As the heading says, I have indeed finished Nier… once, anyway. I’m going to hold off on doing a “review” as such for the moment, however, for several reasons. Firstly, a full understanding of the game is only attained following several playthroughs. And secondly, Nier is a fine example of how the “reviewing” system we use most of the time is, at times, flawed.
Nier enjoyed mediocre review scores on its original release, netting a Metacritic average of 68. As people who care about such things will tell you, 68 is not “bad” if you’re taking 50 to be “average”, but unfortunately no-one does. The assumption is made by most people that anything under 80 is not really worth bothering with, and anything 90 or higher is an essential purchase.
But in my experience, it’s often in these slightly lower areas that you get the most interesting games. They may be rough around the edges, they may not be perfect, but by golly they have soul.
If you were judging Nier purely mechanically, it’s easy to see why it attained the mediocre review scores it did. There are a very limited number of environments to explore which you spend a lot of time backtracking through. The environments are pleasant enough, but not that interesting. The enemies are repetitive. Combat can be a bit clunky. Most of the magic spells are fairly useless. The AI partners you pick up over the course of the game are completely useless. Most of the game’s quests involve either killing things or fetching things. Choices you make don’t matter. And the “real-time” mechanic for growing crops is just ridiculous.
The thing is, though, play Nier and become invested in its story, and absolutely all of these factors cease to matter completely. Nier tells an interesting, mature, emotional tale, and it tells it well with a small cast of well-defined, unique (and bizarre) characters — and a much larger supporting cast who make the bleak, far-future world of the game seem all the more believable. It piles on the darkness but knows how to lighten the mood with a pithy comment or two at just the right moment. It constantly does things you don’t expect — with the story, with the characters, with the style of gameplay, even with the camera angles. It encourages the player to get inside the head of this unyielding, determined protagonist and almost “method act” their way through the game as he toils and struggles to save his daughter.
Do Nier’s occasionally-clunky mechanics and sometimes-repetitive gameplay make it a “bad” title? Absolutely not. They may, however, put off the less patient players out there — and that’s fine. Those who stick with it will find themselves enjoying a surprisingly creative adventure, while those who chose to forgo the game’s hidden charms and depths for whatever reason doubtless have plenty of other things they’d like to spend their time playing.
The sad thing, though, is that the mediocre review scores were probably enough to put a lot of people off even trying the game in the first place. Why bother buying and playing a “68” when you could play a “90”? This problem becomes compounded when you take into account the fact that a lot of publishers make strategic decisions about what franchises they want to explore further — and in extreme cases, which development studios get to keep taking home their paycheques — based on Metacritic scores. Do you think we’ll ever get another Nier (or at least a game like it)? Probably not. Why? Because it’s too risky. Nier has its fans, sure, but they number relatively few, and aren’t necessarily going to be enough to let the game make a profit.
I’m glad Nier exists, though. It’s evidence that all hope is not lost for creativity, maturity and a desire to do something a little bit different, even in these days of budgets spiralling out of control and a growing desire to create games that are “services” rather than “creative works”.
Nier most certainly is a creative work, a labour of love, and it should be applauded for that.
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And I love games that reward multiple playthroughs or extra time investment. Pokemon is one of the ones that springs to mind, along with Mass Effect and the Persona games. And this post gets to the heart of what I dislike about metacritic. It creates an invisible barrier of “good” and “bad” games, when, as you said, some of the lower games are more fun than some of the higher. For instance, God Hand for the PS2. That game is amazing! And it got a 73 on metacritic.
I have no idea yet, actually — I’ve managed to remain almost completely spoiler-free on Nier so far so haven’t looked anything up apart from a few quest solutions. I believe there is extra story content, and each new playthrough concludes with a different ending, with you only getting the “full story” after having seen all the endings. Then it deletes your save files. No joke.
Sidequests and collection stuff carries over, though, so each subsequent playthrough is MUCH quicker.
What? It deletes your save?! That’s madness! And I like that they don’t make you do the side stuff over. That’s why my Mass Effect playthroughs always bog down.
Great market analysis, and one that’s so true. It’s a shame that so many creative titles fall into oblivion because of an aggregate scoring system.
I’ve got a friend and fellow writer — who’s also a (so called) niche gamer — who’s ranted and raved that Nier is wholly misunderstood, and indeed a great game. I’ve got full plans on getting to Nier this year, but that’s sometimes easier said than done.
Everyone I have spoken to who has actually played Nier seems to have adored it. This makes me wonder where these middling reviews have come from. I find myself wondering whether some reviewers really took the time to get into it, or “prejudged” it before allowing it to sink its claws in.
That’s likely an overly-cynical view, but then I did see Kotaku review Xenoblade Chronicles (a 100+ hour game) after completing less than half of it, so perhaps it’s not so unreasonable…
Today i was bored and watched over my games…..than i saw nier….remembered the pleasure time i had playing it….thought a few minutes bring that feeling back…..after a few hours xD it definetly did. What a great game!!! In 2013 !!!