2461: Gratuitous Self-Promotion

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Hey, you. If you’re reading this, chances are you know me in some capacity or another, either online, offline or perhaps both. You may even follow this blog on a semi-regular basis, in which case thank you very much for enduring my directionless rambling.

Some of you may not be aware that I have another site, however; one with a bit more “structure” to its content, but also with a regular posting schedule. Some of you may already be aware of it, but perhaps haven’t checked it out for a while. And some of you may already be loyal readers, in which case, again, thank you very much.

My other site is called MoeGamer and you can find it at http://moegamer.net.

MoeGamer has a pretty straightforward mission: to provide detailed and in-depth coverage of Japanese and Japanese-inspired games that often don’t get the attention they deserve in the mainstream press — or, in the worst cases, get written off for one reason or another, usually on the grounds that they’re “pervy”.

I started it as a continuation of a regular, weekly column I had when I worked as USgamer; dubbed JPgamer, the column built up an audience of regular readers who appreciated what I did for these games, which was something that many other sites didn’t bother with, particularly in this age of growing and obnoxious political correctness that seems inclined to brand anything with pretty girls in as “problematic”. After I was laid off from USgamer, I decided to start MoeGamer simply to continue what I was doing with JPgamer, but over the course of the last few months I’ve been building it into something bigger.

Back in March of this year, I decided to reboot MoeGamer into something with a bit more structure; prior to this point, I had simply posted content on it whenever I felt like it and about whatever topics I saw fit. This meant that there were often long periods of time when I didn’t post anything, and I wasn’t happy with that.

As such, my reboot of the site sees me posting on a weekly basis, with a specific focus on a “cover game” for a month-long period. Over the course of four articles, I explore these cover games from a variety of perspectives: a look at their historical context; an exploration of their mechanics; a deep-dive into their narrative, themes and characterisation; and a look at their audio-visual aesthetics. This has proven to be a good way for me to talk about each of these games in as much detail as I’d like without overwhelming readers with a single, insanely long article. (Make no mistake, this is still long-form writing, however, because I believe there’s plenty of people out there still hungry for detailed writing even as the collective attention span of Internet denizens has gone right down the toilet in the last few years.)

MoeGamer is primarily intended for existing enthusiasts of Japanese (and Japan-inspired) gaming and entertainment, but I make a conscious effort with each piece to keep things accessible to everyone without any assumed knowledge. The order in which I chose to post the articles about each “cover game” was deliberate, too: talking about a game’s history gives you the opportunity to introduce it in general terms to those who aren’t familiar with it, then a discussion of its mechanics gives most people an idea of whether they’d enjoy playing it. After that, an analysis of its narrative is “taking things to the next level”, as it were, and finally exploring its audio-visual aesthetic provides a good opportunity to provide “further reading” with regard to its art, music and inspirations.

In other words, don’t feel like there’s nothing for you on MoeGamer if you’re not an existing fan of Japanese popular entertainment. I strive to make the site an informative, knowledgeable resource about some of the most interesting and underappreciated games on the market, from both yesterday and today, and hope that over the course of my articles, I can do my part to help dispel some of the unhelpful preconceptions that mainstream media perpetuates with regard to Japanese popular entertainment.

I’m doing this as a passion project at present, but a number of readers have been generous enough to pledge their support to my work via Patreon. At present, it’s a much-appreciated trickle of money each month that perhaps pays for a new game or piece of equipment, but it would be a dream come true to make enough money from MoeGamer to call it an actual job. I’m skeptical as to whether that will ever happen, but in the meantime I’m eternally grateful for each and every person who has shown their support to the site. If you like the sound of what I’m doing, please do consider pledging a small amount per month and help me keep doing what I love doing — you can do so here.

If you can’t spare any cash, that’s fine, too; you can also show your support by paying the site a visit and sharing the articles you particularly enjoy with friends and family on social media. MoeGamer is not ad-supported (any ads which do appear are WordPress’ work, not mine) and so remains clickbait-free, 100% guaranteed — share with confidence!

Thanks for your time and support. I hope you enjoy the content currently on MoeGamer, and which I’ve got planned for the coming months.

Here are some quick links you might be interested in:

October 2016’s Cover Game: Gal*Gun Double Peace

Previous Cover Games

One Way Heroics (September 2016)
RPG Maker MV (August 2016)
Ys (July 2016)
Dungeon Travelers 2 (June 2016)
Megadimension Neptunia V-II (May 2016)
Senran Kagura Estival Versus (April 2016)

All games covered by MoeGamer to date (including one-off articles and content from before the revamp)

More about MoeGamer

Moe 101: the beginner’s guide


Discover more from I'm Not Doctor Who

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