#oneaday Day 175: I picked what to play for #DOScember

As you will know if you’ve been reading for the past few days, I’ve been mulling over what to do for “DOScember” this year on my YouTube channel. I was fairly firmly set on doing another full adventure game playthrough, but hadn’t quite settled on what.

Well, after being recommended the excellent looking The Crimson Diamond, I’m… not going to play that right away. Instead, I’m going to play at least one of the games it cribs extensively from, and a series of adventure games I’ve always wanted to check out but never got around to: the Laura Bow mysteries from Sierra.

I’ve spent a little time familiarising myself with the first game The Colonel’s Bequest this evening, and I think I’ve got a feel for what to expect now. This was a highly experimental game for creator Roberta Williams, and modern commentators tend to agree that it doesn’t quite succeed at what it’s trying to do, but it’s a thoroughly interesting game nonetheless. That sounds like ideal fodder to play, talk about and discuss. Plus, like I say, I’ve wanted to play both Laura Bow games for ages and never made the time to do so.

For the unfamiliar, The Colonel’s Bequest is a mystery-themed adventure game in which you play the 1920s journalism student Laura Bow, who has come along to provide moral support for her friend Lillian while she attends a family reunion of sorts. Said reunion is taking place on the plantation of Colonel Henri Dijon, a former war hero, and is, for maximum creepiness, in the very depths of a bayou in the southern United States.

Upon arriving at the mansion, Laura notes that despite the Colonel announcing that he has left an equal share of his fortune to everyone present (except Laura, obviously), all the family members immediately start being absolute dickheads to one another, and it’s clear that mischief is about to be afoot. What then follows is a curious twist on the usual adventure game formula, where you, as Laura, must wander through the mansion and its grounds, attempting to gather pieces of evidence and knowledge that will allow you to leave the situation 1) alive and 2) with a full understanding of what happened.

The Colonel’s Bequest mostly lacks conventional puzzles, aside from a couple of instances. Instead, the game is mostly about being in the right place at the right time to witness or discover things; the game is split into hour-long Acts, which in turn are split into 15-minute time blocks, and discovering something significant causes time to advance. It’s possible to advance time before gathering important items or speaking with certain characters; indeed, it’s possible to “finish” the game with almost complete obliviousness to what happened around Laura, and you are not penalised for doing so, other than receiving a low “Sleuth” rating in the finale.

What this effectively means is that The Colonel’s Bequest is a game in which taking notes of what happens when, where, how and why is quite important, particularly if you plan to replay the whole thing. Having pieces of evidence or knowledge to ask or tell people about can lead to learning more about what’s going on, and you’ll need to follow all these threads to their various conclusions as much as possible to get the best rating.

I stopped playing for this evening because I don’t want to spoil too much for myself. I suspect my playthrough won’t conclude with me getting the elusive “Super Sleuth” rating at the conclusion of the playthrough, but I’m looking forward to giving it a go anyway. In typical Sierra style, there are some delightful characters involved, along with some fun narration, and this is what I’m really looking forward to: having an excuse to do some silly voices.

Anyway, yeah. So that’s the plan. The Colonel’s Bequest, at the very least. And if I get through that fairly quickly, on to The Dagger of Amon Ra. And if I beat that before December is through, then I’ll look at The Crimson Diamond. After all, I felt like I should probably familiarise myself with the “source material” before jumping into something that is a direct and unashamed homage to it, right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 173: Staring down the barrel of #DOScember

#DOScember is the annual celebration of DOS gaming and computing on YouTube and surrounding environments (not to be confused with #DOSember, which is a Twitch thing) and, even though many of the original participants and organisers have become somewhat disillusioned with the whole thing for various reasons, it’s still a fun excuse to bust out some classic MS-DOS games and remind yourself of how good early ’90s PC gaming was.

I did a few videos last #DOScember that I not only enjoyed making, they also performed rather well on my channel. So I’m likely going to spend this December doing primarily DOS gaming stuff on my YouTube channel.

I’m thinking a few things at this point. Firstly, I’m quite keen to do another full adventure game playthrough similar to my The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel runthrough from last year. (This wasn’t a #DOScember thing, it was just something I felt like doing at the time.) I haven’t yet decided what I should do as yet; on the one hand, playing something I’m already familiar with should mean that I can get through it without getting stuck, but on the other, this might be a prime opportunity to explore a game I’ve never tried for the first time.

