I’ve made a YouTube video about this (above), but I thought I may as well type something up also. I will likely repeat myself.
Today I learned that a few days ago, Billy Hudson, better known as Billy Chaser and one half of The Game Chasers on YouTube, lost his battle with a brain tumour and passed away. I was deeply saddened by this news, because Billy was a wonderful part of the retro gaming community, and someone who had entertained and inspired me ever since I first stumbled across his channel about ten years ago.
At that time, I was working a boring, dead-end office job. I wasn’t having a terrible time or anything, but I was bored and creatively unfulfilled. I was fortunate enough to have a desk with its back to the wall and in a corner, so I could watch YouTube videos without anyone noticing.
As it happened, prior to that job I had never really taken the time to explore YouTube at all, so I didn’t really know where to start. I forget exactly how I found my way to The Game Chasers, but it was via a deep and branching rabbit hole that included channels such as Classic Gaming Quarterly, Classic Game Room, LGR, ProJared, Game Grumps, Game Sack and all manner of other folks, many of whom are still making great videos to this day.
The Game Chasers was really striking, though. This was a YouTube channel that had the production values of a TV show. Each The Game Chasers video could have easily been a broadcast TV show. Billy, one half of the core pair of Billy and “Shady” Jay, was a trained filmmaker, and it showed in his fantastic editing for each and every episode of the show.
The Game Chasers’ concept was simple. It was like those reality shows where people rummage through storage lockers in search of treasure, but with a focus on video games. Billy and Jay would visit flea markets, antique stores, storage lockers and all manner of other places in search of retro classics — and often find some real wonders. This was in the years before “graded” collecting pushed the price of retro games up into ridiculously unattainable territory for most of us, so their stories were inspiring; indeed, watching The Game Chasers was pretty much the direct cause for me expanding my own collection so massively.
Billy was a wonderful character. He was funny and silly, but smart and knowledgeable. Part of the beauty of The Game Chasers is it made the viewer feel included. It made the viewer feel like they were part of the excitement of taking these trips, and part of the joy of discovering hidden treasures in dusty old lofts. It made the viewer feel like a valued friend.
And that was important to me! I have tried, and I have tried, and I have tried to get across to the people I know “in real life” how important retro gaming and computing is to me, but with each passing year, I grew more and more lonely as it became very clear that people not only don’t care, they are, at times, actively hostile.
This was heartbreaking, because a hobby is so much more fun if you can share it with people. And as time went on, it was starting to feel I just… didn’t really have anyone like that. As unhealthy as parasocial relationships are, watching shows like The Game Chasers made me feel less alone. It made me feel like there were other people out there as passionate about this as me. It made me feel like I wasn’t the only one who still enjoyed all this stuff that I grew up with — and for more than just nostalgia. I enjoy collecting, playing and exploring retro games in the here and now — including both revisiting titles from my past, and discovering brand new favourites. That’s entirely what my YouTube channel is about.
And that’s why it’s so sad that the retro gaming community has lost as wonderful a friend as Billy was. Most of us didn’t know him personally, but I suspect if we found ourselves at a convention, he would have made the time to shake each of us by the hand and make us feel as welcome as we do watching his videos. And those out there who were fortunate enough to know Billy in real life had nothing but wonderful things to say about him. He would play up the joker aspect for the camera, but in private he would be an incredibly supportive friend.
The world is a worse place without Billy in it. And I hope wherever he is now, he finds eternal happiness amid endless aisles of every video game one might ever want — and endless friends to enjoy them with.
Rest in peace, you magnificent chode. You will be missed, not just by your close friends, but by the entire retro gaming community.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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I realise I’ve talked in passing a great deal about the MiSTer Multisystem 2 that I recently acquired from Heber and the Retro Collective, but not written anything substantial about the system itself. So I figured I’d use today’s post to talk a bit about the system in general, and perhaps answer some questions anyone stumbling across this post might have.
What is it?
The Multisystem 2 is an all-in-one console built around the open-source MiSTer standard, designed for hardware emulation of classic home computer, console and arcade machines using a technology known as FPGA. With it, you can use software designed for these platforms either on a modern display or, with the “Analogue” model, on a CRT television or monitor.
What is FPGA?
I’ll be 100% honest with you: I don’t have a clue what FPGA is, other than it’s something to do with a special chip emulating the original circuitry, chips and other internal shenanigans of this old hardware. It is often — though not always — more accurate than emulation done entirely in software, and thus, in theory, provides an experience much closer to using original hardware than software emulation can provide.
Is it plug-and-play?
Unfortunately not. Like most MiSTer setups prior to the Multisystem 2, there is a degree of sorting things out required before you are able to use it. You will need an SD card and a means of writing to it on your computer. You will need to download a piece of software called “Mr. Fusion” (which can be found here) and image it to your SD card using a suitable piece of software such as Balena Etcher (which is free, and can be found here). You will need to boot the Multisystem 2 with the imaged SD card inserted while connected to an HDMI display. Then you will, ideally, need to connect the Multisystem 2 to the Internet either via Ethernet or a USB Wi-Fi dongle (not included) and run the built-in update script or an alternative such as the more comprehensive update_all. Then you will need to fill your SD card (or USB external storage) with the games and software you would like to actually run on the system.
Then you’re ready to go. It might sound complicated, but it’s fairly straightforward. A few tips I found from my own setup process that you might find useful:
If connecting via Wi-Fi, connect to an access point with strong signal, otherwise the update scripts will take a very long time. (Like, more than 24 hours.) Ideally, connect via Ethernet.
