2436: Default Tone

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Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about “going online”.

This was pre-Internet “going online”, however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, and as such involved dialling up bulletin board services (BBSes) directly to access their information and files.

What struck me when reading my Dad’s wide-eyed wonderment at being able to phone up a computer in Birmingham, read messages and download programs (a much more cumbersome process than we take for granted today, involving downloading the program into a “buffer” and then saving it to floppy disk or cassette afterwards) was the fact that any time he mentioned interacting with other people — usually through the BBSes’ approximation of a “forum”, which allowed people to post and reply to short, simple text-based messages — he was struck with how pleasant, polite and enthusiastic people were. These BBSes were generally run by enthusiasts rather than professional, commercial organisations and consequently tended to attract people in a similar vein.

Fast forward to today and I witness this somewhat sad, plaintive monologue from PR superhero Tom Ohle of Evolve PR:

I’m with Tom here, but I’m at a loss as to how we got from the enjoyably enthusiastic experience my Dad described in these articles to a situation where the default tone on the Internet is aggressive, confrontational, cynical and negative.

This isn’t universal, of course — there are still plenty of community groups that are made up of genuine enthusiasts, and interestingly enough many of them are still centred around the Atari community — but even among such community groups you find trolls, naysayers and people who are always keen to see the negative in everything.

This is particularly apparent in the gamer community, who are seemingly never satisfied by anything — blockbuster triple-A games are too formulaic, indie games are too weird, imported games are too “censored” — but it happens right across the Internet, make no mistake.

It’s usually explained away by the John Gabriel Greater Internet Fuckwad Theory:

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And for a while that was plausible. But it’s not as simple as that any more: the rise in services such as Facebook means that people are quite comfortable being total fuckwads even with their real name attached to the nonsense they’re spouting. And it seems to be the default tone these days, which is disheartening; it’s actually unusual when you find a community that isn’t full of complainers.

Perhaps it’s a consequence of throwing everyone from all different backgrounds all together into a melting pot, resulting in inevitable culture clash. Or perhaps the world of today really does engender negativity rather than positivity — I know that I certainly don’t feel particularly happy about the way the world is these days, though my way of attempting to counter it is instead to focus on the things that I do love.

Whatever the explanation, I feel it’s sad how things have developed since those innocent days of dialling up that BBS in Birmingham and having to explain to my mother why we were on the phone for so long. I feel we’ve gone backwards rather than forwards, and that it’s probably too late to do anything about it now.

All an individual can do, I guess, is try their best not to be part of it.

 

2429: Ads Ruin Everything

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(This was supposed to post last night but didn’t for some reason.)

If anyone here is in advertising or marketing…kill yourself. It’s just a little thought; I’m just trying to plant seeds. Maybe one day they’ll take root – I don’t know. You try, you do what you can.

Kill yourself.

Seriously though, if you are, do.

Aaah, no, really. There’s no rationalisation for what you do and you are Satan’s little helpers. Okay – kill yourself.

Seriously. You are the ruiner of all things good.

Seriously.

No this is not a joke. You’re going, “There’s going to be a joke coming.” There’s no fucking joke coming. You are Satan’s spawn filling the world with bile and garbage. You are fucked and you are fucking us. Kill yourself. It’s the only way to save your fucking soul. Kill yourself

Planting seeds.

I know all the marketing people are going, “He’s doing a joke…” There’s no joke here whatsoever. Suck a tail-pipe, fucking hang yourself, borrow a gun from a Yank friend – I don’t care how you do it. Rid the world of your evil fucking machinations. Whatever, you know what I mean.

I know what all the marketing people are thinking right now too: “Oh, you know what Bill’s doing? He’s going for that anti-marketing dollar. That’s a good market. He’s very smart.”

Oh man, I am not doing that, you fucking, evil scumbags!

“Ooh, you know what Bill’s doing now? He’s going for the righteous indignation dollar. That’s a big dollar. A lot of people are feeling that indignation. We’ve done research – huge market. He’s doing a good thing.”

Godammit, I’m not doing that, you scumbags! Quit putting a goddamn dollar sign on every fucking thing on this planet.

– Bill Hicks

It makes me feel a little bit sick inside to recall that when I was a child, I used to actually enjoy the advert breaks on commercial TV. There were ads I used to look forward to seeing, and ads that I still remember today that, to my knowledge, I only ever saw broadcast once.

