It’s Xenoblade Chronicles X: Definitive Edition release day, and I was very good and didn’t even boot it up until I’d done all my work for the day and emptied the cats’ litter trays and gone out to get some stuff from the shop. Still managed nearly four hours of getting into the swing of things.

It’s a delight to return to this game. As I’ve alluded to several times, I’m going to do some more in-depth coverage of this over on MoeGamer as I play through, but I thought I’d also post some first impressions from the Switch port here, since it’s what the majority of my evening has consisted of.
It’s been a long time since I played the Wii U version (ten years, in fact!) but a lot of things already feel comfortably familiar. I even inadvertently picked the exact same voice for my character that I did first time around, though I didn’t realise I’d done that until she came out with one particular line that suddenly triggered a memory.
Xenoblade Chronicles X is an absolutely massive game, but it does a good job of easing you into things. The early story missions take you through the absolute basics you’ll need to know to get up and running, then by about the third chapter you can start enjoying some of the game’s more “freeform” structure by taking on various missions. As you continue to progress the main story, you unlock other features such as the online modes and the ability to pilot (and later fly) the “Skell” giant robots. Crucially, though, the game doesn’t throw all this at you at once. You can quite feasibly spend a very long time playing the game before even getting anywhere close to jumping into a Skell.

The main thing I was wondering about, which is how they’d implement the hex-based “segment map” that was originally on the Wii U GamePad’s screen while you played, has been incorporated about as well as they could have done given the Switch’s lack of a second screen. It’s now a separate Map screen that you can access from the game’s main menu, which means you can’t look at it while you’re wandering around, but it does also mean you can concentrate on it without having to worry about Tyrants coming to attack you while you tinker with your mining probes.
Performance and visuals-wise, the Switch version does a great job. There are understandable technical limitations of the same ilk seen in other Xenoblade games on the console — most notably characters and some objects “popping in” as you approach rather than being drawn from a distance — but, given the scale of the game and the relatively underpowered hardware it’s running on, it’s just fine. The tweaks to the interface to make it more readable are very welcome indeed, and I suspect even more so for those playing in handheld mode; this is really a game made for big TVs, though, as the vistas throughout remain absolutely spectacular.
Coming to this almost straight off the back of Xenoblade Chronicles Definitive Edition, it’s also interesting to note how different the combat feels. While the basic mechanics are almost identical, the focus on responding to your party members’ callouts and the ability to switch between ranged and melee weapons on the fly really makes battles feel a lot more dynamic. Enemies move around a lot more, too, meaning you also have to move a lot more to be able to strike them from the side or behind — and a welcome addition over the original Xenoblade’s combat is a clear on-screen indicator as to whether you’re considered in front of, flanking or behind an enemy.

I’m very happy to be back on Mira, and since I have no other “big games” going on right now, I’m going to see quite how much of this game I can complete this time around. Because although I finished the storyline of the Wii U version, I feel like I only scratched the surface of the things the game has for you to do. Because as I saw someone else point out the other day, Xenoblade Chronicles X is actually two stories: one is about your companion Elma rather than you, and that’s the “main scenario” you go through. The other is the emergent narrative you build yourself: your career with BLADE, the missions you complete, the people you encounter, the choices you make. And it’s that latter part that goes on for a lot longer than the relatively short main scenario.
Because I was deep into Final Fantasy XIV at the time Xenoblade Chronicles X came out for the first time, I felt a certain amount of “guilt” at getting too invested in the latter. But since I’ve drifted away from Final Fantasy XIV for the moment, Xenoblade Chronicles X is getting my full attention. And if you’re yet to play it, I highly encourage you to check it out this time around. You no longer have the excuse that it’s on a platform that no-one owns, because it’s on one of the most popular console platforms in the known Universe.

Anyway. I wanted to post something about it today at least. I should probably go to bed now, but there are missions to do, things to find, Tyrants to fight…
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