#oneaday Day 177: A quiet day

I didn’t play The Dagger of Amon Ra today after all. I figured there’s no rush — my The Colonel’s Bequest video is in three parts, so I can spread those out across this week and perhaps a bit of next week, and set aside a bit of time in the week or next weekend to play The Dagger of Amon Ra without feeling like I need to race through it. I have a trip into the office this coming week, too, so that will put Tuesday and Wednesday evening out of action, so no sense rushing things.

I will, however, be coming home from this office trip with a veritable armload of goodies that I’m very much looking forward to having a proper play with. Chief among these are the two Evercade Alpha units, which are the bartop arcade form factor Evercade devices that we’ve just launched. These are lovely things indeed, and the fact they work with the full library of Evercade carts (including the Namco ones, which won’t work on the TV-connected VS system) mean that they might just become my preferred way to enjoy Evercade games. I’m especially looking forward to playing Star Luster on them; I feel like the cockpit-view space sim will feel nicely immersive when played with arcade controls!

It’s a little late for Thanksgiving, but I’m immensely grateful that I was given the opportunity to work on the Evercade project. From the moment it was announced, I knew that it was going to be something thoroughly interesting and special, and now that I’ve been a full-time part of it all for quite a while now, I’m still thrilled to be involved. It’s a platform that offers something genuinely unique in this day and age — and it’s a system that, in one form or another, be it the dinky handheld Super Pockets or the behemoth that is the Alpha, I would recommend without hesitation to anyone who complains that they “don’t have time” to play modern video games. If that’s the case… play some old ones! They’re still damned fun. Plus there are lots of folks making brand new games for old platforms (and in the style of old platforms), too, meaning you don’t have to miss out on playing “new” stuff just because you’ve decided to play with a retro-focused system.

Next year we’ve got some immensely exciting stuff planned that, of course, I can’t talk about just yet, but I’m super thrilled we have them in the pipeline. It’s going to be a super-cool year for Evercade, and I hope that now we’ve stuck around for four years (having successfully launched right in the middle of the 2020 pandemic!) people will see that this is absolutely a platform well worth taking seriously.

Christmas is coming up, y’know. Super Pockets make excellent gifts. Evercade EXP-R, VS-R and Alpha make even better gifts. Particularly if you pair them with an armful of cartridges!

Anyway, enough selling while I’m off the clock. I’m off to go play a round or two of Donut Dodo before bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

1563: Sullen and Ill-Tempered

I’ll level with you, dear reader, I’m not entirely sure what to write today. The Black Dog has been creeping in somewhat over the course of the day, leaving me somewhat morose and not particularly in the mood for a great deal of communication. This feeling sucks, but I am taking some small solace from the fact that there are a few irons in the fire right now. Whether or not any of them will come to anything remains to be seen, but at least they’re there.

In the meantime, it’s largely been business as usual. I rediscovered the fun of Japanese doujin title Croixleur earlier through its new Sigma edition and would encourage anyone who enjoys a bit of hack-and-slash goodness to check it out. Then I spent some time moving towards cleaning up the rest of The Witch and the Hundred Knight. I’m torn on which ending to try for, since both the Normal and True endings are very straightforward to get, while the “Bad” ending actually takes significantly more effort to attain.

This isn’t the first time a Japanese game has locked its worst ending behind a particularly complicated series of hoops to jump through, and it probably won’t be the last. The last time I encountered such a practice was with Hyperdimension Neptunia mk2, where the “Conquest” ending — an incredibly dark affair that, despite featuring a huge tonal shift from the rest of the game managed to fit in quite well with the overall narrative — required a huge amount of faffing around to accomplish. And your reward? Feeling awful at what you had done to the characters. I am, frankly, glad I did it first, and it’s for this reason I’m contemplating getting The Witch and the Hundred Knight’s “bad” ending out of the way first.

Meanwhile, I continue to be enraptured by Demon Gaze. I adore the characters whom you get to hang out with while back at the inn between expeditions into the game’s sprawling dungeons, but I was surprised to discover that it’s the dungeon-crawling aspect I’ve been having the most fun with. Demon Gaze’s dungeons are relatively simple in terms of tech, being designed on a flat 2D grid, but their design is superb. The current dungeon I’m running through — Endless Road, a dungeon towards the end of the game — is a multi-floor monstrosity that demands you pay careful attention to the relationship between the different levels and areas, and search carefully for secret doors.

