#oneaday Day 763: A Question That No-One Seems To Have Asked Regarding RPGs

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Here’s a stumper for all you RPG fans: exactly how much does taking one hit point of damage hurt?

It’s not a particularly straightforward thing to work out, given that hit points are a representative abstraction of physical condition rather than a measurable, uh, measurement. But let’s assume for a moment that it is indeed possible to measure one’s own hit points. How much, then, would taking one hit point of damage hurt?

The answer to that question would largely depend on what model of hit points you are using. If you’re talking Dungeons and Dragons hit points, taking one damage would fucking hurt if you’re not in tip-top physical condition. The average “man in the street” sort of person (i.e. not a warrior, rogue, wizard, cleric or what have you) is regarded as a “level 0 human” and generally has something in the region of 2 or 3 hit points, if that. Level 1 wizards often only have in the region of 4 or so. As such, taking one hit point of damage as an average person following the Dungeons and Dragons model would hurt a great deal, putting you potentially up to halfway towards death (or rather, being knocked out, since people don’t officially die until bleeding out to -10 hit points in D&D).

Compare and contrast with the JRPG approach to hit points, however, where totals frequently extend into the thousands and, in some cases, the tens of thousands. As a beginning character in a JRPG, you’ll often have a low three-figure hit point total to start with, which will progress towards that elusive 9999 (or 99999) as you level up. Assuming that your average person hasn’t really levelled up a great deal thanks to a notable lack of monsters (big spiders battled with Hoovers notwithstanding) we can work on the assumption that a single hit point’s worth of damage doesn’t really hurt a great deal. ‘Tis but a scratch and all that.

So, since it’s late and my brain is starting to shut down a little bit, let’s take this to the next logical extension and consider a variety of horrific injuries to determine exactly how many HP damage they’d do following the two approaches outlined above. We’re assuming that the person being injured here is not a Destiny-chosen hero who has been infused by the power of the Goddess/branded by the fal’Cie/chosen by Fate/revealed to be the wielder of the legendary blade Monado but rather, say, that man who works behind the fish counter in Sainsbury’s. As such, we’ll say he has 4HP in D&D and 150HP in a JRPG.

  • Getting an electric shock off an escalator handrail — D&D: 0HP, interrupt current action in surprise; JRPG: 1HP electric damage.
  • Falling out of bed while asleep — D&D: 0HP, lose “Sleep” condition; JRPG: 1HP physical damage, lose “Sleep” condition, afflict with “Embarrassment” (special moves charge slower)
  • Walking into a coffee table — D&D: 0 HP, maybe stun for a turn, staggering randomly around the room going “OUCH”; JRPG: 1HP physical damage.
  • Paper cut — D&D: 0 HP, afflict with “very mild bleeding” status, lose 1HP every 500 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 3 and 20, it heals naturally); JRPG: 2HP physical damage.
  • Accidentally grating your fingers while attempting to grate cheese — D&D: 0HP, afflict with “very mild bleeding status” as with “paper cut” above; JRPG: 1HP physical damage.
  • Stubbing your toe — D&D: 0HP, incapacitate for a turn, remove ability to use vocal components of spells and stealth due to yelling “FAAAAAAAHHHHK!”; JRPG: 3HP physical damage.
  • Having a cat that is standing on you decide that it needs to hold on tightly with its claws — D&D: 0HP, 50% possibility of affliction with “very mild bleeding” status as with “paper cut” above, movement forbidden (you’ve got a cat on you); JRPG: 3HP physical damage, afflict with Rooted (you’ve got a cat on you).
  • Inadvertently ripping off a toenail by catching it on something — D&D: 0HP, afflict with “bleeding” status, lose 1HP every 50 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 8 and 20, it heals naturally); JRPG: 10HP physical damage, afflict with Slow.
  • Burning your hand on the handle of a poorly-insulated saucepan — D&D: 0HP, interrupt current action, forced shouting of obscenity breaks any Stealth-related effects; JRPG: 10HP Fire damage.
  • Standing on an upturned three-prong plug — D&D: 0HP, movement forbidden for 5 turns, remove ability to use vocal components of spells and stealth due to yelling “FUCK. Cunt! ARSE! SHIT that fucking hurts. AAAAARGH.”; JRPG: 15HP physical damage, afflict with Rooted.
  • Banging your head on a low ceiling even after seeing a “mind your head” sign — D&D: 0HP, dazed for one turn. temporary reduction to Wisdom and Intelligence; JRPG:10HP physical damage, 10MP magic damage for a blow to the head.
  • Getting punched in the face by some drunk dude at a bar who thought you were eyeing up his missus but in fact you were trying to read the scrawled sign on the front of that fridge that said that the cheap drinks might actually be a bit out of date — D&D: 1HP; JRPG: 25HP physical damage.
  • Suffering any sort of trauma to the testicular area — D&D: 2HP (probably won’t kill you unless you’ve just been punched twice by a drunk dude at a bar who thought you were eyeing up his missus, but it bloody hurts), stunned for 5 turns, temporary reduction to Constitution; JRPG: 50HP physical damage, afflicted with “Stop” status as you wheeze and cough in an attempt to recover your dignity.
  • Getting stabbed in the leg, whether accidentally or deliberately — D&D: 2HP, movement rate halved; JRPG: 50HP physical damage, afflicted with “Slow”.
  • Failing to escape the unwanted affections of an amorous gorilla — D&D: Your adventure is over. You have been adopted by an amorous gorilla as its mate. Any attempt to escape will result in death. JRPG: Perform a badly-executed stealth/platforming sequence to escape.
  • Getting stabbed in the face — D&D: 5HP (you will likely bleed to an unhappy -10HP death), permanent reduction to Charisma; JRPG: 100-150HP physical damage.
  • Suffering an apparently successful attempt to behead you — D&D: 14HP; JRPG: 150HP
  • Getting the smackdown from an angry God/being hit with a planet by the final boss — D&D: 50HP; JRPG: 5000HP
  • Standing quite close to the epicentre of a nuclear explosion, you know, enough to get a good view and think “ooh, that’s a bit hot, I wish I’d stood back a bit more” — D&D: 998HP; JRPG: 9998HP.
  • Standing in the epicentre of a nuclear explosion — D&D: 999HP; JRPG: 9999HP.