Use update_all rather than the built-in update script. It has a lot more flexibility.
Once you’ve run update_all, run it again to make sure it got everything. If the initial run of update_all fails to finish downloading some things, it will retry a couple of times but eventually give up. Having half-finished downloads can cause problems, so running update_all again helps ensure everything is completely downloaded to the right place.
This is entirely optional, but since update_all can, with the appropriate options, download a bunch of arcade games, it’s worth having an SD card big enough to fit them all on. Many MiSTer users recommend using external storage for computer and console game files, but keeping the arcade ROMs and cores on the SD card means that subsequent runs of update_all won’t redownload everything unnecessarily.
One important difference with the Multisystem 2 compared to a traditional MiSTer setup is that you don’t need to buy multiple pieces of hardware or boards to get up and running. Everything you need hardware-wise is built-in (except for storage) — though I would recommend adding a powered USB hub, particularly if you want to use external storage without its own power supply — so all the setup you need to do is software-based.
How does it work once it’s set up?
Once you turn on the MiSTer, it will take a moment to start up, showing a simulated “snow” display similar to that seen on an old analogue TV that isn’t tuned in to anything. After a moment, the main MiSTer menu will appear. If you have set things up as above, you’ll see options for Arcade, Computer and Console, along with a few other things. Using a controller or a keyboard, navigate the menu and choose the system you would like to emulate.
Note: using a controller uses the “Nintendo” layout by default, though this can be redefined in the MiSTer menu to your liking. Controllers that use non-standard layouts (such as those which recreate the N64 or Mega Drive/Saturn layouts) are worth configuring before you get too into anything so you know for sure which button does what.
Once you’ve chosen a system, the “core” for that system will take a moment to boot. On systems with a built-in operating system (such as home computers, PlayStation and Saturn) you will, after a moment, see a familiar boot screen. On other systems, the screen will remain blank. Hitting the Menu button on a controller or F12 on a keyboard allows you to access various options, including the all-important options to mount or boot magnetic disk, optical disc and cassette tape images or cartridge ROM files. Simply pick something and play!
How does it work on HDMI displays?
There’s a lot of customisation you can do. You can adjust the way the system scales its visuals, including doing “integer scaling”, for a clean multiple of the original system’s resolution. This helps reduce “pixel shimmering” during scrolling, among other things, but can lead to borders around the display depending on the resolution of your HDMI display.
There are also a lot of visual filters you can apply, most of which are in the name of recreating a semi-authentic CRT-style experience on a modern display. There’s a lot more than just simple scanline filters, so be sure to explore the presets or tinker with creating your own — you can actually create some very pleasing effects. Sharp pixels are always an option if you prefer that, though.
How does it work on CRT displays?
The Multisystem 2 can connect to a CRT in one of two ways. The first option is through an RGB SCART cable with a mini-DIN plug on the end — the same found on Mega Drive 2 consoles, though take care, as certain cables, notably this one, will not work. I found some cheap ones from Amazon work perfectly fine and produce a beautiful quality picture — no need to break the bank on posh cables.
The other alternative is to use the VGA output, though note that this doesn’t necessarily mean you need to connect to a VGA monitor. You can, and for some classic computer systems with peculiar resolutions or refresh rates it might be a good idea to, but VGA to SCART cables also exist and produce a very good quality image.
The advantage of the Mega Drive 2-style mini-DIN cable is that it carries audio and sound on one cable, so if your CRT TV has decent speakers, you won’t need to connect sound separately.
Speaking of which…
How do I get stereo sound?
If, like me, your CRT only has a piffling mono speaker, the Multisystem 2 has both a 3.5mm headphone-style jack that can be connected to headphones or speakers, plus an optical output. Take your pick.
Is it easy to use?
Once it’s all set up — and that might be a big “if” for some people — the MiSTer software is dead simple to use. The only thing that might be an adjustment for some is the necessity to manually “finalise” save files for console games before turning the system off — this just means popping into the menu and choosing the appropriate option, otherwise you’ll lose anything saved to a virtual cartridge or memory card when you switch the system off. There are ways to set this up to happen automatically, but for maximum peace of mind, it’s worth just taking a moment to do it manually.
Consoles are, as you might expect, completely straightforward. Home computers benefit from attaching at least a keyboard and, in some cases, a mouse. Since many home computers had their own non-standard keys (the Atari 8-bit had Help, Start, Select and Reset keys, for example, while the Commodore 64 had Run/Stop, Commodore and more) you will have to take a bit of time to learn what key on a modern keyboard maps to the “classic” keystroke, but this is just a matter of practice and muscle memory.
Is it good?
A hearty yes. While some of the cores aren’t quite perfect to the original hardware specification, all of the popular ones are updated with new features and tweaks quite regularly, so any issues you encounter will probably be resolved with a bit of time and passion from the enthusiast community responsible for maintaining the MiSTer project as a whole.
For those with a suitable CRT television setup to take full advantage of the “Analogue” model of the Multisystem 2 (there’s also a slightly cheaper “Digital” model which only has the HDMI output) I unreservedly recommend it. It’s one of the most affordable ways to get an incredibly authentic-feeling retro setup, without any of the expense and hassle of purchasing and maintaining vintage hardware and media.
