#oneaday Day 23: Why The Steam Sale Is Less Fun Than It Used To Be

You know the cliché. Steam sale rolls around, everyone jokes about locking their credit cards up. Except I haven’t felt like that about a Steam sale for a very long time. And I think this stems from a broader and well-documented problem that Steam has today: the fact it has too much choice.

Having too much choice is pretty much the very definition of a “first world problem”, but at times like this it really does highlight how it’s something of an issue. What’s doubly sad is that this problem has come about at least partly as a result of attempting to sort out a completely different problem.

Years ago, Steam was still the leading PC digital storefront, but its catalogue was much smaller. This is because it was primarily the domain of big publishers. I don’t know the ins and outs of what it took to get a game on Steam back in those days, but I know that it was out of the question for a lot of smaller developers. The few “indie” titles that did make it onto the platform tended to be celebrated, because they were often doing something very different from the highly commercial publishers. It’s from those early indie titles that we got the first steps in the direction of the “art game” movement that is thriving today.

The Steam sale during those days was an exciting time, because more often than not it was an opportunity to pick up something you’d been thinking about for a long time at a knock-down price. And because the catalogue was still at a manageable size, it was easy to discover (or rediscover) games that you might want to grab. A simple browse of the homepage would almost always result in you picking up a virtual armful of games, then checking them all out for considerably less than the price of a single undiscounted new release.

Today, though? The front page is full of an overwhelming amount of choice, and clicking through to the various curated sections doesn’t help, because those are also full of an overwhelming amount of choice.

This is the result of Steam’s increasing permissiveness of small-scale and independent developers. It’s theoretically a good thing that now pretty much anyone can get their game on Steam rather than having to sell their work independently — which means getting eyes on their own independent website — but it also means that Steam’s catalogue is no longer at a manageable size, and hasn’t been for quite some time.

I say “theoretically” a good thing, because the problem with this is self-evident: if you flood the market with that much stuff, it becomes difficult to find anything but the most high-profile titles. And that’s got to be almost as bad for indies as not being able to publish on Steam at all.

And, as much as I was in favour of Steam allowing adults-only titles on the platform after many years of rather opaque policies in that regard — policies that developers, publishers and localisers still fall foul of at times, for reasons that often remain unexplained — it’s been disappointing to see the absolute torrent of low-effort porn games flooding the market. And with the advent of AI-generated art that will actually draw dicks and fannies, that’s only going to get worse.

It’s one of those situations where, like the obsession with following the trends I talked about yesterday, it’s difficult if not impossible to put the plug back in now the flood has happened. Steam now can’t just suddenly turn around and say “actually, we fucked up and inadvertently filled our entire store with garbage, please get out”. I mean, they can, but I feel like there would be significant challenges (and likely lawsuits) thrown their way if they were to do so.

This is one of the reasons I spend a lot more time browsing and using GOG.com these days. GOG.com arguably still has a bit of a curation problem, particularly since it stopped being about just “Good Old Games” (which is where it got its name from) but it’s nowhere near as bad as Steam is. In a GOG sale, I can usually find a few things that I’m interested in playing without too much difficulty, whereas when a Steam sale rolls around, I tend not to bother even looking unless there’s something specific I had in mind.

Just another example of the gradual enshittification of everything, I guess, and a reminder that the human race should probably never, ever have nice things.


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#oneaday Day 22: Trends Have Made the Internet Boring

See? I told you I’d be back. And I thought I’d talk about something other than Final Fantasy XIV: Dawntrail. Specifically, as the title says, I want to talk about how trends have made the Internet boring. Or perhaps more accurately, why everyone all wanting to do the same thing all at once makes things deathly boring.

There are a few practical examples I’d like to give. First is a YouTube channel I was introduced to recently called Obscurest Vinyl. This channel is run by a designer and musician who found some joy in creating fake record sleeves for songs with names you definitely wouldn’t have gotten away with in the eras they’re parodying. Songs like the wonderful Pullin’ Out My Pubes (She Loves Me Not) by The Sticky Sweethearts:

You’ll notice from that video that the record label now has some music attached to it. I was initially a little perturbed to discover that the person behind the Obscurest Vinyl YouTube channel had been using AI music generation to create the tracks, though my mind was set somewhat at rest by how he had written the lyrics (which are generally far too offensive to be the product of the typically rather po-faced Large Language Model AI bots) and tinkered with the initial output to make it flow properly, incorporate all the filthy language and sound consistent with the other works from the same fictional “artists” on the channel.

Of course, what the YouTube algorithm then did was go “oh, you watched a video about a fake record with lyrics about someone gluing their balls to their butthole, HERE, HAVE A MILLION MORE OF THEM”. And it became very apparent that Obscurest Vinyl has a lot of copycats out there, none of which have anywhere near the same magic; these other channels are just trying to ride a trend.

This, of course, is symptomatic of one of the main things that is killing the Web right now: excessive Search Engine Optimisation or SEO. Have you ever searched for some information on something, only to find a billion unrelated websites all magically having articles headlined “What Time Is The Superbowl On?” or “Where Do You Unlock Pictomancer in Final Fantasy XIV?” That’s SEO at work, and that’s a problem that is only getting worse with the amount of AI sludge that is being fed into the Internet at large. Sites want quick and easy clicks, so they look at what people are searching for — the trends of the hour — then provide a hyper-specific article about the thing.

