I’m completely burnt out with the intellectually, creatively and morally bankrupt world of clickbait.

Today’s post is inspired by a few things. Firstly, the culture of mistrust I wrote about the other day. Secondly, a YouTuber that my wife Andie and I used to like resorting to “I MADE THE MOST VIRAL TIKTOK RECIPES!” format. (Andie doesn’t have a problem with this. I emphatically do, as will become clear shortly.) And thirdly, some of the outright lies I’ve read online today while attempting to find a perfectly simple piece of information.

Let’s address these one at a time, as each of them are symptomatic of something slightly different.

I Played 100 Days of Viral TikTok Recipes

Photo by Karley Saagi on Pexels.com

As someone who does YouTube as a hobby, it’s infuriating to see the supposed “professionals” fall into a rut of simply baiting The Algorithm with the exact same types of “content” all day, every day.

I Played 100 Days of [Game]. I Made Viral TikTok Recipes. This is the Worst [x] Ever. Thrifting with My Completely Charisma-Free Mom.

There’s stuff on YouTube that I like and continue to watch. But this is the stuff that tends to languish in the wake of TOP CRINGE COMPILATIONS!! and FUNNIEST TIKTOKS I COULD FIND!! And this pisses me off. Because it demonstrates a complete and utter lack of creativity.

Yes, one could argue that there’s at least some creativity at play in editing these videos and picking the material to use in them — but even then, they’re incredibly predictable, regardless of who they are. You can expect to hear the Metal Gear alert noise, Kevin MacLeod’s Local Forecast, that “anime oooooh” noise in a significant proportion of popular videos out there, and you’ll see all the same visual tricks, too — jump cuts, crash zooms with a red tint on the screen and heavy screen shake, “A Few Moments Later” SpongeBob memes.

It’s infuriating. Like, it makes me genuinely angry. I know it shouldn’t. I know it’s dumb to get angry at people following trends. But it really does make me legitimately furious.

Why? Because I know there are lots of people working their arses off to make quality YouTube videos (note: not “content”) and getting very little reward, relatively speaking for doing so. Instead, the endless assembly line of identikit Content continues to churn, cluttering up everyone’s YouTube feeds with worthless garbage that provides precisely 0% more cultural enrichment value than simply staring at the wall for 12 minutes.

It particularly sucks to see video makers I used to like resort to this sort of thing — but I guess if you’re making a job out of it, it becomes an unfortunate necessity after a while. For every viewer like me who unsubscribes from a channel once it becomes a clickbait factory, it seems at least a hundred more take my place. So there’s zero incentive to change.

The PS5 Pro’s release date has NOT been “revealed”

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Earlier today, Andie and I were talking about how long various consoles were on the market, and as part of this discussion we looked up the release dates of the PlayStation 4 and PlayStation 5, pondering if and when a PS6 might ever be a thing — and if it would have a disc drive, which was the main point of our conversation.

When Googling the latter case, I was promptly confronted by a wall of articles that claimed the PS5 Pro’s release date had been “revealed”.

Needless to say, it had not been revealed. Instead, what had happened was a single gaming site that no-one had ever heard of had claimed that “insider sources” (anonymous, of course) had “confirmed” the PS5 Pro was “in development” and would “probably” release in “late 2024”. This had then been parroted pretty much verbatim (albeit with some variation in the supposedly “revealed” release date) by a variety of other gaming sites you’ve never heard of, and this had happened so much that Google had figured it was worth showing to anyone who was searching for a simple piece of information: the actual, real PS5’s release date. You know, the one where a product that actually exists was actually released.

Essentially, what we ended up with was a page of search results that were nothing but speculation at best, outright lies at worst. And there will be no consequences whatsoever for any of the sites that were engaging in this behaviour; in fact, they will almost certainly have been rewarded with happy big traffic numbers, and you can bet those pages have ads coming out the wazoo on them, too.

As someone who, as a child, had aspirations of joining the games press, and hoped he would be able to do that more than pretty much anything in the world, this is heartbreaking to see. And it’s doubly frustrating when I run a site on which our writers take pride in composing honest, thoughtful, well-researched pieces rather than simply rushing to jump on the latest trend in order to squeeze out another few cents of ad revenue.

