiday

As I may have mentioned once or twice recently, we’re going on holiday tomorrow. We’ll be away from Monday to Friday visiting Center Parcs in Elveden Forest, which has been a thoroughly nice place to have some time away on all the previous occasions we’ve visited.

My intentions for this holiday are to unplug almost completely. I will post on this blog daily because of the whole #oneaday thing, but outside of that, I intend to avoid any sort of attachment to the Internet whatsoever, except where absolutely necessary to research things. That means I am making the following promises to myself:

  • I will not worry about writing anything for MoeGamer or making any sort of video for YouTube.
  • I will not poke my head in on Discord channels that are likely to annoy me.
  • I will not look at Twitter at all.
  • I will minimise my use of Bluesky.

I haven’t really talked about the last one at all, but as you may have surmised from the sidebar, I have been dipping my toe back into social media with Bluesky recently. And for the most part, I’ve found it a thoroughly pleasant environment that feels very much like Twitter did in the early days. It’s very left-leaning, which can at times be a little insufferable, and wherever you look you’re very likely to run into either a particularly horny furry or someone proud of the fact they’re wearing a cage on their cock, but for the most part it has been a remarkably stress-free social media experience so far.

Part of the reason for this is that the platform is built to discourage “dunking”, whereas Twitter outright incentivises it these days. The main way Bluesky differs from Twitter is through its absolutely nuclear block function, which means that if someone quote-posts or replies to someone they have subsequently blocked, if you are following the person who made the quote-post or reply, the original post will appear as blocked to you also. This discourages people from going “looking for trouble” because you can’t even see the username of the blocked post. This can be frustrating at times if you missed the original context, but for the most part I think it’s a positive thing.

So anyway, as a result of all that, and the fact I have a few friendly faces there, I have been using Bluesky a bit recently, and thus, if I’m going to share anything about the holiday that isn’t on this blog, I’ll likely do so there. If you’re a Bluesky user and want to follow me, here.

But yes. Anyway, the main point of this post is to note that I will be disconnecting from the greater part of the Internet as much as humanly possible while I am away, because I need it. I need some time away where I just don’t put any unnecessary pressure on myself, or potentially put myself in situations where I might end up getting annoyed. I’m tempted to outright leave a few Discord servers to remove the temptation altogether, but probably won’t go that far.

This holiday is to rest, relax and genuinely get away from it all. My mental health has been in the toilet of late, and the Internet has played a big part in creating that situation. So instead I’m going to be among the trees, play some video games, go swimming and look at friendly deer. We might go and fire a crossbow (not at the deer) and play some pool, too. We haven’t decided yet. But it’s going to be nice.

Today, meanwhile, it’s last-minute packing and tidying up ahead of my mother-in-law coming to look after the cats — sorry burglars, the house will still be occupied while we’re away — and perhaps finishing off Silent Hill 2 later.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 127: What You Leave Behind

Well, I’ve done it. I’ve made it through all of Star Trek: Deep Space Nine at last, and I’m pleased to report that it was fantastic. A consistently excellent show from start to finish, and a real demonstration of why ’90s Trek is so fondly regarded to this day.

I should probably add at this point that there may be spoilers ahead. I have somehow managed to go this long without having any of the latter part of Deep Space Nine (which I hadn’t seen prior to this watchthrough) being spoiled to me, so on the offchance there’s anyone in the world still left in that position, I thought I’d give you due warning. After this image of Doctor Bashir and Garak smouldering with unresolved sexual tension, anything goes discussion-wise.

One of the things I’ve always liked about Star Trek is that it strikes a good balance between being convincingly “sciencey” and having quasi-mystical elements. That’s the kind of sci-fi I like: where there’s a high level of technology and cool spaceships, but also where there’s still stuff that science can’t quite explain, or which feels like it drifts somewhat into the realm of fantasy. As someone who enjoys nothing more than an RPG where you kill God (or equivalent) at the end, I always have time for pseudo-mystical fantasy, even in a sci-fi setting; in fact, I tend to find that particularly “hard” sci-fi — that is to say, sci-fi that paints an overly practical, “realistic” image of the future without any overtly fantastical stuff, is a bit of a turn-off.