Helpful? Arguable. I hate it, because I’d rather have the information directly from the original source — in the latter case above, for example, it took me a fair bit of scrolling before I got past all the websites jockeying for SEO juice to the actual website for Final Fantasy XIV, the thing I was looking for.

More than being frustrating if you want the information straight from the horse’s mouth, it just makes the Web boring as fuck, because every site (including a lot that should really know better) are doing the exact same thing. Daily Wordle solutions. Individual articles for things that would have been much better incorporated into an FAQ. Outright copying and plagiarism of other sites. It really is a shame to see what online media has become — and frustrating to see that certain portions of the creative types on sites such as YouTube are more obsessed in chasing trends with transparently copycat material rather than, you know, being creative.

I don’t know what the endgame of all this is. I hope we’re in a “things will get worse before they get better” kind of situation, but honestly right now, it feels unlikely that the “get better” part will happen. The Web gets demonstrably worse, less useful and less fun day by day. And we’ve all let it happen. I don’t know if we can undo that.


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#oneaday Day 21: Catching Up

Yes, I missed yesterday. I could have predicted that was going to happen, what with it being a Friday, and with Final Fantasy XIV’s new expansion Dawntrail launching into its “early access” period for those who preordered. So I’m catching up now, and another post for “today” later and we’ll be all square.

I could just not bother, because no-one but me cares how well I stick to the whole #oneaday thing, but it’s the principle of the thing. Last time around when I did this, I handled “missed” days like this and I don’t feel like it compromised the integrity of my run of daily blogging, so my own self-imposed rules still stand. So there.

Anyway. Final Fantasy XIV: Dawntrail seems good so far. I haven’t gotten into the new storyline as yet, because I thought for a change I’d dive into one of the two new jobs included: Pictomancer. For those unfamiliar with Final Fantasy XIV, new jobs introduced with an expansion tend to start ten levels lower than you need to be to start the new storyline, giving you ten levels to get to know your new job by playing dungeons and boss fights you’ve (presumably) already done on other jobs.

I’m actually quite grateful for having to go through this bit of levelling, because it gave me the opportunity to catch up on some sidequests I’d somehow missed on my run through Endwalker. I’ve played all the previous Final Fantasy XIV storylines by thoroughly progressing through all the available sidequests as they came up, but several groups of them apparently unlocked after I’d already passed by their respective areas. I’d held off completing them because it felt wasteful to do them and not get any experience points for them, and none of my other jobs were high enough level to take them on. So they’ve been used to get Pictomancer up to scratch.

Pictomancer seems like quite an interesting job. It’s a ranged magical DPS, which means you stand back from enemies and pelt them with “stuff”. The unique selling point of Pictomancer over something like Black Mage is that there are several sets of abilities you can use to pelt enemies with stuff. Firstly, there’s a sequence of chromatic/elemental spells that function as basic single-target or area-effect attacks, and these also show off the interface’s new ability to automatically switch icons in your hotbar rather than you having to map everything individually.

Secondly, Pictomancer unlocks access to three “Canvases” as it levels. One is for painting creatures, one is for painting weapons and the third is for painting landscapes. “Painting” is a fairly lengthy spell if cast in combat, but it’s instant outside of combat, so you can sort of “pre-load” yourself ahead of time if you’re thinking ahead.

The creature paintings can be unleashed as attack spells, and also contribute to a larger combined spell which can be cast once you’ve set off the previous creature paintings. For example, first you’ll paint a moogle’s pom, then set that off as a spell, then paint a pair of wings, and set that off as a spell. This then allows you to immediately set off a spell in which you fling a completed moogle at your enemies. As Pictomancer levels, it looks as if it gains the ability to paint more different creature parts, which trigger in sequence, so weaving that into your attacks is clearly going to be a key part of its strategy.

The weapon painting, meanwhile, can be set off in combat to trigger a status effect known as “Hammer Time”. While under the effect of Hammer Time, you can trigger a three-hit combo using a big hammer. This always hits a critical and direct hit, which means it does significantly more damage than most other abilities; the trade-off is that there’s quite a long cooldown before you can use it again, though higher level Pictomancers can store a couple of “charges” before having to wait.

The landscape painting, finally, initially acts as a simple damage buff, but at higher levels also makes an area on the floor which, while you stand in it, causes your spells to cast more quickly. This is very helpful for the chromatic/elemental spells, particularly if you use the Subtractive Palette ability to change them into more powerful but slower versions.

If this all sounds a bit complicated, I thought it would be overwhelming at first, but upon starting the new job you have a nice little instanced mini-quest to get to grips with things, and just experimenting with the job in various dungeons and boss fights means things soon become second nature. I’m sure someone is theorycrafting all the fun out of it as we speak, but for now, I’m enjoying just playing it how it “feels” right.

Right, that’s enough for yesterday. Time for dinner. Back later!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 20: Old Habits Die Hard

Ah, old habits do indeed die hard. First time around that I was doing this #oneaday thing, I had the habit of leaving the daily post until the last minute, meaning I’d often have to think of something to write when my brain was just shutting down ready to go to bed. And indeed that has happened this evening — though I do at least have an explanation for it, even if it’s not necessarily a “good” one.

