2461: Gratuitous Self-Promotion

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Hey, you. If you’re reading this, chances are you know me in some capacity or another, either online, offline or perhaps both. You may even follow this blog on a semi-regular basis, in which case thank you very much for enduring my directionless rambling.

Some of you may not be aware that I have another site, however; one with a bit more “structure” to its content, but also with a regular posting schedule. Some of you may already be aware of it, but perhaps haven’t checked it out for a while. And some of you may already be loyal readers, in which case, again, thank you very much.

My other site is called MoeGamer and you can find it at http://moegamer.net.

MoeGamer has a pretty straightforward mission: to provide detailed and in-depth coverage of Japanese and Japanese-inspired games that often don’t get the attention they deserve in the mainstream press — or, in the worst cases, get written off for one reason or another, usually on the grounds that they’re “pervy”.

I started it as a continuation of a regular, weekly column I had when I worked as USgamer; dubbed JPgamer, the column built up an audience of regular readers who appreciated what I did for these games, which was something that many other sites didn’t bother with, particularly in this age of growing and obnoxious political correctness that seems inclined to brand anything with pretty girls in as “problematic”. After I was laid off from USgamer, I decided to start MoeGamer simply to continue what I was doing with JPgamer, but over the course of the last few months I’ve been building it into something bigger.

Back in March of this year, I decided to reboot MoeGamer into something with a bit more structure; prior to this point, I had simply posted content on it whenever I felt like it and about whatever topics I saw fit. This meant that there were often long periods of time when I didn’t post anything, and I wasn’t happy with that.

As such, my reboot of the site sees me posting on a weekly basis, with a specific focus on a “cover game” for a month-long period. Over the course of four articles, I explore these cover games from a variety of perspectives: a look at their historical context; an exploration of their mechanics; a deep-dive into their narrative, themes and characterisation; and a look at their audio-visual aesthetics. This has proven to be a good way for me to talk about each of these games in as much detail as I’d like without overwhelming readers with a single, insanely long article. (Make no mistake, this is still long-form writing, however, because I believe there’s plenty of people out there still hungry for detailed writing even as the collective attention span of Internet denizens has gone right down the toilet in the last few years.)

MoeGamer is primarily intended for existing enthusiasts of Japanese (and Japan-inspired) gaming and entertainment, but I make a conscious effort with each piece to keep things accessible to everyone without any assumed knowledge. The order in which I chose to post the articles about each “cover game” was deliberate, too: talking about a game’s history gives you the opportunity to introduce it in general terms to those who aren’t familiar with it, then a discussion of its mechanics gives most people an idea of whether they’d enjoy playing it. After that, an analysis of its narrative is “taking things to the next level”, as it were, and finally exploring its audio-visual aesthetic provides a good opportunity to provide “further reading” with regard to its art, music and inspirations.

In other words, don’t feel like there’s nothing for you on MoeGamer if you’re not an existing fan of Japanese popular entertainment. I strive to make the site an informative, knowledgeable resource about some of the most interesting and underappreciated games on the market, from both yesterday and today, and hope that over the course of my articles, I can do my part to help dispel some of the unhelpful preconceptions that mainstream media perpetuates with regard to Japanese popular entertainment.

I’m doing this as a passion project at present, but a number of readers have been generous enough to pledge their support to my work via Patreon. At present, it’s a much-appreciated trickle of money each month that perhaps pays for a new game or piece of equipment, but it would be a dream come true to make enough money from MoeGamer to call it an actual job. I’m skeptical as to whether that will ever happen, but in the meantime I’m eternally grateful for each and every person who has shown their support to the site. If you like the sound of what I’m doing, please do consider pledging a small amount per month and help me keep doing what I love doing — you can do so here.

If you can’t spare any cash, that’s fine, too; you can also show your support by paying the site a visit and sharing the articles you particularly enjoy with friends and family on social media. MoeGamer is not ad-supported (any ads which do appear are WordPress’ work, not mine) and so remains clickbait-free, 100% guaranteed — share with confidence!

Thanks for your time and support. I hope you enjoy the content currently on MoeGamer, and which I’ve got planned for the coming months.

Here are some quick links you might be interested in:

October 2016’s Cover Game: Gal*Gun Double Peace

Previous Cover Games

One Way Heroics (September 2016)
RPG Maker MV (August 2016)
Ys (July 2016)
Dungeon Travelers 2 (June 2016)
Megadimension Neptunia V-II (May 2016)
Senran Kagura Estival Versus (April 2016)

All games covered by MoeGamer to date (including one-off articles and content from before the revamp)

More about MoeGamer

Moe 101: the beginner’s guide

2318: Rebooting in Progress

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You may recall a while back I decided to reboot my “sister site” to this blog, MoeGamer. Having now spent two months with my new format, I thought I’d revisit the idea here for the benefit of those who haven’t checked in on it recently.

Essentially, my thinking behind MoeGamer’s new format was to forgo the scattershot approach that games journalism and criticism today typically follows, and instead have a laser-sharp focus each month: a single game, or perhaps a series of games. Over the course of that month, I’d post a series of in-depth articles, each of which focused on a specific aspect of the game or series. By the time the month was up, there’d be a complete, substantial amount of writing about the game in question for readers to enjoy at their leisure, with the content remaining relevant long after it was written.

This is part of the problem with modern games journalism and criticism, and part of the reason it’s so trapped in the clickbait quagmire that ruins it so much. The ever-present need to produce timely content to meet embargoes and line up with release dates means that games that often deserve better don’t get the attention they deserve, and some games, as we’ve seen in the past, get a writeup of no value whatsoever, consisting entirely of the writer in question doing nothing but mocking the game and the people who like it without demonstrating any real evidence that they’ve bothered to try and engage with it on anything more than the most superficial level.

