#oneaday Day 732: Last Night on Earth

So I’m back in the UK after a long, turbulent and ache-inducing flight. A necessary evil when dealing with international travel, of course, so I’m not going to complain too much.

Andie and I both fell asleep for a bit in the early afternoon once we got back. I know they say that’s a bad idea but we were both exhausted to the point of mild delirium. I awoke a short while later relatively refreshed but still zombie-like, had a shower and prepared to head off to my good friend Sam’s abode for some board gaming goodness. His wife is away, so he wanted to take advantage of the situation with a “boys’ night”. Our definition of “boys’ night” doesn’t involve drinking and going out on the pull; it involves playing board games until 3AM.

And that’s what we did. We got in some good time with a number of new titles, including Last Night on Earth and 7 Wonders.

The latter was a pleasant surprise. Many building and resource management games are very time-consuming and complex, but this one is very straightforward. The relatively simple mechanics belie a wealth of strategies, and the card-based nature of the game means that there’s a pleasing element of randomness.

Last Night On Earth is at the other end of the spectrum — “Ameritrash” to 7 Wonders’ “Eurogame”, if you will. (For the uninitiated, “Ameritrash” refers to board games with strong thematic content but simple mechanics that are light on the head-scratching strategy, while “Eurogames” are the opposite, focusing more on mechanics and strategy, often presenting their thematic content in a somewhat abstract way. Both are fine uses of your time, despite the disparaging implications of the word “Ameritrash”, but many gamers typically gravitate towards one kind of game or the other as the situation demands.)

As it happened, Last Night on Earth is a good game for the end of the night. Its mechanics are simple and straightforward, but it encourages you to imagine the movie scenes of the virtual zombie horror that you are playing out on the board in front of you. Instead of simply collecting cards and following movement rules, you’re imagining, say, Jenny the farmer’s daughter fleeing for her life through the cornfields as she is pursued by a relentless horde of zombies; Sheriff Anderson boldly protecting his son from harm by blowing a zombie’s head off with a shotgun at point blank range; Jake the “drifter” stumbling around in the darkness, barging shambling zombies out of the way. (Kudos to the game for covering all the zombie movie tropes along the way, too, including a card which implies two opposite-sex player figures inhabiting the same space will want to shag each other, causing them to miss their respective turns.)

Now it’s 3.27AM and I should sleep. There’s more gaming to be done tomorrow. And then more sleep. Lots more sleep.

Oh, also, I’m now officially into my third year of daily blogging. Go me!

#oneaday Day 731: Airport 2012

I’m sitting on a surprisingly comfortable chair at the Firewood Grill in San Francsico International Airport. I’ve just finished a bag of barbecue-flavoured Kettle Chips and am about to start on the last cup of Peet’s latte of the trip.

Across the table from me is Andie, who is furtively glancing at her phone and flicking the screen in such a manner as to indicate she’s either refreshing her Twitter app, or playing Bejeweled Blitz.

“You know that option that says ‘watch a video’?” she asks, referring to the hoops you have to jump through in order to access the “free” Wi-Fi here at SFO. So that’s what she was doing. “You can’t watch it on the iPhone, so all you have to do is wait fifteen seconds.”

I laugh. It’s a bit of a marketing failure to make the sponsored video for such a service to be incompatible with a device as common as an iPhone. HTML5 is growing at such a pace now, and iPhones are becoming so ubiquitous as the de facto smartphone that it’s surprising more people haven’t cottoned on to this fact yet.

To my left sits a pair of gentlemen. One of them is fondling a Blackberry — poor bastard — while the other is discussing something to do with the rival smartphone platforms out there. I can’t really make out the gist of his argument as he’s facing the other direction to me, but he certainly has a pretty deep, booming voice which would be good for public speaking.

Andie pulls our new iPad 2 out of the bag and rests it gingerly on the table. She doesn’t get on well with the Smart Cover we picked up with it, but has managed to make it rest comfortably on the table without collapsing for once. She’s fired up Plants vs Zombies, a game which she has already played to death on both iPhone and PC, but had little hesitation in grabbing the HD version for iPad.

“Don’t we look social?” she says with a grin before turning back to the screen. She’s playing by tapping gingerly with her middle finger, the same way my mother does. In my experience, using an iPad this way indicates a user who doesn’t want to smear greasy fingerprints all over the screen. It’s a losing battle, however, for as you’ll know if you’ve ever seen a well-worn iPad, it is impossible to keep those delightful greasy smears off that lovely big screen. The nature of the beast with a touch-based device, of course.