I was finishing off a game I was playing. I wanted to beat it before Final Fantasy XIV’s new expansion Dawntrail opened to Early Access tomorrow, and indeed I did. I’ll probably write something a bit more coherent about it over on MoeGamer soon, but since it’s fresh in my mind right now, I’ll say a few words about it here.

The game is called Interrogation: You Will Be Deceived, and it’s something I picked up in a previous GOG.com sale (it’s also on Steam) because I thought it looked interesting. After finishing Shantae and the Seven Sirens a few days ago, I wanted something else short that I could plough through before Dawntrail so, browsing through my shelves and digital libraries, I eventually settled on Interrogation, as I shall refer to it hereafter.

Interrogation, as the name suggests, is about questioning suspects. Specifically, you play the role of a detective leading a task force given the job of unmasking and destroying an organisation known as the Liberation Front. The Liberation Front are an anarchistic organisation with a seemingly incoherent ideology; in the early stages of the game they seem like relatively small fry, but as the game’s plot escalates it becomes clear that they’re well up for a bit of terrorism, so it’s your job to both deal with the consequences of when they succeed at that, and hopefully prevent too many further atrocities from taking place.

The game isn’t specific about the time frame in which it’s set, but it’s presented in a noir style, complete with the vast majority of the visuals being in black and white. It’s clear that we’re either in the modern day or the very near future, though, by virtue of some of the technology that is referenced throughout the game. And one of the most effective things about the game is how plausible it feels; its main talking points are things that people really talk about (which, naturally, led to some particularly fragile Steam reviewers crying about it having “too much politics”) and concerns that people actually have.

It’s a surprisingly nuanced take on the subject, full of shades of grey. The Liberation Front, while ideologically incoherent, have some good points, which is, of course, what makes them so dangerous when they’re willing to resort to violence. Likewise, placing the player in the role of “the authorities” presents you with some interesting moral quandaries as to how you might handle the situation most effectively. Indeed, from the outset of the game you’re given the opportunity to handle your interrogations in a variety of ways, including through building empathy or inciting fear in your suspects — and even resorting to “enhanced interrogation” (read: violence) if the situation would seem to demand it.

Interestingly, the game provides the opportunity to play in a number of different ways; indeed, in my playthrough I took a “Pacifist” trait early on, which meant that I was unable to use any of the violent options in exchange for some other benefits that have slipped my mind. So you don’t have to play the game as an absolute monster in the service of The Man. Indeed, you have the opportunity to position yourself as sympathetic to the Liberation Front as you progress, though partway through the game you will find yourself on the other side of the table facing down a particularly violent representative from Internal Affairs, so you’d better be ready to back up your actions with some good explanations.

The whole thing was very atmospheric and I enjoyed it a lot. Like I say, I’ll write more about it on MoeGamer very soon, but wanted to just pen some initial impressions before I hit the sack this evening. Now it’s nearly half past one in the morning (guess I’m not getting up early tomorrow!) so I’d better wrap this up. So this is me, doing that.


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#oneaday Day 19: The AI Rot

Look at this bastard little icon. You probably see it every day right now. Hell, I see it every time I pop open the WordPress toolbar, because Automattic, makers of WordPress and Jetpack (back-end technology that helps WordPress sites do what they do) are cramming it in absolutely fucking everywhere, just like every other tech company is right now. No-one asked for this, no-one wants it, no-one is happy with the results it produces.

And yet, look at that bastard little icon. Such promise it carries in its little sparkly starbursts! The suggestion that magic is about to happen! The implication that, were you just to click that bastard little icon, creativity will be magically produced from nothing, allowing you to truly express yourself without any of that pesky “thinking”! You will truly be once and for all free!

As a creative type, naturally I object to generative AI being jammed in everywhere that it doesn’t belong. I’ll admit to having found some uses of it potentially interesting — music generation is intriguing, feeling like a step onwards from a program we used to have on the Atari ST called “Band In A Box” — but whatever use case I come across, it’s hard to shake the feeling that its only real use is to enable laziness, and to prevent having to pay a real person for doing the creative work that is their specialism. (The actual computing and environmental cost of such tech doesn’t matter to AI zealots, of course.)

That’s not to say there’s no money in AI, mind; no, by golly, the big tech companies are falling over themselves to hoover up investor cash right now, and every big generative AI site features some sort of predatory monetisation system, usually involving “credits” that obfuscate how much you’re actually paying, and/or “monthly” subscriptions that are actually charged annually, because apparently that’s just a thing you can lie about now and no-one calls you on it.

I think one of the clearest signals I’ve felt that AI bullshit has gone too far is its encroachment into pornography. It’s now easier than ever to produce “deepfake” pornography featuring people who have not consented to appear in pornographic material. Of course, AI-generated slop has plenty of telltale signs, still, but the fact this stuff exists at all was already cause for concern even before it was easy to produce it.

On top of that, sites that were once about posting collections of erotic art and animations from artists, movies, anime series and video games are now overflowing with AI-generated swill; a cursory glance at e-hentai’s front page earlier revealed a multitude of galleries tagged with “[AI Generated]”, making them virtually worthless. Of course, e-hentai and sites like it already skirt the borders of morality by often including artwork artists intend to be kept behind Patreon, skeb or Fantia paywalls — but many of these galleries seem to suggest that there are a significant number of individuals out there attempting to position themselves as “artists” when all they are, in fact, doing is plugging prompts into an AI model that doesn’t chastise them in a patronising way when requesting erotic material.

