#oneaday Day 181: Hanging in there

I’m still ill. I have just about survived today, with only a little nap after finishing work, but I am feeling pretty rough now. It is not fun, because I have work to do, I have things I want to enjoy, and coughing and spluttering through the day does not make any of those processes more enjoyable.

Still, at least we had a reasonably fun thing to do at work today: tease something for next year! If you happened to miss it, here:

That’s right! We’re doing the Neo Geo! That’s all I can say on the subject for the moment because we’re not revealing the details of this deal with SNK beyond the fact that it involves Neo Geo stuff until early next year, but this is something people have been asking about for a while, so it’s great to finally be able to say “yep, we doin’ it”.

Naturally, because no-one on the Internet is ever unconditionally happy any more, we had our fair share of people moaning about things we hadn’t actually said, but for the most part, the response has been great. Neo Geo games are top-tier retro, and having a bunch of them in the pipeline is great.

Like I say, that’s really all I can talk about on the subject for the moment, because Marketing. Looking more broadly, though, signing an agreement like this only shows how Evercade is going from strength to strength. We’ve got a couple of other big agreements waiting in the sidelines, too, but we’re not even teasing them just yet (although I guess I just did) — you’ll find out more about them next year. All I’ll say on the subject is that between these deals, we should be making a fair ol’ chunk of people happy, and that’s always a nice feeling. As for the people who immediately assume the worst when receiving what should be a highly positive announcement? Balls to them, I say. It’s really not my problem if someone is unable to find happiness in something specifically designed to bring people happiness.

Right. I’m off to bed to try and shake off this cold. I would like it gone by the weekend, as I have another Laura Bow mystery to play — and work Christmas do next week, too!

Shit, that reminds me, I probably better get my Secret Santa pressie sorted, I guess…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 882: Microsoft Mysteries

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As I type this, Microsoft’s mysterious event at which something may or may not be revealed is about to start. The usual rumours and speculation have been flying around and are just as infuriating as ever, but there’s been something a little different about this event: unlike, say, Apple events, for which we tend to know the vast majority of the content well before it’s announced, there’s been nary a whiff of what this might be all about.

A lot of people seem convinced that the company are going to launch a tablet device, and that would make a good degree of sense what with the impending launch of Windows 8. But then there’s a new Xbox on the cards. And Windows Phone is surely due for a kick up the arse. And then there’s things like Surface, and all the things that Microsoft Research are up to — though let’s not forget that they unleashed the monstrosity that is Songsmith on the world. (And now it’s stuck in my head again. “You sing into a microphone while the drummer plays along…”)

But the truth is that no-one knows. At all. No-one has any idea whatsoever what is going on, and this means that the event has the potential to be exciting. (It also has the potential to be a crushing disappointment, but that’s part of what makes it exciting.)

This is something that to a large extent we have lost in the modern age of PR, leaks and the reporting of every little rumour that sneaks out. Think about it. If you reveal everything about your product months before it actually comes out, you walk a fine line between building anticipation and pissing people off with oversaturated marketing. I feel it all the time with modern high-profile video games, and I’m pretty certain tech enthusiasts feel the same way about new gadgets. I don’t know to what degree it happens in other sectors, but given the way a lot of modern PR seems to work regardless of industry, I can imagine it is the same across a lot of different areas.

I can’t be the only one who prefers to be surprised now and again by something. For all the mindless speculation that goes on around Apple product launches, the company itself is pretty good at keeping things under wraps until the last minute (though they let the cat out of the bag with iOS 6 somewhat). Microsoft has gone one better with this one by not letting even the slightest hint out to the press or the public. It’s had a far greater effect on the public’s anticipation than carefully-orchestrated “leaks” (most of which I doubt are really “leaks” at all) and “official” teasers — and as a result, everyone is on tenterhooks, watching the currently-running announcement (which still hasn’t announced anything as I type this paragraph).

Basically, the lesson to be learned here, I think, is that sometimes it’s okay to shut up and not tell anyone what you’re doing. Because when you tease something and then respond to all questions with “we’re not ready to talk about that yet” or “we do not comment on rumours or speculation” you just come across as a bit of an arse, really.

Ah, and there we go. The big announcement is the Microsoft Surface, though it’s changed a bit since the table-sized device we last saw. The new gizmo is an iPad-like device with an interesting twist: its Smart Cover-like kickstand has a full multitouch keyboard secreted within it. There’s also an optional other case with actual proper, tactile keys.