As I noted in my previous piece, though, because MoeGamer is a personal site that I write as a passion project, I’m not beholden to the fickle whims of advertising revenue and I have no obligation to bait people in with provocative headlines and articles about the creator of Minecraft calling someone a cunt (which, for what it’s worth, he was perfectly within his rights to do, as the person whingeing at him was being a cunt). Instead, I can explore games that have proven meaningful or interesting to me; games that are worthy of discussion. I can be positive about them, too, highlighting the things they do differently or particularly well and giving people reasons to check them out rather than, as so often happens with reviews today, reasons to avoid them.

The positivity thing in particular is something I feel strongly about. There seems to be a perception in a lot of modern criticism that you’re not doing your job properly if you’re not tearing something apart or telling it things it should do better. While there is value in this sort of criticism at times, it’s very easy to start reaching for things that are of little relevance to the work as a whole. Polygon’s infamous review of The Witcher 3 that complained about the lack of black people in a world inspired by Eastern European folklore is a good example, as is any writeup that bleats about sexism in an anime-style game without demonstrating any evidence of having explored the characters’ backgrounds.

Personally speaking, the kind of writing about games that I like to read is positive in nature. Games that changed your life, games that had personal meaning, games that elicited emotional responses, games that people haven’t heard of but should absolutely definitely positively check out. It is eminently possible to remain positive about things and still write interesting, compelling content, and it has the pleasant side-effect of creating a positive atmosphere around the articles, too, which encourages discussion and anecdotes of what the work in question means to other people. (There are exceptions, of course, as with most things on the Internet, but most people I know seem to respond far better to positive, enthusiastic writeups than ill-informed, poorly researched pieces that tear things apart unfairly.)

So that’s what I’m doing with MoeGamer. So far I’ve covered Senran Kagura Estival Versus and Megadimension Neptunia V-IINext month I’ll be tackling Dungeon Travelers 2. Beyond that, I have a whole shelf full of games that I’m very interested in exploring in this level of depth, and I hope at least some of you enjoy reading my thoughts on them.

1566: Project MoeGamer

After some umming and ahhing (and not being able to get to sleep again) I decided yesterday to flip the switch on my little side project. I haven’t done a huge amount of promotion or anything for it yet — though I guess this post counts — because I knew I was going to be away for the weekend. But I did feel like I wanted to get it out in the wild and ready to start tinkering with over the next few weeks.

If you haven’t already seen it, I present to you MoeGamerIt’s a site inspired by my love of Japanese games — particularly those towards the more “anime-ish” end of the spectrum — and is intended to be a repository of articles I’ve written regarding games I’ve been playing. I’ve deliberately kept it free of any sort of “structure” for the moment — i.e. it’s not intended to be a news, reviews and preview site — to allow for full creative freedom, and so far I’ve populated it with a selection of articles that have previously been seen on this site (with some minor edits) and one longer original article on the visual novel Kana Little Sister that I haven’t published anywhere before.

My intention for the site in the short term is simply to use it as an outlet for writing about Japanese games in as much detail as I enjoy. Realistically, I know that I’ve been quite lucky to have the freedom I’ve had at USgamer to post my weekly JPgamer column, and I also know that despite the reputation I’ve built up as a result of both JPgamer and my reviews of various Japanese games, it will take a fair bit of fighting at any mainstream site to be able to do the same. In other words, as much as it would be an ideal situation for me to be hired by a site to be their resident Japanese games expert, I know that, given these games’ distinctly “niche” status (i.e. they’re not necessarily huge traffic magnets except when they’re embroiled in some sort of controversy) I will almost certainly not be writing about them on a regular basis unless I really fall on my feet.

And so, MoeGamer.

What I do with the site in the long term will depend on response and whether I have the time and inclination to continue working on it. I have several ideas of things I’d like to do — I’d like to experiment with video for one thing, and if I manage to attract a reasonably sized audience I’ll look at some form of making money from the blog, be it through ads, crowdfunding or something like Patreon — but whether or not any of these get implemented will depend on how much time I have to spend fiddling with the site going forward. The same is true for whether I spend any money on the site; at present, it’s simply a free WordPress blog, but if it proves to be worthwhile I’ll happily purchase a domain name and premium services to make it more customisable.

As it happens, in just under two months I’m going to have a whole lot of time to fiddle around with the site, for better or worse. While I’m not exactly relishing the prospect of finding a new job, I am enjoying that early buzz of getting a new website up and running and looking forward to seeing whether or not it’s something that is viable to keep doing as a side project on the side. At the very least, I doubt I should have too many problems keeping it open as my go-to place for writing about games and archiving stuff that gets lost in all the OneADay posts here, but part of me is hoping I can grow it into something bigger, too.

We’ll see. It’s far too early to ponder right now, and I’m not in a position to do much with the site over the next couple of days — I’m in Kent with some friends playing board games and drinking cider. It should hopefully be a nice period of unwinding after a stressful week.

For now, then, there’s a selection of articles on MoeGamer for your weekend reading — several of which, as I’ve said, longtime readers of this site will recognise — and from early next week onwards, you should hopefully see a whole bunch more there.

In the meantime, please take a look, leave a comment, click the Like button on stuff you’re interested in and feel free to share anything you enjoy. And I can keep writing about the stuff I love.