The temptation when thinking “I want to play an adventure game” is to jump straight to Sierra and LucasArts, and for sure, they are all solid choices. But there were other folks making adventures at the time, too, and I think the stuff from them is worth celebrating, too. At present, I’m leaning towards something from Access Software, as these are games I’ve never tried, and I know at least some of them (the Tex Murphy games and Countdown spring immediately to mind) are fondly regarded.

When considering that I probably want to play these games as a Let’s Play, I’d also prefer a game that isn’t “talkie”, so I can narrate and do the voices myself. It’s a silly little thing, but I do very much enjoy doing this, so it’s something I’m particularly looking for.

The other thing that I’ll probably do is at least a few “pre-scripted” videos like I did last year. Last time around, I looked at early first-person shooters, games I’d always wanted to try but never had the chance to, and interesting discoveries I’d stumbled across by chance. Those are solid formats, and all of those videos performed well; I’m thinking I might do something other than first-person shooters for the first bit though. Perhaps space sims or flight sims? Those are ripe for exploration, and they’re both genres I used to absolutely love.

Anyway, that’s the plan for #DOScember on the YouTube channel. If you have any good DOS adventure game suggestions (preferably of the point-and-click variety, and preferably not “talkie”, as outlined above) then I’d love to hear ’em. Otherwise, I’ll see you on the channel!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 157: A happy ending (not in a sex way)

I’m pleased to report that all of us kicking up a stink over RoseTintedSpectrum’s YouTube channel being wrongfully terminated yesterday has proven successful: our lad managed to finally get through to a human being at YouTube, and his channel has been reinstated, with just an obviously insincere, automated “apology” of sorts from YouTube attached.

This is obviously a good resolution to what was a stressful and upsetting situation for Rosie, and it should bring a few things into sharp focus for everyone. Corporations are not your friends. Corporations can and will take things that you have created away from you at a moment’s notice. Corporations do not care, particularly when they rely on automation and “AI” to do their work for them.

Human beings are your friends. Individuals that you make a personal connection with are how you get by in this increasingly horrible world that we live in. Friendship groups and communities can get things done — the last 24 hours has clearly proven that, with Rosie’s story not only spreading across Twitter and temporarily drowning out at least some of the white supremacy thanks to the few creators with a decent following who are still there, but also making some noise on BlueSky and even getting a writeup on the retro gaming website from the NintendoLife folks, Time Extension.

I find it kind of hilarious, tragic and frustrating that there are some folks who took glee in this whole situation. People such as the odious George “FunkySpectrum” Cropper, who has made his entire online life about spreading hatred of people he doesn’t like. And people like one anonymous stroppy twat who goes by “GlamorousAlpaca” in Time Extension’s comments, who just made shit up about Rosie for no apparent reason. But as frustrating as the sad, pathetic existence of these people is, they will never know the joy that Rosie is undoubtedly feeling right now: the understanding that there are people out there who like him, care about him and will fight for him when he has been wronged.

I’m glad that all this has been successfully resolved, but I’m concerned that this sort of thing seems to be happening a lot more of late. The cynic in me blames the rise in the use of “AI” in big corporations like Google; despite these systems being demonstrably fallible and prone to hallucinations, it seems big business is willing to trust its judgement, even going so far as to give it the power to completely remove someone’s hard work from the Internet for a perceived (and, I reiterate, non-existent) infraction. It happened to me with WordPress.com, it happened to Rosie on YouTube and I’m sure we’ll hear about it happening to other people, too.

The Internet continues to enshittify itself, but we can still find havens of sanity amid groups of like-minded, sensible, supportive and caring people. If you have been fortunate enough to find a group like that online, be sure to hold on to them with everything you have. I feel like they will only become more valuable to you as time goes on.

Oh, while you’re here, go pop RoseTintedSpectrum a subscribe if you haven’t already. Watch a few vids and leave a couple of nice comments, too. The lad could do with a smile after the last 24 hours.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 156: A reminder that automated moderation solutions suck

Hello. Bit of a serious one today. Many of you reading this will likely be familiar with the YouTube channel RoseTintedSpectrum. He has suffered an extremely unfortunate happening today in that YouTube has seen fit to completely obliterate his entire channel. Their reasoning? He supposedly violated their policies about “spam, scams and deceptive practices”. Needless to say, he did not.