For those gaming purely on HDMI devices, be prepared that you may want to do a bit of tinkering with the visual filters to get things looking exactly as you want them, but the MiSTer project as a whole was originally designed with modern displays in mind. An HDMI display is also a lot more flexible than a CRT television when it comes to resolutions and refresh rates different from broadcast standards, so it opens up the possibilities of running things like MS-DOS PC and X68000 games without having to fiddle with settings to get them working. (That said, it is apparently possible to get both of these working on a TV with enough determination. I haven’t had any success myself as yet.)
Pair the system with some good controllers, a keyboard and a mouse (I use several 8bitdo controllers depending on what system I’m emulating, plus the 8bitdo C64-style keyboard and the optical Amiga mouse from Retro Games Ltd’s TheA500 Mini) and you have a fantastic “retro room” setup that you can just plug in and enjoy whenever you like — no fussing with power adapters and SCART cables, no wondering if ageing cartridge, magnetic or other physical media is still going to work — plus the whole thing is nicely portable if you want to take it over to a friend’s house to enjoy some classic games.
Something something piracy
Yes, as with anything emulation-related, it’s worth noting that the vast majority of software you might want to use with the Multisystem 2 will be unlicensed, unofficial copies sourced via questionable means. There are developers out there making new games for classic systems who will happily sell you a ROM of their new game, but for classic games that haven’t had a modern reprint, you’re on your own for sourcing software.
Granted, in the age of the Internet this isn’t all that difficult, but some may have understandable qualms about this, particularly while some publishers and developers are making an effort to do official rereleases of their classic titles. Heck, I work for Blaze on the Evercade, and our entire business is official rereleases of classic games.
But also look at it this way: there are some games that are never, ever, ever going to get rereleased for all manner of reasons. And for those that do, you have options to buy them to assuage your guilt — or perhaps you still have your own copies from back in the day. Better to actually enjoy these games as they were intended than pay eBay scalpers’ prices, anyway, I say!
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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I am really enjoying the MiSTer Multisystem 2. Having one single device connected to my CRT that can play games and software from myriad different wonderful machines is an absolute delight — and I have been confirming for myself with every play session something that I have suspected for quite some time. While playing emulated versions of these games on modern televisions with big, spiky pixels is definitely an enjoyable and valid way to play classic games, there is still something absolutely magical about playing them on a CRT.
Most CRT snobs would, at this point, go on about smeary pixels and something about Dracula’s eye in Symphony of the Night only having a single pixel of red actually being a deliberate effect that took CRTs into account to make it look like the eyes were glowing. (To that I say no, pixel artists designed stuff on graph paper or computer monitors and thus were very much not baking smeary pixels into their designs; effects like Dracula’s eye just happened to be a nice side effect of the technology of the time. Look at that scene on a good CRT with a nice RGB cable and you can see that it is, indeed, one pixel.)
I’m also not into the thing where people press their camera right up against a CRT and show pixel art being mangled by scanlines. I vividly remember visiting my brother and playing some PS1 games on his big CRT TV, and actually finding that the games looked better when you sat back from a bit, the scanlines were so prominent and ugly when you sat up close. Part of this was probably down to me being used to PAL, which doesn’t have as prominent scanlines as NTSC does (and a slightly higher resolution image as a result) but still, I don’t get this obsession. We didn’t play games with our noses pressed up against the TV glass in the ’80s and ’90s.
One thing I will absolutely go to bat for in terms of CRT snobbery, though, is smoothness of movement and animation. I am yet to see a modern-day display that can truly do justice to two very specific things: smooth, flawless scrolling, and that “fake transparency” effect a bunch of 16-bit console and arcade games did where they just flicker something opaque on and off roughly 60 times a second and it kind of sort of looks like you can “see through” it.
Of these two things, scrolling is probably the most obvious. Emulation running on modern displays, more often than not, introduces a slight judder to smooth scrolling, particularly horizontally. This is, in most cases, down to a mismatch between the refresh rates of today’s TVs and the signals these older systems were pushing out. I don’t know the technicalities of it, but CRTs seem better able to handle some “variance” without introducing judder, while modern TVs show it in a more or less pronounced manner depending on the degree of mismatch between the signal and the screen.
The fake transparency thing is less noticeable unless you’re specifically looking for it, and I bet there are a bunch of people out there who have never been bothered by it. (If my telling you about it in this post has somehow introduced you to this and you are now bothered by it, I can only apologise.) But next time you’re playing an emulated version of, say, a Capcom game (they loved doing this with window backgrounds) or any fighting game that uses this technique to display “transparent” shadows, take a closer look. You’ll notice that the flickering isn’t even; sometimes you’ll see the opaque image more prominently, sometimes it will disappear altogether. This doesn’t happen on a CRT; the effect appears as it was intended.
Now, it may well be that because I’ve just been slumming it with 60Hz modern displays rather than fancy-pants 120Hz or variable refresh rate screens, I’ve noticed this. I don’t actually know if either of those techs improve what I’m describing here. But I will say this: there is a definite, clear difference when you play these games on a CRT. So if you have the opportunity to hook up classic systems to classic TVs — or, indeed, like I am doing, hook up a MiSTer to an analogue display — then I strongly suggest you do it. You won’t want to go back!
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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The many, many gigabytes of Stuff I’d been copying to my MiSTer Multisystem 2 finally finished during the workday today, so as soon as I was off the clock it was time to dive in and try some things!
