#oneaday Day 172: Things you’re not allowed to pretend you were the first to think of any more

Christmas is coming, and that means yet another year of people who think they are absolutely hilarious for informing you of their sudden revelation that Die Hard is a Christmas movie. Societal norms dictate that you are supposed to laugh at this, pretend you’ve never heard it before and explain, incredulously, that “it really is, isn’t it?” or something along those lines.

As an autistic person, I have the regrettable tendency to spot patterns in everyfuckingthing, particularly human interactions. And, doubly regrettably, I find predictable patterns in human interaction oddly infuriating. One would think these patterns would make communicating with one another easier, particularly for one with the social anxiety that so often goes along with autism.

But no; somehow, I have transcended these “easy wins” of polite conversation and crossed over into the territory where I can see these mindless, predictable exchanges as being utterly meaningless, devoid of any real connection between the participants, instead just relying on quoting something other people have said a million bajillion katillion times over already.

I think my distaste from this at least partly stems from someone I knew at university who, in retrospect, was probably also autistic, as his sole contribution to conversations on numerous occasions was to repeatedly and relentlessly quote Blackadder, devoid of any context whatsoever. It wore me down so much over the course of four years that I was not able to even contemplate watching Blackadder for a good long while afterwards.

It’s not just that, though, as I’m sure even a non-autistic person can understand how that would become exceedingly annoying over the course of four years. I think the thing that frustrates me more than anything is how I’m sure everyone involved in the conversation about how Lisa from Accounts “can’t deal with the word ‘moist'” knows that, in fact, Lisa from Accounts really has no strong feelings about the word “moist” and is instead simply parroting something she heard someone else say that she found quite amusing, perhaps in the hope that someone she likes might flirtatiously start using the word “moist” around her more, giving her ample opportunity to do that thing where people go “oh, no, stop, you big silly” and push someone away while laughing, when they actually just want to shag them.

Or something. I don’t know. The very prospect of behaving like that has always annoyed me sufficiently that I never attempted to carry it through to potential shag territory.

It’s the insincerity of it that bugs me, I think. It’s the very worst kind of small talk; supposed “communication” that is doing nothing but fill silences, but nothing of any real substance is being discussed. People aren’t actually getting to know one another or improving their relationships with one another when they have the “pineapple on pizza is weird, isn’t it?” discussion; they’re simply reading from the hymn sheet in a vain attempt to make themselves look Funny and Cool, because as everyone really tries to drum into you while you’re growing up, Having A Good Sense of Humour is the most important character trait anyone can develop, regardless of situation.

I do not, at this point, wish to imply that I am devoid of a good sense of humour. In fact, I have a fucking excellent sense of humour, thank you very much. Well, okay, I still have pretty much the same sense of humour I did when I was 15 years old, which means I still find farts hilarious, but at least when you let out a particularly salty grunt in front of friends, family or colleagues, you’re taking a bit of a risk under most circumstances. You’re putting yourself out there (quite literally, in terms of gaseous emissions) and, effectively, saying “this is something I find funny” without resorting to material that Michael McIntyre might find “a bit tired”.

Of course, I appreciate that there are doubtless plenty of you out there who think a rancid bottom-burp is the absolute worst thing someone can do in polite company. And that’s fine, too. There are plenty of people I wouldn’t (voluntarily) let off a trouser-trumpet in front of because, despite the autism, I know that it’s not a good idea.

But even so. A fruity guff is something you’ve made yourself, rather than stolen from wherever these inane non-discussions came from in the first place. And thus, if you want to be pals with me, I’d much rather you let rip with a thunderous eggy woofter than even think about telling me how funny it is that Die Hard is “technically” a Christmas movie.

Parp.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

2084: Too Soon?

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In response to The Daily Post’s writing prompt: “Too Soon?”

Can anything be funny, or are some things off limits?

There isn’t an easy response to this question, because there are so many variables involved that it’s simply impossible to state with certainty that “X is always okay to joke about, Y is never okay to joke about”.

There are certain topics that are commonly accepted as being “taboo” for joking about, but even these have contexts in which they’re appreciated or even welcomed. Jokes about AIDS, 9/11, rape, cancer, disabilities — all of these are fair game in the right context, so part of it is a matter of knowing your audience and determining whether or not now would be an appropriate time to deliver that zinger you’ve had brewing in your mind for months now. By the same token, of course, one person’s completely inoffensive, “safe” subject matter might be shocking and offensive to another person — this is a particularly hot-potato issue when it comes to anything involving religion.

Just to complicate matters, whether or not a joke is “appropriate” for a particular context isn’t simply a matter of “don’t make jokes using a subject that is personally relevant to the person you’re talking to”, because that ignores the existence of “black” or “gallows” humour, whereby humour is used as a means of coping with difficult, even horrific things. Just because someone has AIDS, say, doesn’t mean that you shouldn’t joke about AIDS with them, though naturally your relationship with that person should be at such a point whereby you’re absolutely sure they won’t mind you making a joke about AIDS with them. To simply make a joke about one of these “taboo” subjects without establishing whether or not your prospective (and perhaps unwitting) audience is okay with you is insensitive, and can leave you looking like a complete asshole.