This is my 1,000th daily post on this blog

Well, there we are. 1,000 days of non-stop daily blogging. I am the best, I win, etc. Sorry this post is so late, but once you’ve read it you’ll hopefully appreciate that it took a bit of time to put together. I felt I should make the effort, you know. Special occasion and all that.

Of course, I’m well aware that I’m not the first person to reach a thousand days — as I mentioned a few days back, Mr Ian Dransfield got there first due to… well, starting before me. I joined the initial #oneaday crowd a little late, on January 19, 2010, whereas the people who actually started the whole thing off began closer to New Year’s Day. As I noted in that post I just linked to, however, I am officially the Last Man Standing and I don’t mind admitting that I feel more than a little proud of that fact. Through thick and thin, I’ve stuck by this self-imposed project with no end and no goal, and I have enjoyed the experience immensely.

And, more importantly, I plan to continue enjoying it from this point onwards. Post number 1,000 — that’s this one — is most certainly not a fond farewell and a hanging up of the… whatever implement best exemplifies blogging. (My computer keyboard, I guess.) No; it’s a significant milestone, for sure, but I see no reason to stop. There are plenty of things to write about. And while they may not always be the most interesting or universally appealing, as I’ve noted on this blog a number of times before, the original intention of #oneaday was not to be interesting or universally appealing. It was simply a kick up the bum to get those of us who enjoyed writing to do more writing. Writing for ourselves, rather than for someone else. Writing without limits, without the necessity of sticking to a style (though those of us in it for the long haul naturally developed our own personal styles), without word counts, without anyone deciding whether or not the thing we were writing about was worth writing about. And, of course writing without editing.

Yes, these are the pure, unexpurgated contents of my brain you’re reading every day. Unfiltered, uncensored, completely truthful. (Well, okay, regarding the latter, I might omit to mention a few things, but that’s not exactly the same as lying.) A couple of people have commented to me over the course of the past thousand days that they’re impressed by my ability to just lay my soul bare on the page like that, to confess to things that others might find difficult to talk about. For me, though, it’s actually something of a relief to be able to talk about a lot of these things, be it my depression and social anxiety or my enjoyment of visual novels that, in many cases, have bonking in them. This blog has been a good “friend”, as it were, providing me with a place to empty my brain of all the thoughts that have been floating around with it over the course of each day, and in the process I have made a few actual friends who have either related to the things I’ve written or just found them interesting. Which is, you know, nice.

More after the jump — it’s a long one. (That’s what she said, etc.)

Continue reading “This is my 1,000th daily post on this blog”

#oneaday Day 958: Gratuitous Self-Promotion (And Promotion of Others, Too)

Hello! How are you? Great!/Sorry to hear that! (delete as applicable)

I have something to share with you that I’ve been working on recently. Some of you may have already seen what I’ve been up to; it may be news to some of you. I thought I’d share it here, though, in the hope that I can get more people looking at it.

I’m talking about the website Games Are Evil. I was a contributor there a while back in the post-Kombo years, but was then lucky enough to score my gig at the late GamePro. I kept abreast of what the team was up to during and after my time at GamePro, and always felt a certain degree of “attachment” towards it, even during the times when I wasn’t actively involved.

So when it became apparent that the site was in need of a bit of a “reboot” and resuscitation, I was keen to step forward while I had a bit of free time on my hands. I’m lucky enough to have a flexible (and well-paid) enough day job that I have time to take on a “pet project” like this as well as fulfilling my other responsibilities, so I figured it would be a good opportunity to gain some experience in running a site as well as experimenting with some “alternative” directions and content strategies.

That “alternative” thing is key. Having had some interesting conversations with a couple of my friends in the PR industry in recent months, it became clear that a lot of representatives were becoming frustrated that the vast majority of gaming sites focused on the upcoming blockbusters, while “B-tier” titles (for want of a better term — I’m not saying their quality is lower, only their profile) went forgotten, or were barely acknowledged with a somewhat dismissive news story. As such, I felt that there was clearly a gap in the market for a site to cater to the “niche”. Since Games Are Evil was not particularly beholden to advertisers or investors, the time was ripe to launch something of an experiment — a video games site that deliberately eschews stories regarding things like the Call of Duties and the Mass Effects of this world in favour of smaller-scale titles and interesting stories from around gaming culture. My original manifesto from when I took over can be found here, if you’re curious.

Since taking over the reins at GrE, I’ve launched a series of regular columns from a range of talented and enthusiastic writers keen to write about their passions. These columns are becoming the main focus of the site, supported by a few daily news stories and occasional reviews when we have code to hand. Each column has a tight, narrow focus and  concentrates on a specific genre or aspect of gaming culture, meaning that readers of Games Are Evil will be able to follow their favourite niche and get to know the writer of said column in the process rather than having to scroll through page after page of news which might not be relevant to them. The model which I wanted to follow with this was the way old-school 1up used to work — people came for the personalities rather than necessarily the specific content of the articles. It’s too early to determine whether or not this has been successful or not so far, but I am very proud of what the team has achieved to date — we’ve seen some great columns ranging from comprehensive roundups of Minecraft news to in-depth explorations of obscure strategy games.

Here’s some handy links for you to find your favourite column and follow it:

  • Distant Worlds — a weekly roundup of news from the MMO sector. What’s new, what’s hot, what’s not.
  • FreePlay — a weekly delve into free-to-play and freeware games to sort out the “must plays” from the microtransaction-riddled crapfests.
  • Insert Coin — a weekly exploration of arcade machines, arcade restoration and arcade culture.
  • READ.ME — a weekly foray into the world of visual novels (I do this one!)
  • Swords & Zippers — a weekly roam through the colourful worlds of Japanese role-playing games (I do this one too!)
  • Tactical Tuesday — a bi-monthly deep dive into some of the most obscure, underappreciated and fascinating strategy games available for PC.
  • The Craft — a weekly roundup of what’s new in the world of Minecraft.
  • The Vault — a weekly dive into the annals of history to rescue underappreciated or forgotten classics from obscurity. Fans of the Squadron of Shame will be right at home here.