I take a sip of my latte. It’s still slightly too hot to drink, but it tastes good. The milk is nice and creamy and the milk isn’t too bitter.

“If you want any of this, just help yourself,” says Andie, indicating the bottle of Sprite we ordered before sitting down. “I know you’ve got your coffee, but if you want something cold…”

She turns back to Plants vs Zombies. It is serious business, as anyone who has ever found themselves in the clutches of that game will attest. Personally, I never got into it but I know plenty of people who lost a good few hours of their life to it.

“Oh noez!” Andie cries, holding up the iPad for me to see. For a moment it looks like it’s frozen, but after a moment the fateful message “THE ZOMBIES ATE YOUR BRAINS!” comes up on the screen. It doesn’t take long for her to restart the level and try again.

Suddenly my phone goes bananas. A push notification from Twitter referring to a mention I’ve already read; another from Hero Academy telling me it’s my turn with a bunch of people; three text messages from my good friend Chris whom I had the pleasure of seeing this week for the first time in about a year.

“If you want to move, just give me a shout,” says Andie. I’m not sure she’s aware that I’m blogging our every move right now.

“Okay,” I reply. I glance at the clock in the top bar of my iPhone’s display — 15:15. The gate for our flight will be opening soon. I have 15 minutes in which to gulp down this coffee which is — yes — still slightly too hot too drink. But that’s okay.

I smile, thinking back over the past week. It’s been a good one. I got to be a part of my brother’s surprise 40th birthday celebrations, which he claims really we’re a surprise. I got to hang out with my buddy Chris. I got to visit the city of San Francisco, ride the cable cars and be a bit of a tourist. I got to spend a day working with actual people rather than isolated in my home office. I got to show Andie a part of the world I really love for a wide variety of reasons.

Now, though, it’s time to go home. I hit “Publish” on this blog post, gulp down my coffee, and we head for our gate just across the way.

See you back in the UK!

#oneaday Day 730: Foreigner

We fly home from the US of A tomorrrow. It’s been a good trip but over far too quickly for my liking. Still, it will be nice to sleep in our own bed again, as the sofa bed we’ve been kipping on all week isn’t the most comfortable thing in the world, to say the least. That and the idiosyncratic heating in the room we’re in having two settings: “hot as the sun” and “freeze your balls off”.

As much as I like America, though, it will be nice to get back to “normality”, I guess. Haven’t quite adjusted to the time change while we’ve been here, so going back home is going to be interesting. Either I’ll be able to sleep normally, or I’ll have to endure the mild annoyance of a completely screwed up body clock again. We’ll have to wait and see.

Mostly, though, it will be nice to feel like I’m in my “home” country again. America is superficially similar to the UK in many ways (only a bit bigger) but every so often you’re reminded that you are a foreigner in a strange land.

Try to find prepacked sandwiches in a supermarket, for example. Or decipher a menu at a Mexican restaurant. Or remember what the different types of eggs you can order at breakfast are (hint: it’s not “boiled, fried, poached and scrambled”. Or have a discussion about a kid’s grade point average. Or… Well, I could go on. But I won’t.

It’s actually pretty interesting to see quite how different two cultures which speak the same language can end up. You say “tomato”, I say “why are you shouting out names of fruit?”, that sort of thing.

I’m sure you get used to it after a while living here. Perhaps one day I’ll have the opportunity to get used to it for myself.

Dream on, eh?

#oneaday Day 729: Stop SOPA, Read Books

So apparently a bunch of the Internet has blacked itself out in protest against the insanity that is SOPA. It’s a move that I fully support and endorse, as SOPA is a piece of crap that, while (arguably) well-intentioned, is completely impractical with the digital world we take for granted today.

That’s all I’m going to say on the politics of the matter for the moment, since there are plenty of other commentators out there who can doubtless discuss it in much greater detail than me. As a Brit, too, I’m not someone who will be directly affected by the law, but as we all know by now, the proposed measures will have a knock-on effect that could throw the whole online world out of balance.

What I wanted to talk about was how Wikipedia’s blackout has affected the stupid people of the world. Not sure what I’m talking about? Give @herpderpedia a follow on Twitter and you’ll quickly see what the problem is.