Aside from this consideration, though, I honestly don’t think that anything is particularly “off-limits” for comedy in general. I personally wouldn’t pepper my own conversation with words like “faggot” and “nigger”, but there are people out there who do, and manage to be genuinely amusing — i.e. not just provoking shock value — in the process. Louis C.K., for example, does a great bit about the words “faggot”, “cunt” and “nigger”, which tend to be regarded as the most awful words in the English language, at least in part due to the baggage that at least two of them carry from history.

And I say that I wouldn’t pepper my own conversation with words like that; I mean I wouldn’t pepper my own conversation with words like that if I was with people that I didn’t feel particularly comfortable being offensive with. When I’m with my closest friends, meanwhile, all bets are off; we hurl the most hideously offensive insults at one another while we’re playing games or just hanging out, but none of us mean any of them, nor do the things we say reflect the way we actually feel about issues such as racism and homophobia — it’s simply something we do to let off steam when we’re around each other. Modern society — particularly these days — is so concerned with the appearance of propriety and not offending anyone that it can actually be quite liberating to just let rip with a string of the most awful, horrible, disgusting things you can think of when you’re in an environment where it’s safe to do so. It is, of course, when you start taking those words seriously or using them in inappropriate contexts that you need to take a bit more of a look at what you’re doing.

So my answer to the question, then? Yes, anything can be funny, given the right context. Nothing is off-limits — or nothing should be off-limits, anyway. Because if you can’t laugh at awful things, the world would be a very depressing place indeed.

#oneaday Day 763: A Question That No-One Seems To Have Asked Regarding RPGs

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Here’s a stumper for all you RPG fans: exactly how much does taking one hit point of damage hurt?

It’s not a particularly straightforward thing to work out, given that hit points are a representative abstraction of physical condition rather than a measurable, uh, measurement. But let’s assume for a moment that it is indeed possible to measure one’s own hit points. How much, then, would taking one hit point of damage hurt?

The answer to that question would largely depend on what model of hit points you are using. If you’re talking Dungeons and Dragons hit points, taking one damage would fucking hurt if you’re not in tip-top physical condition. The average “man in the street” sort of person (i.e. not a warrior, rogue, wizard, cleric or what have you) is regarded as a “level 0 human” and generally has something in the region of 2 or 3 hit points, if that. Level 1 wizards often only have in the region of 4 or so. As such, taking one hit point of damage as an average person following the Dungeons and Dragons model would hurt a great deal, putting you potentially up to halfway towards death (or rather, being knocked out, since people don’t officially die until bleeding out to -10 hit points in D&D).

Compare and contrast with the JRPG approach to hit points, however, where totals frequently extend into the thousands and, in some cases, the tens of thousands. As a beginning character in a JRPG, you’ll often have a low three-figure hit point total to start with, which will progress towards that elusive 9999 (or 99999) as you level up. Assuming that your average person hasn’t really levelled up a great deal thanks to a notable lack of monsters (big spiders battled with Hoovers notwithstanding) we can work on the assumption that a single hit point’s worth of damage doesn’t really hurt a great deal. ‘Tis but a scratch and all that.

So, since it’s late and my brain is starting to shut down a little bit, let’s take this to the next logical extension and consider a variety of horrific injuries to determine exactly how many HP damage they’d do following the two approaches outlined above. We’re assuming that the person being injured here is not a Destiny-chosen hero who has been infused by the power of the Goddess/branded by the fal’Cie/chosen by Fate/revealed to be the wielder of the legendary blade Monado but rather, say, that man who works behind the fish counter in Sainsbury’s. As such, we’ll say he has 4HP in D&D and 150HP in a JRPG.

