1085: Don’t (Always) Ignore the Crap

Page_1I last wrote about this topic some time ago, so I figure it’s time for a revisit, given what I’ve been playing and enjoying on my PlayStation 3 recently.

My point today is this: you shouldn’t immediately dismiss stuff that is regarded as “crap” because there’s every chance that if you tried it for yourself, you might just find yourself enjoying it. (Note: I’m not saying that stuff regarded as “crap” is always going to end up being good — some stuff we can all agree is shite — but in many cases it pays to go in with an open mind!)

Let’s take Hyperdimension Neptunia as a timely example. Hyperdimension Neptunia received a spectacular 2/10 panning from Eurogamer’s Simon Parkin, by all accounts a well-respected critic whose opinions a large number of people trust. Consequently, a lot of people didn’t even bother to pick it up. This was such an issue that the (apparently considerably superior) sequel only had a limited print run and is now extremely difficult to find a copy of. (I tracked one down from Italy — European console games tend to be in English by default, perhaps with the packaging localised.)

And yet, while I can see its many flaws, I am having a lot of fun with Hyperdimension Neptunia. It’s bright, brash, colourful, silly and rather entertaining despite being the sort of game some people I know would be embarrassed to be seen playing, particularly when the occasional “fanservice” images make an appearance, or every time the character Compa trips over and flashes her panties at the end of a fight. It’s genuinely amusing, though — if deliberately cringeworthy at times — and packed with plenty of things to do. It combines two of my favourite styles of game — visual novel and JRPG — into one package with some really nice features. I love the ability to set custom images on “summon” spells, for example. Seeing the “I HAS A HERB” cat setting off a wind spell never gets old.

Hyperdimension Neptunia is far from the only example of a game which was poorly received but which I have ended up enjoying. In the post I linked to at the top, I mentioned Duke Nukem Forever and Alpha Protocol, both of which endured critical drubbings for various reasons — Duke for its grossout, sexist humour and Alpha Protocol for its broken gameplay aspects and appalling console versions. And yet in both cases — for I played them both to completion — I found myself having fun, being able to look past the flaws or “problematic” material and find an entertaining experience underneath. Am I somehow “wrong” to feel this way?

Well, of course I’m not. Opinions are entirely subjective, after all. I could tell you I found the critically-acclaimed movie Drive to be stultifyingly boring, for example (I did) but that doesn’t stop you from enjoying it, rewatching it a bajillion times or putting it atop your “My Favourite Movies of All Time” list. Likewise, Nier’s heavy reliance on fetch quests and seemingly tedious activities may cause you to switch off completely, while I found the experience to be an interesting example of a game requiring the player to “method act” the role of the protagonist, and found myself playing it obsessively as a result. We both might tell each other about how much we like our respective Things We Like, but it’s unlikely we’ll sway each other around to our way of thinking. And that’s just fine.

The sad thing, though, is the fact that there are people out there who hold a considerable degree of influence over the public’s spending decisions, and their opinion carries an undue amount of weight that might cause some people to miss out on things they might actually like. If Parkin gives Hyperdimension Neptunia 2/10, you better believe that’s going to affect a large number of people’s decisions as to whether they’re going to buy it or not. (Probably the latter in this instance — in the notoriously top-loaded game review score scale, a score of 2/10 is theoretically reserved for an absolute stinker that is completely broken.) How many of those people whose opinion was swayed by Parkin’s review would actually enjoy the game if they gave it a chance? How many people are actually going to give it a chance after reading that review?

The other thing worth mentioning particularly when it comes to titles like Hyperdimension Neptunia and Duke Nukem Forever is the fact that some critics seem to feel obliged to act as arbiters of taste and decency, when in fact everyone’s tolerance for potentially “offensive” content is completely different. Both Hyperdimension Neptunia and Duke Nukem Forever attracted accusations of sexism on their original release to varying degrees of justification — the specifics of which I’m not going to get into right now because that’s a whole other matter, particularly in the former’s case — and these accusations negatively impacted the critic’s view of the game in both instances. That’s fair enough — as I said, everyone’s “good taste” boundaries are different and said critics are entitled to voice those views — but when it comes to interactive entertainment, subject matter is just one part of the whole experience. And more to the point, in all forms of media, enjoying something that contains potentially objectionable subject matter doesn’t imply that the person reading/watching/playing the thing in question is, by extension, a supporter of that particular viewpoint. In other words, you can like anime boobies and still see actual real-life women as actual real-life people. (I say “you” when, obviously, I mean “I”.)

