#oneaday Day 139: Non-specific ramblings

I’ll level with you, dear reader, I don’t really know what to write about tonight, and it’s already twenty past midnight, so I decided I would just start typing and see what came out. I had been looking for inspiration in past blog posts, but ended up just reading them rather than taking any actual ideas from them. It’s times like this that I’m glad I’ve managed to keep this one site up and running for so long — even though it has had a few challenges in the last year in particular.

But anyway. Looking back at the blog posts I wrote more than 10 years ago — I was idly browsing through entries from January 2011 — I found it striking to ponder how some things have very much stayed the same (depression, anxiety, loneliness) and others have changed quite a bit.

In one post, for example, I noted a modest ambition of mine as being able to one day buy a brand-new car. To date, I have done that not once, but twice. Well, kind of. I got roped into one of those hire-purchase schemes because I am not good at talking to salespeople, and when the term on one was concluded, I was faced with either paying up several thousand more pounds to keep the car I’d already paid several thousand pounds into on a month-by-month basis, or switching to another new car and continue paying for that on a month-by-month basis.

Not having several thousand pounds to spare at the time, I chose the latter option, which resulted in me getting a worse car for more money. But at least when that one was up, I did have the money to spare to just finish purchasing it outright. Regrettably, it was due to my inheritance from my last remaining grandparent passing away — thanks, Nan D — but that same car is still sitting comfortably on my driveway and will hopefully last a good few years more yet.

Back in 2011, I don’t think I would have ever contemplated having a nearly-new piano, which I do now. Of course, 2011 was right when I was in the middle of one of the worst periods of my life, having recently separated from my first wife and started enduring what, at the time, I thought was the great indignity of having to move back in with my parents. (My mental state was not good at the time. I mean, it’s not good now, but it was really bad then. I am now, at least, genuinely and honestly grateful for that safety net I had and wouldn’t like to think of what might happened to me had my parents not saved me from a very bad situation. But enough of that for now.)

On the whole, my life in 2024 is in a much better place than it was in 2011. I have a stable job that I like in a field I’m proud to be part of, a decent income, an incredibly supportive and understanding wife whom I love very much, two wonderful cats whom I also love very much, and a game collection that would blow the mind of my teenage self. In terms of general “life situation”, I can’t complain all that much.

But I miss people. As a socially anxious and introverted person, I’m sure that’s not something the me of a decade or two back would have ever thought I’d say, but man. Loneliness fucking blows. And the longer it goes on, the harder it feels like it is to do something about it. There are people I probably could reach out to and attempt to rekindle past friendships, but what does one say in that situation, and via what medium?

I feel like I’ve had about a decade of everyone I know drifting away from me for one reason or another — or perhaps me drifting away from them, or perhaps both — and now I just don’t really know how to handle that. I would like nothing more than to return to the good old days of the “Squadron of Shame” club on 1up.com and our later website and podcast, but I wouldn’t even know where to begin recapturing those good old days — or even if it’s possible to do so.

The one positive thing I’ve found in recent months is that social network BlueSky has a pleasing “early 2010s” Twitter vibe to it right now, and that is gradually helping me to build up a sense of online confidence that has been severely knocked over the course of the last decade or so.

That’s a start, at least, as loathe as I am to rely on a social network website for interacting with people, knowing as I know now that all these services eventually go down the route of enshittification. Real-life, meanwhile, I have a lot more work to do in, as my present physical condition means that I’m afraid and/or ashamed to see anyone I used to know in person because of the amount of weight I gained over the COVID years, so that’s going to be a harder, more long-term project, but, well, I guess I have plenty of time on my hands.

Well, then, how about that. “Nothing to write about,” he says, then goes and rambles on for nearly a thousand words. I guess that’s the approach to take when I can’t think of anything, then. Just sit down and write. That’s what #oneaday has always been about. And that’s what I’ll continue to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

#oneaday Day 30: A Milestone?

Is 30 days a milestone? I guess you can look at it that way, depending on if you consider nice round numbers a milestone. You can also look at 30 days as “about a month”, too, so I guess it’s significant from that respect. It’s a long way off the 2,541 daily posts from last time around, of course, but that all started with baby steps, too. And then it just kept going.

Now and again I like to hit the “Random Post” button on this site to jump to one of the myriad posts in the archives. I often find myself surprised how often it throws up the same things, given how many of them there are, but computerised randomisation is, as we hopefully all know by now, imperfect.