  • Getting an electric shock off an escalator handrail — D&D: 0HP, interrupt current action in surprise; JRPG: 1HP electric damage.
  • Falling out of bed while asleep — D&D: 0HP, lose “Sleep” condition; JRPG: 1HP physical damage, lose “Sleep” condition, afflict with “Embarrassment” (special moves charge slower)
  • Walking into a coffee table — D&D: 0 HP, maybe stun for a turn, staggering randomly around the room going “OUCH”; JRPG: 1HP physical damage.
  • Paper cut — D&D: 0 HP, afflict with “very mild bleeding” status, lose 1HP every 500 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 3 and 20, it heals naturally); JRPG: 2HP physical damage.
  • Accidentally grating your fingers while attempting to grate cheese — D&D: 0HP, afflict with “very mild bleeding status” as with “paper cut” above; JRPG: 1HP physical damage.
  • Stubbing your toe — D&D: 0HP, incapacitate for a turn, remove ability to use vocal components of spells and stealth due to yelling “FAAAAAAAHHHHK!”; JRPG: 3HP physical damage.
  • Having a cat that is standing on you decide that it needs to hold on tightly with its claws — D&D: 0HP, 50% possibility of affliction with “very mild bleeding” status as with “paper cut” above, movement forbidden (you’ve got a cat on you); JRPG: 3HP physical damage, afflict with Rooted (you’ve got a cat on you).
  • Inadvertently ripping off a toenail by catching it on something — D&D: 0HP, afflict with “bleeding” status, lose 1HP every 50 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 8 and 20, it heals naturally); JRPG: 10HP physical damage, afflict with Slow.
  • Burning your hand on the handle of a poorly-insulated saucepan — D&D: 0HP, interrupt current action, forced shouting of obscenity breaks any Stealth-related effects; JRPG: 10HP Fire damage.
  • Standing on an upturned three-prong plug — D&D: 0HP, movement forbidden for 5 turns, remove ability to use vocal components of spells and stealth due to yelling “FUCK. Cunt! ARSE! SHIT that fucking hurts. AAAAARGH.”; JRPG: 15HP physical damage, afflict with Rooted.
  • Banging your head on a low ceiling even after seeing a “mind your head” sign — D&D: 0HP, dazed for one turn. temporary reduction to Wisdom and Intelligence; JRPG:10HP physical damage, 10MP magic damage for a blow to the head.
  • Getting punched in the face by some drunk dude at a bar who thought you were eyeing up his missus but in fact you were trying to read the scrawled sign on the front of that fridge that said that the cheap drinks might actually be a bit out of date — D&D: 1HP; JRPG: 25HP physical damage.
  • Suffering any sort of trauma to the testicular area — D&D: 2HP (probably won’t kill you unless you’ve just been punched twice by a drunk dude at a bar who thought you were eyeing up his missus, but it bloody hurts), stunned for 5 turns, temporary reduction to Constitution; JRPG: 50HP physical damage, afflicted with “Stop” status as you wheeze and cough in an attempt to recover your dignity.
  • Getting stabbed in the leg, whether accidentally or deliberately — D&D: 2HP, movement rate halved; JRPG: 50HP physical damage, afflicted with “Slow”.
  • Failing to escape the unwanted affections of an amorous gorilla — D&D: Your adventure is over. You have been adopted by an amorous gorilla as its mate. Any attempt to escape will result in death. JRPG: Perform a badly-executed stealth/platforming sequence to escape.
  • Getting stabbed in the face — D&D: 5HP (you will likely bleed to an unhappy -10HP death), permanent reduction to Charisma; JRPG: 100-150HP physical damage.
  • Suffering an apparently successful attempt to behead you — D&D: 14HP; JRPG: 150HP
  • Getting the smackdown from an angry God/being hit with a planet by the final boss — D&D: 50HP; JRPG: 5000HP
  • Standing quite close to the epicentre of a nuclear explosion, you know, enough to get a good view and think “ooh, that’s a bit hot, I wish I’d stood back a bit more” — D&D: 998HP; JRPG: 9998HP.
  • Standing in the epicentre of a nuclear explosion — D&D: 999HP; JRPG: 9999HP.

Should you find yourself suffering any of these injuries, though, fear not; for a good night’s sleep cures all ills, as everyone knows. Unless you’re already dead, in which case you’d better get on good terms with your local Cleric or purchase some Phoenix Down.

#oneaday Day 101: Endless Punning

Oh, Twitter. You know I love you. But there are times when being with you is like being stuck in a convention of Dads. And then being stuck in a time-slowing-down machine. For several days, in many cases.

I am, of course, referring to the endless streams of puntastic hashtag humour. Now don’t get me wrong, some of these collections of nonsense are genuinely amusing—but the fact they seem to go on interminably until they have outstayed their welcome by a considerable margin is something which… I don’t know that it “bothers” me as such, but let’s just say it sometimes makes me glad of the “mute” function in Twitter apps such as Echofon.

Take today. Someone—I couldn’t say who—started a #gamejournalistpickuplines hashtag and proceeded to post a few witty innuendoes themed around the common things games journalists are accused of, issues they have to deal with regularly and things that they often say. Funny—assuming you’re in the know. And if you’re following game journalists on Twitter, chances are you are at least a little bit “in the know”.

Hmm… is “funny” quite accurate? Well, yes. At least until it gets to 10pm in the evening and it’s still going, and all the Americans who have now woken up have started making the same jokes that all the Europeans made six hours ago. It’s an occupational hazard of dealing with a worldwide service such as Twitter, of course, but it does mean you tend to get bombarded with the same shite hour after hour after hour.

But now wait a minute. Back up a sec, take a moment to look at this from a distance. As woeful as some of the puns and innuendoes might be, it’s actually kind of cool to see people from such disparate parts of the world coming together—even if it’s just to make a few lame jokes. There have been people from all over the globe contributing to the hashtag—and it’s the same every time something equally inane, childish and briefly amusing (such as #replacegamenamewithboner) comes up. Funny for a bit, relatively easily ignored (unless certain people who shall remain nameless are online) and interminable.