For the unfamiliar, RoseTintedSpectrum is someone who’s been doing YouTube for a few years now. As the name of his channel suggests, he started out doing videos about old Spectrum games, and his dry humour and cynical wit won him a small but dedicated following of folks who enjoyed what he put out. Over time, he branched out into a niche that is somewhat underserved: providing commentary on “classic” TV shows, beginning with ITV’s show about video games and computer culture, Bad Influence. Most recently, he has been doing huge retrospectives on the legendary GamesMaster, and these videos caused his channel to have a huge and well-deserved surge in popularity.

Well, they did, anyway. For reasons known only to YouTube’s automated moderation algorithm, his channel has now been banished to the shadow realm, and he is unable to get a human response out of anyone. He attempted to appeal the “decision” and got a negative response back within 5 minutes, suggesting that no human being has been involved at any step in this process. And they have the gall to say on Twitter that “these decisions are made very carefully” and “thoughtfully”. Are they fuck.

If all this sounds a little familiar, it’s very similar to what happened with me and WordPress.com a while back — the reason this blog is now self-hosted rather than hosted with WordPress.com. That was almost the exact same situation: my hard work of many years (nearly 20 in my case!) was accidentally and incorrectly branded as “spam”, and immediately removed from circulation without warning or any attempt to contact me. Thankfully, my repeated badgering and yelling at WordPress.com meant that it was back up and running again the next day, but the whole situation spurred me on to move my blog off-site.

There’s a key difference there, though; while I could do that with my blog, YouTubers do not have that luxury. People who make videos are pretty much locked in to YouTube for life, because self-hosting videos is completely unworkable from both a storage space and bandwidth perspective. There are other video-hosting solutions out there, but they all have issues — no-one gives a shit about Vimeo (particularly now it’s branded itself as “AI-powered”) and Rumble is full of the absolute worst shitheads on the planet. So for most folks, it’s YouTube or nothing.

I want to emphasise this key point: it is completely unacceptable for automated moderation tools to have the power to take a creator’s hard work offline without even attempting to contact them. It is completely unacceptable that this occurs without any human input whatsoever. And it is completely unacceptable for YouTube’s support team, when contacted about this issue, to say there is “nothing more they can do” because the automated appeal response to the automated channel deletion decided within less than five minutes that no mistakes had been made at any point in the automation process.

If a channel is flagged as being in violation of some sort of policy, that should be an immediate signal for an actual human to look at it. It should have taken anyone human less than five minutes to determine that there was nothing on RoseTintedSpectrum’s channel even remotely related to “spam, scams or deceptive practices”, and this whole situation should have never happened in the first place.

But no. Because big corpos like Google are all-in on AI and automation, they trust the clearly and demonstrably fallible machines to handle it all themselves — including any attempts to appeal the decisions. And the result is situations like we have now, where a dedicated and hard-working creative type is left with absolutely nothing to show for years of hard graft.

RoseTintedSpectrum puts an unbelievable amount of effort into each and every video he has ever made, and that should be abundantly clear to any human being looking at his channel.

But sadly, because no human being at YouTube has looked at his channel, we’re left with the situation we’re in now. Which is completely unacceptable.

If you’re still clinging on to your Twitter account in the vain hope that the last week or so has all been a bad dream, I urge you to contact @TeamYouTube and @YouTubeLiaison over there to let them know they have made a huge mistake — RoseTintedSpectrum’s YouTube account, if you want to copy that in, also, is @SpectrumTinted. With any luck, this will all be resolved sooner rather than later.

And if you’re reading this and happen to be in any sort of position to make big decisions at your place of work: automated moderation solutions are fucking bad and should always have human oversight. So don’t fucking delete people’s hard work before you even attempt to contact them.

Sort it out, YouTube.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 153: Sharing stuff

Hello. If you follow me here, it’s relatively likely that you follow me in other places, too. But I realise that there is the possibility you don’t. As such, I would like to devote today’s post to sharing a few things I’ve done over on YouTube. If you would like to follow my YouTube channel, here’s the link. Over there, I make videos on video games, primarily retro stuff but with occasional dalliances into more recent stuff I feel like talking about. And also related topics, which brings me to the first video I would like to share.

