1893: Sweet Vanilla Salt

I started watching Toradora! after finishing Golden Time because it’s an earlier work by the latter’s writer, and as my posts from a short while back will attest, I enjoyed the latter very much indeed.

I knew nothing about Toradora! going in save for the fact that it was well-regarded by quite a few people (the exception being Andie’s sister, who thought it was “tripe”, but conceded that she was not the target audience) and it had even been a “jumping-on” point to anime for a lot of people. So I was confident it would at least be an entertaining watch if nothing else.

Toradora! tells the story of the relationship between the “Dragon” and the “Tiger”, better known as protagonist Ryuji and leading lady Taiga. Neither of these are typical leads according to slice-of-life/romance anime tropes: Ryuji is (at least initially) feared by his classmates for his sour-faced, intimidating appearance — a genetic inheritance from his father, whom it seems is no longer around thanks to seemingly being involved in some questionable activities — while Taiga is… well, she’s very short, and not at all happy about it, particularly as the combination of her height, slight figure and somewhat petulant tendencies tend to make her come across as considerably younger than she actually is.

Ryuji and Taiga are brought together by their attraction to each other’s friends; Ryuji likes Taiga’s friend Kushieda who, as a spunky, loud genki girl is the polar opposite of Taiga in terms of personality, while Taiga likes Ryuji’s friend Kitamura. Ryuji discovers Taiga is living a somewhat lonely existence in the apartment building next to his house: she’s living all alone in an apartment too big for her, and clearly doesn’t know how to take care of herself. Ryuji, having had to be the “man of the house” for some time thanks to his departed father and his dirty stop-out of a mother, takes it upon himself to look after her, cooking her meals and helping her out with all sorts of domestic chores.

Unfortunately, this, of course, leads to misunderstandings when people see them together, and this in turn makes their pursuit of their prospective paramours somewhat more challenging. I have little doubt that the two of them will end up with one another by the end of the series — though I will be pleasantly surprised if the show goes another route — because they complement one another nicely. Taiga doesn’t show any fear towards Ryuji and sees him for who he is; at the same time, Ryuji manages to bring out a side of Taiga she doesn’t show many people: an honest, frank and vulnerable side. It’s a rocky relationship, to be sure, but it has the makings of an entertaining watch indeed.

As I said above, I’m only four episodes in so far, but I’m enjoying it a lot. It’s sharply written, with some genuinely funny moments, and the cast of characters all have their own little surprises that defy the initial impressions they might make. I’m intrigued to see where it goes and how the relationships depicted in the show develop over time, and can already appreciate why this is such a well-regarded series.

1892: Shrunken

Slimming World meeting tonight, and I’d lost another 2.5lbs this week. That means for the last 9 weeks I’ve consistently been losing weight, and I’ve now lost a little over 2 stone in total.

To say I’m pleased is an understatement. I still have a long way to go, of course, and I intend to keep doing what I’m doing as it seems to be working, but it’s been heartening to see the lifestyle changes I’ve made since joining the programme having a noticeable and positive effect.

There’s a few major changes to what I was doing before that have taken some adjusting to, but which are now fairly comfortably part of my usual routine. Firstly, I’ve cut right back on dairy; I used to drink a lot of milk which, of course, has its own health benefits, but which is also calorific and packed with fat. I’ve never been a mega-fan of cheese — I like it well enough, but I can happily live without it — so that’s been fairly straightforward to cut out, too. Instead, using the Slimming World “Healthy Extra” system, I limit myself to one latte in the morning (with 250ml milk measured) or 30g of cheese in a meal. I can spend some “Syns” to have both in a single day — I did tonight, in fact — but I’m now pretty much in the habit of keeping my dairy intake controlled.

Secondly is keeping an eye on what I drink, as this is probably where a lot of calories have snuck up on me in the past. I like to drink cold drinks, particularly cans, so I’ve switched exclusively to diet or “Zero” drinks instead of the Fat Cokes I used to enjoy. I’m still not a huge fan of Diet Coke, but other diet versions of popular drinks have proven surprisingly palatable. I actually think I prefer Diet Pepsi to regular Pepsi and Pepsi Max now, and Fanta/Sprite/Lilt/Dr Pepper/Irn Bru Zero are all pretty much indistinguishable from the “real thing”, and those are all drinks I like, so the fridge is kept well-stocked with those for when I want a cold drink, and it’s squashes or water at other times.