Wikipedia is an excellent and useful resource, of that there can be no doubt. But the level to which people have come to rely on it is perhaps a little worrying. To some people, it’s almost as if Wikipedia is the only source of information. (People who think this are probably the same people who believe that Facebook is “the Internet”)

There are, however, many more sources of information in the world than Wikipedia. Many more sources of information in the world than the Internet, for that matter. (Engage Old Fart mode) When I was at school, we had no Internet. Imagine that, you teenage morons! No Internet! If I got a bit of homework to “research” something, then I had to pick up an actual book and look through it. I had to know my alphabet well enough to look stuff up, and I had to know how to spell the thing I was looking up. Dark times? Not really, it was the norm; we accepted it. When the Internet came along, it was a source of information in addition to the knowledge we had in books, not a replacement. When I presented that homework to the class, it was written in my own words, showing my understanding. It wasn’t a printout from Wikipedia.

And yes, when I worked as a teacher, on more than one occasion (more than ten, in fact) I received homework from students who thought that I wouldn’t recognise a printout from Wikipedia. It showed absolutely no understanding on their part besides the most basic of net-savviest — an important skill in today’s society, for sure, but not what I was looking for with the assignments in question.

Technology breaks. Open forms of media are unreliable. Every so often someone will come along and want to censor things. I’m not saying books are immune to these issues, but at least you can still read them when the power goes off.

SOPA sucks. Fortunately, it looks like it might not get through — though we’re still a long way off victory at this time. Instead of bitching about not being able to cheat at your homework, try opening one of those dusty old books on your shelf and looking up the thing you want to know more about.

Magic, isn’t it? Knowledge without electricity. Who would have thought it?

#oneaday Day 728: Lag

I’ve had a somewhat inconsistent experience with jetlag on this particular trip. The other night when I was playing Ascension until 1AM, I was absolutely fine. Yet tonight, it’s 9.30PM and I’m knackered. Doubtless I will sleep shortly and awaken at approximately 4AM, when it will be freezing cold. At least it will give me some time to get some work done ahead of visiting the fine Mr Whittington tomorrow.

Part of this evening’s tiredness can probably be attributed to a fairly busy day, however. We took a trip into San Francisco, rode the cable cars and walked a whole lot. I discovered what the hell “taffy” is (chewy, and available in a huge variety of flavours) and enjoyed some calamari and fries by the Bay.

As with so many trips away, time is passing far too quickly. There’s only so much you can do in a week — particularly if you have a bit of work to do along the way — and it’s easy to get to the end wishing you’d done more. Ideally we’d have had the chance to stay over here a bit longer, but that’s not really practical at the moment, sadly.

On that note, I feel I’m going to have to bid you all farewell as I can barely keep my eyes open. Time to sleep early, and wake up at stupid o’clock in the morning; an inversion of my usual habits back home!

#oneaday Day 727: Together Apart

You know what it’s like. You want to play with friends but they all live on the other side of the world to you, so you can never find a convenient time to play together, and as such, you never get the chance to take each other on.

Not so if you happen to have a smartphone or tablet. There’s a bunch of asynchronous multiplayer games out there for you to play, meaning that you can take it in turns to play together when it’s convenient for each of you. While it’s not quite the same as playing live, it’s the next best thing.

But what are these games? Well, focusing on iOS, here’s a few:

…With Friends

Whatever you may think of Zynga the company, it publishes some of the most popular multiplayer titles in the iOS library: Chess, Words, Hanging and Scramble With Friends.

Of these four games, Scramble is my favourite because it’s quick and easy to play, and impossible to cheat at. Words is far too open to abuse (there are tons of “cheat” apps on the App Store), Hanging is a bit boring and, well, I suck at Chess.

The fact that, at the time of writing, I am unbeaten at Scramble certainly helps!

Disc Drivin’

If you’ve ever flicked a coin around a makeshift course or played that racing game where you flick wooden discs around a racetrack, Disc Drivin’ is for you. Offering a bunch of courses, some powerups and the ability to play with up to three friends, this is a fun one for a while, though lacks depth.

Carcassonne

Carcassonne is a brilliant entry-level board game, and its iOS version, while relatively expensive, is an excellent port. Offering not only a great port of the base game but also a fun solitaire puzzle mode, this is a personal favourite.

Ascension: Wrath of the Godslayer

A great card game, as discussed the other night. Ascension lends itself well to the asynchronous format because players compete with one another for points, but turns are pretty self-contained. What little direct interaction there is between players is easily resolved at the start of the next player’s turn. The only thing this one is missing is a chat facility — you just play.

Starbase Orion

I admit I haven’t spent a huge amount of time with this yet, but it’s probably the deepest game on this list. Playing out like Master of Orion (or sort of Civ in space, if you like), this is a lengthy, complex game that strategy buffs will have a blast with in either single or multiplayer.