The reason this memory makes me feel a bit sick is because I look around today and look at all the damage advertising has done to so many aspects of modern life, and I’m disgusted and ashamed.

Mobile phone games, once thought to be a true competitor to home computers and consoles, have been ruined by advertising. Creative work has been devalued to such a degree that it’s now a significant risk for a developer to release anything at a price point above “free” (with in-app purchases of up to £80 a time, mind you), with ads punctuating every aspect of the game experience — or, in the worst-designed cases, actively getting in the way of what you want to do.

Games journalism has been ruined by advertising. Earlier today I saw a link to a “review in progress” of a soccer game. The “review in progress” format is usually reserved for games that it is impossible to review based on a launch-day experience — things like MMOs or multiplayer-centric titles. But it’s increasingly being used by publishers to stake a claim on all-important search engine optimisation terms and ad revenue by posting an article that includes both the game name and the word “review” in its URL — thereby attracting anyone casually Googling “[game name] review” — without having to actually do a full job of reviewing a game in the traditional sense, and lapping up the ad revenue in the process. Not only that, we have sites spamming articles about the latest, most popular games — even if the sites’ verdict on said game was that it wasn’t very good, as has happened with Rock, Paper, Shotgun and divisive space sim No Man’s Sky — and pulling in those precious ad revenue clicks by anyone Googling the game in question.

Online video streaming has been ruined by advertising. Earlier I was attempting to watch an episode of 8 out of 10 Cats Does Countdown — hardly the most thrilling or cerebral viewing, but I was enjoying it at the time as an accompaniment to dinner — and the ad break halfway through the programme crashed. When this happens, there is no way to skip the “broken” ad because oh no, you have to watch five minutes of adverts before you can see the rest of the programme, and if you can’t watch those five minutes of ads, well then, you’re not seeing the rest of the programme.

The Internet in general has been ruined by advertising. I can’t think of many sites I’ve been to recently that haven’t had some sort of obtrusive background, auto-playing video trailer or worse, complete page takeover making the browsing experience actively unpleasant. One of the worst offenders is one of the most useful sites on the Web: Wikia, which allows users to create wikis for any topic under the sun, but which makes the site practically unusable on mobile by first loading the page in, then loading a full-page pop-over ad a couple of seconds later which you inevitably click on when you’re trying to simply follow a link in the text.

Computer software has been ruined by advertising. Whether it’s Windows bugging you to upgrade or anti-virus software promising you a “free gift” that is actually just the ability to subscribe to its premium service for the same price it always is, not even in the world of productivity can you escape someone, somewhere trying to extract money from you.

I hate, loathe and despise it, particularly when I see how demoralised it makes people who want so desperately to do things ethically, but who inevitably find themselves trampled underfoot by people with fewer scruples.

I think I hate it most of all for what it’s done to something I love, though: writing about games. There’s little to no room for passion in the commercial games press today; instead, it’s all “you must have [x] articles about [insert popular game name here] up by the end of the week”. It does the wonderful diversity of the medium an incredible disservice, and I feel sorry for those people who, like me, are genuinely passionate about the things they enjoy, but who struggle to get heard and can’t even think about making a living from what they love.

Unfortunately, it’s the world we live in now. I’m kinda with Mr. Hicks on this one.

2423: 15 Reasons Moe is Awesome

With love to The Mary Sue

Apropos of nothing, here are 15 reasons moe — the art of character design intended to instill empathy, sympathy and feelings of affection in the audience — is awesome.

1. Colours!

It’s become increasingly fashionable to use what is often mockingly referred to as a “grimdark” aesthetic these days — all dark blues, browns and greys. Moe anime and video games are a stark contrast to this by remembering what primary colours are and how nice they can make you feel.

2. Characters!

Moe anime and games tend to have deliberately exaggerated rather than realistic characters, but these exaggerated characteristics can make for highly impactful, emotional moments when they reveal their deeper secrets. And it’s pretty rare to find a character in any anime who is exactly what they seem — even in the most fanservicey, perverted, filthy ecchi thing you can possibly think of.