How to find all the blue medallions in Resident Evil 4 Remake

Photo by Negative Space on Pexels.com

Speaking of which, one trend which was just starting to take hold when I left USgamer in 2014 was the odious rise of “guide content”. For the unfamiliar, this is an SEO-baiting tactic in which sites post individual articles that supposedly answer each and every possible question people on Google might have about anything vaguely relevant and popular.

It’s a completely unsustainable approach to “content generation”, particularly if you have any standards about the quality of the articles on your site whatsoever, and it means that, again, if you’re searching for specific pieces of information, you have to wade through 500 sites that have clickbaited their way to the top of Google’s search results, with no guarantee that their information is reliable or helpful.

I’ll give you an example. Prior to picking up my PS5, I was curious how the “PS4 Boost” mode worked. This is where the PS5 is able to run certain appropriately updated PS4 games with better performance than the original PS4 (and in some cases, PS4 Pro) would have been capable of.

The things I were curious about were simple: did this work with all PS4 games, or just select ones, and did I have to do anything to make it work?

The answers to these questions, by the way, are “no” and “no”.

While attempting to uncover these simple answers, I stumbled across a full-blown, surprisingly lengthy article entitled “How to Enable PS5 Game Boost”. Please recall that the answer to the question “do you have to do anything to make Boost mode work?” is “no”, and then marvel at the fact that multiple sites, not just the one I found, managed to spin this simple answer out into at least 600 words of complete garbage, because you need at least 600 words for SEO purposes, don’t you know.

I’m so tired of this. To the layman, it might seem like it’s very convenient. But as someone who has worked in the commercial press and now works on the more “indie” side of things, it’s infuriating, because I know these articles do not exist out of a desire to be helpful. As with all other clickbait — because that’s what these articles are — the aim is simple: gain traffic, and, by extension, ad revenue.

I’m so tired. So tired. The Internet was an exciting place when I was a kid and everyone was just getting to know it. Now, it’s nothing more than a mindless, soulless content factory where everyone is bidding for your attention so they can inject yet more ads directly into your eyeballs.

There are little havens where this isn’t the case, of course. But they become more and more difficult to find with each passing day. And it honestly worries me quite a bit.

But at this point, it’s also hard to know what to do, if anything. If I criticise this sort of thing, no-one listens. (I’m writing this today largely to vent my own spleen rather than to convince anyone else.) If I give up and engage in it myself just to join the rat race, I’m part of the problem. And if I abandon the Internet entirely, I deprive myself of something that is still, in some ways, a useful resource — and in some other ways, an essential utility for modern life.

So I guess I’ll keep doing what I always do. Do my own thing, occasionally complain about how much everything else sucks, then repeat until my inevitable death from a brain aneurysm.

2246: Games Journalists, Please Think of Something More Imaginative Than These Articles

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While browsing Twitter yesterday, I happened to notice a piece from my former place of employment USgamer pondering that age-old question “which Zelda game is best?” — presumably to tie in with the recent release of Twilight Princess HD on Wii U. (EDIT: I’ve just noticed that to add further clickbait to injury, it was split into three completely separate articles, one covering 25-18, another covering 17-11, and a final one covering the top 10.)

Now, “which Zelda game is best?” is a reasonable question to ask — I’ve asked it myself, back when I was getting back into the series a month or two ago — but it is a question that has been answered many hundreds of times already, both by gaming websites (“professionals”) and the general public, too and, to be frank, we haven’t had a genuinely new Zelda game for quite a while. Moreover, it’s not a question that there is a definitive answer to; the entirely subjective stuff of playground arguments and, indeed, Internet arguments.

I found myself getting a bit annoyed at the sight of this article, though, because it just felt like such a lazy, obviously clickbaity attempt to cash in on the recent Zelda release, and just a lazy idea for an article in general. As I say, it’s an article that has been written many times before by numerous different websites, and one that really didn’t need to be written again. It is far from the only example of this sort of ever-present non-discussion coming up in games journalism as a side-effect of clickbait culture, though, and it’s frustrating to see; when there are thousands and thousands of great, interesting, remarkable, unusual, weird games out there that these writers could be covering and they instead post the same article that they themselves have probably written before for a different site, they are doing a bad job writing about games.