Hero Academy

The newest title on this list, Hero Academy from Orcs Must Die! developer Robot Entertainment is a turn-based combat strategy game that combines elements of DOTA, tower defense, Final Fantasy Tactics and, err, Scrabble. (Yes, really.) Providing players with a “rack” of units and abilities to use each turn, then allowing five actions per turn, this is a simple to understand but tough to master game with a lot of potential for awesome development in the future — new teams, maps and other possibilities are all in the works.

So there we go. If you have an iOS device and you’re looking for some multiplayer action you can fit around your life rather than having to set aside hours at a time, the above are a great place to start.

Do you have any recommendations to add? Let me know in the comments!

#oneaday Day 726: Coming Clean

Okay, I lied. Last night I didn’t pull an allnighter playing Ascension. I played Ascension until 1AM with my good buddy Chris Whittington, and then wrote last night’s blog post. The reason it appeared to post at something like 6AM UK time is because I am actually in California right now, but was unable to say so.

Why? Because today was my brother’s surprise 40th birthday party, which managed to remain a secret for months, even right up to today. Good job, everyone. And happy birthday, John!

Now he knows I, the rest of my family and Andie are all here, though, I can comfortably and confidently say that yes, I am indeed in California enjoying weather that is quite a bit better than what I understand is rather chilly back home.

I like America a lot. Well, the parts of it I’ve been to, anyway. I’m aware it’s a rather big place with plenty of grotty bits as well as pleasant places. But certainly I’ve never had a time when I felt like “oh no, not America AGAIN.”

California in particular is a beautiful part of the world, featuring everything from woods to beaches to mist-capped mountains. I would very happily live here given the opportunity (namely, an offer of employment that would sort out my work visa for me) and probably wouldn’t return to the UK in a hurry if that happened. Yes, it’d be hard leaving friends and parts of my life behind in the UK, but I feel the good things that would come from living in the States would outweigh those negative things. Besides, the Internet makes staying in touch with people easier than ever, and given enough money, you can always hop on a flight across the pond to visit people.

This is all a moot point, of course, because no-one has, as yet, offered me permanent employment in the United States and offered to sort out a work visa for me. So far as I can make out, this is a complicated procedure designed to make it as difficult as possible for people to emigrate to the United States, dependent on a cyclic series of requirements that all seem to contradict each other, or at least cancel each other out. For example, the last time I looked into a potential international move, it seemed that I wouldn’t be able to get a visa without a job offer, but I wouldn’t be able to get a job offer without a visa.

Obviously there are ways around this, otherwise there would be no (legal) immigrants in the U.S. But the whole process seems like a huge challenge, and like something of an impossible dream right now.

Ah well. I shall just have to enjoy the trips across the pond when they do happen. I’ve certainly enjoyed this one so far.

#oneaday Day 725: The Godslayer is Still a Bit Peeved

I’m a big fan of Ascension: Wrath of the Godslayer on iOS. It introduced me to an excellent deck-building card game and provides some excellent transatlantic asynchronous multiplayer fun. Always a bonus.

I’d been intending to check out the physical version for some time but hadn’t seen a copy of it anywhere. Until today, that is, when I found not only the original Wrath of the Godslayer set, but also a new package known as Storm of Souls.

I shan’t get into the nitty-gritty of Ascension‘s mechanics here as those of you reading this will either already know what it’s all about or have the good sense to look it up for yourself. Suffice to say its a deck-building game with some superficial similarities to Dominion, but a much faster pace of play and a greater focus on “combat” of sorts, though not specifically against another player. Rather, all participants in the game compete against the game itself, and whoever does the best is declared the winner and the Lord of All Awesomeness, or something. There is a plot, but as tends to happen with many board and card games, it has little to no importance on how the game actually pans out.

For those already familiar with Ascension, Storm of Souls adds a few new bits and pieces. Firstly, it adds a bunch of new cards. These can be combined with Wrath of the Godslayer‘s cards to have games for up to six people at once. I haven’t tried this yet, but I can imagine it’s a very different dynamic to two-player games.

Secondly, a new Event mechanic allows cards to enter play that have ongoing effects. For example, one Event strengthens the Cultist “cannon fodder” enemies, making them more difficult to defeat but also making them worth more points. Others add modifiers to certain cards, some of which require you to think about the order in which you play your cards much more than in Wrath of the Godslayer.