Thirdly is the aforementioned “syns”, keeping an eye on what other things I’m eating over the course of the day. The nice thing about Slimming World is that a lot of food is “free” (i.e. you can have as much as you like — and this includes stuff like pasta, rice and lean meat) but you also have the flexibility to use these “syns” to slip some extra stuff in there, too. (The “syn” part is from “synergy”, not “sin”; they’re supposed to complement the “free” foods and fill in the gaps for a balanced diet with things like sugar, fat and whatnot — the things that can easily get out of control, but which are still necessary for a decent diet.) Checking syn values of various foods has been eye-opening, and also helps me to make better choices when things are on offer. This doesn’t mean I can’t treat myself — indeed, when I went over to Boston for PAX, I pretty much took a few days completely off from the programme as it simply wasn’t practical to follow when I didn’t have full control over what I’d be eating — but it does mean that I can think more carefully about what I’m eating and drinking.

So it’s going well so far. I’m sure the weight loss will slow down or even stagnate at some point, but it’s encouraging that I’ve managed to lose so much so (relatively) quickly. A few people have commented that they can see the difference, and for once, I think I can, too. I’m still not happy with my body — I have a lot of weight to lose — but I’m happier with it than I was nine weeks ago, and hopefully that pattern will continue. Whether I’ll make it into the realm of the normal-sized people I don’t know — genetically, the odds are stacked somewhat against me — but I can but continue trying.

1888: Put the Phone Down

I’m coming to detest my phone, not necessarily for what it is, but for what it’s done to me.

I don’t specifically mean my actual phone, either; more the general concept of smartphones and the “always-connected” nature of modern existence.

I don’t even specifically object to the “always-online” nature of modern society, more the habits — or, more accurately, compulsions — that it tends to instill in people. I’ve become very conscious of my own compulsions in this regard recently, and I’m making an effort to try and change my habits.

Here’s the problem for me: picking up a phone and fiddling with it (usually checking Twitter and/or Reddit) has become a default thing to do if no better activity is available. Phones are great for that; with the wide variety of apps available these days, there’s something sure to distract and entertain even the most attention-deficient individual, even if only for a few seconds. That “even if only for a few seconds” thing can become a problem, though; the fact a phone can fill an empty few seconds easily means that it’s easy to reach for it while you’re in the middle of something else, breaking your concentration and perhaps immersion.

I became particularly conscious of it while I was playing Criminal Girls the other day. (Side note: I’ve now completely finished that, so expect a comprehensive writeup on MoeGamer very soon.) I noticed that even mid-battle, I was reaching for my phone and fiddling with it while animations were playing, or sometimes between turns. There was no good reason for it, either; I wasn’t particularly interested in what Twitter had to say at that moment, and I was genuinely enjoying the game. It was just a nigh-uncontrollable compulsion to reach for it and look at it.

It happens in the night sometimes, too. I can’t get to sleep, so I pick up the phone and look at whatever vapid nonsense social media is spewing at any given hour. There’s rarely anything meaningful — although there’s occasionally an enjoyable late-night conversation with some of my friends in other timezones — and it doesn’t really have any value; it certainly doesn’t help me get to sleep when I find myself mindlessly refreshing for minutes at a time instead of putting the damn thing down, closing my eyes and trying to disconnect from the stimuli of the outside world.

So I’m trying to stop myself from doing these things. When I’m sitting down to play a game, unless I’m specifically intending on “liveblogging” my experiences as I play, I’ve started putting my phone out of reach or, at the very least, covering it over so I can’t see the notification light and screen. When I go to bed, I’ve started switching my phone off altogether rather than just leaving it in standby mode. And while a phone is a convenient thing to fiddle with to stave off social anxiety when dealing with other people face-to-face, I’m going to try and make an effort to keep it in my pocket unless it becomes clear that I really am surplus to requirements in a particular social situation. (Not necessarily in a negative way; I may just be along for the ride while others are discussing making arrangements for something or other that doesn’t directly involve me, for example.)

I feel like smartphones have done serious damage to our collective concentration spans over the last few years. And I’m quite keen to get mine back.

1887: Fading Gold

Finished watching the romance anime Golden Time today. It was a quiet day, so I marathoned the last few episodes — though at a little over 20 minutes apiece, it wasn’t really much of a “marathon”, I guess. Still, I have now watched the entire series and feel a little more qualified to comment on the whole thing.