3. Girls!

You want awesome female characters? Look no further. Many moe anime and games feature all-female casts running the gamut from confident, loud types to introverted, intellectual types. The whole point of many of these shows is to demonstrate that these all-girl groups are capable of doing absolutely anything from winning a local talent show to saving the universe — and they certainly don’t need no man to do their thing.

4. Story!

Related to the characterisation issue, it’s hard not to get drawn in to a moe anime or game due to the emotionally engaging stories they typically include. A core part of the “empathy” part of moe is making the audience root for the characters, and there’s no better way to do this than seeing them overcoming all manner of adversity to come out on top.

5. Mood!

Miserable? Watch an episode of Love Live! and I defy you to still be miserable afterwards. (NB: do not apply this challenge to Clannad or Ano Hana.)

6. Easily parsable visual language!

(I knew I’d regret doing the “one-word heading” thing as soon as I started it.) Moe anime is easy to understand, even for beginners to Japanese media, because it makes use of such clear visual language alongside its writing. Everything from hair colour to eye shape is designed to give us an immediate understanding of a character — and perhaps subvert our expectations at a later time.

7. Blurring gender lines!

Here’s a contentious one for you: looking at moe anime through less enlightened eyes, it would be easy to consider it somehow “girly” — compare and contrast toys “for boys” and “for girls” in the ’80s and ’90s for a good example of what I mean. “Boys'” toys would use muted, dark or aggressive colours whereas “girls'” toys would use bright, vivid colours. Moe is something that, according to this stereotype, should be “girly”, but there’s enough to appeal there to men as well as (not instead of!) women.

8. Always something new!

You’ll never run out of moe stuff to enjoy. In fact, you’ll almost certainly never be able to catch up on all the moe stuff that already exists, even if Japan in its entirety stopped producing it altogether.

9. Music!

Moe anime has some of the most catchy, memorable music in existence, even if you don’t speak Japanese. Doubly so if it’s a music-themed anime such as Love Live!

10. Talking about stuff that doesn’t normally get talked about!

Moe anime isn’t all ditzy girls blathering on about bullshit in an airheaded manner — though, of course, such examples do exist and can be enormously entertaining in their own right (hello, Yuru Yuri). Nope, sometimes moe works can deliver an emotional gutpunch by combining cute, cheerful visuals with surprisingly dark, even harrowing storylines. See The Fruit of Grisaia for a masterclass in how this is done.

11. Community!

The community of moe fans on the Internet is one of the most passionate, enthusiastic communities around; become a part of it and you’ll always have something to talk about and someone to talk about it with.

12. Waifus and husubandos!

For those who like to pin their allegiance to a particular person or thing, moe as a cultural phenomenon has you thoroughly covered. Declare a waifu and/or husubando and you’re making a clear but light-hearted statement about yourself. (Declaring everyone else’s waifus as “shit” optional.)

13. Cultural osmosis!

While exaggerated media such as anime and video games can give you a somewhat distorted view, they can be a catalyst for the audience to learn more about a culture other than their own, in turn leading to greater mutual understanding.

14. Relatability!

Tied in with the waifu/husubando equation is the fact that most moe anime will feature at least one character that at least one member of the audience will relate to in some way or another. By extension, this can help some people feel more comfortable talking about certain issues by being able to put them in some sort of context rather than feeling like they’re dealing with them alone.

15. An international cultural phenomenon!

Moe anime has given broader culture a lot of things to chew on — mostly with regard to character and narrative tropes. It can be particularly interesting to see people from outside Japan attempt to make use of these tropes and put their own spin on things — the wonderful visual novel VA-11 HALL-A from Venezuelan developers Sukeban Games is an excellent example of this.

2422: A Different Time

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I’ve been doing some retro gaming stuff recently which involved trawling the AtariAge and AtariMania forums for information, and as it happened, one game I was looking for information about — the rather peculiar Pondering About Max’s [sic] — linked to a scan of an old edition of New Atari User magazine, the very publication that I, my brother and my father all used to contribute to.

I spent quite a while distracted by the format of the magazine, because it’s a relic of a very different time indeed. New Atari User — or its former incarnation Page 6 — wasn’t a games magazine per se, though coverage of the latest video game releases on Atari 8-Bit and ST formed a core part of each issue. What I found much more interesting was the inclusion of other features. I was well familiar with the Making Music with Your Atari column that my Dad used to write, as I think our whole family remembers numerous MIDI incarnations of various ’60s and ’70s classics blaring out from the studio at all hours of the day — but I was surprised to see quite how… specialist some of the other articles were.

