2308: An Open Letter to @wilw About Games as a Lifeline, “Male Tears” and Inexplicable Blocks

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Hi Wil,

You don’t know me, and I don’t know you. Apparently I’ve done something to offend you in the past, though, because you have me blocked on Twitter. I don’t know why and I don’t know when this happened because as far as I know, we’ve had no direct interaction on any occasion ever, but I will apologise for whatever it was anyway. I will also express my sincere disappointment that someone I used to look up to as a bastion of what modern nerd culture should aspire to feels somehow threatened or upset with something I’ve done in the past — threatened or upset enough to simply cut me off from the prospect of ever interacting with him.

I was an avid viewer of many of the Geek and Sundry videos when it first launched — particularly Tabletop, which introduced my friends and I to a number of board games that are still in our regular rotation. Tabletop was an excellent show that gave a good flavour of how the various games played — even if there were occasional bits of fuzzing over the rules in the name of keeping things snappy! — as well as providing a great opportunity for some of the most entertaining, fun people in geek culture to come together and have a good time. A good time that was infectious — so enjoyable was the atmosphere on Tabletop that it felt like the audience was right there with you all, sitting around the game table, rooting for your favourite player to win and commiserating with you when you inevitably came lost. (As the resident person in our tabletop gaming group who perpetually comes last in pretty much everything, I could relate to your position quite a bit.)

On a more serious note, nerd culture in general is something that I’ve talked a lot in the past about giving me a lifeline when I needed it. In the case of video games, they’ve provided a constant and much-needed centre of stability in a life that has often been chaotic and beyond my control and understanding; in the case of tabletop gaming, they provide one of the few means of face-to-face social interaction in which I feel completely comfortable, whether it’s with close friends or, as it was for me this Friday evening just gone, complete strangers. I think it’s the fact that interactions over a tabletop game are, for the most part, clearly structured: it’s why I gravitate towards games with clear rules, turn structures and player roles as well as those with strong themes that include flavour text I can read out dramatically to our group. Conversely, those games that require a certain degree of negotiation or freeform interaction are those I feel less comfortable with, since I’m sometimes not quite sure what I’m “supposed” to say.

But all that’s by the by; it’s just a bit of context of who I am. Needless to say, games of both the video and tabletop variety are extremely important to me; as you said in your keynote speech at PAX East in 2010, “some of the happiest days of our lives would not exist without games and gaming. Games are important. Games matter.” I agree entirely, and when I took a risk, flying from the UK to Boston, MA for that PAX East — my first time attending such an event, and only, I think, the second time I’d taken a solo trans-Atlantic flight — I found somewhere that I really felt like I belonged. My life was, at that point, a bit of a mess: my marriage was falling apart — my wife at the time would go on to leave me shortly after I returned from Boston — and I didn’t have a reliable source of income. Games gave me a sense of being grounded; somewhere to retreat to when I couldn’t face the terror that everyday life at the time confronted me with. Games gave me common ground with which I could interact with other people; games gave me something to talk about, something that I could call “mine”.

That time in my life was turbulent. I’ve had ups and downs since then, and as I type this I’m very much in a “down”. Over the years since 2010, I’ve come to recognise the importance of acknowledging one’s emotions, the causes of these emotions and the ways to deal with them. I’m not afraid to cry as I once was back in high school; as someone who sometimes has difficulty expressing exactly what he wants to say verbally, there are times when bursting into tears says more than words ever can; there are others when the act of opening those floodgates allows the repressed emotions to be released in a more controlled manner once you’ve calmed down a bit, letting you communicate what’s really bothering you after the storm has subsided. Crying is important. Crying matters.

Which is why this image you posted on Twitter bothers me so much:

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For anyone reading this letter who doesn’t already know, the expression “male tears” is usually used by the more toxic side of online activism as a means of demonising men — usually straight, white men — when they wish to express themselves. It’s largely brought out during arguments between the more militant side of feminism and those — usually, but not exclusively, men — who are tired of all the sociopolitically charged fighting that takes place every day on the Internet, particularly those who fight back somewhat aggressively with foul language, threats and exhortations for people to kill themselves. The “joke”, such as it is, is that all this unpleasantness just bounces off the noble “progressive” types — referred to disparagingly by their critics as “Social Justice Warriors” or “SJWs” for short, an epithet which these people flip-flop between absolutely hating and trying desperately to reclaim in the same way black culture has largely reappropriated “nigga” for itself — and is just interpreted as straight, white men crying about something not going their way for once; the fact that “male tears” is written on a mug allows the “progressive” activist the opportunity to drink from it, suggesting that they relish the opportunity to feed on the tears of their enemies.

Pretty unpleasant however you look at it, and while the original intention may not have been to reinforce traditional ideals of what these same people call “toxic masculinity” — stereotypes such as “big boys don’t cry” and “be a man for once” — I can’t help but look at it that way. Speaking as a (straight, white) man who does cry, isn’t ashamed of the fact that he cries and, in fact, has cried quite a bit over the last few months due to his own life situation and the suffering of the person he loves most dearly in the world: to see the idea of “male tears” used so gleefully and indiscriminately as a means of oneupmanship, of proving one’s “progressiveness” feels grossly distasteful and insensitive. To have it proudly promoted by someone I once looked up to as almost an idol; someone I thought I could aspire to follow in the footsteps of; someone who proved that a person with my interests could find success and a place for themselves in the world? That just feels like a stab in the back, with a few good twists for good measure.