Should you find yourself suffering any of these injuries, though, fear not; for a good night’s sleep cures all ills, as everyone knows. Unless you’re already dead, in which case you’d better get on good terms with your local Cleric or purchase some Phoenix Down.

#oneaday Day 520: The Top 5 Things I Wish You’d Stop Doing In Swimming Pools

I went swimming today having rediscovered it with Andie last weekend. I used to go a lot after work (that long-forgotten concept soon to be reawakened) alternating swim days with gym days, and while I didn’t get “good” as such, I certainly found myself able to swim surprising lengths without too much difficulty — or indeed speed, but that’s beside the point.

Today I managed 1km, which equates to 40 lengths of the pool I was in. I’d got up to being able to do 100 lengths at one point and to be fair, I could have kept going today were it not for the fact I needed to get home and Get Shit Done.

So, in honour of my swimming achievements I’d like to present the Top 5 Things I Wish You’d Stop Doing In Swimming Pools.

Putting on deodorant before getting in the pool

Seriously, Lynx-clad chav boy, who do you think you are impressing by making yourself smell like a gypsy’s jockstrap before jumping in the pool? You’ll only stink of chlorine in approximately 5 minutes anyway, so you might as well not bother, because swimming through the cloud of “aromatic” chemicals emanating from your person as they rinse off your hairless body under the water is anything but pleasant.

Finding your kids splashing people in the face amusing

Yes, a kid learning to swim is probably very exciting for a parent, but when some 6-year old git splashes me in the face obviously deliberately and you sit there laughing at him, that’s giving him positive reinforcement and unspoken permission to do it again. I would very much like it if he didn’t do it again, thanks, because it went up my nose and made me cough, and it also made me hate him, and you.

Prancing around naked in the changing room

Yes, I am aware that you need to get naked in order to get changed to go swimming. But do you have to be naked for quite so long and towel-dry your testicles quite so enthusiastically? And if your friend is with you, don’t you find it a little weird to stand there talking to him with your cock hanging out? If you weren’t in a swimming pool changing room you wouldn’t do it, would you? If you were both in your bedroom or living room it would be a bit weird, wouldn’t it? Unless, of course, there’s some sort of homoerotic tension between the two of you, in which case you should hurry up and consummate your love elsewhere and stop inflicting sexual tension on the rest of the pool’s visitors.