Exactly what does Yars’ Revenge taste like? I decided to find out. Yes, I am someone who is foolish enough to see a range of 10 sauces with “Atari” written on them, and then to spend £70 on purchasing all of them. I partly did this because I like Atari, partly because I like a good sauce, and partly because I thought it might make a fun video. I am pleased to report that these ten sauces have fulfilled all of their obligations, and you can see my first reactions to them in the video above.

You probably know this, but for my day job I work for Blaze Entertainment, makers of the Evercade range of consoles and the HyperMegaTech! Super Pocket devices, which are also Evercade compatible. When I learned we would be doing an Atari handheld, I was, of course, delighted — even more so when I learned we would be doing a special edition woodgrain model. In this video, I give a quick overview of all 50 games on the system. I was not paid to do this by either my employer or Atari — I just wanted to, because there’s some cool stuff on there, and I’m an Atari nerd.

Atari attracted some raised eyebrows when they announced Yars Rising, a follow-up to the famous 1982 Atari 2600 title. I played the demo one Steam Next Fest and was very taken with it — helped enormously by the fact I’m very fond of the other games developer WayForward have previously worked on. I bought the full game and really enjoyed it, so I made a video about it, based on my write-up over on MoeGamer. It did quite well by the standards of my channel, too, which was nice.

This video didn’t do very well, at least initially, and it’s still sitting on the low side of the view count compared to some of my other stuff. But I wanted to share it because it’s about a thoroughly interesting game: The Missing by SWERY65. This is a platformer in which you play a woman who can’t die; she can survive being decapitated and dismembered and, indeed, it’s necessary to endure both of those things in order to solve the game’s various puzzles.

Far from being a weirdly violent horror game, though, The Missing is actually a thoroughly fascinating, deeply personal story about gender identity and finding acceptance — both in yourself, and from those around you. The game was so striking to me I really wanted to talk about it, so I’m glad I made this video, even if not that many people watched it.

Let’s close with this one. I went into this thinking that doing a video on a text adventure would be a silly idea, but ended up really enjoying the whole thing. Narrating the whole thing makes for (in my humble opinion, anyway) a relaxing, pleasant video, and I don’t mind admitting that I’ve fallen asleep to the sound of my own voice in this video on multiple occasions. Plus I think Moonmist is a thoroughly interesting game from Infocom that rarely gets talked about.

Anyway, I hope you enjoy those. Please do feel free to subscribe over on YouTube if you want to see more. My wife Andie is away for a couple of days from tomorrow lunchtime, so I’m going to use the time to record a bunch of stuff, I think, and probably do some streaming, too. Join me!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 135: Just one is fine

As I type this, I can overhear my wife listening to some YouTuber I hate the sound of promising to “review every celebrity brand make-up”. And this reminded me of a weird trend that is specifically a YouTube thing, whereby it seems like looking at just one thing is never enough, you’ve always got to do every instance of a thing.

I Ate At Every Margaritaville In the Country. I Watched Every Barbie Movie. I Played Every Poorly Reviewed Soulslike Game on Steam. This particular “style” of video always seems to be combined with some sort of deliberate suffering — both for the presenter and the viewer, I’d wager — and honestly, it just doesn’t appeal to me at all. I’m the sort of person who would much rather take their time over exploring something sprawling in depth and detail than attempting to cram it all into one video — because I can’t help but feel if you’re cramming a massive amount of things into one video, each individual thing isn’t going to get much of a look-in, is it?

I realise this is the point of some of these videos, either to highlight the fact that the many instances of Thing are almost identical to one another and thus can’t really be distinguished, but it still irks me somewhat — especially when it comes to a lineup of things that is quite varied such as, say, the output of a particular software company. A video along the lines of “I Played Every Blizzard Game” feels like it would do none of the games any real justice, because each one is very different from the last and deserves its time to shine. Hell, even “I Watched Every Barbie Movie” is probably doing at least some of the Barbie movies a disservice.

My thinking along these lines is why I handled the “Atari A to Z Flashback” series on my YouTube channel as I did. Atari Flashback Classics for Nintendo Switch had 150 games, so I made 150 videos. It took a long time, but I came out of it feeling like I’d completed a worthwhile project — and I absolutely gained some new appreciation for a bunch of games from among that 150 that I otherwise wouldn’t have if I’d just given them all a cursory glance and been done within 20 minutes.