I don’t deserve to feel like that, and I’m pretty certain I’m not the only person who feels this way. Some may express their disappointment and upset with this more eloquently or more aggressively than others, but however they choose to register their discontent and however much or little I agree with their methods of expressing it, I understand it completely. As someone who, now 35 years of age, was often ostracised and ridiculed for his interests and hobbies in his youth, was subsequently delighted when geek culture started to become fashionable over the course of the last decade and most recently has noted with a growing sense of discomfort that the things he finds most relatable, most important to him are those that are getting relentlessly torn down in the name of being “progressive”? It hurts. A lot.

I haven’t done anything wrong. I haven’t hurt anyone. I just want to be left alone to enjoy the things I enjoy with friends who also enjoy those things, and likewise to leave those who are interested in different things to do what they enjoy. I don’t care about this perpetually raging culture war that has all but destroyed meaningful online discourse around video games in particular over the last five or six years, and put a serious strain on a number of friendships. I don’t believe in a “one size fits all” approach to inclusivity and diversity, which is what many “progressive” types seem to argue for; I instead subscribe to a “many sizes fit many” ethos, which makes for a more vibrant, interesting and cross-pollinating culture in the long-term. And yet somehow, at some point, I’ve been branded with a scarlet letter, thrown in the pit with all the other social rejects. I’ve also been called a paedophile, a pervert, a misogynist and plenty of other things besides. My crime? I like Japanese video games with pretty girls in, and frequently argue against the misrepresentation of these games as soft porn in the mainstream press by those who won’t take the time to engage with them.

Frankly, the whole situation makes me want to cry, but now I feel I shouldn’t, because it will just, apparently, give you some sort of satisfaction. And that, to be honest, seems like the very inverse of your own credo, your own Wheaton’s Law, of “Don’t be a dick!”

You almost certainly won’t read this, Wil, because having blocked me on Twitter I’m not sure there’s any way you’ll see it outside of someone you haven’t blocked directly sharing it with you, and I don’t see that happening. But I wanted to post it anyway; even if you don’t read it, hopefully it will bring some sense of comfort to those who feel the same way I do about all this; put some feelings into words; provide a sense of solidarity.

As you argued in your speech, this feeling of solidarity, of belonging, is extremely important. We should all strive to help each other feel like we belong doing the things we love with the people we love in the places we love. With photos like the one posted above, you deliberately block off people from feeling like they can engage with this part of culture they adore, and people they might well otherwise get on with. And whether or not you believe that “male tears” only applies to men who don’t know how to behave themselves politely and appropriately, know that it can — and will, and has — been interpreted in a way that just comes across as exclusive, combative and gatekeeping: the exact opposite of what you yourself argue we should aim for.

This whole situation needs to stop, as soon as possible. I hate it. Everyone else I know hates it. Can’t we all just get around a gaming table and settle this the old-fashioned way: with dice, cards and chits — maybe even some fancy miniatures?

Thank you for your time, and thanks for reading, whether you’re Wil Wheaton (unlikely) or some random passer-by who just wanted to see what I had to say.

Love & Peace
Pete

1051: Take This, Right in the Feels

Page_1(With apologies to Jeff Green for the gratuitous use of “Feels”.)

I was going to write something positive and happy today as a counterpoint to 1) yesterday’s post and 2) the amount of anger that has been circulating on the Internet yet again today, this time as a result of an ill-conceived PR stunt by Square Enix. I’m not going to get into that now, because everyone yelling about it is already getting very tiresome. But I decided there was something else I wanted to discuss instead.

Instead I wanted to talk a bit about something which started up during the course of the last month — the Take This project, an attempt by a bunch of games industry professionals (including my good self) to do something positive about the stigma surrounding depression, anxiety and other mental health issues. Over at the site, numerous people are sharing their stories of their experiences with these issues in an attempt to encourage others to do the same, and to help people realise that they’re not alone with the feelings they might be experiencing. Here’s my contribution — more will probably follow in the near future.

I may well post something along these lines over on Take This at some point in the near future, but for now I thought I’d share it here.

I wanted to talk a bit about crying.

If you see someone else crying, chances are you’ll start feeling pretty shitty too. It’s not a nice thing to watch, particularly if you don’t know what caused it. There’s that air of immense awkwardness around the situation, particularly if a stranger’s involved, where you’re not quite sure if you’re “allowed” to talk to the person and see if you can help with what they’re upset about, and generally the whole thing is something most people like to avoid whenever possible. There’s also an element of gender stereotyping that comes into play, too, where it’s somehow “more okay” for women to cry than men. (I don’t agree with this at all, but “big boys don’t cry” is still a real stigma that stops many men from effectively expressing their emotions.)