Deep Space Nine had this right from its very first episode, where leading character Ben Sisko encounters “The Prophets”, aka the noncorporeal entities that live outside of linear time inside the Bajoran wormhole. And this element runs as a constant thread through the entire series, right up until its climactic confrontation, placing Ben Sisko, Emissary of the Prophets, up against his most fearsome foe: the Emissary of the Pah-wraiths, who, of course, turns out to be Gul Dukat.

Gul Dukat is a thoroughly interesting character throughout the entirety of Deep Space Nine, and played brilliantly by Marc Alaimo. Beginning as a somewhat smarmy individual that is clearly bitter about the Federation occupying the space station he used to be in charge of, the episodes that involve him reveal a character with a considerable amount of depth and complexity — and one who goes through almost as much shit as Miles O’Brien. Sadly for Dukat, he doesn’t pull through in the way O’Brien tends to; his eventual fate is unglamorous, but for him to be the “final boss” of the series, defeated by Sisko flinging himself into the fire with a Pah-wraith-possessed Dukat in tow, is entirely appropriate.

The whole Dominion War arc, which takes up a significant portion of Deep Space Nine’s complete runtime, is kept consistently interesting by allowing us to see it from a variety of different perspectives. Even the Dominion’s grunt soldiers, the Jem’Hadar, are given some complexity through episodes such as “Hippocratic Oath” and “Rocks and Shoals”. And the sinister twist of Section 31, while relegated somewhat to background lore, provides a good means of giving the Federation a bit of interest, too.

One of the things Deep Space Nine shows repeatedly is that even the forces we have previously been led to believe are the “goodies” have their dark sides — and likewise, traditional “baddies” can have solid redemption arcs, too. The narrative arc of Dumar, set up to be a character the audience is supposed to loathe when he kills Dukat’s daughter Ziyal — one of the few indisputably “good” characters in the series — is thoroughly fascinating, with his descent into alcoholism and bitterness and his emergence on the other side with a new-found determination to cast off the shackles of the Dominion’s oppression. It’s fitting that he die a martyr.

Kai Winn is another character who I was pleased to see eventually get their comeuppance. I wasn’t sure if they were going to go full-on “Evil Space Pope” with her during the finale, but it is, again, entirely fitting that she have all the power and glory denied to her at the last minute as Dukat steals the show. She was a consistently loathsome character throughout her entire run in the series, so seeing her fall to evil out of her lust for power and end up incinerated for it was thoroughly satisfying.

It’s kind of sad that the end of the series marked so many “farewells” from the regular cast, but it makes sense; Deep Space Nine was not the kind of Star Trek that would necessarily lend itself well to a movie in the same way as The Next Generation was, and so it felt appropriate for most people to go their separate ways at the conclusion. I was surprised at the inconclusive fate of Sisko himself — I was expecting him to pop back into existence, Q-style, towards the end of the episode — but again, with the buildup of him being part Prophet throughout the latter seasons, it made sense for him to at least temporarily be “at one with them”, if not actually dead.

Anyway, I’m relieved, as finishing Deep Space Nine now means I feel like I can engage with Trek media produced since that series finished. The Dominion War was such an important event in Star Trek canon that I had always been hesitant to engage with anything post-Deep Space Nine for fear of inadvertently spoiling myself, but now I feel like I’m free to explore the wider Trek universe, be that through other series or video games. And there are a fair few Trek video games I’m interested in trying.

That said, I do kind of want to see how Voyager goes for its whole run. That’s another one I haven’t seen all the way through, so as far as my Star Trek journeys go, that one might well be next on the list.

Later, though. We’re off on holiday on Monday, and I wanted to finish Deep Space Nine before then, as it would have been frustrating to have just a couple of episodes left and no means of watching them while we were away! Now I just need to finish Silent Hill 2 before the end of tomorrow and I can go away with no regrets…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 126: What is WordPress doing?