With that in mind, here is a list of game articles I would like to never, ever see ever again on any website, not because they’re necessarily bad ideas for articles, but because they’ve been done many, many, many times before. Use your imagination. Write something new.

  • Which Zelda Game is Best?
  • Those Zelda CD-i Games Sure Were Shit
  • Which Mario Game is Best?
  • Which Metroid Game is Best?
  • Which Nintendo First-Party Franchise is Best?
  • Gosh, Dark Souls is Hard
  • Dark Souls isn’t Hard, You Just Have to Learn How to Play
  • [obscure indie game] is the Dark Souls of [unrelated genre]
  • Goodness Gracious, Battletoads was Hard
  • That One Level in Battletoads was Really Hard, Even Compared to the Rest of the Game
  • Which Final Fantasy Game is Best?
  • Where Did Final Fantasy Lose its Way?
  • Player Makes Thing in Minecraft
  • The Ten Best Xbox One/Xbox 360/PlayStation 3/PlayStation 4/Wii U/3DS/Vita Games
  • PlayStation 2 Classics That Deserve a Re-Release (actually, you can have this one if you pick something that isn’t immediately obvious to everyone who ever owned a PS2)
  • The HD Remasters We Really Want (see above)
  • Ubisoft is Releasing an Open-World Game
  • Activision is Releasing a Call of Duty Game
  • Mobile Games Make Lots of Money
  • There Aren’t Enough Women in Games (bonus points if you cry “sexism” on a game that actually has excellent female characters)
  • There Are Still People Playing World of Warcraft
  • I’m Scared of Boobs
  • Gamers are Horrible People
  • Anita Sarkeesian Says Something
  • Vita Games Don’t Sell Many Copies
  • Vita is Dead
  • PlayStation 4 Has No Games
  • Xbox One Has No Games
  • Wii U Has No Games
  • Wii U is Dead
  • Nintendo is Dead
  • Hah, That Super Mario Bros. Movie was Rubbish, Wasn’t It?
  • [Franchise] [vaguely related verb] onto [platform], e.g. Ridge Racer Screams onto PlayStation. (You can have this if you deliberately make the verb a completely inappropriate non-sequitur. Ridge Racer Masticates onto PlayStation)
  • Here’s a Weird Thing from Japan, Judge It
  • Can Games Be Art?
  • Sonic the Hedgehog Used to Be Good
  • What’s Next for [annualised series]?
  • Michael Pachter Says Something Blindingly Obvious
  • [popular annualised franchise] Sells [large number] of Copies
  • A Movie that People Who Like Games Might Like Came Out Recently, It Has Nothing to Do with Games but We Think You Want to Hear About It Anyway
  • Look, Star Wars

Ugh. It’s depressing writing this list and realising how many times I’ve seen most of these on several different sites. We all know exactly why it happens, of course; these are the sorts of articles that either provoke an emotional response (and, consequently, clicks through to the comment section) or that are likely to be ranked highly on Google for unimaginative people searching for information.

In an ideal world, writing about games should be about the love of games, and the authors’ passion for the things they’re writing about should come through in their writing. Sometimes it does, but it happens a lot less frequently than it used to, and that’s really sad.

At least I try and do my bit to show my passion for the things I love. I suggest you do too; if the press aren’t going to provide, it’s up to the public to provide the more valuable insights.

2242: Another Frustrating Way Clickbait Ruins the Internet

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Earlier today, I was browsing around the Internet looking for some tips and tricks on how to better play Dungeon Travelers 2. I tried GameFAQs, and the content there was disappointingly light, though there is a good character guide at least. Then I resorted to Google, and I was reminded of something that’s been bugging me for a while.

Here’s my Google results for “dungeon travelers 2 walkthrough”:

Dungeon Googlers 2.png

“Oh,” I thought, skipping past the GameFAQs entry because I’d already checked it out. “There’s some more walkthroughs out there. IGN have got one, huh? Well, that should be decent enough.”