But consider how that person who is in tears is feeling. It’s sometimes difficult to judge from outside, because only the person who is crying knows exactly what they’re feeling. Crying isn’t always an unpleasant thing, either — sometimes it is a sweet release from pent-up emotion that has been bubbling away inside that person’s head. Of course, sometimes it is outright hysteria, too — a complete inability to deal with a particular situation and a desire to simply let rip with some absolutely raw emotion. Only the person who is crying knows, and they’re often not really in a position to talk about it while it’s happening.

Oddly, though — and this is where I might lose a few of you — sometimes it’s desirable or even enjoyable to cry. The feeling of being affected so profoundly by something that you actually want to weep is oddly intoxicating at times, and it can, at times, be outright pleasant.

It’s not as strange as it initially sounds, though. How else can you explain the fact that most forms of media boast a “tearjerker” genre or equivalent?

Most recently, I’ve been playing a visual novel called Kana Little Sister, which I talk about in greater detail over on Games Are Evil here. Kana is described as an “utsuge” — a “depression game”, or a title that is specifically designed to elicit “negative” (for want of a better word) emotions in its audience, in this case sadness. (Other examples include Silent Hill 2, which evokes reactions ranging from slumping back in one’s chair and sighing to crying bitter, bitter tears.) I have played through Kana five times now, and even though you know from the very outset that the titular little sister character is going to die at the end (spoiler: except in one ending), it still gets me every time, and the tears fall without fail.

This doesn’t make me feel bad, though. It’s a perversely enjoyable experience. I like responding to something in this way. I like the feeling of being overtaken by emotion and being physically affected by a work. It’s an impressive mark of how much something has engaged me fully if it can make me cry — or if, for that matter, it can make my pulse race, or generate that hard-to-define feeling of “butterflies in the stomach” that a good, epic final confrontation in something like an RPG can sometimes manage.

Even now, though, as open as I generally am about this sort of thing, there’s still a slight feeling of embarrassment when it happens. It’s perhaps because when you cry, you’re making yourself quite vulnerable. You’re “letting go”, turning off the safety switches that let you behave “normally” in polite society without breaking down into tears every five seconds. If you do it around someone else, you’re showing a great deal of trust in them — trust that they won’t laugh at you for having emotions in the first place, and trust that they won’t think any less of you in the future because of your reaction.

Basically, I think what I’m saying is that you shouldn’t be afraid to cry — regardless of whether you need to or just want to. So, you know, let it out.

#oneaday, Day 250: No!

The most difficult word to pronounce in the English language is not the one with the most syllables. For starters, opinion differs on exactly which word is the longest and most complicated one. “Floccinaucinihilipilification” is right up there, for one, but then “guar hydroxypropyltrimonium chloride” is pretty long too, but it is a shampoo ingredient and technically three words. Then there’s some weird science thing called “pneumonoultramicroscopicsilicovolcanoconiosis” which picky Scrabble players reject because it doesn’t fit on the board and is also a word made up by SCIENCE! which therefore doesn’t count.

In fact, the most difficult word to pronounce in the English language is “no”. One of the shortest words there is. You can’t get much shorter than one syllable really. You could say nothing, but then you’re, well, not saying anything. So we can establish that “no” is one of the shortest words out there. There are ones with less phonemes or whatever that nonsense they teach in primary schools is now, but… just no, okay?

The reason “no” is a difficult word to pronounce is not because of its complexity. It is because of the emotional connotations. No is a negative, and using it often implies some sort of negative consequences.

Interactive Thought Exercise™ time! Consider how you would feel if you asked any of the following questions and the answer was “no”:

  • Will you marry me?
  • Do you like me?
  • Is this picture I’ve drawn you the best thing you’ve ever seen?
  • Would you like to play Scrabble with me?
  • I know we’ve only known each other a little while, but I really like you so I thought it’d be kind of cool if we could go and, you know, grab some coffee sometime or whatever and then see what happens—what do you say?

But then what everyone forgets is that, paradoxically, “no” can actually have positive connotations too.

Interactive Thought Exercise™ time again! Consider how you would feel if you asked any of the following questions and the answer was “no”:

  • Is it cancer, Doctor?
  • Do I look fat in this dress?
  • Have you ever been to bed with a better lover than me?
  • Have you ever seen anything more impressive than that awesome thing I just did?
  • Is there ever going to be another series of The X-Factor?

The thing is, though, it’s easier to focus on negative things than positive things. Who knows why this is? It appears to be one of those things that is bundled under the heading of “human nature” when neither the scientists or the psychologists can be arsed to work out exactly why it happens. But it happens, regardless. Sometimes we want to say “no” to something because we don’t want to do it, because it makes us uncomfortable or perhaps because the prospect of it terrifies us. But we don’t. Because we put ourselves in the shoes of the person who is asking us something and we imagine how they’d feel or react if we said “no” to them. We don’t want to hurt their feelings or look like a dick.

Chances are, of course, they wouldn’t react in the way we were thinking. And a key part of learning to be assertive is learning how to say “no” to these things. But it’s still difficult.

Of course, some people have absolutely no problem saying “no” to anything and everything. And, like their brothers and sisters who argue with everything, regardless of context? We also call these people assholes.