The fact the Surface is running Windows 8 means that it can run things like Office and the like. There’ll apparently be a scaled-back version for Windows RT, and one with Intel chips for the full Windows PC experience. The latter will also incorporate stylus and “digital ink” input as well as multitouch, and apparently has the power of a full desktop PC — though whether or not it will run Crysis is yet to be seen as I type this…

#oneaday Day 562: If We Haven’t Announced It, It Doesn’t Exist

I don’t agree with everything Ars Technica’s Ben Kuchera writes, but he was right on the money with this piece right here. Marketing plans are starting to rule the world, and not just in the games industry — though given my intimate familiarity with it, that’s what I’ll be particularly focusing on here.

I remember the early days of gaming. There were no carefully-orchestrated reveals, no countdown websites (largely because there were no websites) and no pre-order incentives. And it was good. Sometimes you’d hear through a magazine that developer X had just had a great idea for a new game, and it sounded interesting, but they didn’t have anything to show yet because it was just an idea. That was cool — it gave you an insight into the creative process and didn’t always come to anything. That was cool, too — cancelled games passed into the stuff of legend and became myths.

I’ve been trying to pin down exactly what it is that bugs me about all this, and I think it’s the whole element of “you can’t talk about this until we say so”. Embargoes are the bane of the games journalist, particularly when, as in some cases, you find yourself seeing a game literally months before you’re allowed to publish anything about it. There is absolutely no reason for this to happen in an online world of immediate information — particularly with the growing number of leaks that spring from developers presumably frustrated with the shackles that PR firms place around their necks.

The problem with the whole thing is perhaps best summed up by Gearbox’s Randy Pitchford stating “if we haven’t announced it, it doesn’t exist.” Why on Earth should that be the case? What a way to disrespect your development team, who are probably quite proud of what they’re working on. What a way to insult the intelligence of the public. And what a pointless exercise — in this case it was less than a day between Eurogamer breaking the story that Borderlands 2 was “probably” on the way and Take-Two announcing that Borderlands 2 was on the way. Pitchford called this “shoddy journalism” when in fact it was the exact opposite — reporters should go off-piste from time to time, as they’re not PR mouthpieces — PR mouthpieces are!

As one who reports on the news in the industry, I come face to face with this sort of thing every day. Don’t get me wrong — I very much enjoy reporting on new announcements and helping drum up excitement for new products. There is always something going on in the industry, whether it’s a small developer putting out an interesting-looking iPhone game or a massive publisher announcing a new means through which they’re attempting to bum-burgle used game customers.

I know why it happens of course — it’s so competitors don’t get to find out their awesome new features and then put out a better version. But in all seriousness, there’s a whole load of generic military shooters out there already — keeping the fact that New York gets attacked in one/both/all of them isn’t going to change that fact. Ironically, the most original titles are often the ones who are most open and humble about their innovations.

As a consumer, the constant parade of cock-teasers is inordinately frustrating and is causing me to shy further and further away from mainstream entertainment in my own free time. In recent years, the titles I’ve got most excited about are the ones that weren’t embargoed, the ones where developers were open about what they were up to and the ones where I could find out things about the game at my own pace by doing some research and trawling through developer websites — not by following some schedule that the marketing department had dreamed up. Recettear, Chantelise, Groove Coaster, Pocket Academy, Breath of Death VII, Cthulhu Saves the World, Dungeons of Dredmor, Minecraft — these are the games I’m excited about and it’s perhaps no coincidence that most of them are independently developed and published titles. All of them either suddenly appeared out of nowhere without months of cock-teasing, or were extensively documented by their creators during development. I can only imagine how satisfying it will be for Notch and his team when Minecraft is finally released to the public and they have a complete and public record of the entire development process which they can look back on and think “Yes. We did that.”

The only exception to this rule in my case is Catherine, which Atlus carefully drip-fed information out to the public about, but, notably, didn’t stop people talking about the Japanese version which had come out some months earlier — including a playable demo. By the time the reviews for the game came out, I’d already made up my mind — I wanted to play that game, and a review wasn’t going to change my mind. I’d played the Japanese demo and was intrigued by it. I was interested in seeing what the Persona team made of adult relationships, and I liked the idea of the story being married to something other than a typical JRPG. I felt like I was making an informed choice, not the choice that PR wanted me to make. Even then, as a European I still have to wait until Deep Silver bring the game over — by which time most of my American buddies will have played and beaten the game and will have already discussed it.

It’s difficult to say whether this situation will continue — it seems that most weeks I see journalist friends suffering some sort of embargo frustration, or gamer friends fed up with the constant prick-teasing of countdown sites and “exclusive reveals” during sports events they weren’t going to watch anyway. But it must at least be having an effect because it seems to be the model to follow these days.

I miss the days of bedroom programmers selling cassette tapes at car boot sales and type-in listings from magazines. Can we have those days back, please?