I’m sick of it. I’m sick of Jetpack emailing me to join an AI “webinar”, I’m sick of ClickUp, the productivity tool we use at work, constantly spamming me about some AI feature I don’t care about, I’m sick of the breathless zealotry from the cryptobros who have found the next big thing to latch onto before it all inevitably comes tumbling down in burning wreckage… and I’m sick of the uneasiness that I’m sure anyone in a vaguely creative field is feeling right now.

And I’m not sure it’s going to go away for a while. Big Tech seems determined to make “AI” a thing. And while I’m not averse to actual, helpful uses of it — which I’m yet to see a convincingly working example of that can’t be better fulfilled by other, existing methods — I think we all know that with the people we have in charge, those actual, helpful uses are inevitably going to take a back seat to ways of screwing poor old Joe Public and his friend Struggling Artist out of their hard-earned money more than anything else.

(Aside: I tried running this article through Jetpack’s stupid “AI Assistant” to “get suggestions on how to enhance my post to better engage my audience”, and the thing just crashed. Good show!)

So fuck that bastard little icon. Take your magic sparkles and jam them right up your robotic arse. The only things allowed to sparkle like that are fairies and ponies, and AI is neither of those things. So into the trash it goes, so far as I’m concerned.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 18: Attempting to Reset

I put half a pound on this week. This is not, in the grand scheme of things, a huge amount of weight, but I am a little disappointed and not at all surprised. I have not been particularly rigorous about taking care to be sensible with what I eat, and that somewhat laissez-faire attitude is being reflected in a lack of positive results.

All you can do in this situation, though, is hold up your hands, admit you made a mistake (or a few) and try to right the ship from hereon. What has already happened can’t be changed; what’s important is what you do next and what you learn from that mistake.

I’ve already started taking positive steps with the exercise. I made it out of the door and to the pool for a decent length swim this morning, after what was a surprisingly good night’s sleep. I woke up a lot of times, but every time it was because I was convinced it was 7am and time to get up, only to get the very pleasant surprise when I looked at my bedside clock and discovered that “time to get up” was still several hours away.

What I need to do is focus on some of the things that Slimming World talks about in the sessions, rather than just nodding along. Probably the key thing I need to focus on is “triggers” — in the slimming sense, these are the things that aren’t the greatest for you which you eat then immediately want more of. They are one of the biggest barriers to weight loss, because they are the things that are most likely to send you catastrophically “off plan”.

In many respects it’s like an addiction. I have some experience of dealing with people who have struggled through addiction to substances more harmful than food — thankfully, those addictions appear to be in the past for the people concerned — but I recognise some of the same behaviours in myself when I “lapse”. A desire to make myself “feel better” through the thing that is the source of a lot of my troubles; an inability to stop once I’ve started that “self-medication” process; the mental association between feeling like I “deserve” something that is bad for me for [insert justification here].

Part of my trouble is not having what I think of as “safety nets” in place — and the fact I’m somewhat inclined to think negatively of those safety nets. My immediate reaction to seemingly obvious advice like “don’t eat a bag of sweets, have a piece of fruit instead” is that this is an absolutely laughable statement, even though I know fruit can be perfectly satisfying and even delicious. I need to get out of that mindset — and to have those pieces of fruit readily to hand so I can start making positive associations with them.

There are countless other examples, but there are days when it just all feels like work. And it is work; work with tangible benefits over the long term. It’s those long-term benefits I need to keep my focus on, because it’s short-term factors — i.e. the way I’m feeling right now — that is causing me difficulties.

I don’t need advice or anything. I know what I need to do, and putting it down on “paper” will likely go at least a little way towards fixing some of those things a bit further forward in my mind. I know I can do this — I’ve done it once before — so I just have to knuckle down and actually do it.

For now, though, bed. Without biscuits.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 17: Abort, Retry, Fail?

Last night I once again spectacularly failed to get a good night’s sleep. I had trouble getting off to sleep in the first place, then my cat decided to be sick twice in the night — thankfully not on the bedsheets this time, but she managed to coat a significant portion of the bedroom floor in cat vomit. She’s fine, by the way; she just has a bit of a weak stomach and a tendency to wolf her food down. And once again I am grateful that most of our house has laminate floor rather than carpet.

Still, this unfortunately meant that getting out of bed at 7am to go for a swim felt out of the question. My body just refused to get up, and I didn’t think pushing myself on that little sleep would do me any favours, so I slept in a bit longer. I’m having an early night tonight, though, so hopefully tomorrow will come after an uninterrupted sleep. I can hope, anyway.

Aside from that, today was one of those mostly uneventful days where not a lot of note happened. So, what to talk about?

Later this week sees the launch of the Early Access period for Final Fantasy XIV’s new expansion Dawntrail. I’m looking forward to playing this, but I’m also a bit sad that my relationship with Final Fantasy XIV has changed so much since my initial enthusiasm for it. Back when it launched (and indeed before that, when I was playing in open beta) it was a delight to play alongside some people who eventually became close friends, but for various reasons — including my wife and I moving to a European server instead of the North American one we were playing on — I drifted away for quite some time, and it’s been difficult to get back into the same groove I once had.