Now I’m not saying that everything has to be an epic, long series or anything, and I suspect what I’m describing is more of a “me problem” than anything else. But I know that I, personally, would much rather take my time going through something with a lot of component parts, giving each piece time to digest and myself the opportunity to come to some conclusions that I might not otherwise have been able to if I was racing through to meet my “content deadline”.

I guess that isn’t what people want these days, though. They want short, quick-fire, snappy — because the modern Web has been set up to pander primarily to those with no attention span. But, as I’ve argued on several previous occasions, I fear that this just creates a vicious cycle, whereby people’s attention spans get shorter and shorter, and the quality and depth people go into when writing or producing videos suffers as a result.

If someone doesn’t have the attention span to stick around for more than 3 seconds, that’s not my problem; that is very much their problem. I am gratified to see the recent growth in “newsletters” (or blogs, as we used to call them) that present long-form articles intended to be sat down with and savoured; they’re not for everyone, sure, but it does please me to know that there are other people out there who enjoy life on the verbose side of things, and they don’t care if they “lose” some people due to the sheer length of what they post. As I say, that’s a reader problem, not a writer problem. No-one told Charles Dickens not to spend so many fucking pages describing fog — instead, he just gave anyone who couldn’t handle it the finger, and his work continues to be regarded as a classic regardless. No-one’s going to remember the names of any YouTube Shorts or TikTok creators in 50 years.

I think I got off the point somewhere. But yeah. Review one thing at a time, please. Then I might take your opinions seriously.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 102: Pondering YouTube… again

Having one of those days where I’m pondering my approach to YouTube. Y’see, my latest video, which covers Atari’s Yars Rising and is essentially just a video version of this article, has gone and done very well. Relatively speaking, I mean, and by that I mean it’s broken a thousand views.

For a small-scale sub-5,000 subscriber YouTuber like me, getting anything to break 1,000 views is significant. I’ve had a few successes over the last couple of years, and most of them have had something in common: they’ve been pre-scripted videos, as opposed to the “Let’s Play” style I built my channel on, and which I think I probably enjoy doing the most.

Probably my most significant success to date is the above video, which covers the excellent modern isometric racer Super Woden GP. This video has, to date, managed 87,000 views and is still trickling along. This was absolutely overwhelming to watch happen, to such a degree that I ended up having to “pause” the comments section because I was getting so many people commenting.

My second best is the above, which covers Moonring, an excellent modern take on the classic Ultima RPG formula, developed by one of the folks who worked on the original Fable. Plus it’s free. This one has been a slow burn; to date it’s done over 29,000 views, but it got off to quite a slow start. Compare the graphs for these two videos.

Here’s Super Woden GP 2:

And here’s Moonring:

Notice that the latter one spiked for some inexplicable reason about 250 days after I posted it. I don’t really know what happened here; I can only assume that it got shared somewhere and a lot of people showed up. But the analytics seem to suggest that YouTube just decided to suddenly start pushing it one day, so it started appearing when people were just browsing around the site:

The Yars Rising video hasn’t done anything like the numbers of these two, but it’s also still early days for it — at the time of writing, it’s just two days old. But it’s had a strong early push:

The one thing that the Yars Rising video has in common with the Super Woden GP 2 one in particular is that it was something timely. I made the video shortly after Yars Rising came out, when there was still some discussion going on about it. That, presumably, helps. But it doesn’t account for what happened with the Moonring video.

Anyway, the point is, any time something like this happens, I end up wondering if I should change tack a bit with YouTube. The approach I’ve taken for the vast majority of my videos is one where I introduce a game with a bit to camera at the start, then do a “Let’s Play”, where I explain the game as if I’m sitting down to play it with the viewer.

Some of these videos have done quite nicely. This one, on Seven Cities of Gold for Atari 8-bit, broke a thousand views:

As did this one on Beamrider for Atari 2600, though that’s over the very long term:

I like making those videos. I think they’re a good way of helping people to understand how to play and figure out the appeal of retro games. And yet the numbers don’t lie: what gets people watching is pre-scripted, more “review-style” videos.