Take the issue I was looking at earlier, for example. There’s a three-page feature in this issue about maths. Just maths, and how to make use of it in Atari BASIC. The article begins with an exploration of the use of the RND function in BASIC, which generates a random number between 0 and 1, expands on this by describing how using multiplication allows you to generate random numbers between 0 and much higher upper limits, and concludes by using the INT function to generate only whole numbers. This is stuff that most bedroom programmers were already familiar with, but the article then goes on to look at powers and roots, signs and absolute values, logarithms and exponentials and finally probabilities — each of which was punctuated with a short BASIC listing for you to type in on your own computer to see how the functions worked in practice. I’ve never seen anything quite like it.

Elsewhere in the same issue there’s four pages devoted to making the Atari 8-bit display an 80-column text screen — this was deemed exciting enough to get a mention on the front cover of the magazine, which is unthinkable these days — an in-depth exploration of the AtariLab computer-aided scientific experimentation kits, and plenty of other things besides. It really is a fascinating relic of a period in computer media that I thought I remembered pretty well, but evidently have forgotten more than a few things about over the years. Looking back on it now… I miss those times a lot.

If you want to enjoy a bit of nostalgia — or are just curious what computer and games mags used to look like back in the early days — then AtariMania has a substantial collection of scans that you can enjoy right here.

2421: Go 8-Bit

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A new TV show launched on well-known Freeview channel Dave this evening: Dara O’Briain’s Go 8-Bit.

It’s a type of show we haven’t seen since the days of GamesMaster, only now everyone who used to watch GamesMaster is in their 30s and 40s and enjoys knob gags. Yes, it’s a show that focuses primarily on competitive computer game challenges.

A bit of cursory research reveals that it’s actually an adaptation of a live show also called simply Go 8-Bit, the creation of Steve McNeil and Sam Pamphilon, who take the role of regulars on the TV incarnation. O’Briain occupies the host’s chair, while McNeil and Pamphilon each have one special guest each — in the case of the first episode, topical comedian Susan Calman and England goalkeeper David James, both of whom are proud gamers in their own right. The cast is rounded out with the inclusion of journalist and podcaster Ellie Gibson, who has contributed to Eurogamer on numerous occasions in the past.

O’Briain is a natural fit for the show’s host, because his enjoyment of video games is well-documented, usually using this still-entertaining six year old clip from Live at the Apollo as evidence:

He’s proven himself to be a capable host of a variety of different shows over the past few years, ranging from the topical Mock the Week to the educational Science Club. His role on Go 8-Bit is, as you might expect, closer to the former than the latter, and for the historical and cultural context and significance of the games covered on each show, he defers to Gibson, who is the resident “expert” — she’s the show’s Richard Osmond to O’Briain’s Alexander Armstrong, for those who watch the surprisingly addictive Pointless.

The first episode featured a pleasingly diverse mix of titles, beginning with classic puzzler Tetris, continuing with Chuckie Egg, then on to TekkenStar Wars Battlefront (the new one) and closing proceedings with a custom version of Bust-a-Move specifically created for the show, and for use with the custom Makey Makey controller, a kit which can turn anything which conducts electricity into a game or computer controller. Since their custom version of Bust-a-Move was entitled Bust-a-Moob, the custom peripherals attached to the Makey Makey were, as you might expect, human beings — specifically, an old man with an impressive beard sporting a questionable Dr. Robotnik cosplay; an old lady with an even more questionable Chun Li cosplay; a skinny, hairy dude in his pants forming a rough approximation of Zangief; and, um, a Cher impersonator.

The show made for genuinely enjoyable entertainment. The banter between O’Briain and the guests was amusing, and the trash-talk during the games was fun. It was also wise to focus the show around people who are enthusiastic about games but not necessarily good at them, too, because this made for some hilarious sights, such as an epic Tekken match largely decided by the old faithful sweep-kick to the shins move over and over and over again. There could be value in a show about e-sports professionals playing one another, of course, but it wouldn’t be Go 8-Bit; it would be an altogether more serious affair, and a scene that is already pretty well covered by the online streaming scene rather than television.