As anyone who has ever attempted to look at one of IGN’s walkthroughs — or indeed one on the “GameWise” site above it — will know… no. This is emphatically not the case. Here is IGN’s walkthrough for Dungeon Travelers 2:

IGN DT2.png

That’s right! There’s absolutely fuck all there besides the most basic database information for the game itself. And if you thought GameWise might be any better, being higher ranked on Google? Nope.

GameWise DT2.png

GameWise takes considerably more words to say that it doesn’t have any content for the guide, and outright lies to the reader by saying its “team of contributors will help you work through the game via a step-by-step tutorial” and that it will “take you all the way through the game to 100% completion including unlockable quests and items”. It’s boilerplate text, of course, but it’s complete bollocks and, more to the point, it’s evidence of a particularly dishonest practice that goes on alarmingly frequently these days: sites that put up “landing pages” for things that people might be searching for, then don’t populate them with content right away (or sometimes, as we can see here, at all) so that they can get some of that sweet, sweet ad revenue by someone who doesn’t know any better clicking on them without having to put any actual work in.

This is actively making the Internet less useful, particularly as both IGN and GameWise have clearly made the effort to get themselves highly ranked on Google as a “trustworthy” source. And indeed both of these sites may well have helpful walkthroughs and guides for more mainstream, popular games, and in that instance, them showing up on Google is absolutely fine. But to list a “false positive” result like this is extremely dishonest and incredibly frustrating for the reader.

I’m reminded of the evolution of my time at USgamer. When the site launched, each of us on the team were specifically given pretty much free reign to cover what we wanted in our own personal style: the thinking was very much along the lines of 1up.com back in the glory days, when there would be distinct “personalities”, each with their own specialisms, building up their own communities of readers. It was great; it was fun to write, and the community appreciated this honest style of writing.

Unfortunately, it didn’t satisfy the suits as it wasn’t raking in enough ad revenue. So out went the freedom and in came a more strict regime. Whereas once I took the approach that I had once taken so successfully on GamePro — look out for things that looked interesting that other sites hadn’t covered in detail, then cover them in detail — I was reduced to having to seek approval for every news story I posted, and this led USgamer’s news section to start looking more and more like every other gaming news site out there, covering the same old stories in the same old way.

This only got worse once I got laid off and was working out my notice; the site started to post guide content for recently released games, partly through the site’s partnership with Prima Games, whose website was also part of the Gamer Network umbrella. I had to split guides into parts so they could be published across several days and rake in more clicks than they would have done if posted all in one lump; worse, I didn’t have the creativity to write my own stuff, since all the content was already done and I was pretty much reduced to being a data entry person, editing and tidying up the raw copy so it looked good on the site. And, of course, even worse than that, the hours that I was tied up pissing around with these stupid guides were hours that I couldn’t spend writing more interesting things or telling people about games they might not have heard of before. (I am 100% sure that this was deliberate.)

Guide content has its place, but it should be on a dedicated site that specialises in it — such as GameFAQs — not used as insultingly transparent bait to get people to visit your site and cross your fingers that they might read something else you’ve written while they’re there. (They won’t.) And it absolutely, definitely should not be used in the way IGN and GameWise use it, which is to hook people in without actually providing any content at all.

It’s not just guide content, of course — IGN in particular has been caught playing the SEO game with articles about games and tricking Google into thinking they are “reviews” when they’re nothing of the sort — but guide content represents by far the most egregious examples of this bullshit going on.

If you are engaging in this, you are making the Internet a less useful place to find information. Stop being a cunt and write something helpful to go with your beautifully optimised search engine bullshit, or don’t list the page at all.

1966: Yes, Please Kill Clickbait

I read an interesting piece earlier on the subject of clickbait. I won’t quote it extensively here as I recommend you read it yourself, but I will provide a handy link for you to do just that. Here. Go on, I’ll wait.

The article makes a lot of good points, but the one which stood out most strikingly to me was the suggestion that “via clickbait, many companies believe they can do away with the concept of demographic”. And it’s absolutely true: the concept of a “target demographic” when it comes to Internet-based publications is fast becoming a thing of the past in favour of casting a wide net in the hopes of snagging as many people as possible.

