#oneaday, Day 319: Report This Post, It Contains Opinion

There is an increasingly popular—and increasingly worrying—tendency for games journalism and writing about games (which some people are keen to point out are two different things) to be judged as “broken” or “lame”.

On paper, you can perhaps understand why this is. Gaming is one of the most popular subjects for wannabe writers to pebble-dash the Internet with, and there are so many people out there who want to do it “professionally” that a good 90% (I made that up) of gaming-focused sites out there can’t even pay their writers, however awesome they are. As such, there is a lot of crap out there, but it’s generally quite easy to spot, and there’s certainly no need for sites like this.

Fellow #oneaday-er and all-round lovely grumpy chap Ian Dransfield of Play Magazine wrote an impassioned rant on this subject. I highly recommend you go and read it. Now. Go on.

I agree with the Dransfield. No kind of journalism should be homogenised, automaton-written garbage. It should have scope for individual opinion and comment, and certain outlets should have the opportunity to develop distinctive “voices” on the matter. It’s worked for our newspapers for years, after all—for all the shit everyone gives the Daily Mail about their bizarre and often misguided opinions, at least they stick to their guns. Similarly, were the Daily Express ever to write about anything other than Princess Diana, the nation would be in uproar.

One of the things that bugs me most about today’s games journalism is the plague that is N4G. For the uninitiated, N4G is a community-driven news-aggregation service. Community members may post articles to a “pending” queue, and they then have to get ten “approvals” in order to show up in the main news feed.

Fair enough, you might say. It separates the wheat from the chaff, surely. And surely the people who have approval rights must all be published professionals, right?

Wrong. Anyone can submit any page to N4G with no requirement that the article be your own. Get three articles approved by the community (a simple case of rounding up ten Twitter/Facebook friends to help you) and voila—approval rights. This then means that your opinion has as much weight as someone who’s been doing the job for fifteen years.

This may still not sound unreasonable. So let me show you the drop-down menu of options available for “reporting” an article if you believe it to be “inappropriate”:

Yes, you have read that correctly; one of the options for reporting an article as unworthy of appearing in the N4G news feed is that it is “lame”.

N4G is seen as a primary means of promoting games-related articles, and sure enough, it does seem to generate a lot of hits for sites, so I can’t fault those people who do take advantage of it to get more readers to their sites—fair play to you. I can say with some honesty, though, that I have never used it as a place to go to find out the latest news. The whole thing is too chaotic, too run by people who write comments after reading only the headline and not the article and—ugh—it makes me mad, I tellsya. I can’t take it seriously in the slightest.

My main issue with it is one of the things Dransfield points out in his article: who are these people to say what is and is not “relevant”? What gives them the right to brand something as “lame” simply because it doesn’t have “HALO IS A REALLY COOL GUY” in the headline? What gives them the right to ignore a supposed “duplicate article” on a subject which offers some opinion or additional facts over and above what has already been written first, in haste?

Absolutely nothing. Traditional news outlets and even longer-established specialist press (such as publications for music and films) aren’t held to account in the same way. But games journalism, being a younger industry, seems to be held to entirely different standards, and judged unnecessarily harshly. There is a lot of negativity surrounding the games press, and not enough positivity. Trolling and flame wars are particularly prevalent on articles about games, and platform-specific articles seem to bring out the very worst in the community.

Here’s food for thought then: in a world where we’re so concerned about free speech a goodly proportion of the Twitter population in the UK (and beyond) is supporting the legal fees of someone they’ve never met, why are we so harsh on this particular breed of writers? Why shouldn’t they be able to write what they feel, rather than what will “get hits”?

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#oneaday, Day 225: This Post is Controversial

Want to get your voice heard on the Internet? Then you’d better have something contentious to say, or at the very least something to say about something contentious.

I’ve seen it myself on this blog. The day I wrote about Kevin Smith’s experiences with Southwest Airlines (day 28, if you’re keeping score) was one of the highest-traffic days that I’ve ever seen. Granted, this being a personal blog which not that many people know about, that still wasn’t very many people. But it was enough to make a noticeable spike on that handy little pageviews graph that WordPress helpfully provides you with.

And today. I happened to tweet earlier that Xbox LIVE’s prices were going up by $10 a year. Thinking nothing of it at the time, I returned about an hour later to discover that this tweet, out of the other 16,740 that there are (I know, I know) was retweeted by something in the region of three billion people. All right, that’s an exaggeration. But you get my point.

And then, an article published by a colleague over on Kombo has seen one of our highest ever “temperature” ratings on gaming news aggregator N4G. The subject of the article? “Top Ten Most Overrated Games”. Compare this to an article I wrote on the subject of women in the games industry, which attracted ill-informed, stupid comments from people who obviously had read nothing more than the title, and you’ll see that at times, the Internet is not the place for reasoned discourse. Incidentally, this isn’t a slight against Lucas’ great article, which actually makes some fair points.

A friend and colleague described services such as Digg and N4G as “places where lazy people go to yell at each other over stories they didn’t read concerning topics they don’t understand”. It’s sad, but it’s true. It’s also an awesome quote. Thank you, Brad.

So it seems that in order to get people interested and reading what you have to say, it either has to be a contentious opinion, or an opinion on a contentious topic. It’s possibly a side-effect of the celebrity culture I discussed the other day, where apparently our own lives aren’t interesting enough and therefore we must go look for scandal, opportunities to accuse “the system” of screwing us and chances to argue and flame at every opportunity. Are our own lives really that boring, though? Do people really have that little to say about themselves? Should I turn this into a blog about what the latest celebrity idiots have been getting up to recently?

No. Because if everyone goes about doing that, it just makes the situation worse. I’m writing here for me. I write about what I want to write about, when I want to write about it… so long as it’s still one thing a day. The fact that other people read and enjoy it is a happy bonus. And it gives me some faith that the Internet isn’t solely populated by dribbling spastics.

Just mostly.