I enjoyed it a lot overall. Its biggest strengths come from its more unconventional characteristics: a protagonist (Banri) that’s a little more fleshed out than your average self-insert leading man found in a lot of other romantic anime and visual novels; a heroine (Koko) who, although certainly physically attractive, is presented from the outset to be a little, to put it politely, “difficult” (and consequently, perhaps, to some, a little less desirable than she perhaps might have otherwise been); an amnesia backstory that isn’t used as a crutch for the whole show, but instead as an interesting source of conflict; and a fast-moving, pacy plot in which something of significance happens in every episode.

The last few episodes do meander a bit more than those that had come previously, as it becomes time to finally resolve the amnesia plot. The meandering comes from said plot being wrapped up fairly comprehensively, however; the payoff is very much worth it, with some emotional final scenes and a satisfying conclusion to the whole run that gives everything a pleasing sense of closure.

I wasn’t quite sure what to expect from the end, as it happened. The tone of the show is interesting; comedic one minute, very serious the next. It’s effective in making the situations depicted feel fairly down to earth and realistic, and a probably intentional side effect was that I spent the entire run wondering if things would end neatly or very, very badly, because there was the potential for it to go either way right up until the last moments. You’ve probably already inferred which way it went from my comments above, but just in case you haven’t, I’ll refrain from spoiling how it all ends for now.

There are some great side characters supporting the main cast. Protagonist Banri’s childhood friend Linda is a very likeable “other woman” throughout, for example, but the potential angst she could have generated is kept on a tight leash: it’s explored, and features a number of touching scenes (and one surprisingly sexy one), but it doesn’t force the show into a cliched love triangle situation. Instead, Linda is depicted as an interesting, sympathetic character in her own right who plays her role in the story of Banri and Koko’s love without derailing it.

Probably the highlight of the supporting cast is “2D-kun”, though. Initially introduced as the stereotypical glasses-wearing otaku character, 2D-kun repeatedly proves himself throughout the series to be a true friend for Banri, as well as exhibiting considerably more character depth than the usual “hurr, hurr, I like 2D girls” this type of character is often limited to. Indeed, he plays an absolutely crucial role in the final moments of the series, and his contribution here makes him a worthwhile — and, judging by comments on Crunchyroll, beloved — addition to the cast.

Overall, I enjoyed it a great deal, then, and thoroughly recommend it to anyone looking for an enjoyable anime series with interesting, realistically flawed characters and a somewhat unconventional take on the usual romance formula. Well worth your time.

1886: The Order

(Couldn’t resist, sorry. This post has nothing to do with The Order 1886.)

Spent the evening round at my friend Tim’s house this evening. We played some multiplayer games and just hung out a bit. It was pleasant.

On the multiplayer front, we gave ZombiU a go properly now that I have a Classic Controller Pro or whatever the Wii U Xbox controller knockoff is called. It’s much more playable than the cumbersome, weird Nunchuk and Wiimote setup we tried it with last time, and made for a far more enjoyable game.

ZombiU’s multiplayer mode is a lot of fun. There are two distinct ways to play: a Capture the Flag-style mode and a variant on a “Horde” mode. Neither of these are conventionally implemented thanks to the focus on asymmetric play: one player has the Wii U GamePad, while the other has some form of more traditional control scheme (preferably a Classic Controller Pro) and plays on the TV. The GamePad player is essentially playing a top-down real-time strategy game, while the player on the TV is playing a conventional first-person shooter.

It’s a simple idea, but very effective. The GamePad player is able to summon zombies of various types into the player’s game by tapping the screen, though there are certain limitations: firstly, different types of zombies cost a certain amount of resources, which increase gradually over time; secondly, you can only have up to eight zombies summoned at once; thirdly, you’re not able to just plop zombies down right next to the player: red zones on the map (including a mobile one in the player’s immediate vicinity) show where you’re not able to summon one of your minions. Each time you place a zombie, you creep closer to a level up, which allows you to unlock new zombies and abilities; in other words, the longer the match goes on, the more difficult it gets for the “Survivor” player.

It’s definitely worth a try. Not sure how much “staying power” it has, but we played it for a good while this evening and it was consistently fun.

