#oneaday Day 103: A solution?

Following yesterday’s ponderings, something blindingly obvious occurred to me earlier: there’s quite a simple solution to what I was contemplating, and that is to actually finally start doing some streaming.

I’ve tried streaming a couple of times and not had a terrible time doing it, but I fell off from doing it because I didn’t really set aside a specific time to do it and haven’t (yet) put in the work to try and get any sort of “community” going. To be honest, it’s that “work” part that kind of puts me off a bit; one of the nice things about YouTube is that I’ve been able to just sort of do it slowly and gradually build up an audience naturally without having to faff about promoting myself or whatnot.

Twitch is a platform that is still quite alien to me. There’s a lot I don’t like about it. It’s noisy and filled with distracting features that don’t play nice with my autistic brain. I feel certain portions of the Twitch audience have unreasonable expectations of what a streamer can be expected to do to keep them “entertained”. And I’ve seen far, far too many people burn themselves out because they “needed” to get Partner, or Affiliate, or whatever their monetisation program is called.

But at the same time, I kind of like the idea of having a platform where I might be able to make some new friends, chatting about the stuff I love. If I do decide to kick off some streaming, I’ll almost certainly keep it retro-focused — at least partly because in my study, which is the place that is really “set up” for streaming, I don’t have either a gaming PC or a current-gen console — but I think there’s plenty of potential to cover things there, between Evercade, the various mini systems I have (Atari 8-bit, Amiga, C64 and, later this year, Spectrum) and, of course, the gigantic Launchbox library I have on a 5TB hard drive.

It’s kind of a scary prospect, though. Even more so than YouTube, Twitch is “putting yourself out there” and inviting comment from any old random who happens to stop by. I should probably comfort myself with the fact that the kind of people I wouldn’t want to engage with probably wouldn’t be watching retro gaming streams, anyway — but it’s still somewhat nerve-wracking.

Perhaps I’ll give it a go this weekend as a sort of trial run. My wife is going into town with a friend for a bit, so maybe I’ll take the opportunity to try some bits and pieces out back then. If you’d like to stop by, here’s my Twitch page. No promises, but I have mentally “pencilled this in” for this Saturday, and we’ll see how it goes.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

2431: I Also Made This

I made another video today in an attempt to further solidify my knowledge of Hitfilm 4 Express, and indeed to refresh my subject knowledge with regard to video editing in general, as it’s one of those skills that can atrophy from non-use, particularly with how non-intuitive professional-grade programs can be.

I’m still in two minds about the advent of video on the Internet and how, for young people in particular, it has taken the place of good old fashioned text Personally speaking, I’d still rather read a good article with nice screenshots than watch a video — particularly if I’m out and about on my phone and am not in a situation where listening to the audio of a video would be practical — but I’m forced to reluctantly admit that for gaming content, video does sort of make sense.

Video games are, for the most part, a dynamic, audio-visual medium in which the way things move around the screen and the noises they make are just as important as what they look like as still images. This is more true for some genres than others — shoot ’em ups such as the two games I’ve covered with my videos over the past couple of days are a good example. But even in more sedate games, there’s value to being able to actually demonstrate what the thing looks like in motion, how its interface works and all manner of other things. And while you could take the TotalBiscuit approach and make hour-long videos about options menus — there is value there for some people — I think the real strength in video coincides with the atrocious attention span most people have these days: short, snappy summaries of what something is all about and why you should pay attention to it.

I don’t yet know if I’ve nailed that format in my videos just yet, but I’m enjoying making them if nothing else. Plus insofar as creative projects go, they could potentially end up forming a “portfolio” of sorts should I find myself in a position where my video-making skills might potentially get me a job of some sort. That would be nice, wouldn’t it? I’m trying not to think about it too much, but as I’m broke it’s kind of constantly on my mind.

Still, I guess this counts as a vaguely productive use of my time, and I did at least apply for two jobs earlier today, so I can say I got something done. Unfortunately none of those somethings quite pay the bills at present, but, well, doing something is better than nothing, non?