You may recall a little while back I had an issue with my WordPress.com blog, the original incarnation of this site. The site’s “automated anti-spam” system had flagged my blog and taken it offline. I hasten to add that there is, of course, no spam or any other sort of inappropriate, objectionable or illegal content either on the original form of this site or this present incarnation. It was a mistake on their part, brought about by WordPress.com’s parent company Automattic increasingly relying on “AI” (spit) for more and more of their functionality.

This was the first time I’d had an issue with WordPress.com since joining in 2006. But it was serious enough that it made me move my site over to a self-hosted WordPress.org installation, which is what you’re reading right now.

For those unfamiliar with the distinction, WordPress.com is a free-with-paid-options blogging service where you can set up a blog or other website quickly and easily. Its free offering has gradually gotten worse over the years, now placing a rather obtrusive “Made with WordPress” banner on new sites created, but for the most part, I’ve always been satisfied with it for my purposes, particularly because, having been a user for so long, I had been “grandfathered” in to not having things like that banner ad.

WordPress.org, meanwhile, is an open-source project that maintains WordPress itself, which is a content management system and blogging platform you can install on any website. The main distinction is that WordPress.com is a service provided to you, while WordPress.org is both a piece of Web-based software and the community surrounding it. And one of the key differences is that while with WordPress.com, you’re stuck with preset configurations unless you pay through the nose for their extortionate “Business” plan, with WordPress.org you can tinker with and customise the core software as you see fit, either by fiddling with the code yourself, or by installing plugins.

I was dismayed to see how much “AI” rot had infested WordPress.com, and it made me no longer want to associate with the platform. Now, it seems, there is trouble with WordPress.org too, as reported by the excellent tech blog 404 Media.

I have not followed this whole saga, but it seems Automattic is having a bit of a spat with a company called “WP Engine”, which is a service that hosts websites built using WordPress. Apparently Automattic’s CEO Matt Mullenweg branded WP Engine a “cancer to WordPress” and complained about them and their investors not contributing “sufficiently” to the open source project, and that WP Engine’s use of the “WP” brand might confuse users into thinking it is an official WordPress thing.

I can sort of see his point on that last thing — though WP Engine maintains their usage is covered by fair use — but this whole thing appears to escalated beyond reasonable proportion at this point. WP Engine sent Automattic a cease and desist letter telling Mullenweg to stop having a tantrum, and Mullenweg responded with what he calls a “scorched Earth nuclear approach”, sending his own cease and desist letter to WP Engine.

It didn’t stop there. Mullenweg banned WP Engine from accessing resources on WordPress.org, including, among other things, the plugin directory and the ability to automatically update plugins and themes. Not only that, he has raised a significant number of eyebrows by adding a peculiar checkbox to the WordPress.org login page, asking users to confirm that they are “not affiliated with WP Engine in any way, financially or otherwise”.

This, of course, has had people asking what the consequences are for not ticking that box. And it seems a few individuals who have been longtime contributors to the WordPress.org project have been banned from the community simply for asking “what the hell, bro?”, to paraphrase.

This is concerning. Not being able to access the WordPress.org community doesn’t preclude anyone from building their site using the WordPress.org software, but it is a problem for those who have been helping to maintain and update it. On top of that, some contributors are quite reasonably concerned about potential legal repercussions if they do not tick the box, believing Mullenweg to be just that petty.

My simple question is… well, it’s “what the hell, bro?”

WordPress, in both its .com and .org incarnations, powers a significant chunk of the modern Web. And while blogs have somewhat fallen out of favour since the rise of social media, there are still thriving communities of both WordPress.com and WordPress.org bloggers regularly posting — and who, more to the point, likely have a significant body of work hosted on some form of WordPress derivative at this point, which it will be a pain to move somewhere else.