Having the opportunity to spend some time with Tim this evening got me thinking, though. It’s been a while since we were able to hang out together, and with two of our regular board gaming group now considerably busier than they once were — one with a new house, another with a new baby — it’s getting more and more difficult to find opportunities to spend time together and do fun things. This is all part of “growing up”, of course, but, to sound like a petulant child for a moment, I don’t like it all that much.

Over the last few months, I’ve found myself feeling quite a bit more isolated for various reasons. I haven’t seen quite a few of my “real life” friends for quite some time, partly because they’re busy with their own real lives — there are several new babies in my circle of friends, for example — and also partly because my own social anxiety makes me feel like I’m being a bother when I consider asking people if they have time to hang out.

There are lots of things I’d like to do with people, but I’m not entirely sure if the people I know now would be interested in doing them. I’d like to play board games with a wider circle of people, for example; I’m envious of my friends elsewhere who have groups who can meet much more regularly than mine. I’d like to play some role-playing games — both silly ones like Maid: The Role-Playing Game and more traditional ones like Dungeons & Dragons — but I’m not entirely convinced I know anyone who’d be up for it. And I’d like to shamelessly copy my friends Mark and Lynette in having a regular “anime and cocktails” evening (perhaps with less emphasis on the latter, as I don’t drink much these days) during which we watch several different shows with markedly different themes. I am at least thankful that I can share Final Fantasy XIV with Andie.

Chances are I do know at least a couple of people who would be interested in some or all of the above, but it’s sometimes difficult to know how to bring these things up — or, in some cases, how to ask to join other well-established friendship or activity groups who would be into this sort of thing. It’s even more daunting to contemplate the prospect of finding completely new friends, so I have to wonder if I’ll continue to be stuck in this faintly dissatisfied situation, never quite able to truly share some of the things I enjoy with other people?

1882: More Golden Time

I’ve watched a few more episodes of Golden Time this evening. I was planning on only watching one, but, well, they got interesting and exciting and, at the time of writing, I’ve watched three in succession and am very much considering watching another one before I go to bed.

For those who missed my previous post on the subject, Golden Time is an interesting slice-of-life anime focused on the relationship between amnesiac protagonist Tada Banri and heroine Kaga Koko. I suppose technically it’s a “romance” anime, but there are elements of comedy and ghost stories in there, too, and so far it’s been a thoroughly compelling watch.

There are a number of elements contributing to this. Firstly, Banri is an interesting protagonist. While visually very much fitting in to the usual generic floppy-haired anime protagonist mould, his amnesia, while something of a narrative cliche, makes for a compelling hook. As snippets of his past are revealed over the course of the show’s run — both through him remembering them and through the explicit depiction of the “ghost” of his past life — we start to get a picture of who he really is, what he’s really feeling and, this being a show that very much enjoys a bit of drama, how these feelings conflict with how his current self is living its life.

Koko is the more fascinating of the two central characters, however. Far from being a typical tropetacular anime heroine, she’s a deeply complex character who is initially introduced as being a possibly unstable stalker-type whom Banri’s friend Mitsuo just can’t seem to shake off. As she and Banri get together, though, we start to discover more about her. The word “unstable” still applies somewhat, given her violent mood swings and occasional inability to deal with the world in a rational manner, but it becomes apparent over time that she’s not unstable just for the sake of it: it’s not her defining characteristic. Rather, it’s a symptom of something that runs a little deeper: her dissatisfaction with her life and her place in the world, and her difficulty coming to terms with living as an “adult”.

With two characters as complex as this making up the central couple of the story, you’d expect their relationship to be somewhat troubled, and indeed it is. This isn’t your standard, neat anime romance by any means; it’s not even the apparently-rocky-but-actually-still-pretty-solid tsundere romance you get with some heroines. No; Banri and Koko have a rocky path ahead of them, and things frequently comer to rather violent heads whenever Koko’s stress over her existence becomes too much to bear, or when Banri starts recalling things that are fundamentally incompatible with his new life. They have, so far, managed to stay strong, however, though not without some heartbreaking scenes along the way.

I’m about seven or eight episodes off the end of the run now, and I’m thoroughly hooked. I’m interested to see where it goes; despite its often light-hearted nature, it’s the kind of show that I can see ending with heartbreaking tragedy, though being unfamiliar with the source material — the original manga — I can’t say for sure whether or not that will be the case. I’m looking forward to finding out, though, and feel I can pretty confidently recommend the show to anyone looking for an interesting, enjoyable and emotionally engaging drama.