That gives me an idea for today’s post. I’ll hit Random a few times and see what I think of what shows up. Are you ready? Then let’s begin.

First up, Day 693 from first time around, and a post named Endings. In it, I contemplated the fact that I had just finished L.A. Noire, a game that I enjoyed a lot at the time but which I have forgotten almost everything about since. I pontificated on particularly effective endings that had stuck with me over the years — particularly downer endings. And Conker’s Bad Fur Day was one that stuck with me, due to it coming after all the foul-mouthed ridiculousness that had come before.

I still agree with this. Conker’s Bad Fur Day ends absolutely perfectly. It’s a huge bummer in a lot of ways, of course, what with our hero losing his true love, but it also provides something of a sense of “reality catching up with him”. The strange journey that Conker goes on over the course of Conker’s Bad Fur Day starts silly and cartoonish, but gets darker and darker as you progress through things. By the last few sequences in the game, things are still silly, but there’s a definite sobering undercurrent. The World War II-inspired sequence may have you fighting against teddy bears, but it’s still World War II, and a lot of people get hurt and die.

The ending of Conker’s Bad Fur Day is as much a signal to the player as it is to Conker. “Wake up,” it says. “The time for play is over. Now it’s time to get back to the grim reality of life.” Sobering, to be sure.

Next up, post 850 from first time around, entitled Diablolical [sic]. In it, I lay out how I’d been having a good time with the then-newly released Diablo III, and that I didn’t have as much of a problem with it being “always online” as the rest of the Internet seemed to. And that’s because I recognised that Diablo III, far more than its predecessors, was actually an MMO. A well-disguised one, yes, but still an MMO.

I actually stand by this assessment, though my opinion on Diablo III itself has soured somewhat for a variety of reasons. Firstly, after playing it a bunch, I realised that its setting and unrelenting grimness was just plain boring to me. The world of Diablo is a world in which there is no hope; one in which you defeat the Big Bad of the hour and there’s inevitably an even bigger bad lurking just around the corner. And once you’ve beaten all the Big Bads, they all come back, because that’s what Big Bads do in Diablo-land.

Secondly, it’s hard to get the various revelations about working conditions at Blizzard Entertainment out of my head. I’m not about to go on a big crusade about it or anything, but given that the Diablo series is already one I’d been feeling a bit “ehhh” about since the very beginning, knowing that some of the staff at the developer are shitheads makes it a lot easier to just go “fuck it” and never play anything from them again… particularly as all of their last few releases have some combination of loot boxes, battle passes or predatory “free-to-play” monetisation. So yeah, fuck Blizzard and fuck Diablo. Diablo III is still an MMO, though.

Next up, an earlier post: number 303, from 2010, in which I ponder the nature of Panic Stations. Specifically, through some exceedingly heavy-handed masking, I outline the things that cause me a sense of irrational anxiety, even when I know they’re not anything really worth getting het up about. 2010 was before I’d really sought any sort of help for mental health, and well before I’d been diagnosed with either anxiety or Asperger’s, but I still recognised anxious feelings in myself — and my brain’s tendency to blow things out of proportion.

This post is one I should probably return to now and again to remind myself not to get so wound up about stupid things.

Finally for today, an even earlier post from 2010: number 57, Look into the Eyes, in which I talk about the Derren Brown show my ex-wife (who was, at that point, just my wife) and I had been to see at the Mayflower theatre in Southampton. I really enjoyed that show, and both of us had a lot of time for Derren Brown. I feel like we don’t see much of him these days; I wonder what happened to him? Looking on Wikipedia, it seems he’s still active, but I guess the changing nature of how we look at media these days makes him less visible — I don’t watch “TV” any more, for example, and that tended to be where I saw him the most.

All right, that’s enough looking back for one day. My cat has just been sick and the other cat is eating it. I think that’s as good a cue as any to just go to bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

1717: The Story of Your Mail Archive

During a quiet — and, I won’t lie, somewhat bored — moment today, I decided to take a look back in my GMail archive and see exactly when I started using that account. I’ve had a number of different email accounts over the years, some of which have lasted longer than others, but I had a feeling that GMail had stuck with me longer than anything else. (Except perhaps for Hotmail, which I keep around to sign up for things I don’t want to sign up my “real” email address for. And for my Xbox Live account, because in Microsoft’s wisdom, they don’t allow you to change the email address associated with your account, meaning I was forever stuck with it, not that email really matters to Xbox Live anyway.)