It’s depressing to see both incarnations of WordPress fall foul of enshittification and CEO arrogance. Because that’s what this is. Whether it’s the AI garbage being rammed into WordPress.com or whatever the fuck Mullenweg thinks he’s doing with WordPress.org right now, the WordPress name is being dragged through the mud right now. And that’s unfortunate because, AI garbage aside, WordPress is still a great product.

I hope this situation is resolved sooner rather than later. And in the meantime, if you’re still blogging on WordPress.com, you might want to pop into your Site Settings menu and tick this checkbox just so your blog isn’t scraped for AI shite.

This site is staying where it is and in the incarnation it presently has for the moment. I really hope I don’t have to migrate again, and that I can go back to recommending WordPress like I always used to. Right now, though, Automattic is a company I would advise most folks to avoid like the plague.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 124: Dead Aim

During quiet moments at work, I, as most people do these days, I suspect, like to pop on a YouTube video or two to cheer myself up and distract from a gradually growing sense of how existence is futile, we’re all sitting atop a doomed planet, and that any “legacy” we might leave behind is largely meaningless.

Today I decided to watch a clip of comedian Jon Richardson talking about men pissing. I present it below for your consideration.

It’s true. Men can’t aim. Well, they can, but they can’t aim well, and at any given moment one is at great risk of one’s penis refusing to accept the commonly agreed laws of physics, and just do something completely unexpected with one’s piss stream. And, inevitably, as Richardson points out, this always happens when you are not at home, making it an embarrassing situation that you have to determine exactly how to deal with.

The most embarrassing time it happened to me was on a trip to hospital. I’d been suffering some pains, so I’d gone along to the walk-in centre, and they’d taken me in to the emergency room, as is seemingly fairly standard procedure with abdominal pains.

I was there for pretty much the whole day, largely because the combination of my own anxiety and what are apparently some incredibly stubborn veins meant that a gradually escalating series of medical professionals were completely unable to draw any blood from me via conventional means, and there was a very long wait between one giving up and them bringing in someone higher up the doctors’ food chain.

At some point as afternoon was turning into evening and I was developing increasing discomfort and unease about the cannula jammed into my hand, it was decided that I Must Piss. I was presented with one of those bedpans made from like eggbox material and invited to get on with it.

At this point I should say that I am not a regular hospital attendee. In fact, I have never been admitted to hospital, which is one of the main contributing factors to my anxiety over them. The other is the print ad for the computer game Life and Death by The Software Toolworks (below), which traumatised me as a child and has ensured that I am, and always have been, absolutely terrified at the prospect of Having An Operation.

Anyway, I’m drifting off the point somewhat. We were here to talk about piss. Fact is, I wasn’t sure what the, err, “etiquette” was for using this bedpan. And, given that I had a pointy thing stuck in my hand that was becoming both increasingly uncomfortable and a growing source of considerable anxiety, I wasn’t entirely thinking straight. So rather than doing the sensible thing of toddling off to the bog to piss in the egg box, I just whipped it out in the little cubicle and thought I’d do it there and then. The curtains were closed, I figured, and no-one was making any indication of coming by to check on me, so I thought I’d just piss and be done with it.

My knob had other ideas. It chose that moment to enter full on “lawn sprinkler” mode, spraying almost everywhere except the direction I was actually pointing it. I was absolutely mortified as soon as the whole hideous process started, but of course, I was powerless to prevent that which had already happened. Thankfully, I managed to wrestle it back under control soon enough to be able to provide a convincing sample in the receptacle, so that was one job taken care of.

Now, there was a more pressing matter to deal with: the fact that I had pissed all over the bed (which, thankfully, was covered with one of those thick black sheets that fluids just sit on top of, which I suspect is precisely for situations like this) and it was dripping onto the floor. I had to act quickly, less the proof of my shame flow out underneath the curtains into the adjacent cubicle, so I frantically looked around for something with which to deal with the situation. I settled on a box of tissues conveniently placed on the shelves at the back of the cubicle, and began mopping up. I supplemented the initial mop-up with the antiseptic wipes one of the numerous attempts to draw blood from me had left behind, and after a bit of effort, I suspect no-one would have ever known that I had, just moments earlier, sprayed the entire room like a particularly horny un-neutered tomcat.

