Is 30 days a milestone? I guess you can look at it that way, depending on if you consider nice round numbers a milestone. You can also look at 30 days as “about a month”, too, so I guess it’s significant from that respect. It’s a long way off the 2,541 daily posts from last time around, of course, but that all started with baby steps, too. And then it just kept going.
Now and again I like to hit the “Random Post” button on this site to jump to one of the myriad posts in the archives. I often find myself surprised how often it throws up the same things, given how many of them there are, but computerised randomisation is, as we hopefully all know by now, imperfect.
That gives me an idea for today’s post. I’ll hit Random a few times and see what I think of what shows up. Are you ready? Then let’s begin.
First up, Day 693 from first time around, and a post named Endings. In it, I contemplated the fact that I had just finished L.A. Noire, a game that I enjoyed a lot at the time but which I have forgotten almost everything about since. I pontificated on particularly effective endings that had stuck with me over the years — particularly downer endings. And Conker’s Bad Fur Day was one that stuck with me, due to it coming after all the foul-mouthed ridiculousness that had come before.
I still agree with this. Conker’s Bad Fur Day ends absolutely perfectly. It’s a huge bummer in a lot of ways, of course, what with our hero losing his true love, but it also provides something of a sense of “reality catching up with him”. The strange journey that Conker goes on over the course of Conker’s Bad Fur Day starts silly and cartoonish, but gets darker and darker as you progress through things. By the last few sequences in the game, things are still silly, but there’s a definite sobering undercurrent. The World War II-inspired sequence may have you fighting against teddy bears, but it’s still World War II, and a lot of people get hurt and die.
The ending of Conker’s Bad Fur Day is as much a signal to the player as it is to Conker. “Wake up,” it says. “The time for play is over. Now it’s time to get back to the grim reality of life.” Sobering, to be sure.
Next up, post 850 from first time around, entitled Diablolical [sic]. In it, I lay out how I’d been having a good time with the then-newly released Diablo III, and that I didn’t have as much of a problem with it being “always online” as the rest of the Internet seemed to. And that’s because I recognised that Diablo III, far more than its predecessors, was actually an MMO. A well-disguised one, yes, but still an MMO.
I actually stand by this assessment, though my opinion on Diablo III itself has soured somewhat for a variety of reasons. Firstly, after playing it a bunch, I realised that its setting and unrelenting grimness was just plain boring to me. The world of Diablo is a world in which there is no hope; one in which you defeat the Big Bad of the hour and there’s inevitably an even bigger bad lurking just around the corner. And once you’ve beaten all the Big Bads, they all come back, because that’s what Big Bads do in Diablo-land.
Secondly, it’s hard to get the various revelations about working conditions at Blizzard Entertainment out of my head. I’m not about to go on a big crusade about it or anything, but given that the Diablo series is already one I’d been feeling a bit “ehhh” about since the very beginning, knowing that some of the staff at the developer are shitheads makes it a lot easier to just go “fuck it” and never play anything from them again… particularly as all of their last few releases have some combination of loot boxes, battle passes or predatory “free-to-play” monetisation. So yeah, fuck Blizzard and fuck Diablo. Diablo III is still an MMO, though.
Next up, an earlier post: number 303, from 2010, in which I ponder the nature of Panic Stations. Specifically, through some exceedingly heavy-handed masking, I outline the things that cause me a sense of irrational anxiety, even when I know they’re not anything really worth getting het up about. 2010 was before I’d really sought any sort of help for mental health, and well before I’d been diagnosed with either anxiety or Asperger’s, but I still recognised anxious feelings in myself — and my brain’s tendency to blow things out of proportion.
This post is one I should probably return to now and again to remind myself not to get so wound up about stupid things.
Finally for today, an even earlier post from 2010: number 57, Look into the Eyes, in which I talk about the Derren Brown show my ex-wife (who was, at that point, just my wife) and I had been to see at the Mayflower theatre in Southampton. I really enjoyed that show, and both of us had a lot of time for Derren Brown. I feel like we don’t see much of him these days; I wonder what happened to him? Looking on Wikipedia, it seems he’s still active, but I guess the changing nature of how we look at media these days makes him less visible — I don’t watch “TV” any more, for example, and that tended to be where I saw him the most.
All right, that’s enough looking back for one day. My cat has just been sick and the other cat is eating it. I think that’s as good a cue as any to just go to bed.
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