1879: Progress, or the Lack Thereof

I am frustrated. I know I shouldn’t be, because fixing problems such as those I’m having with my life right now (i.e. not having a job) takes time. But that doesn’t stop it from being frustrating and anxiety-inducing, particularly when things like utility bills pop through the letterbox while I don’t have a meaningful income.

There are, at least, some things on the horizon. Tomorrow I’m going to an interview for a freelance, work-from-home opportunity that will hopefully provide something to do and some money coming in. Unfortunately, I don’t as yet know whether the money it might provide will be meaningful enough to make taking the opportunity worthwhile — particularly as it apparently requires a month of training in their offices in Watford, which is an hour and a half’s drive away — but I figured, at present, any opportunity is better than no opportunity, and attending an interview like this is at least a chance to get a feel for what is out there, what it might pay and whether it’s something worth pursuing.

Nothing has happened on the private music teaching front as yet. I’d like it to, and I’ve got some advertising out there, joined the Musicians’ Union and all manner of other business, but still nothing as yet. I have had some business cards made, too, which I will attempt to distribute via some means in the near future, likely to local music shops and possibly supermarkets if the facility is there to put community notices up.

Work for the local music service has been going a little better, though I’m painfully aware that the work I have been doing over the last couple of weeks is just sickness cover and consequently will likely dry up within another week or two. Still, it means I’ve had the opportunity to show my stuff and potentially open myself up for some further work in the future. Whether or not that will lead to anything meaningful, again, remains to be seen.

So you can probably see why I’m feeling a bit frustrated and anxious. There are several things going on that might prove worthwhile, but which also might end up being a total waste of time. It’s nigh-impossible to know what is actually worth pursuing, what will make me happy and what will bring in enough money to allow me to survive, and the whole business is stressing me out to a ridiculous degree. I just want it sorted, and I want it sorted now. I have plenty to offer the world, but it seems making the world pay attention is not a particularly easy task. And when it proves this difficult to be considered for even the most mundane of jobs, it leaves me questioning myself to an unpleasant degree: have I fucked things up beyond all hope?

Probably not, says the rational part of my brain. But it’s hard not to keep returning to that thought when all I see in my wake is a string of aborted — failed? — attempts at having a career. I’m running out of ideas.

1877: Aaaaand We’re Back

Made it home, though my last flight from Dublin back to Southampton was delayed by two hours and the heating appeared to be broken in the part of Dublin’s airport that I had to wait for my flight in. It was very cold indeed and not the sort of experience I wanted before 7am. But the time eventually passed — assisted partly by Criminal Girls, whose “Education Block” chapter has made the whole experience very much worthwhile — and I got on the noisy shed-with-wings that was to carry me back to my home town, and that was that.

Unfortunately, the two-hour delay meant that I missed out on a few hours of work (and, consequently, money) today, but there’s not a lot I can do about that, unfortunately. I have several hours of work tomorrow, though, so that will help, and from here I can start trying to get myself into some sort of routine, working on various different things over the course of the week in an attempt to (hopefully) make ends meet somehow.

I’m a little worried about the future, to be perfectly honest. Right now it’s quite difficult to determine quite how much money I’ll be able to get rolling in each month, but I guess that’s something I’ll be able to figure out with time — coupled with determining how much time I need to spend chasing paying work up, and how much time I have to pursue other projects which may or may not lead to something. It’s anxiety-inducing, but at least it’s not stressful and soul-destroying in the same way that being systematically bullied out of a “regular” job has proven to be on more than one occasion in my life. So I guess there’s that.

In the meantime, I have some fond memories of the weekend just gone to look back on, and I’m glad about that. We’ve already been confusing people with talk of vampire zombie maids and poisonous war elephants, and it’s clear that everyone had a good time, albeit an exhausting one.

I shall sleep extremely well tonight, I’m sure. At 20 past 10 in the evening, I’m struggling to keep my eyes open; I did the final boss of Syrcus Tower in Final Fantasy XIV mostly with my eyes shut. (It’s quite easy.) So I think it’s probably time to admit defeat to the exhaustion of the last few days that has finally caught up with me, slump into bed and fall asleep. That, at least, is satisfying; while I’m sad to have left my friends behind, it’s also good to be home, and back to my own bed.