I guess, then, we all have to get used to the fact that one joke can indeed be strung out for hours, days, weeks, months thanks to the power of social media. Don’t even get me started on the “fake” Twitter accounts for various celebrities, video games, industry figures.

Or, you know, perhaps I should stop being such a curmudgeon.

(Clarification for anyone about to make an indignant comment about their right to indulge in hashtag humour: I don’t mind it really. I just find myself tending to observe such things from the outside and not joining in. Largely because I’m awful at coming up with puns and jokes on the spot. You knock yourself out, and if replacing parts of game names with “boner” makes you happy, then you just keep on truckin’.)

Day 449

#oneaday Day 58: Things To Do in a Traffic Jam

I like driving. It’s fun. Whether you’re negotiating twisty-turny country lanes, putting your foot to the floor on a motorway or simply contemplating the fact that you’re actually sitting in a chair that is moving at 70 miles per hour (seriously, that’s pretty mind-boggling when you consider the speed the other chairs in your life don’t move at) driving is, for the most part, a pleasurable experience for those who enjoy using cars for the purpose they were designed for. (Obviously those who don’t like driving or are scared of it are exempt from the above.)

There’s one thing sure to spoil any nice drive, though: a traffic jam. They’re a pain in the arse whether they come in the form of backed-up traffic over a narrow hump-backed bridge due to a lost sheep standing bewildered in the middle of a single-track road, gridlock in a town centre or one of those inexplicable jams that form on a motorway, force everyone to sit stationary for approximately 500 years then start moving again with absolutely no trace of whatever caused the jam at the front of it.

So that’s why it’s important to have a repertoire of entertainment ready. Those of you with kids will have probably played I-Spy to death. But you don’t always have kids with you, and indeed sometimes you’re all by yourself. So here is a selection of Things to Do in a Traffic Jam, with some suitable for solo play, others suitable for a party of disgruntled passengers to join in with.

Rev-Counter Roulette

Players: 1-car capacity
Traffic speed: Stationary
Danger level: Mild peril

Put your car in neutral or at the very least, push the clutch all the way down. Players take a moment to place their bets from 1-whatever your rev counter goes up to. (Obviously you need a rev counter to play this.) When everyone has placed a bet, quickly press the accelerator pedal as hard as you like (or not). Whoever bet the closest to the highest point your rev counter reached wins and gets a travel sweet and/or the opportunity to punch everyone else in the face.

Gangster Trip-Meter

Players: 1-car capacity
Traffic speed: Slow to moderate
Danger level: None

Agree a timeframe appropriate for the speed of the traffic. If it is moving a bit, five minutes. If it is going very slowly, perhaps ten minutes. Set your car’s trip meter to zero and set a timer for the timeframe you decided. Place bets on what the trip meter will read at the end of the timeframe. Whoever bet the closest to the final result wins.

Optional rule: whoever bet furthest away from the final result has to remove an item of clothing, which makes the following game much more interesting if it’s cold.

Master of Elements

Players: 1-car capacity
Traffic speed: Any
Danger level: Slim to none

Depending on the ambient temperature, set the car’s heating system to whatever will be most uncomfortable and turn the fan up to full. If it’s very cold, you may also wish to open all the windows. The first person to complain that it’s too hot/too cold/too windy is the loser and gets ridiculed by everyone else and/or punched in the face.

Optional rule: Strip rules may also be added to this game. Depending on the temperature, this may be a benefit or a handicap.

Frogger

Players: 1
Traffic speed: Slow to moderate
Danger level: Moderate

Set yourself a time limit appropriate for the amount of traffic and the speed it is moving. For heavy and/or stationary traffic, use a longer time limit. In the time limit attempt to change lanes from the inside to the outside lane as many times as possible.

Warning: Playing this game will cause most other members of the traffic jam to think you are a complete dick. If you are driving a BMW or Mercedes, you can play this game without fear, as people will expect you to be driving like that anyway.

The World’s Slowest Drag Race

Players: 1
Traffic speed: Slow to moderate
Danger level: Mild peril

Set yourself a time limit and choose a target in another lane. Don’t choose a BMW or Mercedes, or anyone who is obviously playing Frogger, because they’ll change lanes a lot. Start the clock and see who is further ahead at the end of the time limit.

If you’re driving in convoy with other people, you can play this with the other convoy members. Passengers in the losing car have to perform forfeits such as getting their bums out.

#oneaday, Day 51: Litmus Test Your Friendships

Congratulations on your acquisition of one or more friends! To get the most out of your new acquaintances, you may find it necessary to perform one or more simple diagnostic checks to ensure that these people are, in fact, your friends and not just “people you know” whom you see occasionally. Interpersonal compatibility is a complicated issue and there is no guarantee of 100% compatibility between you and any friend(s) you may have acquired recently, particularly if said friend(s) were acquired via a third party.