The show was, so far as I’m concerned, a resounding success: genuinely amusing, entertaining to watch, even for non-gamers, and just enough tidbits of gaming history to keep enthusiasts happy, too. And best of all, it wasn’t trying to be cool, young, dudebro or in any way hip — it understands that a significant chunk of the gaming audience these days is over 30, perhaps because most of the people involved with it are over 30.

It’s not, by any means, an in-depth documentary about the history of gaming, but it’s not trying to be — it’s simply a new format of show that, as I say, we haven’t really seen anything like since GamesMaster. The only thing I’d change, if anything, would be the slightly cringe-inducing big deal they make out of their rotating stage every time they spin it through 90 degrees so the players can face the game screen at the back of the stage, but that might just be me being a miserable old git.

That aside, it was a great show, and one that I look forward to tuning in to watch each week.

Go 8-Bit is on Dave on Thursday nights at 10pm UK time. You can find out more and watch the recently aired first episode here. (You may need to fiddle around with VPNs and whatnot if you’re watching from outside the UK.)

2414: Stranger Things

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I watched the first episode of a new Netflix show people have been raving about recently: Stranger Things. I came away very impressed with the whole thing.

Stranger Things is set in 1980s small-town America and appears to have been shot to bear more than a passing resemblance to a 1980s movie. Coming off the back of Turbo Kid, this is something that appealed a great deal to me, and it was interesting to compare how the two works approached it. While Turbo Kid took the extremely graphic approach of violent action movies of the era, Stranger Things’ first episode felt a little more like a somewhat more family-friendly movie — perhaps a PG or a 12 at most. Any violent aspects were de-emphasised in favour of depictions of close friendships between children, the adventurous souls that many ’80s kids had (partly as a result of the awesome movies we had to enjoy) and the dysfunctional nature of many nuclear families.

Stranger Things’ first episode centred around the disappearance of a young boy who had… something happen to him on his way home from a game of Dungeons and Dragons with his friends. His sudden disappearance allows us the opportunity to meet his single mother and older brother as well as the more traditional (albeit extremely dysfunctional) family of one of his friends as they struggle to determine what happened to him. The local police force also gets involved, and in true small-town ’80s America movie tradition, they’re all seemingly lazy and incompetent, but buck their ideas up sharpish when something genuinely serious finally happens in this sleepy little town.

There’s also a touch of high school drama through the older sister of one of the central kids, who has just begun a relationship with a boy who appears to be one of the “cool” kids. In true ’80s movie tradition, their relationship revolves a lot around seeing one another in secret, even though many people — including her younger brother — know exactly what they’re up to. And there’s a strong sense that the boyfriend is very much the sexual “aggressor” in their relationship, for want of a better word, while the sister Nancy herself is keen not to get distracted from her studies; again, this is typical of ’80s movies, which often had not-so-well-hidden messages of abstinence buried in them.

And on top of all that, there’s a mysterious organisation of scientists, because there was always a mysterious organisation of scientists in ’80s movies, and some sort of weird, possibly otherworldly biological horror. And a girl with apparent telekinetic powers who escaped from their clutches.

It felt like Stranger Things was trying to cram as many ’80s movie tropes as possible into its 50-minute first episode — almost too many — but it managed to do so without buckling under its own weight, and without being too self-conscious or self-referential about it. What it ended up being was a remarkably authentic-feeling slice of ’80s nostalgia that offered enough intriguing little plot threads to make me very keen to see what happened next. It never felt over the top or overt with its ’80s references; it was just when it was set, and everything about it supported that setting, right down to the fact it looks like it was shot on film rather than video.

I’m looking forward to seeing where the show develops from its strong first episode. I’m expecting great things. Strange things, even.

2409: Changing Perspective

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I don’t feel quite so bad today.

This isn’t to say I don’t still feel fairly bad about everything in general, but I don’t feel quite so bad today. I even found myself applying for some other jobs in a slightly different field to that which I’ve not been having much luck in so far, and the simple act of doing that — of finding a job listing that, while not offering particularly good wages, certainly seemed to say “hey, you could do that” — helped me feel marginally more positive.

Dealing with negativity is all a matter of perspective. The easiest thing to do when you’re feeling negative is to look straight up and see everything falling down on your head as you’re buried by it. And once you’re buried by it, it’s very difficult to get yourself out again; the cycle becomes self-perpetuating.

