I’ve been spending some time with Ubisoft’s The Crew for the last few days. I actually picked it up shortly after release but didn’t play it all that much. With the recent announcement that the base game would be free throughout September (you can still claim a copy here at the time of writing) I thought I’d give it another go.
What is The Crew? Allow me to elaborate in video form, because I can.
I’m left wondering why I didn’t play The Crew more when it first released, because it occurs to me that it’s what I wanted from a driving game for quite some time: the elusive ideal of the “caRPG”, or an RPG with cars if you prefer less clumsy portmanteaus.
The Crew ticks all the boxes that I wanted. For one, it has a plot that is reasonably interesting and features some characters that, while a bit cliched, occasionally have some entertaining things to say — the protagonist offhandedly complaining to his FBI handler that he really wanted a shower because he’d been in his damn car for days was a nice bit of self-reference to the fact that The Crew doesn’t have any on-foot missions. The plot itself may be Fast and Furious-level nonsense, but it works in context.
Secondly, it has a levelling system that is actually meaningful. Unlike games such as Forza Motorsport, which largely seem to have a levelling system just to show how long you’ve been playing, The Crew’s levelling system actually works like one in a more conventional RPG — some gear is level-locked, your cars get more powerful as you level up and there’s an MMO-style “endgame” once you reach the cap, further improving your abilities by getting better and better loot.
Which brings us on to the third point. The Crew is also a loot-whoring game, which is something I never thought I’d say about a racing game, but it’s true. Any activity you complete rewards you with loot, with better results giving you better gear. You get immediate feedback on whether the gear is better or worse than your current setup by means of an “item level”-like system for each of your cars, and events have recommended vehicle levels so you never tackle anything that is going to be way too difficult for you.
In case you’re still not quite convinced about The Crew secretly being an RPG, well, there are different classes of cars, too. Fullstock cars are exactly as they came out of the garage. Street cars are modified street-legal cars for road races. Dirt cars are suitable for offroading and stunts. Raid cars are powerhouses that can take a beating and dish one out too. Perf cars are extremely fast. And there’s plenty more where that came from — even more with the Wild Run expansion, which adds several “extreme” specs to the list, too.
And then there’s the multiplayer, which to be honest I haven’t tried all that much yet. There’s a sort of passive multiplayer a la Test Drive Unlimited as you zip around the open world, occasionally passing other players by. You can queue up for PvP-specific missions. You can recruit people to help you out with story missions, which then have to be played fully cooperatively — race missions, for example, mean that your teammates just have to make sure that you win by fair means or foul, whereas missions where you have to wreck a fleeing vehicle are likely to be much easier with company.
And on top of all that, The Crew makes driving around its vast open world interesting by 1) having some lovely scenery and 2) scattering Project Gotham-style skill challenges around the roads, tasking you with everything from slaloming around markers to simply getting as far away from your start point as possible. Each of these reward you with loot and experience, making them the equivalent of “trash” enemies in a more conventional RPG.
I’m enjoying the game a lot. Handling is enjoyably slidey and arcadey, just how I like it, and there’s a ton of stuff to do, yet enough structure to ensure that you never get overwhelmed with too many options at any one time. And it feels like the best use of Ubisoft’s open-world formula to date, with plenty of hidden things to find that reward you with experience, loot and even hidden cars to uncover.
The Crew is free for the rest of the month on PC. Be sure to claim your copy here.
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