Not long after, the hospital let me go, my eventual diagnosis being effectively a shrug of the shoulders and the vague suggestion it might be a small kidney stone, but it was probably nothing and I should just go home and rest. No mention was made of any smell of piss there may or may not have been in the cubicle, and the cannula came right back out, unused.

And so that was that. My worst pissing shame, a completely wasted day and a sore hand. Have a pleasant evening.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 121: Tedious Nostalgia

I’m all for nostalgia — hell, most of my online presence is built around it these days — but I’m becoming increasingly tired of social media accounts that are nothing but what I’m going to call “nostalgia fluff”. What I mean by this is that they post something that effectively says “This is a thing that existed.” and then don’t provide any sort of additional commentary or context. To put it another way, they are indulging in the exact behaviour depicted in this excellent video from the one and only Mr Biffo of Digitiser:

There’s a simple explanation for this, of course: it’s engagement bait, as is 90% of anything on any social media platform these days. By posting “Count Duckula is a cartoon series that was once on television”, the poster is counting on people showing up in the replies by the score to say “Wow! I remember this!” and “SO NOSTALGIC!” and suchlike.

Trouble is, all of that is completely fucking meaningless. It rarely starts a meaningful discussion, and the person who posted the thing in the first place certainly isn’t interested in leading a discussion, otherwise they would have posted something more substantial in the first place. So why do it at all?

Number go up, of course. Those sweet likes and shares. The cynical would note that many engagement bait accounts aim to attract large numbers of views, comments and shares so they can then sell on the account to someone else, but this doesn’t always happen. Some people really are convinced that their context and commentary-free acknowledgements that something indeed existed at some indeterminate point in the past are “good content”. Some of these people will even get snippy if someone “steals” their “content”, by which I mean posting something about the same thing they posted.

There’s a difference between this sort of thing and what I do. When I write an article or make a video about something, I’m not doing so just to go “this existed, look how knowledgeable I am for knowing this thing existed”. Rather, I do so for one of two reasons: one, to introduce the thing to other people, and that requires some additional context and commentary to explain why the thing is noteworthy; and two, to share my personal recollections of the thing in question, which often ties in with the first point.

That takes effort, though. That requires researching beyond a simple glance at Wikipedia to make sure you got the date right. That requires actual knowledge and experience, and a willingness to do something beyond the bare minimum to cater to the lowest common denominator online.

I often find myself annoyed at the perception that you “shouldn’t” post anything too long or in-depth online, “because people won’t bother to read/watch it”. This, to me, just leads to a situation where you are encouraging something undesirable. By assuming everyone is as stupid as an attention-deficit social media addict who can’t read more than a paragraph without wanting to Alt-Tab into Roblox, we just make that the norm. And that’s what these low-effort nostalgia engagement bait accounts are doing: making the bare minimum the norm.

I find the idea that you should make things as short as possible “because people will click off within 3 seconds” or whatever kind of insulting. It’s insulting to the people who don’t click off within 3 seconds to assume that everyone’s attention span is as addled as the worst people on the Internet, and it’s insulting to me to suggest that if the thing I’ve done isn’t “interesting” within 3 seconds it has no value. So far as I’m concerned, if someone is incapable of reading more than a paragraph of text or digesting a video that is more than 30 seconds long, I don’t really want them looking at my stuff anyway. It’s not for them.

That may sound gatekeepery but honestly I don’t give a shit any more. I hate how much the Internet has become a race to the bottom, and I fear it’s reached a point where it is actively harmful to both community and culture.

So I will keep going into things in as much depth as I damn well please, and if you don’t have the attention span to deal with it, that is 100% your problem.

(I know none of you reading this fall into this category, of course. Keep being excellent.)