Don’t get me wrong, those are fun to write and to make, also — plus I can generally cross-post them between YouTube and MoeGamer for two completely different audiences to see them — but any time I ponder maybe switching to doing that kind of video all the time, I think of the people who have very kindly stuck with me since the earliest days of me fumbling around with the platform, figuring out what the hell I actually wanted to do with my YouTube channel.

I suspect it’s not an “all or nothing” question. I suspect the answer is something I know already: that the optimal approach would be to do a bit of both. Perhaps “Let’s Play” style videos on simpler, earlier games, and more elaborate scripted affairs for more complex, longer games.

I don’t know. I’m just thinking out loud here. If I was a bigger channel I’d just say “fuck it” and start a second channel then split the two types of video between the two channels, but it seems foolish to do that as a small creator.

But anyway. I’m glad the Yars Rising video is doing reasonable numbers, at least. It’s a cool game and I’m glad people want to know more about it. So if nothing else, I can be glad about that!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 98: Feature Creep

One of the things that really annoys me about modern websites is the obsession with feature creep, and nowhere is that more apparent than on social media and adjacent sites, with YouTube being a particularly prime example.

As if the scourge that is YouTube Shorts wasn’t enough, the latest feature that it’s impossible to dismiss permanently — telling it to go away only makes it disappear for a month at most — is “YouTube Playables”, a range of bottom-of-the barrel mobile game crap designed to placate the ever more attention-deficit body of users who can’t possibly just do one thing at a time.

I honestly don’t get it. Who looked at YouTube and went “you know what this needs? Shitty mobile games!” Who looked at Netflix and decided that needed to be a gaming platform? For that matter, who looked at fricking Facebook and thought games on there would be a good idea?

The argument that usually gets trotted out with this sort of thing is that it “gets more people into gaming”. Frankly, I’ve always thought this to be bollocks. Gaming has never been more accessible and affordable on platforms that are specifically built for it, and there is only one possible reason it is being shoehorned in everywhere that it doesn’t belong: to monetise the crap out of it, be it through ads, in-app purchases or subscription price hikes.

At this point I’d almost pay YouTube a fee to not have to see garbage like Shorts and Playables ever again. There are fundamental features of their platform that still don’t work properly and they waste time with this shit? Someone wants firing.

But I guess someone, somewhere has decided this junk “adds value”, so here we are, stuck with it, in yet another example of the Web being enshittified. At least there’s no “AI” features in YouTube… yet. Don’t you love our cyberpunk dystopian future?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 68: YouTube thoughts

I’ve been pondering my YouTube channel ever since I wrote this post. Indeed, I’m still firmly of the opinion that Not Everything Has To Be Content, but I also think I work best when I have some sort of “structure” to proceedings, to know what I’m doing when. So I’ve come up with something for myself.

This is not intended to be a completely rigid structure of [x] videos per week or anything like that, but more some guidelines for me to work within that allow me to cover my diverse interests, celebrate a variety of games and still focus on the things that I’m most passionate about.

So here’s what I’m going to do. I’m going to work on a four-week cycle, which will go as follows:

Week 1: Atari 8-bit. One or two videos on Atari 8-bit games. Now I’ve covered all the built-in games of The400 Mini, this will be pretty much anything.

Week 2: Atari ST. I love the ST, and there are sections of my audience who love it too, so I want to make sure I make some time for it. Like the Atari 8-bit week, this will be one or two videos on Atari ST games.

Week 3: Public Domain and Magazines. This is relatively “open” to interpretation each time it rolls around, but in this week I’d like to either take some time to read through a magazine on camera, or to cover some of the Page 6 Public Domain Library disks for Atari 8-bit and ST, as I enjoyed the few videos I made on those a while back.

Week 4: Wild Card. This can be absolutely anything I feel like doing. If I feel like playing some DOS games, I’ll do that. If I feel like playing some SNES games, I’ll do that. If I feel like playing some Amiga games, I’ll do that.

I feel good about this; it lets me cover the things that I definitely want to keep covering on the channel, as well as the flexibility to do other stuff. And at any point, I won’t feel guilt if I want to take a week off due to fatigue or the weather or anything like that… I’ll just pick up where I left off!