I had a couple of unfortunate hiccups along the way, most notably with Starwing, which kept freezing up and crashing, seemingly at random. I tried several different ROM files and that didn’t seem to fix it; other SNES games seemed to work fine, but other Super FX games (such as Yoshi’s Island) also displayed the same lockup problems with the same or even greater frequency. A bit of digging around the Internet revealed that the SNES core is seemingly having a few woes with Super FX games right now, so I guess I’ll just have to wait until that’s sorted to get my Starwing on. Unfortunate, but it’s not as if there’s nothing else on there to play!
My second hiccup was with the Atari ST. I set it up to use Pera Putnik’s excellent hard drive image of games that had been converted to run from hard drive and under pretty much any revision of the operating system (under normal circumstances, quite a few ST games can be very picky about this) and… starting any game up resulted in the dreaded “bombs” — the ST’s error screen. Then I remembered that it’s recommended you run the games from this hard drive image with more than a megabyte of RAM due to the extra features that have been bolted onto them, such as save states. On my real STE I was running them with 4MB and it worked great, so I bumped the MiSTer’s virtual ST RAM up to 4MB and suddenly everything was working perfectly. Wonderful.
I had a bit of a tinker with the 60Hz games, too. The 60Hz squish that is my TV’s trademark is a tad variable depending on what system you’re using — presumably it relates to the specific resolution a console is outputting, which would account for why ColecoVision is super squished, while SNES, PS1, PC Engine and suchlike just have black borders no bigger than your typical unoptimised PAL conversion from back in the day — but the performance is absolutely lovely. I tried the NEOGEO core, and it’s beautiful.
For me, I think the biggest thing that CRTs provide over and above modern displays is the sheer smoothness of movement, particularly with something like scrolling. I’d long suspected that this was the case, and while I was setting up the MiSTer I put it to the test, running a game through both the analogue and HDMI outputs simultaneously. On the CRT, the scrolling was silky smooth. On the HDMI monitor, it was pretty smooth, but nowhere near as slick. Granted, the HDMI monitor I’m using is not exactly one optimised for gaming (it’s an office castoff from a friend) but the difference was… marked.
So what have I actually played this evening? A few things! I didn’t want to be jumping around too much, so I tried to pick a few things that I could settle in with for a while. I was hoping to spend the whole evening revisiting Starwing, since I haven’t played that properly for many years, but, well, see above for what happened there.
After a bit of fiddling around trying (and failing) to get that to work, I booted up a game I’d only ever played a demo of previously: Kula World (aka Roll Away to Americans) on PlayStation. This is a puzzle game in which you control a beach ball on some suspended platforms, and your aim is to gather the keys to open the exit, perhaps score some bonus points along the way, then get to the exit. The twist is that as well as rolling along the platforms and jumping, you can also roll around the “end” of platforms to move onto different faces, thereby opening up different angles of exploration. The game starts simple but becomes a bit of a brain-bender before long, particularly as you’re against the clock on each stage!
Then I thought I’d have a poke around in the AmigaVision collection, which is a huge pile of Amiga games with a nice front-end launcher. I plumped for HeroQuest II: Legacy of Sorasil, a game I’ve always been curious about — and a tad bitter that it never came to ST, as I really enjoyed the original HeroQuest on ST. I reckon the ST could definitely handle HeroQuest II — though I suspect the fact it was a 1994 release was the main reason we never saw an ST version, rather than fears the platform wouldn’t be able to handle it. By 1994, I’m pretty sure we’d converted to being an MS-DOS and Windows 3.1 household, though the STs still got some use by my Dad for MIDI purposes. The Amiga, meanwhile, was still clinging on for dear life at this point, bless it.
I’m really impressed with the home computer experience on MiSTer so far — though given the project’s origin primarily as a means of emulating Amiga and ST in FPGA hardware, this probably shouldn’t surprise me. The Atari 8-bit core is very pleasing indeed, happily runs both disk images and Atari executable .xex files, and makes the correct noises while loading. I haven’t tinkered with the C64 and Spectrum cores as yet, but I suspect those will be just as enjoyable to play around with.
I made the right choice hooking up a keyboard and mouse to the MiSTer from the get-go. Having it ready to go as both a classic computer and a games console really showcases the flexibility of the device — and the many generously provided USB ports on the Multisystem 2 mean there’s no real swapping things around needed. I’m definitely looking forward to getting back into some proper classic computing with the system — I might see if I can make more sense of the programming tutorials in magazines than I could as a kid, and actually see if I can learn something along the way. We’ll see.
For now, I’m very happy indeed. It was a lengthy process to get everything setup — and it doesn’t have to be quite as lengthy as what I did, but I wanted a fairly “future-proof” setup — but now I can just flip a switch and be in retro heaven without having to swap cables around or remember where I put fifteen different power adapters. Plug and play! It’ll never catch on.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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So! My MiSTer Multisystem from the lovely folks at Heber and the Retro Collective arrived yesterday, and… I’ve been spending a lot of time setting it up. This was entirely expected, so I’m not annoyed or anything — though I was a tad surprised that the update_all script took nearly 24 full hours to complete. It’s my fault for running it on Wi-Fi in the room that has the weakest Wi-Fi signal in the whole house. I thought before I started, “I wonder if I should do this over Ethernet,” and I knew on some level even then that the answer to that was an emphatic “yes”, but still.
Anyway, it is done now, and now I have a working, functional MiSTer Multisystem up and running. There’s one thing I haven’t been able to test thus far, which is analogue connectivity to a CRT TV — it seems the cable I bought to use with the MiSTer isn’t quite right, so I have some replacement options arriving tomorrow — but from a very brief play earlier, I’m very impressed so far. While there is plenty of scope for nerdy nerds to get deep into the weeds tinkering with things and trying to “optimise” their experience, after running update_all and installing some games, the whole thing is remarkably straightforward and easy to use, particularly if you’re just connecting up to an HDMI display.