Part of the reason for this is that I am very conscious that when I was “in the groove” with Final Fantasy XIV, I played it almost to the exclusion of everything else. While that was rewarding in its own way, it was also a little frustrating; I found it difficult to strike that perfect balance between enjoying Final Fantasy XIV often enough to keep the fires of friendship kindled with the people I liked to play alongside, and saying firmly to myself “no, tonight you are doing something else“.

Previously, I’ve attempted to set aside time for Final Fantasy XIV by saying a particular night of the week is “Final Fantasy XIV night” — in fact, I chronicled one such experiment of this sort here. That didn’t really work for me, though, because I’d often find that by the time I got to the evening in question, I didn’t really fancy playing Final Fantasy XIV, so instead ended up doing something else anyway.

Social anxiety has also entered the picture a fair bit. In line with what I talked about yesterday, whereas I was once a pretty confident Final Fantasy XIV player, I no longer feel that way. I feel uneasy about approaching strangers, talking to new people or asking for help. There are a few reasons for this.

Firstly is the fact that the community changed a bit over the course of the original A Realm Reborn run and onwards into Heavensward. We started to get the typical western players’ “efficiency at all cost” mindset taking hold, with people arguing that “the best way to play” was to spend half your time looking at spreadsheets and the other half exploiting the game structure to your own benefit. Not cheating as such, but definitely deliberately making the game less fun in the name of being more “efficient”. I got frustrated with that, and not being into playing that way put me very much in a minority — a minority that I certainly felt wasn’t listened to.

Secondly is just my own overall sense of unease with online interactions these days, which I talked about yesterday. While I once felt entirely comfortable “being myself” while playing Final Fantasy XIV, now I feel a lot more “guarded” and hesitant to initiate interactions. This is almost entirely a “me” problem rather than anything else, and it is something I can probably work on, but it’s a big part of why the game isn’t as fun as it used to be for me.

There are a few things I want to do in an attempt to recapture the past magic, but hopefully without the game taking over my life. In fact, I’ve already taken one major step; I’ve returned to the original server and Free Company (group of players) that I previously played with. I haven’t seen my past friends around as much as I’d like, nor have I had much chance to interact with them, but that’s something I can work on — particularly as I’ve always remained in that Free Company’s Discord server, even when I moved to the European game servers.

What I need to do is regain that confidence I once had. I need to get some practice in at playing and interacting with others — and really, there’s no other way to do that than to just jump back in and do it. So with Dawntrail, I’m going to try and be involved with things a bit more. Ahead of Early Access, I’m attempting to level another type of job (White Mage, a healer) on top of Samurai, the DPS job that took me through Stormblood, Shadowbringers and Endwalker. That way, I can have a bit more flexibility when it comes to group activities.

I have played as a tank in the past — for non-MMO aficionados, the “tank” is the de facto “leader” of a party who stands at the front and lets the monsters hit them while the other party members heal them and stab the monster in the back — but I haven’t quite got my confidence back up to that level. Tank anxiety is a very real thing, because in that quasi-leadership role, you control a lot of things — including if the party as a whole survives encounters.

There are a lot of things I need to work on if I want to recapture the same magic I once felt from this game. And I do want to try and feel some of that again; some of my favourite gaming moments and happiest times with friends were spent particularly throughout A Realm Reborn. I guess it remains to be seen if Dawntrail will feel the same way — or if I will end up playing through the main storyline (which I’m going to do regardless) and then setting the game aside.

We shall see!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 16: The Youth of Yesterday

I’m compelled to write today by the thoroughly lovely Neil and Dave of the This Week in Retro podcast, who had a discussion about “the youth of today”, and how some parents are concerned that their children spend the vast majority of their time on an endless cycle of Fortnite, Roblox and Minecraft, perhaps punctuated by social media in between times. The show and its discussion can be found below:

People who grew up pre-Internet doubtless all have their own experiences to share. The listener who wrote in with the question described how while they did spend time with their computer playing games, they also played outside, rode their BMX bike and all manner of other things, while both Neil and Dave described their own experiences as being a bit different, both from one another and from the listener’s recollection. So I thought I’d share my own experiences, with the benefit of hindsight.

I grew up in a country village that, at the time I lived there, had somewhere between 800 and 1,000 people living there. It was seven miles away from the nearest town, there was no bus service unless you went to the next village over (and even then, it was pretty much a “once a week” sort of affair) and… I guess you could look upon it as either being ideal or terrible for growing up in. Ideal because it was quiet, safe and full of places to go on childish “adventures”; terrible because, particularly once I reached adolescence, all of my friends were a car journey away.

I went back and forth on my feelings about living in that village. When I was of primary school age, I attended the village school, and as such my social circle was pretty much all people who lived nearby. I had a small group of friends, only one or two of whom I actually went to see outside of school time, but mostly kept myself to myself. In retrospect, my relative lack of socialisation compared to some of my peers was likely down to the social anxiety I felt as a result of my then-undiagnosed autistic spectrum condition.

But at the time, I didn’t really begrudge living in the village. I knew it was a nice place, that I lived in a nice house with supportive parents and a stable home life. I enjoyed when my grandparents came to visit and we’d go for a walk, inevitably to landmarks around the village that had acquired nicknames; “The Kissing Gate” (one of those awkward gates into a farmer’s field), “The Brook” (a pathetic little stream that, these days, has mostly dried up and smells awful), “The Bullocks” (the farmer’s field beyond The Kissing Gate that sometimes, but not always, had bulls in it). Looking back on it now, I have lots of fond memories.