It feels like it’s getting more and more transparent, too; I don’t know if this is simply because I’m aware of it from the inside — during my latter days at USgamer, I spent a lot of time publishing walkthroughs for new games to draw in the clicks, so believe me, I know clickbait — or whether outlets really are getting more and more transparent. But when, for example, sites like Forbes Games (games, note) are publishing articles about something that happened in last night’s Game of Thrones (a TV show), or sites like Polygon and Kotaku are trying their level best to relate real-world events to video games in as ham-fisted a manner as possible, something is very, very wrong.

I’ve mentioned before that I very much miss the “golden age” of magazines in the mid-to-late ’90s. Magazines each had a distinctive voice, style and target audience. Some, like the Official Nintendo Magazine, were aimed at kids, and used layout, language and presentation to match. Others, like Zero, were aimed at slightly older people who enjoyed a bit of irreverent humour. Others still, like ACE, were aimed at the general games enthusiast, not someone loyal to a particular platform. And others still, like Page 6/New Atari User, which my father, my brother and I all used to contribute to, had a tightly focused target audience of platform enthusiasts who were into more than just games.

While certain sites do still have “voices” to an extent thanks to well-known writers, there’s less and less to distinguish between them, particularly as the default “thing to care about” for these publications these days appears to be Social Issues like sexism and racism. But I find it hard to take these articles seriously when they clearly very much fall into the clickbait category — Polygon’s recent piece on The Witcher 3 maybe possibly probably being racist was a double whammy, in fact, combining two pieces of bait: the name of a popular current release, and an accusation that said popular current release is, in some way, bad and wrong. Whether or not it’s “right” to read the piece in that way — or in a manner which suggests If You Like The Witcher You’re Okay With Racism — is kind of besides the point; people do read it that way, and they quite understandably take umbrage with the implications suggested by articles like this. Same with Kollar’s piece on Dungeon Travelers 2 from a while back, though in that case the game was largely unknown and it was the publisher Atlus that was the “household name” to draw people in and then slap people around the face with a bit of This Is Problematic bullshit.

I remember before this dark period of games journalism started when a lot of people were attacking Kotaku for different reasons to today. In fact, there’s a relevant entry on this very blog from that very period, in which I explored the possibility that Kotaku might have actually been doing what I’m arguing for here: pursuing a specific demographic.

Targeting a specific demographic isn’t a negative thing, and we need to stop thinking that it is, because if you spread yourself too thin, you don’t serve any of your audience to their satisfaction. One size does not fit all, and not everyone wants to read about the same things. And that’s fine! What we need is more diversity of opinion and more places for people to go and get different viewpoints. And that’s something we’re not getting at the moment — at least not from the commercial sites. It’s pretty telling that the small, independent sites out there are doing a far better job of this than the big names — and it’s absolutely criminal that sites like this are, at present, unable to make money thanks to the business’ continued reliance on the clickbait model rather than something more fair and less manipulative.

Ultimately it’s best to find places you enjoy reading that you feel “speak” to you, but if I may give a recommendation to those of you who are into similar sorts of games to me: do check out Digitally Downloaded; editor-in-chief Matt Sainsbury and his team work hard to provide interesting, thought-provoking and well-written pieces of criticism about a diverse array of games as well as anime, manga, film and literature. They manage to produce pieces of relevant social and cultural commentary and criticism and relate them to games without pointing fingers or pandering to anyone; its writers are passionate and believe in the things they write, and the result is a site I continue to enjoy and respect even as I’ve switched off from reading most of the mainstream games media these days. It’d be great to see sites like this grow, and the industry as a whole evolve.

Will it happen? Well, that’s partly up to you, isn’t it?

1736: Traffic Report

Page_1It is traffic that drives the modern Web, whether we’re talking about a commercial site or a personal social media page, but I’m gradually coming to regard the relentless pursuit of this easily measurable but sometimes quite misleading metric as something I’m keen to step as far away from as possible.

Why? Because the behaviour of the Internet hivemind — they who create the traffic — is predictable. Write something interesting and compelling — but, crucially, not controversial — that you’ve poured blood, sweat and tears into and came away from feeling yes, this is one of the best things I’ve ever written, and you’ll inevitably barely register a blip on the graphs. On the flip side, write something controversial or angry — preferably with plenty of finger-pointing — and you’ll get hundreds, thousands of hits. But are they the kind of people you want to be attracting to what you’re writing?