Sure enough, my GMail account has been with me for somewhere in the region of four or five years or so. Prior to that, I made use of a .mac/MobileMe/iCloud account (the name has changed several times since I opened the account in 2007 as part of my employment at the Apple Store), and before that, I was using Yahoo. Prior to that, I was using various different proprietary addresses that I got with Internet service providers, and since I moved every year while I was at university — and quite frequently thereafter, too — I changed email address a lot, much to, as I recall, the annoyance of my brother, who never knew which address to contact me on.

Anyway, I digress; my GMail account hails from 2009, and it was interesting to take a look back to what was going on in my life around then. I can use this blog for that too, of course — and often do, as narcissistic as that might sound — but looking back at past emails is a little different because it’s not just a record of my thoughts spilling out on the page as I saw fit to express them; it’s my thoughts spilling out on the page as I saw fit to express them to another specific person.

As those of you who have been reading this blog for a few years will recall, 2010 was Not A Good Year for Pete, and indeed the early pages of my email history reflect that to a certain degree.

Before that, however, was an email from a former colleague containing nothing but this image:

photoIt still makes me giggle.

Anyway, the first few pages of my GMail are actually made up of messages imported from my .mac/MobileMe account, which I was running in parallel with GMail for some time (and indeed still am, though I don’t really use it any more). In those early messages, I can see the first time I was hired as a professional games journalist — Joey Davidson and Brad Hilderbrand were good enough to take a chance on me and hire me for the now sadly defunct Kombo.com. The pay was crap, but it was something at a time when I had nothing else, and I got something far more valuable out of that experience: friends. People I still speak to today — indeed, just today I had a quick chat with Joey via instant message, which was nice.

Around that time, I was preparing for a trip to PAX East in Boston, at which I’d have the opportunity to meet a number of members of the Squadron of Shame for the first time — and to catch up with some I’d had the pleasure of meeting once or twice before. I was also looking forward to the opportunity to cover a big event as a journalist, though sadly I wasn’t enough of a bigshot at this time to be able to score a proper press badge, and as such had to write about things at the show largely from a consumer perspective.

Shortly after my return from PAX East, you may recall that my life fell to pieces, and you can see almost the exact moment this happens, since there’s a sudden flurry of sympathetic messages from friends and family alike. Thus began a very dark period in my life, and one that still, I must admit, brings tears to my eyes to relive, even when looking at it through the cold, clinical view of plain text.

So let’s not do that.

Instead, fast forward a bunch of pages and I was very surprised to spot an email from a familiar name: Shahid Ahmad, who is now best known as Sony’s most enthusiastic employee, and champion of the Vita. Shahid apparently commented on one of my posts somewhere — I can’t quite tell where from the email exchange, but it was a post about the game Mr. Robot, which I recall enjoying a great deal — and we’d evidently had a discussion about Chimera, a game which he made back in the days of the Atari 8-bit and Commodore 64 home computers, and which he has trying to remake ever since. (He was talking about a remake a while back on Twitter; apparently, he’s been trying to make this happen since at least 2010.)

Somewhere around the 37,000 email mark (still in 2010), I seemingly start using GMail a bit more for communicating with people and signing up for things. There’s still a bunch of stuff coming in via MobileMe, but messages without that tag are starting to appear more and more.

Around the 35,000 email mark, I start working for GamePro. Of all the sites I’ve worked on over the years, I think GamePro is the one that I think of most fondly and am most proud of. I feel I struck a good balance with my news coverage, and there was tangible proof that I — specifically me — was responsible for bringing in a significant amount of new traffic with the work I was doing. Unfortunately, this seemingly wasn’t enough to prevent the site from being unceremoniously wiped off the face of the planet some time later, but it was nice to know at least.

Aside from my own developments, it’s also interesting to see what names I still know today have been up to over the years. It’s nice to see Tom Ohle of Evolve PR’s name crop up a bunch of times, for example — that man’s one of the hardest-working PR folks in the business, and also someone who always put across the impression of genuinely believing in the games he was representing — as well as folks I’ve worked alongside moving from outlet to outlet.

And then, of course, there’s the first appearance of Andie in my Twitter direct messages (Twitter’s email notifications used to look a whole lot different!) and… well, we all know what happened there. (She’s sleeping upstairs in the house we own together right now as I write this.)