It’s early days for the site’s new direction as yet, but things are starting to come together nicely. If you’ve been reading the daily new content, thanks! If you haven’t, please feel free to check it out. Leave a comment on articles you’d like to discuss. And please, please share anything you happen to read that you find interesting, entertaining or just plain awesome. With your help, we can make Games Are Evil into the go-to destination for “alternative gaming”.

Gratuitous self-promotion (and promotion of others) now over. Normal business will resume tomorrow.

#oneaday Day 865: All Change on Squad Mountain

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Those of you who follow what I do over at the Squadron of Shame may have already noticed that some changes have been going on recently.

First up, longtime mainstay hosts of our podcast Chris Whittington and Jeff Parsons have moved on from their presenting duties to host their own show. Too Old For This… is a show for ageing, busy geeks who still like to keep up to date with the latest happenings in comics, games, movies, music and beer (lots of beer), and it’s a great listen. Chris and Jeff have a great dynamic together and their show deserves your support.

With Chris and Jeff out of the podcasting picture over at the Squad, we’re going to be doing a lot more in the way of our traditional “mission” podcasts whereby we investigate a “shameworthy” game thoroughly and then discuss it at great length. This decision came about partly due to the success of our show on Katawa Shoujo, which attracted a bunch of new listeners and community members, but also because it’s something we’ve always done well — and something which is still very distinctive in the crowded world of gaming podcasts. That’s not to say we won’t be doing any more “topic” shows or “genre primers” — but a bunch of listeners have been clamouring for more “missions” for a while now, so it’s time to give them what they want.

The long-term goal for the Squadron of Shame has always been to be a place for mature, wordy, niche-loving geeks to call home. The “Squawkbox”, our freeform discussion board which I set up temporarily several years ago using WordPress. has been a good start to that, but I figured it was time we took it to the next level. We have a number of talented writers among our ranks, so I thought we should showcase that fact a little better. And those who don’t want to write will certainly appreciate some interesting things to read and comment on.

Enter our new experimental Articles section, in which long-form articles can be presented, featured and archived separately from the main Squawkbox discussion. They still appear in the main feed, but have their own dedicated sections now. Over time, this part of the site will hopefully become populated with numerous long-form pieces from our members (and guests) about things they think are truly “Shameworthy”. The categories I’ve put in place so far are largely games-focused, but there’s no reason this can’t expand to other media over time — the joy of using WordPress is that it’s easy to tweak, poke and rejig everything as the need presents itself.

I’m excited about what the future might hold for our little site, and this is the first step towards that bright future. Be sure to drop by, join the conversation and let us know what you think.

#oneaday Day 805: Geek and Sundry

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I’m a big fan of both Wil Wheaton and Felicia Day. The pair of them, along with people like Jonathan Coulton, Paul & Storm, Gabe and Tycho and numerous others, have done a great deal to make being a geek “cool”. And not in a particularly obvious “hey, we’re going to make geekdom cool!” way — simply by being themselves and exhibiting an admirable amount of passion in their interests, they’ve brought numerous geeky pursuits to the attention of a wide variety of people who may not have investigated things like board games, web shows and other eccentricities before.

Today, Wheaton, Day and several others took a big new step in their campaign to provide bored geeks with ways to waste their time. The launch of Geek and Sundry had been teased — particularly by Day — for some time, and Sunday saw a 12-hour Google+ hangout “subscription drive” show to promote the new site, featuring a variety of events and very cool-sounding interviews. As I live in the silly UK time zone, I was fast asleep for most of these, but the good bits are likely on YouTube somewhere.

Anyway, what is Geek and Sundry? It’s a YouTube channel. Nothing overly fancy there, but unlike a lot of YouTube channels, Wheaton, Day and their team have made a big effort to organise their work and provide regular programming. And between them, there’s a wide variety of different shows that will cater to most (geeky) tastes. I spent a bit of time checking out a couple of the shows today, and I can see myself regularly checking in on them. They’re good quality, interesting and presented by charismatic, likeable people. Doubtless not everything will be to everyone’s taste — I know for a fact I have a number of friends who find Day’s ditzy “Elliot Reed”-style personality quite irritating, for example, so they may wish to avoid her content — but there’s a broad mix of things that should, between them, appeal to most people.

So what’s on offer? Well, I could spend some time describing each show in detail but they’ve been good enough to provide trailers for each bit, so let’s just explore those, shall we?

The Guild

Many of you will be familiar with The Guild by now, as it’s been running since 2007 and has appeared on YouTube, the Xbox Live Marketplace, Zune Marketplace, MSN Video, iTunes, Netflix, Hulu and DVD. For those of you who aren’t, it’s a comedy series about the lives of a group of online gamers who all play a massively-multiplayer online RPG together. Exactly what game they play is never revealed, with them referring to it only as “The Game”, but the focus is more on the quirky “real people” who make up the titular Guild rather than their online personae.

Day stars as Cyd “Codex” Sherman, who has to attempt to do her best when a guildmate — previously only known online — shows up on her doorstep. Hilarity, as you may expect, ensues.

Geek and Sundry will be showing the fifth season of the successful show.