Some of these tests may not be compatible with your own personal social interaction algorithms, in which case you may feel free to omit them. If you end up omitting all of the below tests, then you may wish to consider upgrading your interpersonal software to the new “Lighten The Fuck Up” edition to ensure normal functioning in society.

Test 1: The Quotation Test

To perform this test, first ensure you are in a social interaction scenario with your new friend(s) and the background volume is set to a level where you may be heard.

As an optional safety measure, you may wish to preface this test with the statement “have you seen [insert name of favourite movie/TV show here]?”

Performing the test is a simple matter of quoting your favourite scene, including impersonations of the actors/actresses if your vocal communication facility is up to the task.

Success criteria include: laughter, quoting another line, finishing the lines with you, rolling on the floor laughing, applause, eternal adulation.

Failure criteria include: blank looks, expressions of confusion, the word “what?”, awkward silences where there should be laughter.

Safety note: overzealous performance of this test may lead to people regarding you as “the quote person” and reconsidering inviting you out to social occasions on the grounds that you’re unable to hold a conversation without Blackadder quotes.

Test 2: The “Name That Tune” Test

A prerequisite for this test is a certain amount of self-confidence and/or alcohol. Assuming these conditions have been met, you may commence the performance of this test by bursting into a song of your choice, the sillier the better.

Success criteria include: joining in with the song, harmonising with the song, adding percussion parts to the song.

Failure criteria include: confused expressions, sudden claims that they have a “thing” to “do”, walking 20 feet behind you in the street.

Safety note: if you are in a social environment where bursting into song is frowned upon, such as a library or the quiet bit of a classical concert, consider performing this test when the environment is more appropriate.

Test 3: The “Compound Swear-Word” Test

In order to perform this test, steer the conversation towards something that really, really pisses you off, preferably a person or agency which gets your goat and makes you want to throw things. When the time comes in the conversation to say exactly what you think of your ex-boyfriend/tax inspector/boss/co-worker/weird guy you see on the bus every day touching himself, refer to them by making up a compound swear word.

For added safety, you may wish to prepare a suitable bank of compound swear words in advance. Examples include: “cockwipe”, “dicksplash”, “creamdick”, “felch-monkey”, “knob-jockey”, “cock-custard”, “fucknut”, “twatbag”, “bellwodge”, “cretinous cum-gullet”, “insatiable scat-licker” or “cuntishly twat-faced bellend-arsepipe”.

Success criteria for this test include: a moment of astonished silence followed by hysterical giggling and requests to repeat the compound swear word in the same irate tone of voice you originally uttered it.

Failure criteria for this test include: awkward, rather than astonished silence, frowns, tutting, slaps around the face either with or without the use of a haddock.

Test 4: The “Say The Funny Word Over And Over Again” Test

Performing this test requires that you have determined what your favourite word is. This may or may not be an obscenity, but it tends to work best with single-syllable rude words such as “cock”.

To perform the test, utter the rude word in an exaggerated voice without explanation. Then repeat it a number of times.

Success criteria for this test include: people joining in with saying the word, laughter, recording of video evidence using mobile phones.

Failure criteria for this test include: invitations to leave, the arrival of psychiatric nurses.

Test 5: The “Failure Recovery” Test

In order to perform this test, think of the worst joke you have ever heard that never makes anyone laugh. It doesn’t need to be offensive, but it sometimes works better if it does.

Utter the joke. Following the inevitable awkward silence, follow up with either the word “Anyway…” or an impersonation of howling wind and tumbleweed.

Success criteria for this test include: laughter at your own self-deprecation, a patronising pat on the head, a complete change of subject.

Failure criteria for this test include: requests to explain the joke in great detail, making it even less funnier than usual.

What next?

If you’ve successfully performed at least one of these tests, it is safe to assume that the people in whose company you are presently are, in fact, friends rather than people you just happen to be at the pub with.

If all tests have failed, it is extremely important that you fake a phone call and/or trip to the toilet but actually run for your life in the hope that you will never see these people ever again. You may also wish to contact technical support and attempt to install some more acceptable social graces into your personality.

Good luck out there!

#oneaday, Day 269: Things To Do While Waiting For The Phone To Ring

Of all the items of technology the human race has ever invented, the humble phone is surely one which has the greatest hold over our lives. It can make us drop what we’re doing and run off somewhere. It can make us laugh, make us cry, make us scared. And it can make us wait. Wait for hours.

You might be waiting for the results of a job interview. An STD test. A loved one’s driving test. You might be waiting for a special person to call. You might be hoping that someone from your place of work doesn’t call because you skived off today and you think someone might have seen you on your lunch break. You might be waiting for a utility company to “call you back” with the results of an enquiry you made six months ago.