On the offchance you don’t know what a MiSTer Multisystem is, it’s… well, it’s sort of complicated. MiSTer itself is an open-source project that uses FPGA hardware emulation to recreate the experience of using classic computer and gaming hardware. It is different from software emulation for reasons I don’t entirely understand, but the gist of it is that an FPGA chip can be reconfigured by issuing it commands, and in doing so you can make an extremely accurate simulation of a physical piece of electronic hardware. The upshot of it is that FPGA emulation has the potential to be much smoother and more authentic to the original experience than software emulation is.
The MiSTer Multisystem — or, to be more accurate, the MiSTer Multisystem 2, which is what I’ve got — is an attempt to make MiSTer more accessible. For many MiSTer users, putting together a MiSTer system involved getting a DE-10 Nano little computer-on-a-board thing, plus some I/O boards, putting them altogether in a stack and then installing the software on an SD card. As hardware projects go, it’s not especially complicated or super-expensive, but there was definitely a market for a more “consolised” experience. MiSTer Multisystem 2 takes all the pain out of the actual hardware side of things in that it’s a ready-to-go console available in both digital (HDMI) only or digital-and-analogue (HDMI plus VGA and/or SCART) forms. The whole thing is pre-assembled, no need to build anything, and it’s also not reliant on the DE-10 Nano, either, which can sometimes be tricky or expensive to track down.
You still have to set the software side of things up yourself, though this is made pretty straightforward through the aforementioned update_all script, which connects to the Internet and downloads pretty much everything you need apart from the actual games themselves — and even then, it will even download the arcade games that the MiSTer’s various “cores” support, so once you’ve run it, you’ll have things to play, ready to go, even if you don’t add any of your own ROMs and disc images to the system.
MiSTer itself is modular and expandable, and so too is the Multisystem 2. A cartridge slot allows for the connection of “SNAC” (Serial Native Accessory Converter) cartridges, which allow you to plug in original control pads and accessories for a variety of systems, plus the system has 7 USB ports for connecting controllers, keyboards, mice, external storage devices, Wi-Fi dongles and any other gubbins that might be useful. There are also some slots inside the system itself, accessible by removing the special flaps at the side, though exactly what those are used for is not yet known.
But anyway! Once you’re up and running, you pick something from the main menu to play, the “core” for the device the system is emulating will boot up, and then you’re away. Some excellent video options allow for some quite convincing CRT emulation on HDMI displays, and if you have a model that supports analogue video output, you should be able to just plug in an RGB SCART cable and connect to a suitable display. I’m hoping to take advantage of that side of things when my new cables arrive tomorrow.
I have a lot of games still to transfer to the system, but I think I’ve earned a bit of a play for the rest of this evening. Hopefully by the end of tomorrow I’ll have this thing up and running and ready for a whole heap of fun!
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won’t be used for anything else.
I finally got together the motivation and energy to make some videos, which you’ll be seeing over the course of the next little while over on YouTube. I made four in total, which I’m pleased with, as that means I don’t need to be in a rush to make any more for a little while. Not that I ever “need” to be in a rush, but I’ve felt in a bit of a rut with the channel recently, and have really struggled with motivation.
Not so today, though! I think it helped that it’s rained a fair bit over the last few days, and that’s cooled things down a bit, meaning it’s not quite so unbearable to just exist. It’s amazing quite how much energy a bit of heat can sap from you; I’m sure I could have probably mustered up some energy to do something vaguely productive if I really cared that much, but I think the “break” also did me a bit of good and revitalised my enthusiasm for some of the things I want to cover.
Today’s videos see me returning to the Atari 8-bit for the first time in a while. Every time I come back to the humble 8-bit after spending a bit of time away, I’m reminded how much I love that system. Seeing its fonts is like coming home; it’s a comforting, warm blanket that makes me feel thoroughly pleasant. I’m sure part of this is nostalgia talking, but I do genuinely mean it when I say I find it a comfort. I got to know the Atari 8-bit and its capabilities so well when I was a child fiddling around with Atari BASIC that just the sight of half-height, double-width Graphics 1 characters is enough to make me smile today. Throw in the games I grew up playing, and, well, that’s a happy place I feel like I should probably spend some more time in, judging by how much I enjoyed today’s recording session.
The games I covered today are Donkey Kong, Donkey Kong Junior, Mountain King and Stealth. There was no particular reason for picking these, aside from knowing that Donkey Kong Bananza is on the way for Nintendo Switch, so I thought it would be fun to look at the “Nintendo on Atari” games; Mountain King I chose because I happened to rewatch Classic Game Room’s review of the 2600 version the other day, and Stealth… I can’t quite remember what brought that to mind recently, but it’s a game I’ve always loved. Or, perhaps more accurately, I always loved its prototype version, Landscape, which we had on one of our Big Box of Pirated Disks that everyone had back in the 8-bit era.
I haven’t published any of the videos yet, but make sure you’re subscribed over on YouTube if you want to see them when they go up. I’ll likely put one up tomorrow, and the rest over the course of the next little while. I have my monthly trip to the office on Tuesday night to Wednesday this coming week, so that will be… fun, probably? I don’t relish the long drive every time I have to do this visit, but it is always nice to see everyone. Unfortunately I don’t get to stay in a hotel this time because the usual place I book was full up this time around, and the local Travelodge wanted £120. I’m not paying over a hundred quid to stay in a fucking Travelodge, particularly with how they’ve repeatedly fucked up bookings I’ve tried to make with them in recent months. So anyway. I will be staying with my parents and delivering my Dad his belated Father’s Day gift, which I inadvertently delivered to myself instead. Whoops.