Once in a while, though, you have a moment where you have the opportunity to step back and look at things from somewhere other than directly underneath them as you bear down on them. I’m speaking purely metaphorically here, of course, but looking at something from the outside — perhaps floating high above it, or from the perspective of a being that is much bigger than you are — can make things seem not quite so daunting. That huge inky blackness that was closing in threatening to bury me can become just a pile of papers on a desk — papers that can be shuffled, dealt with one at a time, even thrown away.

I wouldn’t say I’m through the worst of this particular bout of depression — these feelings of general uselessness and worthlessness aren’t going to go away until I find some way I can meaningfully contribute to the world (and by that, I mean do a job I get paid a reasonable amount for on a regular basis) — but today… didn’t feel quite so bad.

I can only hope these feelings improve. I’m going to try and get some sleep now. May tomorrow be a brighter day still.

2408: Turn Down the Heat

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It’s hot. I don’t like it when it’s hot, as I may have mentioned on one or two previous occasions in the past.

Actually, I’ll be a tad more specific: I don’t like it when it’s hot and humid, which it most certainly is right now. It’s the kind of hot and humid where just sitting still for five minutes causes sweatiness, let alone actually attempting to do anything.

With hot air’s somewhat pesky nature of rising, too, this means that the top floor of our house is an unbearable oven of sweaty nightmares, even with fans running all day every day and the windows open at every opportunity. Except at night, to prevent cat escape scenarios, which is kind of frustrating because night-time actually seems to be the time it’s the worst.

This combined with my wife being on night shifts isn’t particularly helping my sleep patterns, which are absolutely completely and utterly fucked up right now. Still, with little I “need” to wake up for on most days, I guess it doesn’t really matter all that much — though contemplating that too much tends to lead to a cycle of anxiety about my continuing unemployment that keeps me awake anyway, even if it’s not the temperature of the Sun in my bedroom.

I while away these pre-dawn hours watching some TV, penning yet more job applications (as if that’s going to do any good) and wondering what I should do next.

I’ve even been considering my options for how to actually do some formal study to change career. I’m sure I’d be a much more attractive prospect to a potential employer with an actual Computer Science degree or similar — assuming, you know, I was going for a job in IT, which would seem to make a certain amount of sense — but the costs of pursuing such a course are prohibitively expensive, especially as from what I can make out, it seems you can’t take a new Student Loan to cover a second degree’s tuition fees if you already have a degree. Probably fair enough, I guess, but it does make that English and Music degree I’m stuck with feel even more like useless dead weight than it already does.

The Open University seems like one route I could investigate, but there are still pretty high fees to deal with there along with the fact that studying a degree part-time takes a very long time indeed.

Still. It’s something to consider. I don’t know. I’m feeling kind of “trapped” in my current situation at the moment, and I feel like I need to do something more drastic than “apply for lots of jobs” to be able to get out of it, since that clearly isn’t working out all that well.

3:40am probably isn’t the best time to be thinking about this, though. I’d sleep on it if it wasn’t so damned hot.

2406: Getting it Across

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The worst thing — well, one of the worst things, anyway — about being depressed and anxiety-wracked is the perpetual feeling that you are not getting your feelings across properly, and the companion fear that people around you are just thinking that you’re “a bit down” or, at worst, being irrational and unreasonable rather than suffering from crippling bleakness and an impossible desire to wipe the slate clean and start from scratch.

I, at least, have this blog as a means of expression as well as words I say face-to-face to people, words I write in email messages or words I say down a phone. (The latter is particularly rare, since, as those of you who know me well will already know, I do not like speaking on the phone at all.)

So, feeling particularly bleak and hopeless as I am at nearly 4am on this stuffy, sweaty August evening, it behooves me to try and be as frank as possible within the confines of the medium.

I am not doing so great.

I’ve not been doing so great for quite a while now, partly as a result of my own meandering, directionless life and partly due to external factors I have no direct control of. But at the moment, I feel like I’m doing especially not great.

It’s true, I wrote a while back that the new meds I’ve been taking have had a positive effect, and I stand by that, but I’m having one of those times where I feel like everything is getting on top of me, and that’s causing a domino effect of everything else in my mind to collapse, leaving me a mostly useless mess for a considerable proportion of the time.