In short, you could be waiting for lots of things. Which means you could be spending an awfully long time sitting and staring at your phone, particularly if you’re kicking yourself that you gave the person you’re expecting to call you back your landline number. Because who the hell uses landlines any more anyway? Mobile’s where it’s at. With a mobile phone you don’t have to sit and stare at the phone, willing it to ring. Of course, in practice all that happens is you tend to sit on the couch with your mobile nearby instead of near the phone table. Because you don’t dare go anywhere in case you miss an important phone call. And heaven forbid if you ever have to answer an important phone call while you’re engaged in toilet activity of the sitting-down variety. (“Is that an echo?” they’ll say. “Where are you?” “In a cave,” you’ll reply, a little too quickly. “A cave with a mobile mast on top of it.”)

So what to do while you’re waiting for the phone to ring? It can’t be anything which you have to commit to, because you might have to drop everything at a moment’s notice to go and answer the phone call. It can’t be anything that gets your hands dirty, because no-one likes picking up a phone with dirty hands. And it can’t possibly be anything which requires you to go outside, because then other people might hear you discussing your itchy parts with the nurse.

So, here are five suggestions.

1. Pair up your socks.

You’ve been meaning to do it for months. And you haven’t. So instead of sitting staring into space, why not make a start on it? Pairing up your socks is a job that you can easily leave unfinished and go back to, months later sometimes. Hence, it is an eminently waiting-for-phone-call-friendly activity. Experienced professionals with cordless phones can even continue pairing their socks while they are on the phone.

2. Play a casual game.

This is what casual games like Bejeweled, Peggle and the like were made for. Playable in short bursts, easy to jump out of at a moment’s notice if you need to and actually fun for those few minutes you’re waiting, they also give your brain a bit of a workout. Unless it’s Farmville, in which case all you’re working out is your clicking finger. Moo.

3. Play “Six Degrees of Kevin Bacon” on Wikipedia.

Here’s how this works. Pick two completely disparate topics. Open the Wikipedia page for one. Using six clicks or less, you must navigate your way to the second topic using only the hyperlinks within the Wiki articles.

4. Bleach the toilet.

You’ve been complaining for weeks that the toilet stinks, so go and squirt some bleach down it. This takes a matter of seconds. And if the phone rings once you’ve bleached it, it’ll be time to flush by the time you’re off the phone again.

5. Make me a coffee.

Well go on. Don’t just sit there.

#oneaday, Day 224: Patch Notes

Thank you for continuing to play Life. We are pleased to announce that Patch 2.0 is almost ready for release. It is currently awaiting approval from Apple, and we hope to have it available to all users very soon.

While you wait, here is a list of the exciting new features you can soon be enjoying from your Life experience.

Quick-Save. The most-requested feature is finally here! Are you about to get yourself into a situation which you’re a little concerned about the outcome of? No matter! Simply press the Quick-Save button (assigned to your genitals by default) and, should things not go the way you intend, you can simply try again! Please note: there are certain situations when the Quick-Save command will be unavailable. Please ensure your brain has enough free space for the save data before using the Quick-Save function.

Difficulty Adjustment. Some users have commented that Life is too easy or too difficult for them. As such, we have added a difficulty slider to the main menu (accessible by closing your eyes for five seconds and then coughing). If life’s getting you down a bit, simply drop back the difficulty slider for a while and enjoy increased fame and fortune for less effort. Similarly, if you’re enjoying the trappings of wealth a little too much, simply bump up the difficulty slider to increase the number of scandals you’ll encounter. Please note: Adjusting the difficulty slider will affect the experience points gained.

RealID. We’ve added a facility where once you know a person’s name and have added them to your Friends List (assigned to that notebook in your dusty old chest of drawers by default) you will never forget their name ever again thanks to a handy pop-up over their head. You will also see all contact information they have made available and be able to track them via GPS. Please note: GPS tracking is not intended for use by stalkers. Misuse of this facility will be punishable by account suspension.

Common Sense. Long-time subscribers will receive an exclusive “Common Sense” special ability. When entering a situation which is potentially dangerous, illegal and/or stupid, a large red flashing sign will appear saying “STOP IT”. It will continue to flash until the user removes themself from the situation in question. Please note: the “Common Sense” ability will not be automatically available to anyone who has been a subscriber for less than 25 years. They are, however, able to obtain it via questing.

Chat Filters. Another oft-requested feature, the Chat Filter facility will allow users to filter out any or all of the following depending on their own personal preferences: Profanity, blasphemy, religious fanaticism, racism, homophobia, tolerance, sexism, corporate jargon and foreign languages. These phrases can either be muted or automatically replaced via a seamless automatic translation algorithm. For example, when the corporate jargon filter is activated, the sentence “Let’s table this then bluesky and run it up the flagpole for mind-showering purposes whilst leveraging our monetization strategies in the name of excellence” is replaced by “BULLSHIT”.

Item Rebalancing. Coffee now restores twice as many MP. Brussels Sprouts still cause flatulence and nausea, but no longer restore any HP, thereby making them more of a novelty item than an unpleasant healing item. HP Sauce now works as intended by fully restoring HP upon consumption of an entire bottle. Kit-Kat Chunky may no longer be equipped as a weapon. Jaffa Cakes now add the Happiness effect, which stacks up to ten times.