Secret doors! When was the last time you searched for a secret door in a video game? Demon Gaze is full of them. Granted, much of the old-school frustration of hunting for secret doors is mitigated by two things — the demon Comet, who, if equipped, marks them with a big flashing mark, and the fact that players tend to leave helpful Gazer Memos in front of them — but it’s still enjoyable to kick down a wall and discover a door behind it.

At the other end of the spectrum, I’ve been enjoying the aforementioned Gazer Memo feature a great deal, too. Somewhat similar to the messaging system in Dark Souls (in that you can’t type freely but instead pick from predefined words and phrases) but with a few more suggestive terms included along the way, the Gazer Memo system allows you to scrawl messages on the dungeon floor which are subsequently uploaded to the Internet and downloaded into the game of anyone else who happens to be playing. During the time I was reviewing the game, the messages were fairly sparse and mostly helpful; now, they’re still fairly helpful, but there’s been a clear explosion in players: the sheer number of messages making rather suggestive implications about spears and butts is testament to that, I feel.

It’s fun to leave these messages, too. At several points during the game, after overcoming a particularly challenging maze of one-way doors, I found myself deliberately going back and leaving memos to future adventurers helping them out. (I also left them a few sarcastic “Nope”s if they went the wrong way.) I also couldn’t resist a “Caution! Gigantic Butt Ahead” at the entrance to one particular dungeon — a message that I now see every time I happen to wander back to that area.

But anyway. I’m rambling on about nothing much in particular and it’s getting late. As such, I’m going to leave that there. Here’s hoping that tomorrow is a more positive day.

One A Day, Day 22: Haven’t Thought This Through

See title. It’s 11:26pm and I haven’t thought of something to write about. I did write a lengthy post extolling the virtues of Star Trek Online over at BitMob earlier, so at least I have written something. Still, not thinking things through sometimes leads to some entertaining ramblings of the nonsensical variety. Or sometimes not.

Let’s start by talking about today. That’s always a good opening.

Well, today was another day at work. Same old moans. Stupid children behaving in an annoying manner. Not wanting to be there. And, because it’s Monday, that means Meeting Day! Hooray!

Today’s meeting was about special needs provision. Specifically, and hold tight here, it was about IEPs, IBMPs, SA children, SA+ children and all manner of other nonsense that would cause your brain to melt if I explained it. The one thing that struck me, though, as I was sitting bored stiff in this meeting was this: why is one person expected to do all this shit?

I mean seriously. Think about it for a minute. A teacher is in charge of thirty kids. Their primary role is to teach them. That should be their role. But instead, they also find themselves keeping extensive and boring records of every single little mark, every single little bit of behaviour, every single time the kid looks at them funny – all to use for “evidence”. Exactly what it is to be used as “evidence” for is never made explicit. Perhaps there’s a global conspiracy involving children, and the UK’s teachers are actually secret agents attempting to get to the bottom of it. But somehow I doubt it.

To get back on the point – yes, a teacher is in charge of thirty kids. But compare this to someone who’s in charge of a team of people at work – it tends not to be just one person who is in charge of everything. Say what you like about overmanagement, at least delegating responsibility between several people means that there isn’t one person constantly on the verge of a nervous breakdown because they discover they forgot to fill out a form PQX-65-A which was due in yesterday.

It’s bollocks, is what it is. I’m glad I’m leaving.

What else? Hmm. I took a bunch of photos from my little trip to the forest the other day and finally stuck them on my computer. I’m currently booted into Windows, though, and they’re stored on the Mac side. I’ll upload them tomorrow if I remember. There are lots of pictures of wild ponies, which look like a cross between a pony and a yak.

Anything else? Err… I downloaded an iPhone app that purports to analyse your sleep patterns and wake you up when you’re in “light sleep”. I tried it out this morning and I certainly did wake up gently, though actually getting out of bed was somewhat difficult. I don’t think that was anything to do with how I woke up though – more to do with the fact that I knew as soon as I got out of bed, I would be on the way to another horrible day at work. Boo.

Still, tomorrow is my quiet day at work. Oh! That reminds me. More observations coming up. YAY. Not until the start of March (i.e. just before I finish, making them utterly useless to me) but they’re there, waiting on the peripheries of my awareness like a fetid old tramp. That and parent’s evening coming up soon, which I really can’t be bothered with. “Your child acts like a dick on a daily basis. Next!”

I think that’ll do for now. I’ll try and write something more interesting tomorrow. For now, I bid you good night.