I quit a job I had a while back that had the possibility to be if not particularly well-paid, then certainly reasonably secure and possibly even enjoyable. I did so because I was extremely worried about my wife, who was suffering especially ill health at the time. I was a little hesitant to do so, because I was afraid that I would end up in the exact situation I am now — seemingly unable to get another job — but ultimately I knew that it was the right thing to do, and I stand by my decision.

However, my wife, while not fully recovered as yet — still waiting on the NHS to do various bits and pieces, which will hopefully get into motion in earnest next month — is now back at work, seemingly getting on just fine with her new job, while I am reliant on erratic freelance income and sending out swathes of job applications every week that are probably never even looked at by cynical HR departments. While I know I’m not being completely useless, as I am getting work and getting it done to a good standard, there’s always this feeling at the back of my mind: why?

The question that comes after “why” varies from moment to moment. Sometimes it’s asking why I didn’t stick with teaching. (Because the stress of teaching in two particularly “challenging” schools was a strong contributory factor to the depression and anxiety I’ve been suffering since 2010.) Sometimes it’s asking why I didn’t fight for my USgamer job when I was unceremoniously told one morning that I didn’t have it any more, sorry. Sometimes it’s asking why that job had to end at all — and this one is usually accompanied by furious anger and resentment towards several people involved in the situation, whom I believe were responsible for me being shown the door. Sometimes it’s asking why I couldn’t just have knuckled down at SSE and been a good little corporate drone, nodding and smiling at their primary school-level Health and Safety “exercises” that they foisted on even the office staff at every opportunity. And sometimes it’s asking why I made choices back at the beginning of the Millennium that now feel like massive mistakes altogether: studying English and Music, pursuing the PGCE, going into teaching.

There aren’t answers to many of those questions, and they tend to lead on to bleaker thoughts. The question about my time at SSE in particular is almost always accompanied by an exaggerated combination of flashback and imagination where I recall my traumatic last day at the company, dragged over the hot coals by an unsupportive management who just wanted to get me out of the door and wouldn’t listen to anything I had to say. In reality, I yelled “fuck you” at them, stormed out and slammed the door, wishing to God I had the courage to say or do something more coherent to make my frustration known. In my imagination, I do everything from throw the phone on the table of the meeting room at my “opponents” to flipping the table, ripping the door off its hinges or smashing every computer I walk past on the way to collect my things. Each time I have this flashback-dream, it gets more intense and unpleasant, and it leaves me short of breath, panicking, begging for sleep to claim me, because it’s always when I’m trying to get to sleep that my mind sees fit to dredge it up once again.

And the bleakness these endless questions leave me with make me more vulnerable to all sorts of other things. A simple request to play some online games with friends becomes an unimaginably frustrating and infuriating slight when I can’t pin anyone down due to their (rationally speaking, perfectly reasonable) commitments to family or suchlike. I have difficulty focusing on anything, feeling like I “should” be doing something, anything other than what it is I am doing at the time, and this often leads me into a cycle of just doing nothing at all.

One of the most frustrating things is that I’ve fallen back into old habits with food. We stopped going to Slimming World when my wife was particularly unwell, as I was finding the weekly weigh-ins and Syn-counting an unnecessary stress on top of all the other things I was thinking about. Consequently, with little to no control over what I eat each day — plus a predisposition towards eating as a means of “self-medicating” anything from boredom to depression — I’ve put a bunch of weight back on again, so much so that I’m terrified of stepping on a set of scales, going back to the same Slimming World group I once attended or even trying on certain pairs of trousers.

All kinds of adjectives float around inside my head when I reflect on myself and how I might be able to get out of the situation I’m in. Hopeless. Worthless. Useless. Failure. I know none of them are true, but when you get this far into the darkness it’s hard to see the light of hope. I vacillate between burning hatred for the people who have directly or indirectly contributed to the position in which I find myself, despair that makes me want to curl up and cry for the rest of time, and guilt at all the people I feel like I’ve let down with my inability to have made anything worthwhile of my life by this age.