So that’s that. I’m going to start implementing this from this coming weekend and we’ll keep moving from there. I hope you enjoy!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 60: Not everything has to be “CONTENT”

I’ve gone on the record numerous times about how much I hate the word “content” to describe individuals’ hard creative work online, but that’s not what I want to talk about today. Instead, I want to talk about a somewhat related matter that has arisen as self-publishing your own writing, videos and all manner of other creative material online has become more and more straightforward.

And that is: not everything you enjoy has to become “content”. Not everything you do has to turn into a video or an article or a blog post or even something on social media.

I am saying this primarily to myself, because I’ve definitely felt myself veering in that direction at times. Indeed, a significant portion of my game collection consists of stuff I picked up because I thought it would be fun and/or interesting to write about at some point — though this was back when I was working an incredibly boring job pre-COVID and had both the time and mental energy to be able to post something substantial about video games nearly every day.

The trouble with thinking that “everything has to be content” (and I’m using that phrase as a shorthand, not as approval of the term) is that it gradually makes it more and more difficult to just enjoy yourself — to such a degree that it can lead to a form of analysis paralysis where you end up discarding certain experiences on the grounds that they won’t be “meaningful” enough. And by “you” in that sentence, I mean “I”.

I am proud of what I have created online: there’s this blog, which might be of interest to someone; there’s MoeGamer, which features a wealth of in-depth articles about games that don’t get much attention anywhere else; and there’s my YouTube channel, which focuses primarily on retro platforms that don’t get as much love as others.

But my brain is always going. It’s always thinking “oh, yeah, wouldn’t it be cool to make an in-depth video about Disco Elysium?” or “go for it! You absolutely can write one article for every single game on Evercade!” or “don’t start playing something else until you’ve finished what you’re playing, because you might not be able to write about it otherwise”.

These of the words of someone who is at risk of turning his hobby into work, and I have become increasingly conscious of it over the last few years. The trouble is, I am increasingly aware of how I’m growing older, and thinking about what sort of “legacy” I want to leave behind. My wife and I aren’t having children — by choice, I should probably add — but that doesn’t mean I don’t want to leave anything behind. I would love it if some of my writing and videos were useful to someone down the road, even if they only have something of a niche interest audience now.

But that doesn’t mean I should spread myself too thin and try to cover everything. That’s simply unrealistic. So I think I should probably try and impose some restrictions on myself to keep my “ambitions” under control, because otherwise I risk 1) overwhelming and burning myself out, and 2) never being able to “just enjoy” something ever again.

So for now I think what I’m going to do is I’m going to keep my YouTube channel focused near-exclusively on Atari stuff: primarily 8-bit and ST, perhaps with some 2600 stuff thrown in here and there if I can be bothered. MoeGamer I’d like to get back to doing some stuff a little more regularly with, so I think I will continue to use that as a means of posting in-depth thoughts on games I’ve actually finished in the case of narrative-heavy games, or spent enough time with to be able to comment on in the case of gameplay-centric titles. That may mean updates are sporadic, but there’s nowt wrong with that. It’s not a professional site, and I’m not in a position where I need or want to use it as a “portfolio” of sorts right now.

Evercade stuff is my day job, so any time I’m tempted to write something or make a video about Evercade stuff in my free time, I should instead channel that energy into doing something about it during working hours, particularly if I hit a period of “downtime” between major time-sensitive jobs. Of course, there are things I can’t do or say when doing things from a “professional” perspective, but honestly it doesn’t really matter too much; if I was doing Evercade stuff privately, I’d be wanting to explain why each and every game (yes, even the “bad” ones) is interesting and worth exploring rather than tearing it apart, and that’s not much different from taking a slightly more “marketing” approach. (Incidentally, if you want to see some of the stuff I’ve done professionally for Evercade, check out the official Evercade blog, and particularly the Evercade Game Spotlight, Evercade Cartridge Preview and Top 5s sections.)

Everything else? I should just enjoy it. Sit back, enjoy without guilt. Write about it or make a video if I feel like it, but don’t place undue pressure on myself to make everything into a video or an article. Sometimes a good time is just a good time and doesn’t need writing about. Sometimes a good time is something best kept to yourself. Sometimes it’s nice to try and forget that the Internet exists, and get yourself back into the ’80s mindset of just enjoying things because.

Anyway, that’s my ramble for today. I’m off to go put it into practice.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.