1200: It Was Just a Joke

Playing Robot Unicorn Attack 2 on the toilet earlier, a question came to me. It’s been lingering in my mind for a few days, actually, but as I was there attempting to better my score and ensure supremacy for Team Rainbow in the twilight hours of the second of May, 2013 — Team Inferno probably have it in the bag, sadly — it struck me that perhaps Robot Unicorn Attack 2 is taking itself a bit too seriously.

And then this, naturally, led my mind on to ponder “how far is too far?” for things that are, essentially, jokes, memes, gags, whatever you want to call them. Because that’s what the original Robot Unicorn Attack was — a joke. An immensely popular joke, yes — one million plays within a week of its release, apparently, and plenty more since then — but still a joke. This much is probably self-evident from its title. It is a game called Robot Unicorn Attack. No-one has called a video game something quite so literal and ridiculous and meant it since the 1980s.

And yet here we are in 2013 with Robot Unicorn Attack 2, a surprisingly well fleshed-out expansion of the original’s “endless runner” gameplay that features online asynchronous cooperative “community” goals, an upgradeable unicorn, a levelling system, downloadable content, a bonus level unlockable if you either progress far enough in the game or stump up enough in-game currency, and all manner of other things. It’s not the deepest game in the world, but it is a mobile phone game — and, more to the point, it is a mobile phone game that understands the sort of experience that is sensible and practical to put on a mobile phone. (It’s also one of the less offensive examples of the “freemium” model I’ve seen recently, though the pop-up adverts are a bit gross.)

It’s hard to explain, but it just feels a bit “wrong”. It feels like it’s not a joke any more. I hesitate to use the words “sold out” but… well, yes, it’s sold out. It’s Robot Unicorn Attack, but monetised out the wazoo to be profitable, whereas the original was a freeware Flash game that anyone could play without having to pay a penny.

I think that “monetisation” part is the key defining characteristic that determines “how far is too far” when it comes to jokes — particularly ones which started on the Internet. By the time money gets involved — i.e. it gets incorporated into something which is sold, or used to advertise something else for profit — it is probably already well past its sell-by date.

I can think of a number of examples where this has happened in advertising in particular. Take the advertisements for the price comparison website Go Compare, for example. For quite a while, these featured an irritating moustachio’d arsehole singing the service’s jingle over and over again in various different styles. Everyone got immensely irritated with it. So, naturally, what the “clever” marketers did was leverage the fact that everyone was irritated with the “Go Compare Man” and put out some ads in which he was subjected to various indignities. But by that point, everyone had already pretty much just moved on to wanting to fire everyone involved with Go Compare into the sun and never hearing of their stupid company ever again. (Any time I need insurance, I will not go to their stupid site on principle any more.)

See also: the number of pointless mobile apps that have attempted to incorporate any combination of Nyan Cat, Gangnam Style, the Harlem Shake or any other “viral” sensation out there. Viral sensations are a marketer’s dream — they provide a ready-made audience, so long as you can inextricably link one annoying thing with a specific brand. The audience doesn’t even have to like the annoying thing — they just have to start thinking of these things not as “Gangnam Style” but as “that music off the [Brand X] advert”.

I often wonder how a lot of marketers sleep at night knowing that their career is, essentially, to irritate people as much as possible. It surely can’t be satisfying to flick on the TV, see a Go Compare advert and think “I did that.”

Still, I guess they’d probably say the same about a games journalist’s output. Oh well. Each to their own, I guess.

#oneaday Day 101: Endless Punning

Oh, Twitter. You know I love you. But there are times when being with you is like being stuck in a convention of Dads. And then being stuck in a time-slowing-down machine. For several days, in many cases.

I am, of course, referring to the endless streams of puntastic hashtag humour. Now don’t get me wrong, some of these collections of nonsense are genuinely amusing—but the fact they seem to go on interminably until they have outstayed their welcome by a considerable margin is something which… I don’t know that it “bothers” me as such, but let’s just say it sometimes makes me glad of the “mute” function in Twitter apps such as Echofon.

Take today. Someone—I couldn’t say who—started a #gamejournalistpickuplines hashtag and proceeded to post a few witty innuendoes themed around the common things games journalists are accused of, issues they have to deal with regularly and things that they often say. Funny—assuming you’re in the know. And if you’re following game journalists on Twitter, chances are you are at least a little bit “in the know”.

Hmm… is “funny” quite accurate? Well, yes. At least until it gets to 10pm in the evening and it’s still going, and all the Americans who have now woken up have started making the same jokes that all the Europeans made six hours ago. It’s an occupational hazard of dealing with a worldwide service such as Twitter, of course, but it does mean you tend to get bombarded with the same shite hour after hour after hour.

But now wait a minute. Back up a sec, take a moment to look at this from a distance. As woeful as some of the puns and innuendoes might be, it’s actually kind of cool to see people from such disparate parts of the world coming together—even if it’s just to make a few lame jokes. There have been people from all over the globe contributing to the hashtag—and it’s the same every time something equally inane, childish and briefly amusing (such as #replacegamenamewithboner) comes up. Funny for a bit, relatively easily ignored (unless certain people who shall remain nameless are online) and interminable.