1873: PAX East, Day One

Day one of PAX East 2015 today, and we had a pretty good day, though my legs haven’t ached this much for a very long time. It’s been quite some time since I had occasion to stand up for the vast majority of the day, let alone walk around a whole bunch, and consequently it’s been a bit of a shock to the system!

We’ve seen plenty of cool stuff, though, and we exhibited our pro-1337 Final Fantasy XIV skills in public by expertly taking down Shiva in a single attempt in front of everyone, then getting a T-shirt and a patch for our efforts. We also got a brief look at Final Fantasy Type-0 HD, which is looking lovely, but we didn’t get close enough to have a play because the line was too long. (In fact, the guy manning the line pretty much gave us posters to get us to go away.)

I got to see my former colleague Cassandra over as Ysbryd Games, too — she didn’t recognise me at first as, I quote, “there are a lot of white dudes with beards here”, but halfway through her sales pitch for the excellent VA-11 HALL-A she realised who she was speaking to and whisked me behind the booth’s curtains for a private look at the demo build without having to wait for people to finish playing it on the show floor. VA-11 HALL-A is looking wonderfully promising, incidentally; one to keep an eye on, for sure, as I noted when I last took a peek at it over at MoeGamer.

Then this evening we sat in on a Giant Bomb panel which was pretty entertaining — though, I must confess, not being a particularly regular viewer of their content, some of the references went right over my head. They’re a charismatic, entertaining bunch, though, and clearly comfortable dealing with the public even when they ask awkward questions.

Tomorrow will probably be slightly more laid back. We’re getting there reasonably early in time for the Final Fantasy XIV panel, which will reveal some of the first concrete details of the upcoming expansion Heavensward, and from there… well, who knows.

For now, though, bed is calling. Very loud.

1869: Back at the Chalkface

I’m doing something tomorrow that I’ve sworn a number of times I’d never do: I’m going back into a Music classroom in a school.

Things are a little different this time around, though. For starters, I’m not there as a regular teacher; I’m instead doing some work (my first, in fact) for the local music service covering an illness absence. It’s also only for a couple of hours, so even if it ends up being an absolutely hellish experience (which I sincerely hope it won’t!) then it won’t be long before I can escape.

But let’s be positive. I’m actually quite curious to see how this school is doing things, because it’s the first time I’ve come across a school giving instrumental lessons to a whole class at once — in this case, year 3 and 4 children playing clarinet. My past experience in the Music classroom has been limited to schools with a budget of about £5 a year for the arts, and an equipment cupboard full of little more than horrible ’90s keyboards, broken percussion instruments and perhaps a couple of recorders if you’re lucky. 30 kids having the opportunity to learn a “proper” (for want of a better word) instrument like the clarinet is a new one on me, and I’m all for it.

Music was one of my defining “things” growing up. I started learning the piano from an early age and did pretty well. I got through exams without too much difficulty, often performed in public, participated in local music festivals (including the unusual experiences of piano duets and trios, which I kind of miss the bizarreness of) and eventually started teaching before I left for university. I picked up the clarinet and the saxophone while I was at secondary school, and these opened the door to more social music-making occasions such as the school orchestra and bands, and the county concert band (which, although fun, was one of my first real experiences with social anxiety, particularly when I overheard someone I thought was my friend taking the piss out of me behind my back). It was often hard work, but it was enjoyable, and I made a lot of good friends at university through music, too.

It was something that, as I was growing up, you had to make a specific effort to do, though. Music to me was “special” — something a bit outside of the norm — and I liked it for that. I liked that it gave me a skill that a lot of other people around me didn’t have. I liked being able to play a piece on the piano and people who normally wouldn’t give me the time of day would suddenly (and, usually, temporarily) think I was cool and talented. I find myself wondering whether I’d feel the same way if I’d “had” to study my instruments, rather than wanting to.

This is why I’m intrigued to see this whole-class approach to instrumental teaching. I’m not convinced it’s going to be ideal, since an instrument like the clarinet in particular isn’t suited to everyone. It’s an opportunity for these kids to make music together, though, and using an instrument that’s eminently more relatable than the usual “school music” mainstays of tambourines, tambours and guiros. And a bit more practical than getting everyone playing the piano — although I do know of some schools that take similar approaches with keyboard tuition.

Anyway. That’s my day tomorrow; hopefully it will lead on to new and exciting things.