When I entered my teens and started attending school in the aforementioned town seven miles away, my feelings changed a bit. While I was still somewhat anxious about social situations, I started to feel a bit more left out. As I grew older, I started to feel like there were lots of things that I couldn’t do because I didn’t live close enough. These feelings persisted until I turned 17, passed my driving test and suddenly had a lot more independence… so long as my Mum didn’t mind me borrowing her car of an evening.

I promise I’m getting to the video games.

Point is, I don’t remember spending a lot of time as a kid or a teen “playing outside”. I didn’t learn to ride a bike until well after many of my peers — memorably, I suffered a rather large setback on my initial efforts when I came a cropper and skidded along a rough concrete farm road, shearing a significant chunk of skin off my legs and arms, which made me a little hesitant to try again for a while — and I didn’t spend much time with many of my peers, except on rare occasions when I’d go over to a friend’s house for one reason or another.

Throughout all that time, I was fascinated with computers. Not just games, but computers in general. I knew my Dad worked for IBM, but didn’t really know what he actually did (and still to this day don’t think I could actually tell you). I knew my brother and Dad both contributed to an Atari computer magazine that we got regularly known as Page 6. And I knew all of my family, at one point or another, were keen computer users for various reasons. My Dad used it for “serious” software and subLOGIC’s Flight Simulator II (which he insisted was “not a game” and was thus still counted under the “serious software” category”); my Mum liked the occasional blast on Millipede and Space Invaders; my brother was the one who was into games, though he had a much more active social life than I did, helped at least partly by being ten years my senior.

Since I determined quite early on that I rather enjoyed — or at least felt most comfortable — in solitude, I was grateful for the company of the computers of our household: initially the Atari 8-bit and ST, then later the MS-DOS and Windows 3.1/95/98 PCs. In the early days of the Atari 8-bit, I devoured books and magazines about the computer, typing in listings and learning how to program in BASIC myself. I never really got what I’d call good at it, but I developed a basic (no pun intended) competence that was greater than that of someone who just used their computer to play games.

But I also played games. A lot of games. I learned a lot from those games, too. Text adventures helped me with my reading (and, indirectly, my writing); keyboard-based games played a significant role in developing the typing skills I still have to this day; puzzle games helped me with my general intelligence and problem-solving; action games helped me develop my imagination and my motor skills.

It’s stereotypical to say that “games help with hand-eye coordination”, but I was diagnosed dyspraxic in primary school, which basically meant I was a bit clumsy with certain things; video games helped me feel like I was competent at something, even if I was unable to hold a pencil “properly”. Playing games, and more broadly “going on the computer”, was important to me. It felt like it was something I could enjoy without compromise; I didn’t feel like I had to make any sort of adjustments, or have people “go easy on me” as I did in activities like sports. It was just something for me to enjoy. And, as I moved into my teens and broadened my circle of friends at secondary school, they proved to be a good backdrop for social interactions, too.

More often than not, if I went over to a friend’s house or had a friend over to mine, we would spend our time playing games together, or at the very least just using the computer. I have fond memories of spending time with several friends just messing around with speech synthesis programs on the Atari ST and Amiga, and even programming in STOS, a dialect of BASIC for the Atari ST, or making silly in-joke games with Clickteam’s wonderful Klik and Play and The Games Factory. I was happy that my formerly solitary activity was something I could share my enjoyment of with others.

This continued as I came to the end of my time at school and moved into university. I made new friends, at least partly through computing and video games, and many of those folks are people I still make an effort to spend time with today — even if sometimes that effort doesn’t feel like it’s reciprocated with quite the same enthusiasm. Computing and gaming remained something that was important to me, even as the Internet came into its mainstream ascendancy in the late 1990s.

I have some fond memories of those early days of the Internet. Chatting with strangers on CompuServe’s “CB Simulator”, aka just a public chatroom. Posting messages on CompuServe’s GAMERS forum, which eventually let to me earning $200 for making ten Wolfenstein 3-D levels that were included in an official expansion pack. Chatting with my friends from my course on MSN Messenger. Randomly getting into a conversation with a young woman on AOL Instant Messenger, only to discover that, completely by chance, she was the housemate of one of my existing friends.

Computing was always there as part of my life, but I think a key difference between then and now is that in my formative years, it was there as a backdrop to socialisation, rather than the means of socialisation itself. The This Week in Retro listener commented that their children feel genuine anxiety and FOMO (“Fear Of Missing Out”) if they have gaming time privileges revoked for whatever reason, because rather than Fortnite, Roblox and Minecraft being the backdrop for their socialisation, those activities are the socialisation.

There’s also social media to take into account. I am genuinely glad that social media did not exist when I was a child, because I’m not sure I would have made it through my adolescence intact. Sure, there are positive aspects to it, such as being able to reconnect with people you haven’t spoken to for a long time, but there’s also the insidiously manipulative nature of all the major platforms today, and how none of them are really concerned with being a platform for communication; they are, instead, platforms for advertising.

The thing that really makes me feel like social media may well have done me in, though, is how easy it is for it to be used for bullying. I suffered a fairly significant amount of bullying throughout both my primary and secondary school life, and it was hell. It left me wary of trusting people; it made me frustrated about communicating with others; it made me feel like it was, at times, simply not worth making the effort to interact with people.