Anyway, videos are uploaded, eyelids are drooping and it’s a school night so I guess I better get to bed. Enjoy the vids once they’re up!
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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Today I went out! All by myself and everything. Specifically, I went to Retrofest 2025, a new event held in sunny Swindon that promised a room full of sweaty old men and their peculiar computers, and delivered on that promise in spades. While the event was short on things to actually buy and come home with, it was thoroughly interesting to see some of the things people (and a few organisations) had chosen to exhibit from their personal collections.
I took a few photos from throughout the day. This isn’t a comprehensive rundown of everything by any means, but I’ll attempt to remember what everything was and tell you a bit about it. In no particular order:
Those who know me well will know that I have a major soft spot for Philips G7000 “Videopac Computer”, a games console with a membrane keyboard. This is the “PS5 Pro” equivalent of that system: the G7400, which only came out in France to my knowledge. It runs all the G7000 games, including enhanced visuals for some of them, as well as more advanced titles specifically designed for it. That big grey lump on the back of it is a module that attempts to turn it into more of an actual computer, featuring additional RAM and Microsoft BASIC for programming.
Sadly, this wasn’t up and running to play with, but it was a pleasure to actually see one.
Here’s an Atari XE Games System, colloquially known as the XEGS. I’ve never actually seen one of these in the flesh. This was an attempt by Atari post-ST to revitalise the flagging 8-bit range by rejigging the 65XE computer into a games console with a detachable keyboard. Unlike the 5200 from several years earlier, the internals of the XEGS were identical to the Atari 8-bit home computers, so you could use pretty much any software and peripherals with it.
If this all sounds a bit like Atari didn’t really know what they were doing at the time… you would be absolutely right. This thing is still cool, though. I like how the function keys look like those flying saucer sherbet sweeties.
I was really interested to see this, a device known as both the CreatiVision and the Dick Smith Wizzard. Those who follow my videos may recall I saw this device advertised in an early issue of Page 6 magazine and had never heard of it. I asked the owner, Quang from Asobi Tech, about it. Apparently it’s an Italian system from a roughly similar era to the ColecoVision (as one might expect from the design). Its capabilities are also roughly similar — which in turn means that it has similar capabilities to the MSX standard — but it’s not cross-compatible with either the ColecoVision or the MSX itself.
Its notable feature is the full keyboard that spans the two controllers. These can either be used as an individual set of buttons for two players (presumably with overlays available) or “docked” into the system for a full-width keyboard of sorts.
The system wasn’t a success, but it somehow made it to Australia, which is where the Dick Smith branding came from. Dick Smith was basically Australia’s Alan Sugar, and he loved putting his mug on everything he sold, and the “Wizzard” was no exception.
Here’s a fully working Asteroids Deluxe cabinet, the middle-sized one that lacks the “floating” backdrop of its larger counterpart. I spent quite a lot of time playing this today, and it turns out I don’t dislike Asteroids as much as I thought I did.
Part of it was down to playing with those lovely leaf-switched arcade buttons and hearing the sound booming out from the internal speakers. But I just found myself enjoying the game in general a lot more than I have in the past.
The owner of the Asteroids Deluxe cabinet, streamer Rage Against The Retro, also brought a selection of other systems, all playing Asteroids. On the left there is a Vectrex, and situated next to it is an Apple Macintosh Plus. There’s an Amiga A600 just to the right, also.
It occurred to me when playing both the Asteroids Deluxe cabinet and the Vectrex that I’d never actually played games on an authentic vector monitor before. The effect (which absolutely does not come through on either photos or video) is stunning, particularly the piercing brightness of your shots. This is one thing that emulation absolutely cannot do complete justice to.
Here’s two very tiny TVs, both hooked up to games systems. The bigger one was hooked up to the A600 from the previous image, while the teeny one was attached to a Spectrum. Both were playing variants of Asteroids; the Amiga had follow-up Blasteroids, while the Speccy was playing a decent recreation of the arcade original.
More Asteroids! This time we’ve got an Atari 7800 playing a recent(ish) port, plus there’s the Spectrum running one of the tiny TVs. Note the custom arcade controls Rage had set up to mimic the arcade version’s control panel.
Here’s some interesting rarities. On the left, we have two variations of the COMX-35 computer, which was designed to be low-cost, but which seemingly failed to leave any impression on the industry whatsoever. At least part of that may be down to the fact that it used the distinctly non-standard RCA 1802 processor while most other home computers of the era were using either the Zilog Z80 or the MOS 6502. It also had a peculiar 35K of memory. But it did have a built-in joystick, making it a nice little games machine.
On the right, we have Bandai’s RX-78 “Gundam” home computer. And yes, it was named after the giant robots in an attempt to make it more appealing. This completely failed, however, as the system disappeared quickly with only about 20 pieces of software available in total. It looks neat though!
Here’s a closer look at the COMX-35, with its chiclet keys and its fun quasi-industrial design. The more I look at this thing, the more I like its overall aesthetic.
And the RX-78 up close, too. Note the BASIC cartridge plugged into the back, ready for 10 PRINT “FARTS” 20 GOTO 10 shenanigans, and the matching joystick to the right.