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 115: Forest getaway

I slept terribly last night and consequently woke up this morning feeling like absolute garbage. It didn’t improve much as the day went on, but I feel vaguely more human now, just as it’s about time to head to bed.

I can, at least, console myself with the fact that the wife and I have booked a much-needed holiday for in a couple of weeks. We’re going to Center Parcs in Elveden Forest again. This is, I believe, the third time we’ve been to Center Parcs together generally, and the second time we’ve been to Elveden Forest. It’s actually the fourth time I’ve been to Elveden Forest, as I went twice when I was a kid: once with my parents, my brother and one of his friends, then again some years later with my parents and one of my friends.

Center Parcs can be a pricy holiday, particularly if you start getting involved in the activities they offer, but honestly even if you do pretty much nothing for the time you’re there, it’s still a thoroughly pleasant getaway. This time around, we’re taking a two-bedroom villa (or “lodge”, I believe they call them now) as it was only fifty quid more than the apartments we usually go for. That should provide plenty of space to spread out, relax and enjoy ourselves.

I was kind of hoping that the next time we went away on holiday, I’d be in a better physical condition, but that’s very much a slow process that has kind of stalled a little bit of late. I’m still down in weight from where I was, but I’ve been really struggling with motivation, so I’ve decided to take a short break from attending Slimming World meetings, at least until after our holiday, and then decide what to do after that. I have been deriving some satisfaction from the Fitness Boxing sessions I’ve been doing, though, so once I feel a bit better after today’s crappy feeling, I’ll be back on that.

Anyway, regardless of the state I’m in, I’m looking forward to some time away. It’s good to get away from it all now and again, have a change of scenery and spend some time in an environment where there’s zero pressure. And I well and truly intend to “unplug” as much as possible from the Internet while I’m away. I’ll still post my daily blog there, and we’ll almost certainly take some gaming equipment with us, but other than that, I intend to pretty much completely ignore that the rest of the world exists for a while, and I’m very much looking forward to that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 110: Listen to albums

I’ve been trying to make an effort, when I listen to music, to put a full album on and let it run all the way through. It’s how I enjoyed listening to music as a teen and twentysomething — I had a big CD collection that I kind of wish I hadn’t gotten rid of now — and I’m beginning to drift back into preferring that kind of listening now, too.

Y’see, I’ve become increasingly conscious of the “media as content” problem that we, as a society, have been enthusiastically plunging ourselves headfirst into. Music has become disposable, and streaming services have made it very difficult for career musicians to… well, have a career out of music. Not only that, there is a not-insignificant number of people out there now who simply don’t respect music for its artistry; they just want “background noise”. Doesn’t matter what it is, so long as it’s noise.

I had a 3+ hour drive to and from the office yesterday and today respectively, so I decided to listen to some music rather than putting a podcast on. And I deliberately set up my music queue to play several full albums in succession rather than just a selection of favourite tracks — or, worse, just sticking it on “Shuffle” or “Radio” and letting it do its thing.

I really enjoyed it. And there’s still something very pleasant about listening to an entire album in the context it’s supposed to be heard. Really good albums feel like they’re taking you on a journey; it’s not necessarily that they have a narrative (though, of course, some do) but they do have a definite sense of progression from track to track. This is particularly evident in the case of stuff like Prodigy’s The Fat of the Land, which smoothly transitions one track into the next, making for one continuous soundscape that evolves in character and energy as it progresses through its complete runtime.

I will attempt to outline my enjoyment of several albums that I found to be particular highlights throughout both journeys.

WWDD – Dempagumi.inc

I can’t remember how I first came across Dempagumi.inc, a Japanese idol group that has been around since 2008, but I remember being very struck with this particular album from 2015 the first time I heard it. The songs were catchy and it felt like there was a sense of narrative to it. I didn’t understand a word of it, of course, with it being all in Japanese, but I felt like that didn’t matter all that much; what does matter to the Dempagumi.inc experience is being swept along by the energy of the group.