In the case of a commercial site, it doesn’t actually matter all that much; in the case of the biggest sites like IGN, the comments section moves so quickly with all the commenters’ vapid nonsense that there’s no time for anyone to be able to fixate on the actual people who have been reading it in most cases — unless, of course, it becomes clear that the community at large has an opinion contrary to that of the writer, in which case it usually degenerates into a battle of snark via Twitter within hours of publication. But even on smaller sites, comments sections are easily ignored; ultimately, it is those traffic figures that are totted up at the end of each week to determine how “well” things are going — the theory runs that if you lure people in with more “clickbaity” stuff, they will hopefully enjoy it and stick around to click through to some other, less controversial but much better pieces. It doesn’t necessarily work like that, sadly: bounce rates are high, and tricky to “fix”, particularly if you contemplate how your own personal browsing habits tend to go.

In the case of a personal site like this one, however, it very much does matter who you’re attracting to read the things you’ve written. I have a small group of semi-regular to regular commenters on this site, all of whom I’ve gotten to know and come to regard as friends. When someone new shows up, their first comment is important; it determines whether or not I actually want to engage with them, or whether I never want to speak to them ever again. It’s nice when the former happens; when the latter happens, however — something which is seemingly exponentially more likely on a high-traffic day — it can be anything from mildly annoying to actually quite scary, particularly for someone with anxiety issues around certain social situations.

It’s for this reason that I’ve come to dread the WordPress notification that reads “Your stats are booming!” because it means that, for whatever reason, lots of people have come to my site and are doubtless just itching to leave a comment on something and tell me how much I’m wrong. (The side effect of the aforementioned anxiety is that one negative comment counts for about 20 positive comments, making it very hard to get a nice, calming balance, and making me very anxious and nervous about the possibility of arguments, even over the smallest of things.) Today was one of those days: something I wrote a little while back — something which I stand by, but am also keen to put behind me now my life is moving forwards — got linked a whole lot. Judging by my stat reports, it seems it was linked from Twitter, Reddit and a few other places and, at the time of writing, has produced my “best” traffic day for a very long time.

I can’t say I’m particularly happy about that, though, because all it means is that I’ve written something contentious that I anticipate those who agree will stay quite and maybe give a Like, while those who disagree will jump in the comments and yell at me. (The comments on the aforementioned piece are now closed, so this makes prospective yellers’ lives at least a little bit more difficult, which is something.)

Since ditching the hustle and bustle of social media, with its constant pursuit of validation through Likes and Comments, I’ve become much more content to simply continue along on my way without interference from wider society. And while you may point your finger at me and say that I’m just trying to live in a bubble or an echo chamber, to that I simply say so what? We don’t need to open everything we say and do up to public scrutiny, and just because you publish something online for family and friends to read doesn’t mean that you particualrly want it shared with the wider world.

It’s a fact of life, however, that with this modern, connected world, if you publish anything online, whatever it is, you open yourself up to it being shared more widely, possibly well outside of your own safe place, and consequently run the risk of attracting… undesirables, shall we say. And that sort of thing is starting to make me increasingly uncomfortable — particularly after I’ve been the victim of an organised Twitter harassment campaign in the past; something I’m really not keen to repeat in any shape or form through any online medium.

Oh, don’t worry, this blog isn’t going anywhere; personally speaking, it’s been a valuable outlet and almost a form of “therapy” for me over the course of the last four and a bit years, so I can’t seem myself giving it up any time soon. I would, however, ask anyone reading any post on this site and contemplating sharing it or leaving a comment to take a step back for a moment and think about the person behind the words: a 33-year old dude who is just now finally starting to get his life moving in a vaguely normal direction after numerous years of upheaval, disappointment, upset, anger and chaos; a 33-year old dude who, after 4+ years of working “on the Internet” is now keen to have a bit of a quiet life. I’m not saying don’t share; I’m not saying don’t comment; I’m not sure what I am saying, really, if I’m perfectly honest: just please take what I’ve said above into account. That’s all I ask.