New Dungeon. Haunted by the past? Jump into the new Personal Demons solo dungeon and fight against your worst fears. The new dungeon is only accessible at night and features our toughest boss encounters yet! Please note: Players are not able to take party or raid members into the Personal Demons dungeon.

Adjustable Day Length. Not enough time to complete all your Daily Quests? Simply pop into the Main Menu and extend the day by up to 48 hours.

Graphical Enhancements. A new “Tango” slider enables users blinded by the bright orangeness of those making use of the Fake Tan item to tone down this effect.

Social Networking. Now you can share everything you do via both Facebook and Twitter completely automatically. No longer will players need to make use of “Computer” or “Phone” items in order to inform other users that they are going to the toilet or having lunch. Please note: No responsibility will be accepted for quests failed due to inadvertent tweets/Facebook updates from places/people you are not supposed to be in.

Thank you for your continued support of Life. We hope to have the Version 2.0 patch rolled out as soon as possible. It’s been many years in the making and we think you’ll be really pleased with it.

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#oneaday, Day 223: One Adult Ticket, Please

This is an exaggeration, of course. A lot of things are made to be shared. A meal for two. Sexual intercourse. That fart that made you chuckle for a good thirty minutes because it smelled like what you imagine a can of processed vegetables that’s been left open for a month stinks like.

Still, there are a number of things which are supposedly inherently social activities which are actually improved severaltimes-fold by the complete and total absence of other people. And yet the peculiarness that is “social convention” precludes people from ever considering taking part in these activities without other people present at times.

Since we’re on the subject, let’s consider the cinema. The cinema is a place with lots of seats where lots of people can sit together and all watch the same movie. A movie is an audio-visual form of entertainment where it is necessary to both watch and listen in order to understand what is going on. Ergo (yeah, I said “ergo”) it is natural to assume that you would want to give this your full attention. So why did you bring these people with you?

The Giggler

The Giggler sits and watches the movie and laughs obnoxiously loudly at everything. Not just the deliberately funny bits. But the bits they find amusing, too. The trouble with The Giggler is that they find everything funny. From the fact that the lead character has a zit on his nose to the cheesy line that the love interest spouts, everything provokes a snort, snicker, giggle or guffaw.

You’re watching the climax of the movie (“climax”, incidentally, being a word that would cause The Giggler to collapse and possibly explode) and it’s clear that it’s a powerful, dramatic moment. However, The Giggler has decided that this moment is actually the funniest thing they have ever seen, and they proceed to ruin the dramatic tension for themselves, you and everyone around them by chortling away to themselves.

Net result: You, and most other people in the cinema, want to punch them in the face by the time you leave.

The Joker

Ally to The Giggler, The Joker has a sly comment to make about every single scene in the movie, which normally sets The Giggler off into one of their famous Fits of The Giggles. The Joker knows the perfect moment in which to say something completely inappropriate which ruins the whole movie for themselves and everyone around them. Fortuitously, The Joker usually has the good sense to say these things quietly so that only they and their immediate group of companions can hear them.

But when a planet is about to explode on screen, there’s a moment of silence and The Joker leans over and whispers “Cock!” in your ear, there’s no way you can recover from that.

The Farter

The Farter is a subdivision of The Joker. The Farter also does things inappropriately at just the wrong moment. But you can imagine what it is they do instead of cracking jokes.

The Texter

The Texter can’t keep their hands off their mobile phone for the duration of the movie, despite those stern warnings and irritating Orange adverts before it starts. The Texter inevitably has poor low-light vision, too, so insists on having their phone set to full brightness for while they are sending messages to all their friends who are not you.

The One Who Doesn’t Get It

The One Who Doesn’t Get It is fairly self-explanatory. Stereotypically, The One Who Doesn’t Get It is a girl who has been dragged along to a sci-fi movie by her boyfriend, but it’s by no means limited to the female of the species.

The One Who Doesn’t Get It is trying very hard to like the movie but just doesn’t understand it. Perhaps it’s a movie based on a TV show or comic series that they don’t have any context for. Perhaps they went to the toilet when a critical plot point happened. Perhaps they’re used to stories with all the depth of a puddle. Or perhaps they’re just a bit slow.

Regardless of the reason, The One Who Doesn’t Get It very much wants to Get It. So they ask lots of questions of the person who appears to Get It the most. Which is probably you.

The Rustler

The Rustler is, at their core, a kind-hearted soul. That’s why they stocked up on drinks and snacks in the foyer. They’re more than happy to share their tasty treats with you. Unfortunately, the tasty treats that they purchased come in the noisiest bag imaginable. And not only that, the sweets in the bag are all individually wrapped, too, meaning that not only do you have to rustle the bag if you want a sweet (which you do, because they’re delicious and exactly what you want right now) you then have to spent a few minutes rustling the paper of the sweet in order to get at the delicious goodness within. And once you’ve had one, you want more.