I guess, then, we all have to get used to the fact that one joke can indeed be strung out for hours, days, weeks, months thanks to the power of social media. Don’t even get me started on the “fake” Twitter accounts for various celebrities, video games, industry figures.

Or, you know, perhaps I should stop being such a curmudgeon.

(Clarification for anyone about to make an indignant comment about their right to indulge in hashtag humour: I don’t mind it really. I just find myself tending to observe such things from the outside and not joining in. Largely because I’m awful at coming up with puns and jokes on the spot. You knock yourself out, and if replacing parts of game names with “boner” makes you happy, then you just keep on truckin’.)

Day 449

#oneaday, Day 51: Litmus Test Your Friendships

Congratulations on your acquisition of one or more friends! To get the most out of your new acquaintances, you may find it necessary to perform one or more simple diagnostic checks to ensure that these people are, in fact, your friends and not just “people you know” whom you see occasionally. Interpersonal compatibility is a complicated issue and there is no guarantee of 100% compatibility between you and any friend(s) you may have acquired recently, particularly if said friend(s) were acquired via a third party.

Some of these tests may not be compatible with your own personal social interaction algorithms, in which case you may feel free to omit them. If you end up omitting all of the below tests, then you may wish to consider upgrading your interpersonal software to the new “Lighten The Fuck Up” edition to ensure normal functioning in society.

Test 1: The Quotation Test

To perform this test, first ensure you are in a social interaction scenario with your new friend(s) and the background volume is set to a level where you may be heard.

As an optional safety measure, you may wish to preface this test with the statement “have you seen [insert name of favourite movie/TV show here]?”

Performing the test is a simple matter of quoting your favourite scene, including impersonations of the actors/actresses if your vocal communication facility is up to the task.

Success criteria include: laughter, quoting another line, finishing the lines with you, rolling on the floor laughing, applause, eternal adulation.

Failure criteria include: blank looks, expressions of confusion, the word “what?”, awkward silences where there should be laughter.

Safety note: overzealous performance of this test may lead to people regarding you as “the quote person” and reconsidering inviting you out to social occasions on the grounds that you’re unable to hold a conversation without Blackadder quotes.

Test 2: The “Name That Tune” Test

A prerequisite for this test is a certain amount of self-confidence and/or alcohol. Assuming these conditions have been met, you may commence the performance of this test by bursting into a song of your choice, the sillier the better.

Success criteria include: joining in with the song, harmonising with the song, adding percussion parts to the song.

Failure criteria include: confused expressions, sudden claims that they have a “thing” to “do”, walking 20 feet behind you in the street.

Safety note: if you are in a social environment where bursting into song is frowned upon, such as a library or the quiet bit of a classical concert, consider performing this test when the environment is more appropriate.

Test 3: The “Compound Swear-Word” Test

In order to perform this test, steer the conversation towards something that really, really pisses you off, preferably a person or agency which gets your goat and makes you want to throw things. When the time comes in the conversation to say exactly what you think of your ex-boyfriend/tax inspector/boss/co-worker/weird guy you see on the bus every day touching himself, refer to them by making up a compound swear word.

For added safety, you may wish to prepare a suitable bank of compound swear words in advance. Examples include: “cockwipe”, “dicksplash”, “creamdick”, “felch-monkey”, “knob-jockey”, “cock-custard”, “fucknut”, “twatbag”, “bellwodge”, “cretinous cum-gullet”, “insatiable scat-licker” or “cuntishly twat-faced bellend-arsepipe”.

Success criteria for this test include: a moment of astonished silence followed by hysterical giggling and requests to repeat the compound swear word in the same irate tone of voice you originally uttered it.

Failure criteria for this test include: awkward, rather than astonished silence, frowns, tutting, slaps around the face either with or without the use of a haddock.

Test 4: The “Say The Funny Word Over And Over Again” Test

Performing this test requires that you have determined what your favourite word is. This may or may not be an obscenity, but it tends to work best with single-syllable rude words such as “cock”.

To perform the test, utter the rude word in an exaggerated voice without explanation. Then repeat it a number of times.

Success criteria for this test include: people joining in with saying the word, laughter, recording of video evidence using mobile phones.

Failure criteria for this test include: invitations to leave, the arrival of psychiatric nurses.

Test 5: The “Failure Recovery” Test

In order to perform this test, think of the worst joke you have ever heard that never makes anyone laugh. It doesn’t need to be offensive, but it sometimes works better if it does.

Utter the joke. Following the inevitable awkward silence, follow up with either the word “Anyway…” or an impersonation of howling wind and tumbleweed.

Success criteria for this test include: laughter at your own self-deprecation, a patronising pat on the head, a complete change of subject.

Failure criteria for this test include: requests to explain the joke in great detail, making it even less funnier than usual.

What next?

If you’ve successfully performed at least one of these tests, it is safe to assume that the people in whose company you are presently are, in fact, friends rather than people you just happen to be at the pub with.

If all tests have failed, it is extremely important that you fake a phone call and/or trip to the toilet but actually run for your life in the hope that you will never see these people ever again. You may also wish to contact technical support and attempt to install some more acceptable social graces into your personality.

Good luck out there!