If you enjoy something, you enjoy something; you shouldn’t feel guilt about your own tastes. Unless, you know, your “tastes” involve bludgeoning kittens, puppies and babies to death with a sledgehammer. (In real life, not in video games, obviously.) Or, you know, actively stirring up hate against a specific social group. Or just generally being a dick. Then you should probably feel a bit guilty. Basically, so long as you’re not actually hurting anyone (physically or psychologically) or actively oppressing someone with the things you like, enjoy whatever you want within reason!

Now, if you’ll excuse me, I’m off to plumb the depths of the bottom half of Metacritic to see what awesome experiences I can find to enjoy next…

#oneaday Day 835: I Finished Nier

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As the heading says, I have indeed finished Nier… once, anyway. I’m going to hold off on doing a “review” as such for the moment, however, for several reasons. Firstly, a full understanding of the game is only attained following several playthroughs. And secondly, Nier is a fine example of how the “reviewing” system we use most of the time is, at times, flawed.

Nier enjoyed mediocre review scores on its original release, netting a Metacritic average of 68. As people who care about such things will tell you, 68 is not “bad” if you’re taking 50 to be “average”, but unfortunately no-one does. The assumption is made by most people that anything under 80 is not really worth bothering with, and anything 90 or higher is an essential purchase.

But in my experience, it’s often in these slightly lower areas that you get the most interesting games. They may be rough around the edges, they may not be perfect, but by golly they have soul.

If you were judging Nier purely mechanically, it’s easy to see why it attained the mediocre review scores it did. There are a very limited number of environments to explore which you spend a lot of time backtracking through. The environments are pleasant enough, but not that interesting. The enemies are repetitive. Combat can be a bit clunky. Most of the magic spells are fairly useless. The AI partners you pick up over the course of the game are completely useless. Most of the game’s quests involve either killing things or fetching things. Choices you make don’t matter. And the “real-time” mechanic for growing crops is just ridiculous.

The thing is, though, play Nier and become invested in its story, and absolutely all of these factors cease to matter completely. Nier tells an interesting, mature, emotional tale, and it tells it well with a small cast of well-defined, unique (and bizarre) characters — and a much larger supporting cast who make the bleak, far-future world of the game seem all the more believable. It piles on the darkness but knows how to lighten the mood with a pithy comment or two at just the right moment. It constantly does things you don’t expect — with the story, with the characters, with the style of gameplay, even with the camera angles. It encourages the player to get inside the head of this unyielding, determined protagonist and almost “method act” their way through the game as he toils and struggles to save his daughter.

Do Nier’s occasionally-clunky mechanics and sometimes-repetitive gameplay make it a “bad” title? Absolutely not. They may, however, put off the less patient players out there — and that’s fine. Those who stick with it will find themselves enjoying a surprisingly creative adventure, while those who chose to forgo the game’s hidden charms and depths for whatever reason doubtless have plenty of other things they’d like to spend their time playing.

The sad thing, though, is that the mediocre review scores were probably enough to put a lot of people off even trying the game in the first place. Why bother buying and playing a “68” when you could play a “90”? This problem becomes compounded when you take into account the fact that a lot of publishers make strategic decisions about what franchises they want to explore further — and in extreme cases, which development studios get to keep taking home their paycheques — based on Metacritic scores. Do you think we’ll ever get another Nier (or at least a game like it)? Probably not. Why? Because it’s too risky. Nier has its fans, sure, but they number relatively few, and aren’t necessarily going to be enough to let the game make a profit.

I’m glad Nier exists, though. It’s evidence that all hope is not lost for creativity, maturity and a desire to do something a little bit different, even in these days of budgets spiralling out of control and a growing desire to create games that are “services” rather than “creative works”.

Nier most certainly is a creative work, a labour of love, and it should be applauded for that.