This beauty is a Commodore RX-64, a “luggable” version of the Commodore 64 with integrated keyboard, floppy disk drive and monitor. Unsurprisingly, this beast of a thing completely failed on the market due to the fact it weighs ten and a half kilos and cost over a thousand dollars in the mid ’80s, when the C64 itself was less than half that price.
It is a lovely thing though, and Commodore enthusiasts seem to enjoy it a lot. I can see why — it’s fun to have everything integrated, and despite a few differences in the OS ROMs, it’s mostly fully compatible with disk-based Commodore 64 software. It can’t load tapes, though, as it has no tape controller at all.
This may look out of place, but the show was at Swindon’s “STEAM” railway museum, and this little display was part of a display on train sets run by digital controllers from the 1970s. I didn’t look into this too closely, but as someone who occasionally had the opportunity to play with Hornby trains when I was little (my family had a nice collection stuffed up in the loft that occasionally came down for an outing), it was nice to see this.
Here’s some prototype Acorn machines. Without these, you might not have a smartphone! Yes, that’s right, the “A” in “ARM” was originally for “Acorn”, though now it is for “Advanced”. ARM processors first appeared in Acorn Archimedes machines, which were a generation beyond these initial prototypes; these things would have ultimately become the BBC Micro and the Electron.
This is a teletype machine! This was an incredible amount of tactile fun to type stuff on, and unlike a regular typewriter it would type things back at you! You could also run a program on it that would punch out a message on the roll of paper tape to the side. I don’t really know what this was “for”, as such, but it was very cool!
Here’s a pre-production prototype of the Dragon 32, the computer that Americans know as the TRS-80. Well, there are a few differences, but they’re pretty similar internally. I don’t know much about this machine but it certainly has its fans on both sides of the pond.
This is a Commodore MAX. I don’t really know what this is! Apparently this was a cousin to the Commodore 64 that was mostly sold in Japan. It has similar capabilities to the C64, but a lot less RAM and a really horrible membrane keyboard. It also lacks much of an internal OS on ROM at all, making it more of a games machine that can do a few computery things than a full-on home computer.
This is a Spectravideo device that allows you to program in BASIC on the Atari 2600. At least, it does if you can figure out how on Earth to actually type things on it, because it uses a weird keyword-based system where pressing a single key inputs a full command, similar to Sinclair’s BASIC. This is another thing that I’d seen in a magazine in a video I’d made, but had no idea even existed until quite recently. A thoroughly interesting little thing, though!
Finally, here’s probably the rarest thing at the show: a Mattel Aquarius II home computer. The Aquarius range was such a flop for Mattel that it was cancelled mere months after its release, and as such very few Aquarius II units made it out into the wild. We’re talking like maybe 25 out there — and this is supposedly the only one known to be in full working order. It’s owned by a chap who has been developing games for the system for a while — at this point, he has now made more games for the Aquarius range than were released for it in its original lifespan.
And that’s that! It was a really fun day out, and I enjoyed it a lot. It was good to see some YouTuber friends, set a few high scores, have a play with some intriguing rarities and see what the retro enthusiast community in general was up to. Particular shout-out to this guy, who is doing near-arcade perfect ports to the BBC Micro, of all things. His Missile Command and Frogger were particularly stunning.
Anyway, now I am very tired so I am going to go and lie down. If you’re in the Swindon area tomorrow, first of all, I’m sorry, and second of all, maybe try and pop in to Retrofest — I’m pretty sure there’s still a few tickets available. You can find out more here.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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Well, I didn’t finish Kathy Rain 2. I think I’m on the last “day” of it, though, so I should have it all wrapped up by the end of tomorrow evening, I reckon. I could have probably pushed through it tonight, but I hadn’t written this, and I hadn’t done stupid social media things that I do every day (the “#365games” tag on Bluesky) and I have had a stomachache all day, so I thought I should probably call it a night.
Of all the aches and pains it is possible for one to experience, few are worse than a lingering stomachache, because while something like an achey back or joints can be at least temporarily relieved by moving around a bit, a stomachache stubbornly sits there and demands your full attention, even when you have a lot of things to do. And I had a lot of things to do today, let me tell you.
It was the Evercade 5th Anniversary Showcase today, during which we revealed two more NEOGEO cartridges, two cartridges from Taito (surely a pleasant surprise for everyone who thought Taito stuff was forever confined to built-in games on specific pieces of hardware), and a single-game cartridge featuring the truly excellent Roguecraft DX, an enhanced and expanded version of a very good (and award-winning!) Amiga game that came out last year.
It was a good show all round, and I think most people were happy. There were the usual moaners and complainers, but I’m pretty much just tuning them out at this point, because 95% of them are moaning and complaining about things we haven’t said, just working on doomsaying and assumptions. And when someone’s being like that, it’s frankly not worth getting involved.
I’m really excited about the stuff we’ve got coming up this year. It’s a relief to have been able to let the cat out of the bag for some of it today, but there’s even more coming later in the year that I think people are going to be even more excited and surprised by. Evercade has been going from strength to strength in terms of the quality licenses we’ve been able to agree each year, and this year in particular is a string of big names. I obviously can’t tell you what the unrevealed ones are as yet, but if you’re into your retro gaming, you’ll be pleased to see them, I can tell you that.