The Flog

Fans of Felicia Day, this is where to go. The Flog is a weekly “vlog” show in which Felicia Day babbles nonsense for a few minutes and then goes off to do something interesting. The first episode sees her going to visit a blacksmith so she can better appreciate her Skyrim character’s level 100 blacksmithing skill. She gets very excited about hammers, which is kind of adorable.

Tabletop

This has been the highlight of what I’ve watched so far. Wil Wheaton hosts a half-hour show devoted to a specific tabletop game. Throughout the course of each episode, he and his companions explain the rules of the game under scrutiny and play through it. (You don’t see the whole game — just “edited highlights”. Probably for the best, given the lengthy playtime of many board games.)

The format looks to be a great way to find out more about various tabletop games, and the banter between Wheaton and his guests is entertaining. The first episode demonstrates Small World, which is a game I’ve been interested in for a while.

Sword and Laser

Those who enjoy those strange tablet devices with paper pages will want to check out Veronica Belmont and Tom Merritt’s show Sword and Laser. Based on the duo’s podcast, the show focuses on sci-fi and fantasy and features interviews with authors, reviews of new releases and discussion of recent news in these genres.

Written By a Kid

This has the potential to be a lot of fun: original sci-fi, fantasy and horror stories by kids aged between 4 and 9 are turned into live-action and animated shorts by a variety of directors including Dane Boedigheimer (Annoying Orange), Rhett & Link (IFC’s Commercial Kings) and Daniel Strange (Between Two Ferns with Zach Galfianakis).

LearningTown

Fans of “nerdcore” music will be right at home with this one, as dynamic musical duo Paul & Storm “blend vocal harmonies with comedic scenarios as they are tasked with reviving the flagging educational show of their childhoods”.

If you’ve ever witnessed the majesty of Paul & Storm performing “Frogger: The Musical”, then you’ll likely know what to expect from this one.

Dark Horse Motion Comics

Finally, comic book fans will want to check in on the Dark Horse Motion Comics show, where a number of Dark Horse Comics properties including Hellboy, The Goon, The Umbrella Academy and others will be brought to live with motion graphics. The first episode is already up, based on “The Secret” by Mike Richardson, with art by Jason Shawn Alexander. (I know nothing about comics. I include these names for the benefit of people who do!)

I’ve subscribed already, as several of these shows sound like they’re going to be great. The first episodes of some are now available, with others to follow in the next couple of weeks.

To find out more, check out the official website or subscribe on YouTube.

#oneaday, Day 19: Day 365, or: Judgement Day, or: Judgment Day, or: The Best Of 2010 (And A Bit Of 2011)

It’s dark. I remember falling through something—a trapdoor? But why would there have been a trapdoor in my house? It doesn’t make any sense. But then neither does being in a place so completely devoid of light. There’s usually at least a little light to see by, or at the very least, you eyes adjust to the darkness and let you make out the shapes of things in the room.

But here, there’s nothing. Just darkness.

Oh wait, and now a pair of glowing red eyes and a supercilious grin.

“Des,” I say. “Good to see you.”

Des lets out a bellowing laugh that seems to reverberate around this space we’re in, even though exactly what “this space” is isn’t clear.

“Seriously?” I say. “Evil laugh? There’s no need for that, is there?”

“I’m just trying to lend a bit of drama to the occasion,” says Des, sounding a little hurt. “Today is a big day, after all.”

“You’re right,” I say. “Though spending some time in a darkened room isn’t exactly how I’d have chosen to celebrate 365 entries of non-stop daily blogging. No offence.”

“None taken,” he says. “I know we haven’t always seen eye to eye. But I figured we’d do a bit of a Christmas Carol thing here, and whizz back through some memories. You like memories, right?”

“Hmm,” I say. “Depends what they are. If you’re referring to the memories of the year just gone, I’m not sure I do.”

“Nonsense,” Des says, laughing. “You’d be surprised. Let’s start from the top, shall we?”

“Must we?” I say. “This is going to be a long story, otherwise.”

“Yes,” snaps Des, a little more aggressively than he apparently intended, as he says it again, softer. “Yes. From the top.”

The blackness shimmers, and fades in to an image of me sitting at a laptop computer at an untidy desk in a classroom. I’m typing at my usual rapid rate of knots, but there’s a faintly confused expression on my face. I’m writing nothing in particular. No change there, then.

“Humble beginnings,” says Des. “I’m not sure you knew what you wanted to write about.”

“No,” I said. “I didn’t. To be honest, I wasn’t sure I’d be able to find something to write about every day for 365 entries. I wasn’t terribly happy at the time—no change there, then—but was aiming to take some positive steps to improve life for myself.”

“Right, right,” says Des. I can’t see his hands, but I imagine he’d be stroking his chin if I could. The image fades. “Like going to PAX East?”

“Yes,” I say, fondly remembering those awesome few days in March.

“Uh-huh,” says Des. “Good times, huh?”

“Right,” I say. “Good times. An escape from the unpleasantness that had come before, and the calm before the storm that was to come.”

“Overdramatic,” says Des. “But probably accurate. It was an interesting time all round, really, wasn’t it? What with that leaders’ debate, the time you met those Twitter people in town and forged several close friendships as a result and, of course, the day you decided to write all about cock.” Images flashed past rapidly as he spoke, ending with a close-up of a penis that I really wished would go away quickly.

“The word ‘cock’,” I correct him. “Also crudely-drawn ones. Not actual cock.”

“Oh,” says Des. “Do you have any idea how long it took me to find that perfect image?”