Getting pissy with people in the slow lane

I swim slowly, as do numerous other people. We don’t have a “super-slow” lane to downgrade ourselves to. You, however, have a “medium” lane which you can upgrade yourself to. Please use it. I bet you walk on the left on Underground escalators, too.

Being there

Frankly, I like the pool better when it’s just me (and maybe one companion) there. Kindly bugger off out of my way and, preferably, the pool so that I can enjoy the time in the pool I have paid for. Sure, you may have paid for it too, but I am grumpier than you. Go and see your naked friends in the changing room.

#oneaday Day 58: Things To Do in a Traffic Jam

I like driving. It’s fun. Whether you’re negotiating twisty-turny country lanes, putting your foot to the floor on a motorway or simply contemplating the fact that you’re actually sitting in a chair that is moving at 70 miles per hour (seriously, that’s pretty mind-boggling when you consider the speed the other chairs in your life don’t move at) driving is, for the most part, a pleasurable experience for those who enjoy using cars for the purpose they were designed for. (Obviously those who don’t like driving or are scared of it are exempt from the above.)

There’s one thing sure to spoil any nice drive, though: a traffic jam. They’re a pain in the arse whether they come in the form of backed-up traffic over a narrow hump-backed bridge due to a lost sheep standing bewildered in the middle of a single-track road, gridlock in a town centre or one of those inexplicable jams that form on a motorway, force everyone to sit stationary for approximately 500 years then start moving again with absolutely no trace of whatever caused the jam at the front of it.

So that’s why it’s important to have a repertoire of entertainment ready. Those of you with kids will have probably played I-Spy to death. But you don’t always have kids with you, and indeed sometimes you’re all by yourself. So here is a selection of Things to Do in a Traffic Jam, with some suitable for solo play, others suitable for a party of disgruntled passengers to join in with.

Rev-Counter Roulette

Players: 1-car capacity
Traffic speed: Stationary
Danger level: Mild peril

Put your car in neutral or at the very least, push the clutch all the way down. Players take a moment to place their bets from 1-whatever your rev counter goes up to. (Obviously you need a rev counter to play this.) When everyone has placed a bet, quickly press the accelerator pedal as hard as you like (or not). Whoever bet the closest to the highest point your rev counter reached wins and gets a travel sweet and/or the opportunity to punch everyone else in the face.

Gangster Trip-Meter

Players: 1-car capacity
Traffic speed: Slow to moderate
Danger level: None

Agree a timeframe appropriate for the speed of the traffic. If it is moving a bit, five minutes. If it is going very slowly, perhaps ten minutes. Set your car’s trip meter to zero and set a timer for the timeframe you decided. Place bets on what the trip meter will read at the end of the timeframe. Whoever bet the closest to the final result wins.

Optional rule: whoever bet furthest away from the final result has to remove an item of clothing, which makes the following game much more interesting if it’s cold.

Master of Elements

Players: 1-car capacity
Traffic speed: Any
Danger level: Slim to none

Depending on the ambient temperature, set the car’s heating system to whatever will be most uncomfortable and turn the fan up to full. If it’s very cold, you may also wish to open all the windows. The first person to complain that it’s too hot/too cold/too windy is the loser and gets ridiculed by everyone else and/or punched in the face.

Optional rule: Strip rules may also be added to this game. Depending on the temperature, this may be a benefit or a handicap.

Frogger

Players: 1
Traffic speed: Slow to moderate
Danger level: Moderate

Set yourself a time limit appropriate for the amount of traffic and the speed it is moving. For heavy and/or stationary traffic, use a longer time limit. In the time limit attempt to change lanes from the inside to the outside lane as many times as possible.

Warning: Playing this game will cause most other members of the traffic jam to think you are a complete dick. If you are driving a BMW or Mercedes, you can play this game without fear, as people will expect you to be driving like that anyway.

The World’s Slowest Drag Race

Players: 1
Traffic speed: Slow to moderate
Danger level: Mild peril

Set yourself a time limit and choose a target in another lane. Don’t choose a BMW or Mercedes, or anyone who is obviously playing Frogger, because they’ll change lanes a lot. Start the clock and see who is further ahead at the end of the time limit.

If you’re driving in convoy with other people, you can play this with the other convoy members. Passengers in the losing car have to perform forfeits such as getting their bums out.