One track that I particularly like is Dear Stage e Youkoso (above). It’s not necessarily the song on the album that I would describe as the “best”, but the narrative setup of a seemingly downtrodden-sounding man discovering the real-life idol bar Dear Stage really works well. The listener finds themselves inhabiting the role of this man who gradually discovers joy through surrounding himself with the energy of the idols, and it feels like the performance is just for you. Or him. Or both. Whatever. Anyway, it’s good.

The whole album is energetic and enjoyable, and it’s one I come back to a lot. Definitely a good.

These Nuts – Ninja Sex Party

I absolutely adore Ninja Sex Party, the musical outfit run by Dan Avidan (best known as half of Game Grumps) and theoretical physicist Brian Wecht. Their work captures an absolutely perfect balance between being perfect pastiches of classic ’80s rock and ballads, and being utterly, hilariously absurd. I could pick any Ninja Sex Party album to go in this slot, but These Nuts, their album from this year, is the one that particularly stuck in my mind today.

The opening track (after Danny Sexbang’s obligatory introduction) is one of my favourites. Get Ready (To Get Ready) is a brilliantly energetic piece about people who will never be quite ready to do something when you want them to be — there’s always one little thing to do, an email to send or something like that. The whole thing is delivered with such overblown earnestness that it’s hard not to enjoy it.

Sports Anthem is also brilliant just because of the mental image it conjures up. It doesn’t matter what sport it’s referring to — because it doesn’t refer to any specific one, and one suspects that neither Danny Sexbang nor Ninja Brian being really into sports is definitely part of the joke — the sentiment of “don’t fuck it up” is universal.

The Fat of the Land – Prodigy

I vividly remember when I “discovered” Prodigy. I was on a bus for a school trip of some description, and my partial namesake Peter Miles was listening to a CD single of Breathe by Prodigy. I asked him if I could have a listen, and was immediately taken by, more than anything, the immensely satisfying drumbeat.

I hadn’t really thought much of Prodigy prior to this. I’d probably heard Out of Space in passing, and I absolutely detested Firestarter the first time I heard it — though this was, in part, reflected disgust from my parents who, quite understandably, didn’t understand the appeal.

But Breathe resonated with me for some reason, even though I still don’t know what the actual words are. And when The Fat of the Land came out, I listened to it a lot. I liked Firestarter in context, though it was probably my least favourite track on the album.

Returning to it today, it’s a great album. An absolute punch in the face of noise for most of its runtime, of course, but it has that really great sense of progression I was talking about before. Wisely, the whole album doesn’t rely on heavy basslines and driving rhythms as in Breathe; around the midpoint there are several more downtempo numbers including the famous Mindfields (probably known by most people due to it being in The Matrix), the Crispian Mills-fronted Narayan and the instrumental Climbatize, all of which I rather like (though I must admit I’d forgotten about Climbatize until today’s listen). Definitely one I will likely pop on when I’m in the mood for something loud.


Album-making is definitely an art form, and I worry that it’s something we’re at risk of losing — as with so many forms of culture. I feel like in the last 25 years or so we’ve lost more forms of culture than we’ve gained; the vapid brain-rotting dogshit that is TikTok doesn’t feel like a very fair exchange for listening to full albums being the norm.

Still, it’s not as if those old albums have gone away. So I’m going to continue making a point of listening to full albums as much as I can. And if you haven’t done it for a while, I recommend giving it a go — you might be pleasantly surprised at how enjoyable it is.


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#oneaday Day 108: Punch punch punch

Because I’m sick of feeling like a decrepit old man and I can’t quite muster up the mental wellbeing to head to the gym right now, I dusted off my copy of Fitness Boxing 2 for Nintendo Switch and have been giving it a go for the last couple of days. I considered grabbing the new Hatsune Miku version of the game, but it’s £50 and I haven’t yet established a good routine with the two previous entries in the series I have on my shelf. So I thought I’d do something about it.