For a long time, I used to say that the Internet allowed me to “be myself” for the first time… well, ever, really. I could find like-minded people who understood me and respected me for who I was, and I felt like I was among friends. I don’t feel that way any more; nowadays, I feel the same way about online interactions as I do about interacting with real strangers: genuine anxiety and fear. I dread getting notifications in apps or on websites where I’ve posted something publicly. And yet, I still do it — here I am, after all — because I feel like it’s important to not let the bullies win, whether they’re real or imagined. I need to feel like I can still express myself the way I want to express myself; to enthuse about the things I want to enthuse about. That’s why I write here and on MoeGamer, and why I make videos over on my YouTube channel.

Even then, though, I feel a lot of frustration, because I know a significant portion of the world looks on the Internet, social media and general social interactions in a different way to me. That can often leave me feeling lonely and isolated. But the one thing I’ve always had as a constant is being able to immerse myself in a video game or other activity on the computer, and feel like I am, for once, at peace — even if, with each passing year, it feels like it’s getting harder to share that haven of peace with others.

That went a tad deeper than I perhaps thought, and I’m not sure I have an answer to the original poster’s questions or concerns. I do know, however, that spending time on the computer isn’t necessarily a bad thing in and of itself, particularly when it brings someone comfort and stability. It’s when that “safe” activity starts to get “unsafe” things encroaching on it that you need to perhaps take action — but that’s going to be something that is different for everyone. For me, it’s meant largely removing myself from the public-facing part of the Internet except in places where I can very much control and curate my experience, and continuing to enjoy those things that I always have enjoyed in peace and quiet. No video game ever betrayed me, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 15: Station on the Frontier

Right! Yes. I was going to talk about Star Trek: Deep Space Nine, wasn’t I. Okay, let’s do that.

I love Star Trek: Deep Space Nine, but I had a bit of a curious introduction to it. I grew up watching the endless reruns of Star Trek: The Next Generation on BBC2 at 6pm; that tended to coincide with family dinner time, so we’d often watch it on the kitchen TV while having our food. When Deep Space Nine launched in 1995, though, I feel like our family were initially a bit resistant to it. It was, after all, very different from what had been, at that point, the only two prior Star Trek series; for one thing, there was very little actual “trekking”, what with it being all set in one location, and the tone was very different from the optimistic nature of The Next Generation.

I kind of drifted away from it because of this; I personally hadn’t really found anything to dislike about it, but the fact my parents didn’t seem to enjoy it as much meant that I didn’t derive quite so much pleasure from it if it happened to be on around dinner time. (And of all the Star Trek series, Deep Space Nine is arguably the one least appropriate for dinnertime viewing — not because it’s particularly gory or anything, but simply because its rather bleak tone and uncompromising look at certain less glamorous aspects of life among the stars made it more of a “primetime evening” sort of show.)

I watched the odd episode here and there, but I didn’t keep up with it. That all changed, however, when I spent a couple of weeks in London with my brother for my Year 10 work experience placement. Rather than be placed in the boring old local industrial area like most of my peers, I made arrangements to do my work experience in the PC Zone offices, since my brother was editor there at the time. I had a thoroughly enjoyable time, but that’s probably a story for another day.

No, the thing I particularly remember from that trip, besides my time in the office, was some discussion over Star Trek: Deep Space Nine’s fourth season — which had recently started being broadcast on Sky satellite TV at the time, as I recall; the BBC’s reruns were a few seasons behind — and was just starting to come out on VHS cassette. I heard such enthusiasm for the new episodes from my brother and his peers that I wanted to find out a bit more about it for myself. So one lunchtime, I took a trip to the Virgin Megastore on Oxford Street, which was within walking distance from the Zone offices on Bolsover Street, and picked up video “4.1: The Way of the Warrior”. And I watched that feature-length episode that evening on my brother’s TV.

Not my copy; this is from a listing on eBay. I won’t lie, it is tempting to grab this for old time’s sake.

I was blown away; this was damned good TV, though I was quite conscious that I had clearly missed some rather important story beats somewhere along the way. Who were the Dominion? Why was Sisko now a captain, not a Commander? Why was he bald and bearded? Who was Kassidy Yates? What was up with the Klingons being all weird, after years of them being “no longer the bad guy” in The Next Generation?

I was confused, but enthralled nonetheless; after I got home, I started collecting the VHS cassettes from season 4 onwards. In retrospect, this was an enormous waste of money and space, since each tape only included two episodes and cost about £14.99, but as a teenager living out in the country, I didn’t have much else to spend my money on at the time other than video games. I built up quite a collection, and also, on someone’s recommendation, picked up the “3.1” volume “The Search”, which helped me understand a bit better who The Dominion actually were.

After some time, though, I drifted away from Deep Space Nine again. As before, it wasn’t that I disliked what I was seeing, but there were other factors at play — perhaps most notably the dawn of DVD as a distribution medium. By the time I got to university, DVD players were becoming much more accessible, and I was excited by all the movies I could now watch in what was, at the time, spectacularly good picture quality. I think at that point, collecting VHS tapes started to feel a bit less desirable — particularly since, as a student, I was living in a relatively limited amount of space.

