I’ve been contemplating the ways that people “consume” (ugh, I hate that word, but it seems to be the one in use most frequently these days) content online, and trying to determine a way it could be applied to our currently-stalled podcast over at The Squadron of Shame.
The Squadron of Shame SquadCast certainly worked extremely well for the episodes we did it for, but it did often end up being a little more demanding on the editing time than I would have liked, particularly as we’re all amateurs making use of not-brilliant equipment that often results in things like background hum, echo and other annoying flaws that are difficult to edit out. Much of my editing time was often spent manually trimming out echoes and funny noises, and in the case of a 2-3 hour episode — which most of our episodes tended to be — it would take the majority of the day to do this.
One of the things I’m wondering right now is how relevant the podcast format still is. Obviously I know that there’s enough of a market for sites like Giant Bomb to keep making one every week, and for established podcasting personalities like Garnett Lee to be able to start a new show and have people follow him to see what he’s up to. But I’m also conscious of the rise of alternative means of “consuming” (blech) content in the last couple of years, with YouTube being one particularly disruptive influence, and live broadcasts such as Twitch streaming and Google Hangouts being another.
Awareness of these alternative forms of media has made me ponder whether the standard podcast format is absolutely the best possible thing for the SquadCast going forward, or whether it’s worth contemplating an alternative means of presentation (with an accompanying means of archiving/downloading where necessary.)
The SquadCast has always been a “book group” style of discussion surrounding a game or gaming-related topic, and it’s worked well for us in the past. But gaming is also an inherently visual medium, which makes me wonder whether some form of video presentation might be worth experimenting with, perhaps combined with live broadcasting.
Another reason I bring this up is that Skype, which we have previously used to talk to one another and record the discussions we have, has become a largely unworkable mess ever since Microsoft bought it, making it impossible for me to “archive” the complete conversation just in case someone’s individual recording fails to work properly. I haven’t needed this facility on many occasions, but on the couple where someone’s recording was destroyed by Audacity’s frequent crashes, having that backup facility was a godsend. With the way Skype works now, though — you can’t run it in more than one user account on a Mac at once, which is what I used to do — working this way is impossible without an unnecessarily convoluted setup involving more than one computer.
What I’ve been pondering is making use of something like Google Hangouts, which allows for a number of features that would seem ideal for a discussion about games. It allows participants to converse via either audio or video chat, and it also allows for the footage of the participants to be intercut with other things such as videos from YouTube and the like. For example, while discussing a particularly interesting scene in a game, making use of Google Hangouts would allow you to find that scene on YouTube and then broadcast it to the people watching the Hangout, which strikes me as an eminently good idea. Presumably it would also allow for playing footage while the conversation continues over the top, which is a little more interesting than just gazing at a bunch of talking heads for a few hours.
Google Hangouts can also be easily archived to YouTube, and then one of the many YouTube-to-MP3 converters out there can be used to archive an offline version of the discussion’s audio, which can subsequently be released as a standard podcast for those who wish to continue listening in that way. It’ll be rawer due to the lack of editing and its inherently live nature, but I’ve often felt when I edit a show that I was making the job a lot more difficult and time-consuming than it really needed to be.
Anyway. I’m just thinking out loud here. Interested to know your thoughts, though, particularly if you’ve been either a listener or a participant in the SquadCast at any point in the past. (Those who are neither, you can educate yourself thanks to our archives here.)