In this way, The Rustler has managed to escape blame for themselves alone. By sharing the goodies with others, it’s not just their fault.

The One Who’s Seen The Movie Before

The One Who’s Seen The Movie Before is, in many ways, the most dangerous of all. Because The Giggler, The Joker, The Farter, The Texter, The One Who Doesn’t Get It and The Rustler can all be ignored or told to shut up. The One Who’s Seen The Movie Before can do their damage and make it irreversible before you know what’s happening.

All it takes is a simple “Oh wow! This is the twist coming up!” to ruin any sense of dramatic tension. The One Who’s Seen The Movie Before assumes that everyone else has also Seen The Movie Before and as such doesn’t mind dishing out a few spoilers both before and during the movie. And because they’re your friend, you don’t want to punch them in the testicles for doing so. But inside, your mind is beating them senseless about the face and neck.

The Other Moviegoers

This doesn’t even take into account the other people in the cinema. There’s The Very Tall Man, who inevitably sits right in front of you, even when the rest of the cinema is empty. There are The Annoying Children, who are usually other people’s The Jokers and The Gigglers. There are The Weak Bladders, who get up every five minutes to go and have a piss, and inevitably sit on your row, requiring you to stand up to let them out. And numerous others. These can be dealt with by simply not sitting near anyone else, ever.

So stay safe. Just go by yourself. Unless you’re with a significant other and you really don’t care about the movie and just want to make out in the back row. But, you know, you can achieve much the same effect by simply turning off the lights in your living room, and it won’t cost you seven quid.

In other news, I went to see Scott Pilgrim vs. The World today. By myself. And it was awesome.

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#oneaday, Day 190: The Highway Code Errata

It has come to our attention that there are a number of sections of The Highway Code which state rules incorrectly. This document is designed to correct these mistakes.

Rules for Pedestrians

  • ITEM 1 – “Footways or footpaths (including any path along the side of a road) should be used if provided.” should read “Footways or footpaths are optional for use when intoxicated.”
  • ITEM 4 – “Young children should not be out alone on the footway, footpath or road.” should have “unless you can’t be bothered to look after them yourself” added.
  • ITEM 13 – “Routes shared with cyclists”. This rule is obsolete. Pedestrians may go wherever they want regardless of anyone else.

Rules for Cyclists

  • ITEM 69 – “You MUST obey all traffic signs and traffic light signals” should read “You MUST NOT obey all traffic signs and traffic light signals”.
  • ITEM 71 – “You MUST NOT cross the stop line when the traffic lights are red” should read “You MUST cross the stop line when the traffic lights are red, particularly if there are pedestrians on a crossing.”

Rules for Motorcyclists

  • ITEM 88 – “You should be aware of what is behind and to the sides before manoeuvring” should read “Manoeuvring may be done at any time regardless of your surroundings. THINK BIKE, is what everyone else should be thinking.”

Rules for Drivers and Motorcyclists

  • ITEM 91 – “the most effective ways to counter sleepiness are to drink, for example, two cups of caffeinated coffee and to take a short nap (up to 15 minutes)” should be in bold, red print.
  • ITEM 97 – “[Before setting off you should ensure that] you have switched off your mobile phone” should read “your mobile phone is within moderately-easy reach and is not attached to a hands-free kit, particularly if driving a car of German origin.”
  • ADDENDUM – “Drivers of cars of German origin have a special function, normally occupied by the hazard warning lights. Simply activate these lights to be legally permitted to park anywhere you like, however inconvenient it may be to other users and whether or not it is otherwise legal to do so.”

Traffic Signs

  • “No Overtaking” should read “No Overtaking unless you think you can take them”.
  • “Maximum speed” should read “Minimum speed”
  • “No entry for vehicular traffic” should read “No entry for vehicular traffic, except you, because you’re special.”
  • “One-way traffic” should read “One-way traffic recommended, but optional”.
  • “No waiting” and “No stopping” should both have “unless you are driving a Mercedes, BMW or Audi and put on your hazard lights” added.
  • “Loose chippings” should read “Wheelspin zone”.
  • “STOP” should read “GO”.
  • “GO” should read “STOP”.
  • “No vehicles carrying explosives” should read “WTF are you, a terrorist?”
  • “No U-turns” should read “U-turns permitted for German cars only”.
  • “Steep hill downwards” should read “Step on it!”
  • “Steep hill upwards” should read “Step on it!”
  • “Cattle”, “Wild animals” and “Wild horses or ponies” should all read “OMG AMINALS”.
  • “Queues likely” should read “Queues guaranteed”.
  • “Humps for 1 mile” should read “Innuendo ahead”.
  • “Hump bridge” should read “Dogging hotspot ahead”.
  • “Risk of ice” should read “You work it out”.

Thank you for your understanding. An updated edition of the Code will be printed and released shortly.