So anyway. Having rambled on for over a thousand words about nothing more than my email archives, I think I’m ready to call that a night. It’s been an interesting trip back along memory lane — not always pleasant or comfortable, but certainly interesting — but I think I’ve sated my curiosity for now, at least.

So what’s the earliest email you still have, dear reader?

 

#oneaday Day 894: Clip Show

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Clip episodes are TV shows’ way of making a low-budget episode and not having to worry about being the slightest bit creative.

After 893 previous daily blog posts and having just been on my Couch to 5K run for the evening, I’m knackered and can’t think of much to write about, so I’m going to do my very own clip show. In the process, I will highlight some posts from the past that you may have missed. There are likely to be a lot of these, as this blog currently has 953 posts on it (893 of which are, as previously mentioned, posted at daily intervals) so you would be forgiven for having not seen some of them in the past. (If, on the other hand, you have seen each and every one of these posts because you’re good enough to read them daily, first of all, God bless you, and second of all… uh… thanks.)

I started blogging on this site back in July of 2008. I’d tried keeping a blog on a couple of other sites in the past — here’s one from 2005 (composed almost entirely on a Nokia N-Gage, believe it or not) and here’s another from the year prior on the subject of my experiences as a secondary school teacher. (The latter was a spinoff from a series of emails I used to send family and friends while I was training to be a teacher.) I did used to have a self-hosted blog on my own personal domain, too, but that is long since defunct. This ol’ WordPress site here is probably my most long-standing web presence that is still actually updated. Which is nice.

Prior to starting posting things daily… well, things were pretty much the same as they are now. I’d post on a range of topics from video game-related business to board games, the death of a beloved family pet and even trying my hand at music review blogging. (The linked post there actually led to me being specifically invited along to another band’s performance a short while later — the “review” in question is here.)

I’ve spent some time in curious virtual world Second Life over the years, and in February of 2009 I wrote a couple of posts on the subject — firstly, on the subject of virtual worlds in general, and secondly on the subject of how your on-screen persona can affect your own self-perception. You’ll doubtless notice some parallels with my recent post on why I play as women in video games. I still find Second Life fascinating, sleazy elements and all, though I haven’t paid it a visit for a very long time. Some of the people in that crazy world provided great comfort to me in lonely periods and just writing this is making me feel a bit bad that, to them, I must have just upped and vanished one day. Perhaps I’ll return sometime — though whether it’s as my male “real me” or female “total escapism” avatar I couldn’t say! I certainly used to enjoy the whole “CG artwork” aspect of it, where I’d take pictures of things in the virtual world and then mangle them beyond recognition in Photoshop. (A great way to learn how to do crazy things in Photoshop, incidentally.)

In April of 2009, I revisited a game I used to play on the Atari 8-bit: Alternate Reality: The City. When I originally played it, I had no idea what a role-playing game was or what I was supposed to be doing. In 2009, I was armed with The Internet and a map I’d printed out, so was much better-equipped to go on some adventures. This post chronicled one character’s ill-fated expedition into the cheerily-named city of Xebec’s Demise, and I like to think it gives the reader a good feel for what this unusual game is all about.

A month later, I remembered that the “pictorial story” idea I’d done with Alternate Reality was rather fun (if time-consuming), and decided to give it another shot, this time with The Sims 3. Remembering my previous post on evil in games, I figured it would be interesting to see how messed-up it was possible to make a Sim. Very, as it happens; the many and varied mundane adventures of Lars the Bastard will attest to this fact.

You may remember the spammers’ craze for sending bizarre narrative emails with unsubtly-embedded pornographic exhortations within from around September 2009. I took it upon myself to compile some of them and see if anything coherent came out. Nothing did, as you can see.

In December of 2009, I discovered Warhammer Quest. I also discovered the joy of writing down the emergent narrative which comes about during a game session of a theme-heavy board game such as Warhammer Quest. The result of this initial experiment was The Adventures of Count Kurt von Hellstrom and Company, a saga which hopefully will continue someday — though I haven’t had the chance to play Warhammer Quest since writing that post, I don’t think.

And in January of 2010, I started posting entries daily. But that’s another story. And I’ll compile a selection of my favourite One A Day posts for tomorrow’s entry. I bet you can’t wait.

#oneaday Day 754: Hindsight

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Every so often, I like to look back over my old blog entries and ruminate on everything that’s come to pass in the time since writing them. Since starting this site back in 2009, and particularly since starting daily posting early in 2010, I think it’s fair to say that a lot has changed. And, pleasingly, mostly for the better.