The trouble with exercise is that it always feels like it’s going to be a bloody nightmare to get started, particularly after a long period of inactivity, but then once you actually do it it’s rather satisfying. My two sessions of Fitness Boxing 2 over the past couple of days have been hard work for someone as out of shape as I am — though my rhythm game skills have netted me a “Fitness Age” of 24 on both occasions, thereby proving once and for all that such a metric is, as everyone suspected, complete bollocks — but I’ve come out of both of them feeling like I’ve done something worthwhile, and something that, in the long run, will be good for me.

For those unfamiliar with Fitness Boxing, it’s a game that somewhat follows the mould of Nintendo’s classic Wii-era fitness games, only with a bit more of a specific focus rather than providing lots of minigames. At its core, it’s a rhythm game, tasking you with using the Joy-Cons to punch in various ways and, in the more advanced workouts, ducking, weaving and suchlike, too — though pleasingly, given how dodgy the motion detection can be on movements other than punching, you can turn any troublesome exercises off, or set the game to automatically score you “Perfect” on them, regardless of what the Joy-Cons tell the Switch you were doing.

A full daily workout consists of several stages, beginning and ending with some simple stretches. In between, you’ll have a series of specific workouts of varying degrees of intensity and difficulty, typically following your opening stretches and preceding your closing stretches with something relatively gentle and putting one or more fairly high-intensity (and longer) ones in the middle.

Each individual stage tends to unfold in the same way. You’ll start in “orthodox” stance (left foot forward, right foot back) and gradually be introduced to a complete combo, usually one move at a time but sometimes a bit quicker in the shorter, lower-intensity stages. You’ll gradually build up to performing the full combo, and in a special “Zone” sequence where you get more points, you perform the full combo multiple times in rapid succession — typically four, six or eight times in a row without a gap in between, depending on the length of the combo.

After that, you switch to “southpaw” stance (right foot forward, left foot back) and then do the exact same thing, but the other way around. In the higher intensity, longer workouts, you’ll then do another combo, again both in orthodox and southpaw stances, and then you’re done.

Typically a short stage lasts about 5-6 minutes, and longer stages are about 11-12 minutes apiece. The “Normal” intensity workout for a day consists of stretches, two short stages and two long stages, totalling about 35-40 minutes of activity altogether; you also have the choice of doing a slightly shorter or longer workout, which equates to about 25-30 or 45-50 minutes of activity respectively by varying the number of stages in the complete workout.

As someone who is desperately unfit, the pacing of the exercises seem OK to me at the moment. The longer stages definitely feel like an effort to endure, but that’s good — they’re not so difficult that I can’t make it through them, but I do feel like I’m doing some actual work that will be beneficial.

I could be doing them better, of course; the game suggests that when you’re not punching, you bob back and forth in time with the music and I can’t quite manage to keep that up constantly along with all the other stuff, but I’m sure I can get there over the long term. The important thing is, after all, getting started.

The trainer voices throughout are rather repetitive, but helpful in giving you cues and encouragement, and the visual demonstration of what you’re supposed to be doing (“mirrored” so you can follow along more easily) is very helpful. The game-like feel to the whole thing makes it feel more “fun” than some other forms of exercise, and there’s a wide range of musical accompaniments to go along with your workouts — including both instrumental versions of “real” songs and some original stuff composed specifically for the game. The original stuff is actually quite a bit better than some of the Kidz Bop-tier arrangements, but honestly part of the fun of the game is the absurdity inherent in aggressively throwing punches to something like Hot and Cold by Katy Perry or the frigging YMCA.

I have a long drive tomorrow afternoon after work, and then a long drive back home after work the day after, so I’ll likely take a rest for at least tomorrow and possibly the day after also, depending on how I feel when I get back, but I intend to get back to this as soon as I can. It feels pitched at about the level I can deal with right now, and I think it’ll just be helpful to get moving a bit in any way. Because I’m sick of waking up aching all over like someone twice my age, and I suspect a significant part of the reason that is happening is because I haven’t been exercising.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.