I don’t know what to do. I feel like I’ve exhausted all my options, tried all the things I’m supposed to try, and I don’t know what’s left. I’m sure in life it’s pretty difficult to back yourself into a completely unwinnable situation, but I was designed in the ’80s, after all; to continue the analogy, I feel like I’m in an early Sierra game and I’m finding each and every single place it’s possible for King Graham to fall off something, trip over something, get crushed by something or get eaten by something. Eventually I might find the right path without tripping over Manaan’s cat (yes, I know that was Gwydion, not Graham) or falling off a cliff, but right now I can’t see it. And, sadly, life has no GameFAQs.

I should probably go to bed. Reflecting on this further isn’t particularly helping me, but looking back over these 1,400 words I am a little glad I put pen to paper to express these things ticking over in my mind. Perhaps someone will read them and understand me just a little better. Perhaps I’ll look back on them one day and wonder what I was worrying about. Or perhaps I really am a useless waste of space with no future whatsoever? Who knows.

Either way, bed beckons. If you read all this, thanks.

2401: Episodes

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I’ve just finished watching the first season of a Showtime show called Episodes, which is available on Netflix. It stars Stephen Mangan and Tamsin Greig as a husband and wife writer duo who head to LA to make an American version of their successful (fictional) British sitcom Lyman’s Boys, only to discover that taking a show across the pond isn’t an entirely straightforward affair. Along the way they become involved with a number of colourful characters, most notably a fictionalised version of Matt LeBlanc played by ol’ Joey himself.

The overall tone of the show is pretty much what you’d expect from something Greig and Mangan are involved with, and they’re perfectly cast in their roles as Beverly and Sean Lincoln. LeBlanc, too, is excellent, with his characterisation being made up of a combination of the popular stereotypes about him — or rather, about his most fondly-remembered part, Joey from Friends — and a surprising amount of depth and moral ambiguity.

The show is deeply critical of the way American TV networks and showbusiness in general do things. Initially brought to LA on the assurance that network executive “Merc” is in love with their show, Sean and Beverly subsequently discover that very little of what they’ve been told is true. Merc hasn’t seen their show and lots of people already have their own opinions on how best to “Americanise” the whole thing. Most notable is the casting of LeBlanc in the lead role of the headmaster Lyman, who was, in the original British version, an erudite, witty, portly and middle-aged man who developed a strong bond with his young male charges and a doomed infatuation with his school’s lesbian librarian. After a number of “suggestions” and changes far beyond Sean and Beverly’s control, what was once called Lyman’s Boys and was about a headmaster in a boys’ boarding school subsequently becomes Pucks!, a show about a lacrosse coach who is in love with a not-at-all-lesbian librarian.

Despite everything, Pucks! actually turns out to be a rather good show that test audiences respond well to, but the stress that piles on top of Sean and Beverly brings the pair of them almost to breaking point on numerous occasions. Sean’s developing friendship with LeBlanc and his overactive libido leads him to consider playing away from Beverly with Morning, the much-older-than-she-looks-but-still-smoking-hot actress who plays the librarian in Pucks!, but ultimately his own sense of integrity wins out. This doesn’t stop Beverly from overreacting and completely misreading the situation, however, leading to some spectacular tensions being released in the last episode of the first season.

Episodes is effective because, for the most part, it relies on a distinctly modern British approach to situation comedy. That is to say, it errs more on the side of comedy-drama than playing out setpieces for laughs. There’s an air of restraint that runs through the whole programme, which makes moments like the furious and rather incompetent fight between Sean and LeBlanc in the last episode all the more effective, because they are symptomatic of how the show depicts “the British condition” as a whole: bottling everything up inside, then releasing it in a spectacular frenzy when it all gets too much. LeBlanc even comments on this in the middle of the whole situation that he is, in part, to blame for: “Man, I can’t get over how you guys fight,” he says. “When we fight, it’s just all ‘fuck you’, ‘fuck you’, ‘no, fuck YOU’…”

With everything I’ve said there, you’d probably be right to assume that Episodes isn’t a show that everyone will find entirely palatable. It’s rather brutally honest and plays a lot on awkward situations that some viewers might find uncomfortable to witness. It builds tension between the characters absolutely masterfully, only releasing it when it’s absolutely at breaking point. And, as a critique of the falseness of showbusiness, it does its job extremely well.

Very interested to see how the subsequent seasons go, since the first season ended on a suitably infuriating cliffhanger.