As I recall, it took quite some time for all the Star Treks up to that point — The Original Series, The Next Generation, Deep Space Nine and Voyager — to make it to DVD, and I just sort of got out of the habit of watching them. There was always a little voice at the back of my mind, though, that said “one day, you should watch all of Deep Space Nine and Voyager“. (I had, by this point, seen all of The Next Generation multiple times.)

I never quite got around to doing that. I started watching Star Trek on US Netflix for a while, but got fed up with having to use a VPN to do so, since they weren’t on UK Netflix at the time. Then I pretty much fell out of the habit of watching long-form TV and movies altogether; I much preferred the more active sense of entertainment I was getting from video games.

Cutting out many intervening years in which nothing of any real relevance to this story occurred, for my birthday this year I was fortunate enough to receive a box set of Deep Space Nine from my brother, who, true to what he had always said, left a note saying “it’s still the best one”. And so, having set up my now-mostly dormant PS4 (my PS5 plays all my PS4 games now) in the bedroom, I decided to start watching an episode or two before going to sleep of an evening.

As I type this, I’m about two-thirds of the way through Season 3, and I am absolutely loving the show. It shows its age in some ways — an episode set in “the future” of the time when it was broadcast turned out to be 2024, for example — but it’s definitely got it where it counts. Strong characters, excellent acting, compelling storylines, and above all, plenty of variety.

I’m not sure why my parents and I ever thought Deep Space Nine was “boring”. Because it absolutely is not, even in the first three seasons, which are commonly regarded as “the bit before it gets really good”. Some shows are epic in scale, while others are tight, character-driven pieces — and beneath it all, there’s a sense of coherence that The Next Generation didn’t really nail until its later seasons. This latter point is perhaps best exemplified by how, for quite some time, the best way to get The Next Generation VHS videos was not on an episode-by-episode basis, but in box sets that were each themed around a particular element of the show, such as Data, Q or the Borg. (I had several of these; they were cool display pieces as well as being pretty good value!)

The Data box set. Again, not my copy; this image is from fan wiki Memory Alpha. The back of the box opened up to reveal three VHS cassettes, with their cases designed to look like the positronic circuits inside Data’s head.

Deep Space Nine is from that point where American television really seemed to latch on to the fact that audiences enjoy serialised stories. Sure, it’s a risk — with heavily serialised shows, you run the risk of alienating anyone who isn’t on board from the start — but Deep Space Nine manages to remain mostly accessible throughout, as shown by my jumping in at The Way of the Warrior all those years ago, while truly rewarding those who are in it for the long haul.

It’s been a real pleasure to return to a series that, in retrospect, I’ve always liked a great deal. I feel I’m getting more out of it now than I did when I was younger — and this time, this time, I’m going to make it all the way to the end. I’m just a little sad that I never did so before several of the cast members passed away. But their memory shall live on.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 14: Sleep, Needed

In stark contrast to yesterday’s very good sleep (albeit with interruption by noisily vomiting cat), last night I slept terribly. I went to bed with a pain in my back and took some painkillers, which helped a bit, but it took me ages to get to sleep and I woke up multiple times throughout the night. There wasn’t even a good reason for it this time; Patti was, as usual, in her spot at the foot of our bed, but she wasn’t in the way or being sick. I was just waking up and then taking a long time to actually get back to sleep again.

Still, it’s the weekend now, so if I want to (I probably want to) I can have a nice lie-in tomorrow. I don’t think we have anything vastly important planned for the weekend, so we can just have a bit of nice relaxing time, I can make some videos and we can generally recharge and recuperate ahead of it all starting again on Monday.

I’m not going to the gym or swimming today as I still feel extremely stiff and achey, not helped by the poor night’s sleep. I have succeeded in my original goal, though, which was to get out of the house in the morning and do something active at least twice, and I think I will make some time over the weekend to go either swimming or to the gym, depending on their respective availability.

I’m feeling motivated to try and get things going back in the right direction, so it’s a bit frustrating that it feels like my body is just going “eh, no” right this second, but I’m sure that’s 1) a temporary thing and 2) something that I’ll have to power through in the long term. I’m willing to put in that work, but there’s also no rush to get it done. Past experience tells me that working up to things gradually is the way to go; try and do too much too soon and it’s easy to completely lose all that motivation you’d built up. And I don’t want that to happen.

Apropos of nothing, I thought I’d look back at what I was up to ten years ago today, since the long life of this blog means I can actually check such things. It appears that I was 1,615 posts deep into my original #oneaday effort, and I’d just watched a then-new show on the TV channel Dave known as Alan Davies: As Yet Untitled. I have no idea if this show is still running, but reading back over the post, I remember it being enjoyable, lightweight television that didn’t demand too much of the viewer.

Reading that makes me think how much our relationship with media has changed in just ten years. Today, I’m very unlikely to watch anything “on television” (i.e. live broadcasts), and a lot of the stuff I do watch on a day-to-day basis is via YouTube. Right now, I am watching through all of Star Trek: Deep Space Nine on DVD as a bedtime activity, though, and that’s a nice reminder of how enjoyable classic TV could be… hell, how enjoyable a show of that format still is.

In fact, I’m probably due some sort of retrospective post on Deep Space Nine and my relationship with Star Trek in general. Well, I guess that’s a topic for tomorrow sorted! For now, though, my dinner is ready so I’m off to eat and then quite possibly to just collapse into bed aftwards.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.