Then there’s the Trophy mechanic. Rather than Banishing certain monsters, putting them out of the game forever, certain monsters can be kept as trophies and banished at a later time for various benefits. This adds an extra layer of strategy which is very welcome.

As with many deckbuilding games, the joy of Ascension comes in building good synergies of cards and then unleashing them in a vast combo attack that looks suitably impressive. While it takes time to build up to this point in Dominion, in Ascension you’re there within a turn or two, particularly if you pay careful attention to Events and the type of cards you’re playing.

So is the new version any good? Most definitely. Tonight has been an all-nighter of play, hence the lateness of this entry — haven’t been to bed yet! I hasten to add that it hasn’t been Ascension that we’ve been playing all night — we also took on Dominion and Last Night on Earth. Ascension was the clear favourite though, particularly as its setup is straightforward enough to make three games in a row a very practical prospect.

So, I shall certainly look forward to playing it more in the future, and if you’re a fan of the deckbuilding subgenre of card games, I suggest you check it out. And if you don’t want to splurge on the physical edition, be sure to check out the excellent iOS version — a faithful adaptation that is very well designed for the small screen and the mobile platform.

Now if you’ll excuse me, I better get some sleep…

#oneaday Day 724: Schoolyard Tales: Group Work

Mr Benson was a strong believer in cooperation and collaboration, particularly where his students were concerned. Every opportunity he had, he encouraged them to work together on projects and get to know each other a little better. At times this led to conflicts, especially in the more “lively” classes, as he termed them, but on the whole he felt it was a positive teaching strategy, and one which had seen him comfortably through several school inspections with a “Good” rating.

It was a new term, a new chance for the kids to group up and work together. 9F weren’t the most cooperative class in the world, but most of them had seemed to accept the fact that English might be a relatively important subject, at least as far as qualifications were concerned.

He surveyed the classroom, the pupils gradually moving into their friendship groups to work on the first assignment he’d given them: to prepare a short interview-style presentation on a book they’d read recently. He always kept the first assignment of a new term relatively freeform and allowed the students to pick who they worked with. As time went on, he deliberately mixed them up and made them work with people they might not normally think to collaborate with. Sometimes this had disastrous consequences, but more often than not he found it had a positive impact on the interpersonal relationships in the classroom.

There was a wild card this time, though. He glanced at the new girl sitting in the corner and frowned at his register. Erin Adams, her name was, scruffily added in pen underneath the cleanly-printed class list he was already familiar with. He’d taught 9F when they were still 8F, and even the “tough” kids in the class gave him some grudging respect. This Adams girl, though, she was an unknown quantity — and judging by her reticence, she felt the same way about her peers.

“Erin,” said Benson. “Having trouble finding a group?”

“Y-yes,” she said meekly. “I’m new.”

“Yes, I know,” he said, smiling. “How about you go and work with Berri and Danielle?” He indicated a pair of smiling girls sitting in the corner, knowing full well that they were probably the friendliest of the whole bunch. “Berri? Danielle? You all right with that?”

The two girls nodded and beamed at him. Mr Benson was their favourite. They secretly both harboured a crush on him, but neither would dare admit it to the other, and certainly not to him.

Erin wandered over to the pair of girls and stood looking at them shyly, waiting for one of them to speak.

“Hey,” said the blonde girl. “I’m Berri. You knew that already, probably. But I think this is the first time we’ve spoken.”

“And I’m Danielle,” said the girl with auburn hair. “You might have known that already, too. You’re Erin, right?”

“Yes,” said Erin. “I’m, err, new.”

Berri giggled.

“Well, no shit. C’mon, this class may act tough but they’re easy enough to ignore. Let’s get started.”

Benson sat down at his desk and began to mark books as the murmuring of conversation began to take hold of the class. Over the course of ten minutes, the murmuring had crescendoed to chattering, and the volume was gradually increasing bit by bit. He knew perfectly well that a goodly proportion of the group weren’t listening, so he pulled out his favourite trick.

“All right!” he bellowed, slamming a hardback dictionary down on the desk as hard as he could. His Internet-connected computer in the corner of the room had made physical dictionaries almost obsolete, but he kept the bulky volume around specifically to bang on the desk when he needed to restore order. “And stop.”

The chattering gradually subsided, a few disgruntled-looking boys in the corner continuing to whisper for a few seconds longer than anyone else. Benson frowned at them, but said nothing, and they too fell silent.

“I want to just check you’re all getting on all right,” he said. “And to do that, you’re going to tell me what your group is going to talk about.”

