2262: Have You Played Major Havoc Today?

0262_001

Continuing my exploration of Atari Vault on Steam — and partly in honour of the fact that for some inexplicable (but welcome!) reason, Atari founder Nolan Bushnell followed me on Twitter earlier today — I thought I’d take a look at another game I was previously unfamiliar with: Major Havoc.

Major Havoc is one of those games from the early ’80s that eschewed sprites, bitmaps and pixels in favour of vector graphics, giving it a very distinctive, recognisable look that stands alongside other vector games such as Asteroids, Battlezone, Red Baron, Tempest and Star Wars. In keeping with the inventiveness of video gaming’s youth, Major Havoc is a rather peculiar game with some ambitious concepts, and quite possibly one of the first attempts at cross-genre gaming.

Major Havoc is split into several phases. First of all there’s a quasi-3D shoot ’em up section, where you control Major Havoc’s spaceship at the bottom of the screen and shoot incoming enemies as they come towards you. The interesting thing about this part is that it’s not just straight Space Invaders-style waves of enemies: the first level features enemies that turn into a different form and home in on you when you hit them; the second features Galaxians-style swooping enemies, and the third starts with swirling, spiral enemies that draw lines on the screen, which subsequently become a maze you have to navigate your ship through as you approach your destination. (I can’t get past this one, so I can’t speak to what comes later!)

Following this, you have a Lunar Lander-lite section where you have to land Major Havoc’s ship on a flashing white platform atop the target you were approaching in the first phase. Then Major Havoc gets out of the ship and you’re seamlessly taken into a side-on platformer with weird gravity (hold the jump button down and you keep rising; let go and you’ll fall) where you have to find a reactor, set it to explode and then get back out to your ship before you blow up with it. After that, the process repeats with a different wave of enemies, different platform to land on and different maze to negotiate.

It’s a really cool game that tries some things I certainly haven’t seen before, and the blend of space shooter and platforming hasn’t really been attempted again (to my knowledge, anyway) until FuturLab’s very recent Velocity 2x on PlayStation 4 and Vita.

It’s also a stark reminder and interesting reminder that differences between Eastern and Western games have always been very apparent, though not always in quite the same way as today — Atari’s games of the early ’80s capitalised on the popularity of futuristic sci-fi thanks to Star Wars and made effective use of technologies such as vector graphics to create that aesthetic, while Japanese games of a similar era were often based around pixel art with cute aesthetics and more mascot-like characters.

Major Havoc, then: pretty neat, and another nice discovery from the Atari Vault. Looking forward to discovering more. (Also, hi, Mr Bushnell, if you’re reading, which you probably aren’t. Thank you for following.)


Discover more from I'm Not Doctor Who

Subscribe to get the latest posts sent to your email.