“Approximately 0.19 seconds using Google Images,” I say. “Plus maybe a minute’s browsing time? I mean, you’re the one who was surfing for cock. I don’t know how long you spent.”

“SHUT UP!” says Des, sounding extremely British. There is an uncomfortable silence for a moment. “You remember the time you picked a fight with Roger Ebert?”

“I wouldn’t call it me picking a fight with him,” I say. “He started it.”

“Oh please,” says Des. “What is this, the schoolyard?”

“No,” I say. “Fuck him, though, he made a lot of people a bit annoyed with those comments.”

“All right, all right,” says Des. “Keep your panties on. So, May, huh?”

I grit my teeth. May was not a good time.

“Yes?” I say. “What about May?”

“Well,” says Des. “Where to begin? You went dancing. You got really drunk and then analysed the experience in exhaustive and, I have to say, very amusing detail the next day.”

“Thanks,” I say.

“Welcome,” says Des. “You got a reply from Allie Brosh of Hyperbole and a Half. You successfully located some animated GIF images of stickmen shagging that you thought had been lost to the dark days of the Internet gone past.”

“Yes,” I say. “Thanks for bringing those up. They’ve been stuck in my top search terms ever since.”

“And talking of stickmen,” Des says, a flood of light suddenly appearing and a crudely-drawn stickmen dropping to the ground in it, “you introduced Stick-Pete, albeit a somewhat bizarre-looking one.”

“He was,” I begin, “I was looking worried. Of course his… my face is weird.”

“Right,” says Des. “Of course, you were under the impression at this point that it wasn’t always appropriate to have clumsily-drawn stickmen as part of what were often quite emotionally-draining blog posts.”

“Yeah,” I say. “I was wondering when that was going to come up.”

“I am a personification of your own black cloud of despair,” says Des. “Of course it was going to come up. But you know what, people seemed to appreciate the way you dealt with it in writing. You wrote a surprisingly poignant post about bacon sandwiches, which I think no-one was more surprised about the power of than you.”

“Uh-huh,” I mutter. “Can we talk about something else?”

“I suppose,” says Des. “Are you sure you don’t want to be miserable for a bit longer?”

“Quite sure,” I say. “I can do that every day. Show me something amusing.”

The stick-figure Pete is still standing in the beam of light, looking over at the pair of us, squinting into the darkness. I can’t tell if he can see us or not.

“Okay,” says Des. “How about this, then? Things you thought were true, but aren’t. Changed your mind on any of those yet?”

“No,” I say. “I still worry about my car exploding when someone throws a fag-end under it. Particularly with the weird noises it makes in cold weather.”

“And talking of weird,” says Des, sighing at his own pitiful segue, “you explored some of the strangest viral phenomena ever to come out of the Internet in one memorable post, I believe.”

There’s a sudden burst of sound and a chiptune version of the ALF theme starts playing. Stick-Pete starts dancing with two chicken wings that have inexplicably appeared in his hands. I can’t help but smile.

“Haha,” I say. “Seriously, what the fuck is that about?”

“I don’t know,” says Des. “But bear in mind you also prepared an exhaustive and illustrated guide on how to laugh on the Internet the following month, so I’m not sure you’re in a position to comment.”

The music continues. Stick-Pete continues to dance.

“Can we turn that off?” I say. “It’s a little distracting.”

“I kind of like it,” says Des, his red eyes bobbing around in the dark. “Catchy.”

I sigh. “Fair enough.”

“You also showed people the ten-step programme of how to go out on your own,” says Des. “Though I’m not sure your way of doing it will catch on, to be honest.”

“No, perhaps not,” I say. “But then, you know what an antisocial git I am. I have time to write a blog every day which includes a comic strip, however crudely drawn it may be. Do you remember when that started?”

“Yes,” says Des. “And the first person in it was that blonde bint Lucy. And you.”

Stick-Pete stops dancing and the music stops. As amusing as that piece of music is, it’s been getting a little tiresome over the last few minutes. A blonde girl stickperson drops down next to Stick-Pete and they smile at each other. Stick-Pete offers her a chicken wing. She accepts.

“While I was taking my work into new and unexplored territory, though,” I says, “some other people were deciding that they didn’t want to carry on. I chose to honour them in my own individual way.”

“And honour them you did,” says Des. “Much as you honoured the guys and girls at Kombo when that site went through… changes. And again when The Big Pixels launched. And again when—”

“Yeah, yeah, I get it,” I say. “Look, is this going on much longer? Only it’s been nearly 1500 words now, and that shit all happened in October.”

“All right,” says Des. “Let’s quickly jump into a few big achievements and leave it at that. I’m sure you have more important things to do. Like writing blogs. Oh wait.

“Shut up,” I say. “Celebrate my achievements. I haven’t had that many opportunities to do that in the last few months.”

“All right, all right,” says Des. “How about that time you beat the Couch 2 5K running programme? That was pretty awesome.”

“You’re right,” I say. “That was pretty awesome. Not to mention the fact I’m still going, and aiming for a 10K in May.”

“May, huh?”

“Shut up.”

“You also did your bit to enhance international understanding,” says Des, ignoring me. “And frankly, I’m not sure why you’re reviewing the year again right now, because you did just that on New Year’s Eve.”

“Yes, but—” I begin, not sure where that sentence is going to end. “Never mind. Are we nearly done?”

“I’d say so,” says Des. “The recent stuff is… well, recent. People can look back for themselves.”

“All right,” I say. “Can I go now?”

“In a moment,” says Des. “First, you must BEHOLD MY TRUE FORM!!”