My early #oneaday posts largely focused on how miserable I was working as a teacher. I had a feeling before I even started that position at that primary school that it was going to be a difficult time — my previous stint as a secondary school teacher had ended with me suffering a nervous breakdown, after all, and I wasn’t keen to return to that place in my mind.

I had thought I should give primary teaching a shot, however, as several family members and friends had said they thought I’d make a good primary school teacher. (I have since forgiven them for saying these things.) Given the amount of unnecessary fighting and workplace bullying I had to put up with to get a foot in the door of primary teaching, I also wasn’t about to give up easily.

But give up I did. Not for lack of trying, but because I recognised the signs of my own decline from last time and wanted to escape before my brain collapsed again. That and I had the opportunity to go to PAX East in Boston, which was something I desperately wanted to do and proved to be, to date, probably the happiest, most fun time of my life.

Subsequently came the chaos that was the end of my marriage. This, in stark contrast to PAX East, was the most difficult, unpleasant experience I have ever been through. The way I felt after breaking down at school that first time was absolutely nothing compared to the sense of guilt, rejection, anger, stupidity, frustration, sadness, regret and all manner of other feels I felt during this dark period of my life. I felt like I was going under, and that this time I’d never make it back up again.

Ironically, I think some of my best writing was done during this period. I guess it’s true what they say: inner pain fuels art.

Make it back I did, though, thanks to support from family and friends. I moved away from the city I’d called home for nearly ten years (even during the periods when I didn’t actually live there) and moved back in to my childhood home.

I was in two minds about this. On the one hand, to be pushing thirty and back living with my parents felt kind of pathetic, like I’d failed at life. On the other hand, I was and am grateful to them for supporting me at that difficult time. I felt hugely depressed for much of the time I lived there as I desperately tried to rebuild my life, struggling to find a job when the only thing I was really qualified was teaching — the career that had nearly killed me.

By a stroke of good fortune, I eventually found myself working for GamePro, initially on a fairly casual basis, then gradually building up my contributions until I was effectively a remote full-time employee, responsible for the majority of the site’s news output. I had a noticeable impact, too — the traffic figures showed that my work was attracting lots of new visitors to the site, and I was developing a good reputation as the face of GamePro’s news posts.

By a further stroke of good luck, I found myself in a new relationship with someone who understood me and my likes a whole lot better than my wife ever did. This developed quickly and eventually gave me the means and the opportunity to fly the nest once again. This, coupled with my work for GamePro, made me feel my life was finally getting back on track.

To date, I think GamePro was my favourite job I’ve ever had. Which is what made it all the more upsetting when GamePro met its unceremonious demise late last year. I saw a variety of panicked-looking emails from other members of staff but since I wasn’t physically present in the office, I’d obviously missed out on some sort of important news. I hoped against hope that it wasn’t what I thought it was, but it was.

I thought for a horrible moment that it was all over again, that things had come to a disastrous close thanks to my reliance on a volatile industry for my career. It had been going so well, though, and right up until the plug was pulled, GamePro’s traffic figures were skyrocketing. But it wasn’t enough.

Now I find myself writing regularly for specialist business sites Inside Social Games and Inside Mobile Apps. I find myself using terms like “monetization” (a word for whom I have expressed considerable disdain in the past) and “user acquisition”. I compile reviews and a weekly business-to-business report on trends in the social and mobile gaming industries.

And y’know what, I’m enjoying it. It’s satisfying work of a different kind to that which I did on GamePro, and not as high profile to the public, but that’s okay — it means less likelihood of being denounced as a paedophile by psychotic commenters simply because I posted a news story about an academic institute’s game exploring LGBT issues, after all. (Yes, that really happened.)

Life is pretty good right now. I’m in an awesome relationship, I have a job I enjoy where I learn new stuff regularly, I live in a nice place and for the first time in quite a long while I’m reasonably financially stable.

It’s been a long road to this point, and there’s plenty more steps on my life’s journey (unless I get hit by a bus tomorrow, obviously, and even then I might survive), but things are looking pretty sort of kind of okay right now. Long may it continue.

If you’ve been following this nonsense for years, another hearty thank you for sticking by me through all the past angst. I hope my catalogue of misfortunes, my fall and rise has been entertaining, enlightening and/or helpful to at least some of you.

And if you’re a new follower, uh, welcome. You caught me at a good time.