I should probably stop typing before I say anything I shouldn’t, and go and lie in bed groaning until this stomachache goes away. It is small consolation that Andie has also been suffering today, suggesting to me that something we both ate yesterday probably wasn’t good, likely the burgers we had for dinner. That also, hopefully, means we’ll both be feeling better tomorrow. But for now, I anticipate an uncomfortable night ahead, perhaps with a side of thunderous farting. Yes, I could definitely go for a thunderous fart or two right now.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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As I’m eagerly anticipating the MiSTer Multisystem 2 in a few months, I find myself pondering how to handle the “loading games onto it” situation. The temptation with devices like this is always to just load it up with absolutely everything and then you have a magic retro gaming box that can play anything you want at any time. And, to be fair, doing so is pretty easy these days, with how many systems have complete ROMsets archived online. The legality is, of course, questionable, but the reality is that these sets exist.
With disc-based systems, though, it pays to be a bit more selective. I mean, I’ve got a 1.5TB SD card to load stuff onto, so I could just load the full PS1, Saturn, Mega CD and PC Engine CD libraries on there. But is it a good idea to? I’m increasingly thinking not. After all, the disc-based consoles are where we really started to see a lot of shovelware starting to appear, since discs were a lot cheaper to produce than cartridges, and thus there are big old chunks of the PS1 library in particular that I think no-one would miss.
I also have the consideration that the CRT screen I intend on using with the MiSTer Multisystem prefers 50Hz PAL games. It’ll run NTSC stuff, but sometimes not entirely right, meaning I will probably want to load the European versions of games onto the system by default. And, unsurprisingly, with the US-centric nature of much of the Internet, it’s a lot harder to find a full PAL set of PlayStation games than it is to download the entire NTSC-U/NTSC-J library.
So I feel like I might be selective. I may well change my mind on this depending on if I manage to find a suitable archive of PAL games, but at the moment I’m thinking I might just load things on there that I know I want to play or that I had in the day, and then if anything else happens to come up, I can always find it later.
There are games I’ve played before and I’d like to revisit, like The Adventures of Alundra and the original release of Castlevania: Symphony of the Night. But there are also games that I never played back in the day but want to, like Azure Dreams, Tecmo’s Deception and Legend of Kartia. I still have a modest PS1 collection here in the house, so I will recreate that digitally as a starting point, then fill out with the games I remember owning and playing back in the day. It’s a shame I didn’t have a blog back then, because before I got bitten by the “collector” bug I did a lot of trading and exchanging games to afford new ones, as I’m sure a lot of us did. (I also did a fair bit of buying games at least twice if I decided that I really liked them, which I’m sure at least a few of us did, too.)
When it comes to Saturn, Mega CD and PC Engine CD, though, I’m in the dark. But those libraries are also quite a bit smaller than the PS1 lineup, so I can probably just bung the whole lot on the card and explore a bit at a time.
Regardless of what the contents of that SD card end up looking like, I’m still really looking forward to the MiSTer Multisystem 2. Count on there being much more anticipation in the coming weeks and months, and hopefully gushing praise for the thing when it’s finally in my filthy hands. Oh, I should probably add; if you have no idea what I’m talking about, check here.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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I have been, as you do, contemplating my impending ownership of a MiSTer Multisystem 2. And, as so often happens with such things, I have been pondering how I might make good use of it as something that spurs me on to be creative.
The obvious, simple answer is to use it to write about things and make videos in the places I already have: this site, my YouTube channel, MoeGamer. But part of me also wants to start something new, something a bit different.
Let me tell you the idea I’ve been kicking around in my head. I’m not particularly looking for “feedback” on this, but I think it will help me out to get this out of my head and onto the page.
You know how everyone likes to say they have a “newsletter” now, rather than a “blog”? Well, I was thinking about that, and thinking about how it might be fun to take that “newsletter” idea a little more literally. Specifically, I was thinking about how practical it might be to do some sort of newsletter/blog thing where, rather than individual articles being about one thing, each post was actually an “issue”, like a magazine.
I was thinking it might be interesting to do such a thing with the MiSTer Multisystem 2. Each “issue” could have a brief summary of any news about the system itself — and perhaps about the broader MiSTer ecosystem, though as I type this I know absolutely bugger all about that — and then move on to some magazine-style features, perhaps with a theme for each issue. There could be a “preview” of an upcoming “modern retro” game by one of today’s indie developers. There could be a “big review” of a noteworthy game that particularly fit the theme. There could be tips and tricks for classic games. There could be short, capsule reviews for smaller games. And, of course, there could be straightforward features on a particular subject, using the MiSTer Multisystem 2 as a means of exploring and researching that subject.
Realistically speaking, I’m not sure such a thing would really work, because you know what people’s attention spans are like these days. Were I to put all that in a single blog post or email newsletter, how many people would read beyond the first paragraph? Perhaps it might be better to do individual posts on an existing site, and then provide some sort of separate newsletter that people could subscribe to via email. I used to do this with Rice Digital and it was fun. The newsletter had a good number of subscribers, too, but honestly I inherited most of those from the previous owners.
The reality of the situation is that it would almost certainly be piss in the wind, because you almost certainly know how hard it is to get noticed online these days. The recent rise of independent publications is great, but in a lot of cases these are already well-established names, and I think (no, I know) there’s a lot of great individual independent creators out there who just don’t get the credit they really deserve when putting their work out into the world.
So I dunno. I have a lot to think about, but I also have a lot of time to think about it, given that the MiSTer Multisystem 2 isn’t arriving until August.
I could also just enjoy the damn thing without worrying about any of this nonsense, but where’s the fun in not agonising over things that don’t matter, hmm?
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won’t be used for anything else.