There’s a flash of light. Stick-Pete and Lucy look on in horror as the darkness swirls around, revealing a huge, slobbering monster with thousands of tentacles, wings, mouths and spider-like legs emanating from it in every direction. I am nonplussed.

“Seriously?” I say. “You’re doing the JRPG final boss thing?”

“Oh come on,” says Des, his voice now loud and booming. “You love final bosses. You have waxed lyrical at great length on the subject, even long before you started doing this every day.”

“Yes,” I say, smiling. “But I’m not at the end yet.”

#oneaday, Day 1: Dawn of the First Day

I am aware of the factual inaccuracies in the title of this post. It is neither my first day writing #oneaday blogs, nor is it dawn. However, there are two reasons for naming it as I have: firstly, any excuse to get in a Zelda: Majora’s Mask reference, and secondly, since the other members of the 2011 One A Day Project have all started today at number 1, I thought I would join them so as not to look too much like the grizzled old veteran that I am. Rest assured, there will be celebrations when I reach the end of my first year, though. Assuming I remember. (19th of January. Remind me.)

As it’s a new year, a new beginning and a shiny new number “1” at the top of this post, I thought I would take the opportunity to introduce myself to those new readers that the One A Day Project has hopefully brought to my blog. Those of you I already know, bear with me for today and I’ll get back to slagging things off tomorrow.

I’m Pete. I’m 29, and unemployed. 2010 was the worst year of my life, taking in the end of my employment, the end of my marriage, the end of my finances and the end of my independent status as Someone Who Does Not Live With Their Parents. All of the above are related to one another, at least in passing.

But as 2010 was a year of endings, January 1st 2011 seems like a good time to think about new beginnings. And what better way to consider new beginnings than with some new year’s resolutions? Here goes, then.

  • I will blog every day from January 1st, 2011 until December 31st, 2011 (and possibly beyond) come rain, come shine, come sickness, come health, come on holiday, come in a sock (sorry), come not really having any time or being really drunk of an evening. I’ve kept up this daily blog since January 19th last year and I have no intention of stopping now.
  • I will go for a run three times a week, on Tuesday, Thursday and Sunday where possible. Those of you who have been following me for a while will know that towards the end of the year I successfully completed the Couch 2 5K programme, which turned me from a fat bastard into a fat bastard who can run for up to 30 minutes non-stop, albeit quite slowly.
  • I will embark on a wide array of erotic adventures with a bevy of voluptuous redheads, all of whom either are or at least vaguely resemble Christina Hendricks.*
  • I will fuck up the tax man good and proper. I will attempt to figure out why the taxman still thinks I am self-employed despite having gone from full-time employment to unemployment in the last few years. Then I will fuck him up good and proper.**
  • I will get a job.***
  • I will earn enough money to get somewhere to live that has a living room big enough for a Kinect and Dance Central.****
  • I will speak my mind and not bottle stuff up like a +5 Cauldron of Resentment.
  • I will complete Final Fantasy XII.
  • I will make a sizable dent in my gaming Pile of Shame.*****
  • I will not play World of Warcraft.
  • I will actually finish writing the story I’ve had stuck in my head for the last ten years and which has gone through more rewrites than an aborted metaphor involving something that gets rewritten a lot. (12,000 words so far. On the story, not the metaphor. That would be a metaphor of Dickensian proportions.)
  • I will have no shame in my diverse, occasionally cheesy, occasionally really really gay musical tastes.******
  • I will stop being so gay on Twitter.*******

I think that’s quite enough to be getting on with, and all of them are totally achievable. Setting yourself realistic targets is the key.

So, now that you know a little bit about me (and will undoubtedly learn more either by reading back over my past entries, which I promise I will do a “Best Of” one day when I can be bothered) you’re probably confused by that comic strip at the top of each post. Spoiler: I am also a little confused by the comic strip at the top of each post. I’m not quite sure how it happened, but I think it’s Allie Brosh’s fault. That minx. But suffice to say, yes, I have made the questionable decision to accompany every blog post with a silly little cartoon drawn in the Mac equivalent of MS Paint and laid out with frankly unnecessary care and attention using Comic Life Magiq.

You’ll notice a few recurring faces in these strips. Here are the most common ones:

Pete

Pete is a 29-year old unemployed bum geek writer aiming to make his way in the world. He lives in a featureless apartment of indeterminate size with several other peculiar characters and seems to attract surreal situations to himself like moths to a Dali-esque flame.

Alex

Alex believes herself to be “the sensible one”, despite having a boy’s name. However, Pete isn’t convinced that she is as sensible as she likes to make out due to two fact: firstly, she reads Grazia magazine, and secondly, she has slept with Phillipe on more than one occasion.

Phillipe

Phillipe gets terribly upset when people spell his name wrong, but it’s often difficult to tell due to his odd facial expression, acquired when he discovered that the stories your parents tell you about “sticking like it” are all true. He is also a massive pervert, and gets his penis out at every opportunity.

Lucy

Lucy hates blonde stereotypes but unfortunately conforms to every single one of them. She is not terribly bright and occasionally descends into saying text-speak out loud. She is, however, a cheerful soul and is rarely seen without a smile on her face. She likes coffee and kittens. Not together.

Des

The personification of Pete’s “black cloud of despair” which he felt on numerous occasions throughout the last year. Des eventually became his own independent entity and made friends with Alex over a cup of tea. Pete has defeated him once, but he occasionally pops in for a social visit.

The MoneyBot

The MoneyBot’s sole purpose is to monetize everything. Unfortunately, a glitch in his programming means that he only ever attempts to monetize people—a process which he carries out by shooting people in their genitals with a green Monetizing Ray. The process is reversible, and he may be a dream.