Benson methodically questioned each group in the room on what they were covering. He weeded out those who were slacking and made a mental note to have a quiet word with them once discussion started once more, and publicly praised those who had taken on ambitious books.

When he came round to Erin, Danielle and Berri’s group, he actually applauded when Erin claimed to have read Pride and Prejudice.

“I watched the TV series,” admitted Erin. “And I thought it might be fun to read it. You know how people always say that books are always better than films, right? I wanted to see if it was true with a TV series.”

“Loser,” muttered a boy in the corner. Darren Jackson, Benson’s least favourite student. He tried very hard not to have favourites — and, for that matter, least favourites — but when a child was as obnoxious as Darren was, it was difficult not to dislike him. Benson knew there were extenuating circumstances — a broken home life, some possibly-spurious medical condition, a brother in prison — but he didn’t felt that excused poor behaviour.

“Darren,” said Benson coolly. “What you have done there is made a choice. You have made a choice to be rude and unpleasant to someone we should be making feel welcome. You can wait behind after class, if you please.”

Darren tutted, but didn’t argue further. He’d learned long ago that Benson was impossible to argue against. Benson only raised his voice when he was banging his dictionary on the table, and even then only to get the students’ attention. He certainly never did it in anger.

Erin looked around at everyone who was staring at her after what she had said, and Darren’s outburst. She blushed and sat down again.

“Wow,” said Berri. “You’re smart. Don’t mind Darren, he’s a dick.”

“Yeah,” said Danielle. “Stick with us and you’ll be fine.”

“All right,” said Erin absently, but she wasn’t really listening. Her hands were shaking and she felt more nervous than she had ever been in her life. She’d spoken up, and someone had ridiculed her. It was going to take a while to recover from this one.

#oneaday Day 723: The Escapist

Escapism is cool, and an important and valid method of keeping yourself sane.

There are, of course, many means of escapism, and different ones are more or less effective for different people.

There’s the escapism of a child giving life to the inanimate lumps of plastic they own. Without a child, they’re just potential, models, things to be looked at, without life. Add a child (or, more specifically, someone still in possession of their childish imagination) and something magical happens — those objects come alive, engaging in battles to save the galaxy; heroic adventures; or even just a normal day in a normal street.

Then there’s the escapism of a good book. Good readers also have one of the most important qualities of a good creative writer: that active imagination again. But it’s partly also down to the writer to create a convincing world, compelling characters and a reason for the reader to commit part of their life to staring at tiny print on paper, e-ink or an LCD display. You know a writer’s done their job properly if you can hear the characters’ voices, see the places they’re in, picture the things they’re doing. And as a reader, your interpretation and mental imagery might not be the same as the writer (or indeed the person who designed the book’s cover) — but that doesn’t make it any less valid.

There’s the escapism of interactive entertainment. Instead of passively observing an unfolding story, you become a part of it. It doesn’t have to be an explicit narrative as such — a long game of Civilization tells a story just as much as a chapter of Heavy Rain. The meaning the player chooses to assign to the experience is what makes interactive entertainment special.

There’s the escapism of film. Increasingly designed as memorable spectacles these days, a good movie plunges its audience into darkness before casting them into a whole new world. It could be a world of giant robots; of CIA agents; of lads on a pulling holiday. For those couple of hours, though, the outside world ceases to matter.

There’s the escapism of a good TV show. When you find a show that resonates with you, you want to stick with those characters, to find out what makes them tick, what they want, what they find challenging. You cheer for their successes, feel bad when they encounter adversity. And given the amount of time you spend with the cast of a TV show over an average run of a moderately successful show these days, it’s not beyond the realm of possibility that the cast might feel like “friends” by the time you’re through.

And there’s the escapism of music. Music is a powerful imaginative stimulus, but again it means different things to different people. For one person it might stir up dormant memories. For another it might encourage them to close their eyes and picture themselves in a whole new situation. For yet another it might have an emotional impact that reflects the things that are weighing on their mind at that moment in time. And for others still it might inspire them to push forward, to do their best, to power on through and do that extra set at the gym, or put in that extra bit of effort at homework.

All this isn’t even getting into what it means to be a creator as opposed to a consumer of all the above media, either.

The fact is, the world can be, at times, a bit of a sucky place. Having something comforting to escape into, whatever form that escapism might take, is important. No-one likes to feel trapped, so even if it’s only for a short while, escape into something awesome and return to the real world refreshed, invigorated and ready to tackle any challenges it might want to throw at you.

And if you don’t have anything like that? Then you need to have more fun.