There. Consider yourself primed for the year ahead. Good luck to my fellow One A Day Project bloggers. And readers? Don’t forget to pay the official site a visit and donate either your time or money to Cancer Research UK or To Write Love On Her Arms to show your appreciation for everyone’s awesome creativity.

Thank you!

* A guy can dream, huh.
** Note to overzealous policemen: I will not actually fuck up “the taxman” because I am aware the Inland Revenue employs many people from diverse cultures who could probably take me in a fight if they all teamed up and formed a Constructocon.
*** Subject to the “job market”, or whatever people blame the lack of jobs on.
**** It’s wrong that I’m a little too enamoured with Dance Central, I know. But honey, I got rhythm that I haven’t used yet.
***** Subject to Anything Really Good coming out.
****** Already achieved. I am listening to Ke$ha while writing this post.
******* I make no promises as to being able to fulfil this one, particularly while @acronkyoung and @NintendoTheory are around. No homo.

#oneaday, Day 340: Blogrollin’, Like They Do In Canada

I was going to write this post yesterday but then I got all wrapped up in the whole next-year thing, which you should read about if you’re interested. It’s the entry before this one. Which means it’s after this one on the page. Which… oh, be quiet.

Anyway. To the point. I reorganised my blogroll yesterday. No, that doesn’t mean I hung the toilet paper with the sheets hanging down the other way to normal, it means I sorted out the links in the sidebar. I nuked the lot and started again, because there were a bunch of defunct places that some people hadn’t updated for ages and a few sites that just didn’t exist any more.

Then I put out the call on Twitter for anyone who wanted to be included. I figured it’d be a good opportunity for me to have a chance to check out some other people’s work, too. When you’re writing a blog for yourself (particularly if it’s a daily one) it’s very easy to focus entirely on your own work and never pay any attention to what anyone else is writing. So, let’s rectify that right now, shall we? Here’s a bunch of the links I added yesterday and what they’re all about.

First up, the fellow #oneaday survivors, who are well on their way to finishing their first year on the “job”. You should check out all of ’em, since they’ve all got a veritable plethora of content for you to read and enjoy now. Like this dusty little corner of the Internet, all their blogs have evolved and changed over time, and hopefully they’ve all got something out of the experience, whether or not they intend on joining us next year.

So, in no particular order, then:

  • Game Design Scrapbook—Krystian Majewski’s account of the trials and tribulations of developing an actual proper game that you’ll be able to actually play and everything.
  • Halycopter—The daily blog of Jen Allen, editor of the slick and awesome Resolution Magazine, featuring candid thoughts on all manner of subjects.
  • Mat Murray—The man with the fastest Retweet finger in the West. He got married a short while ago and also takes nice photographs.
  • Mr. Writer—The #oneaday blog of Ian Richardson, veteran of Staffordshire (we salute you), motorsports enthusiast and aspiring journalist.
  • The Mirrorball—Daily blog of Mike Grant, Bristol-based writer and novelist.
  • Worthless Prattle Makes the World Go Round—Play Magazine’s Ian Dransfield sets the world to rights with a variety of amusing posts and a classic Gran Turismo 5 tutorial video.

Next up, here’s some of my friends, many of whom are members of the Squadron of Shame.

  • 4X.Scope—Alex “Unmannedpylondronecommandsomethinglikethat” Connolly’s blog, which hasn’t been updated for a while but since he and his wife have been busy having a kid, I think we can excuse. Alex writes detailed, in-depth commentary on a variety of interesting games that you probably haven’t heard of, and also draws rather well.
  • Alternate Course—Chris “RocGaude” Whittington’s site, which he promises will provide a veritable cornucopia of audio-visual-textual entertainment in the coming year. Oh yes indeedy.
  • Cerebral Pop—As the name implies, this is a site that covers the more cerebral side of pop culture, run by a wide variety of delicious-smelling gentlemen, many of whom also frequent Bitmob (which I think I’ve been capitalising incorrectly for time immemorial).
  • First Time Flowing—Andre Monserrat’s blog, deserving special mention for buying me a copy of Baldur’s Gate today along with being a formidable opponent at Carcassonne.
  • Nice Guy Gamer—Cody Winn is the nicest person on the Internet. He likes video games, knit caps and kittens and writes about them here. Pay him a visit.
  • Press The Buttons—Matt Green is another ex-Kombo refugee and runs this gaming site with podcasting contributions from the sexygorgeous Brad Hilderbrand and Joey Davidson. Check in for some well-written commentary on games and the industry.
  • Rhymes With Chaos—Jesse Bowline’s blog covers all manner of arty, musicy, gamey, geeky thoughts and opinions and is well worth your time. But what rhymes with “Chaos”?
  • Starfuckers, Inc.—The online home of Ashton Raze, formidable writer-about-games, man-about-town, hat-wearer, champion of DEADLY PREMONITION‘s cause and starfucker.
  • We Clock—Ian Scott appeared in my Facebook friend requests one day with a mutual friend, so I added him. His blog covers a variety of topics, from general geekery to eye-opening slice-of-life stuff. He’s also an active member of the GOG.com and Reddit communities, so is a fountain of information on old games and Internet memes.

If I missed you, it’s ’cause you didn’t get back to me on Twitter. I know there’s a couple of you out there but you’re escaping me right now. Give me a poke in the comments and I will add your links to my sidebar (and this post) post-haste!

For now, enjoy all the hot and spicy content these fine folks have conjured up for you and I’ll see you tomorrow.